AI Slop Code Risk Monitor

unovue/inspira-ui

SlopCodeMonitor badge for unovue/inspira-ui Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

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1.1 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for unovue/inspira-ui, a Vue project with 5,083 GitHub stars. SynthScan examined 95,912 lines of code across 1325 source files, recording 37 pattern matches distributed across 7 syntactic categories. The legacy adjusted pattern signal is 1.1 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

1.1
Adjusted Signal
1.1
Raw Pattern Score
100%
Time Factor
2026-10-17
Last Push
5.1K
Stars
Vue
Language
95.9K
Lines of Code
1.3K
Files
37
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 2.8/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 30 finding(s).

Hallucinated Dependency & Supply Chain Risk 2.7/100 · LOW

Are imports declared and package/API names verified? 7 finding(s).

Agent Over-Engineering Ratio 0.6/100 · LOW

Are wrappers, guards, and repeated structures necessary? 11 finding(s).

PR Review Velocity Impact 4.4/100 · LOW

Which changes need focused human review? 37 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 5HIGH 1MEDIUM 0LOW 31

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 37 distinct pattern matches across 7 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Hallucination Indicators5 hits · 50 pts
SeverityFileLineSnippetContext
CRITICAL…p/components/inspira/ui/cosmic-portal/CosmicPortal.vue151 fxaaPass.material.uniforms.resolution.value.set(CODE
CRITICAL…p/components/inspira/ui/cosmic-portal/CosmicPortal.vue545 fxaaPass.material.uniforms.resolution.value.set(CODE
CRITICAL…mponents/inspira/ui/infinite-grid/PostProcessShader.ts179 this.program.uniforms.distortion.value.set(CODE
CRITICAL…p/components/inspira/ui/shader-toy/InspiraShaderToy.ts619 this.renderer.gl.canvas.parentElement.removeChild(this.renderer.gl.canvas);CODE
CRITICAL…mponents/inspira/ui/bending-gallery/BendingGallery.vue670 this.renderer.gl.canvas.parentNode.removeChild(this.renderer.gl.canvas as HTMLCanvasElement);CODE
Verbosity Indicators8 hits · 18 pts
SeverityFileLineSnippetContext
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts109 // Step 1: Cancel animation loopsCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts112 // Step 2: Remove event listenersCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts115 // Step 3: Clear grid managerCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts118 // Step 4: Dispose 3D scene objectsCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts121 // Step 5: Clean up post-processingCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts124 // Step 6: Dispose renderer and canvasCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts127 // Step 7: Clear data structuresCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts130 // Step 8: Clean up animation systemsCOMMENT
Structural Annotation Overuse8 hits · 18 pts
SeverityFileLineSnippetContext
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts109 // Step 1: Cancel animation loopsCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts112 // Step 2: Remove event listenersCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts115 // Step 3: Clear grid managerCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts118 // Step 4: Dispose 3D scene objectsCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts121 // Step 5: Clean up post-processingCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts124 // Step 6: Dispose renderer and canvasCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts127 // Step 7: Clear data structuresCOMMENT
LOW⚡…components/inspira/ui/infinite-grid/DisposalManager.ts130 // Step 8: Clean up animation systemsCOMMENT
Hyper-Verbose Identifiers11 hits · 11 pts
SeverityFileLineSnippetContext
LOWapp/utils/propsToControls.ts26function getControlTypeFromConstructor(type: any): ControlType {CODE
LOWapp/components/inspira/ui/letter-swap/LetterSwap.vue84async function runRandomForwardAnimation() {CODE
LOW…components/inspira/ui/encrypted-text/EncryptedText.vue38function generateGibberishPreservingSpaces(original: string, charset: string): string {CODE
LOW…p/components/inspira/ui/infinite-grid/createTexture.ts134export async function generateForegroundTexture(CODE
LOW…p/components/inspira/ui/infinite-grid/createTexture.ts307export async function generateBackgroundTexture(CODE
LOW…p/components/inspira/ui/variable-text/VariableText.vue54function parseFontVariationSettings(settings: string): Map<string, number> {CODE
LOWapp/components/inspira/ui/light-speed/LightSpeedApp.ts747function resizeRendererToDisplaySize(CODE
LOWapp/components/inspira/ui/file-tree/Tree.vue61function expandSpecificTargetedElements(list?: TreeViewElement[], selectId?: string) {CODE
LOWapp/components/inspira/ui/fluid-cursor/FluidCursor.vue218 function supportRenderTextureFormat(CODE
LOW…ira/examples/multi-step-loader/MultiStepLoaderDemo.vue105function handleSimpleLoadingComplete() {CODE
LOW…ira/examples/multi-step-loader/MultiStepLoaderDemo.vue110function handleAsyncLoadingComplete() {CODE
Synthetic Comment Markers1 hit · 5 pts
SeverityFileLineSnippetContext
HIGHapp/components/inspira/ui/infinite-grid/shaders.ts14 float fixedBlurAmount = 10.0; // Changed to a fixed value as requestedCODE
Over-Commented Block2 hits · 2 pts
SeverityFileLineSnippetContext
LOWapp/components/inspira/ui/infinite-grid/shaders.ts61 // Lens distortion effectCOMMENT
LOW…ponents/inspira/configs/shader-toy/ShaderToyConfig.vue21COMMENT
Fake / Example Data2 hits · 2 pts
SeverityFileLineSnippetContext
LOWapp/components/inspira/examples/meteors/MeteorsDemo.vue46 sentence because lorem ipsum is just unacceptable. Won&apos;t ChatGPT the shit out ofCODE
LOW…pira/examples/animated-tooltip/AnimatedTooltipDemo.vue13 name: "John Doe",CODE