| LOW | imgui.h | 1 | // dear imgui, v1.92.9 WIP |
| LOW | imgui.h | 21 | // - Issues & support ........... https://github.com/ocornut/imgui/issues |
| LOW | imgui.h | 41 | // [SECTION] Forward declarations and basic types |
| LOW | imgui.h | 61 | #pragma once |
| LOW | imgui.h | 81 | |
| LOW | imgui.h | 101 | #define IM_STRINGIFY(_EXPR) IM_STRINGIFY_HELPER(_EXPR) // Preprocessor idiom to stringify e.g. |
| LOW | imgui.h | 121 | |
| LOW | imgui.h | 141 | #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' |
| LOW | imgui.h | 321 | //----------------------------------------------------------------------------- |
| LOW | imgui.h | 341 | #endif |
| LOW | imgui.h | 421 | IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default) |
| LOW | imgui.h | 441 | // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. C |
| LOW | imgui.h | 501 | IMGUI_API float GetScrollMaxY(); // get maximum scrolling amo |
| LOW | imgui.h | 661 | // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. |
| LOW | imgui.h | 841 | // - If not modal: they can be closed by clicking anywhere outside them, or by pressing Escape (call 'Shortcut(ImGu |
| LOW | imgui.h | 861 | IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id ov |
| LOW | imgui.h | 881 | // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is ope |
| LOW | imgui.h | 901 | // - TableNextRow() -> TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") |
| LOW | imgui.h | 1061 | // - (legacy: before v1.87 (2022-02), we used ImGuiKey < 512 values to carry native/user indices as defined by each |
| LOW | imgui.h | 1081 | // Child2 -> no call // When Child2 is focused, Parent gets the shortcut. |
| LOW | imgui.h | 1201 | // Obsolete names |
| LOW | imgui.h | 2001 | ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed) |
| LOW | imgui.h | 2021 | // - Mixed Fixed/Stretch columns is possible but has various side-effects on resizing behaviors. |
| LOW | imgui.h | 2181 | #define IMGUI_DEBUG_LOG(...) ((void)0) |
| LOW | imgui.h | 2381 | //----------------------------------------------------------------------------- |
| LOW | imgui.h | 2461 | // - Recovery after a programming error (native code or scripting language - the latter tends to facilitate itera |
| LOW | imgui.h | 2481 | // e.g. io.ConfigDebugIsDebuggerPresent = ::IsDebuggerPresent() on Win32, or refer to ImOsIsDebuggerPresent() imgu |
| LOW | imgui.h | 2601 | bool AppFocusLost; // Only modify via AddFocusEvent() |
| LOW | imgui.h | 2621 | const char* (*GetClipboardTextFn)(void* user_data); |
| LOW | imgui.h | 2841 | |
| LOW | imgui.h | 2881 | IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set an |
| LOW | imgui.h | 2941 | inline bool operator==(const ImVec4& lhs, const ImVec4& rhs) { return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rh |
| LOW | imgui.h | 2961 | #define IM_COL32_A_MASK 0xFF000000 |
| LOW | imgui.h | 2981 | constexpr ImColor(ImU32 rgba) : Value((float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * |
| LOW | imgui.h | 3001 | // which is suited to advanced trees setups also implementing filters and clipper. We will work toward simplifying and |
| LOW | imgui.h | 3101 | // To store a multi-selection, in your application you could: |
| LOW | imgui.h | 3141 | // Methods |
| LOW | imgui.h | 3161 | #endif |
| LOW | imgui.h | 3381 | IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0); |
| LOW | imgui.h | 3661 | |
| LOW | imgui.h | 3721 | // - In backend: replace calls to ImFontAtlas::SetTexID() with calls to ImTextureData::SetTexID() after honoring t |
| LOW | imgui.h | 3761 | // - IT WILL INVALIDATE RECTANGLE DATA SUCH AS UV COORDINATES. Always use latest values from GetCustomRect(). |
| LOW | imgui.h | 3821 | |
| LOW | imgui.h | 4101 | // Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE) |
| LOW | imgui.h | 4121 | //IMGUI_API ImGuiKey GetKeyIndex(ImGuiKey key); { IM_ASSERT(key >= |
| LOW | imgui.h | 4141 | //static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* |
| LOW | imgui.h | 4161 | //static inline float GetItemsLineHeightWithSpacing() { return GetFrameHeightWithSpacing(); } |
| LOW | imgui.h | 4201 | //{ |
| LOW | imgui.h | 4221 | //#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // OBSOLETED IN 1.90 (now using C++11 standard version) |
| LOW | imgui.h | 4241 | #pragma warning (pop) |
| LOW | imstb_textedit.h | 1 | // [DEAR IMGUI] |
| LOW | imstb_textedit.h | 21 | // It is intended for use in games and other systems that need to build |
| LOW | imstb_textedit.h | 41 | // VERSION HISTORY |
| LOW | imstb_textedit.h | 61 | // 0.1 (2010-07-08) initial version |
| LOW | imstb_textedit.h | 81 | // |
| LOW | imstb_textedit.h | 101 | // moderate sizes. The undo system does no memory allocations, so |
| LOW | imstb_textedit.h | 121 | // in the displayed textedit. This is true for both plain text and |
| LOW | imstb_textedit.h | 141 | // to the xpos of the i+1'th char for a line of characters |
| LOW | imstb_textedit.h | 161 | // STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page |
| LOW | imstb_textedit.h | 181 | // STB_TEXTEDIT_K_LINEEND2 secondary keyboard input to move cursor to end of line |
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