Generate any location from the real world in Minecraft with a high level of detail.
This report presents the forensic synthetic code analysis of louis-e/arnis, a Rust project with 16,938 GitHub stars. SynthScan v2.0 examined 125,923 lines of code across 231 source files, recording 159 pattern matches distributed across 10 syntactic categories. The overall adjusted score of 2.4 places this repository in the Likely human-written band.
The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).
This chart maps the temporal evolution of the adjusted synthetic code score across successive scan runs. An upward trajectory indicates ongoing incorporation of AI-generated code or expanding LLM-assisted scaffolding; a stable or declining trajectory may reflect active human refactoring, code removal, or the adoption of stricter authorship policies. The dashed secondary line (right axis) independently tracks total raw pattern hit count, which can diverge from the normalised score when codebase size changes significantly between scans.
Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.
This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.
The scanner identified 159 distinct pattern matches across 10 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | src/overture.rs | 25 | // ─── Constants ──────────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/overture.rs | 44 | // ─── Internal data types ───────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/overture.rs | 76 | // ─── Public API ────────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/overture.rs | 184 | // ─── Inner implementation ──────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/overture.rs | 1301 | // ─── Sparse byte reader for row-group-only downloads ───────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 34 | // ─── Land cover class constants ──────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 60 | // ─── Data structures ────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 137 | // ─── Public API ─────────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 227 | // ─── Cache helpers ──────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 244 | // ─── ESA tile URL computation ───────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 300 | // ─── COG reading ────────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 561 | // ─── TIFF IFD parsing ───────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 812 | // ─── Binary reading helpers ─────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 859 | // ─── Gap filling ────────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 901 | // ─── Water distance field ───────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 965 | // ─── Boundary smoothing ─────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/land_cover/mod.rs | 1120 | // ─── LZW decompression ─────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/element_processing/amenities.rs | 457 | // ── Node fountain (single point) ─────────────────────────────── | COMMENT |
| MEDIUM | src/element_processing/amenities.rs | 466 | // ── Way fountain (polygon) ───────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/postprocess.rs | 354 | // ── Flowing water (river-like) ───────────────────────── | COMMENT |
| MEDIUM | src/elevation/postprocess.rs | 392 | // ── Still water (lake / fjord / ocean) ───────────────── | COMMENT |
| MEDIUM | src/elevation/providers/mapterhorn.rs | 106 | // ─── Zoom selection ──────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/mapterhorn.rs | 133 | // ─── Tile keys and coordinates ───────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/mapterhorn.rs | 212 | // ─── Fetching ────────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/mapterhorn.rs | 581 | // ─── Sampling ────────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/mapterhorn.rs | 793 | // ─── Tests ───────────────────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/fixed_tile.rs | 77 | // ─── Projection helpers ──────────────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/fixed_tile.rs | 101 | // ─── Resolution + tile key ───────────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/fixed_tile.rs | 176 | // ─── Coverage + level selection ──────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/fixed_tile.rs | 252 | // ─── Bilinear tile sampling ──────────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/fixed_tile.rs | 322 | // ─── Provider trait + shared fetch driver ────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/fixed_tile.rs | 620 | // ─── Tile fetch + TIFF decode ────────────────────────────────────────── | COMMENT |
| MEDIUM | src/elevation/providers/fixed_tile.rs | 658 | // ─── Tests ───────────────────────────────────────────────────────────── | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | src/overture.rs | 641 | // min(ymax_col) <= target_max_lat (there exist buildings south of our north edge) | COMMENT |
| LOW | src/overture.rs | 1141 | // Building type | COMMENT |
| LOW | src/deterministic_rng.rs | 1 | //! Deterministic random number generation for consistent element processing. | COMMENT |
| LOW | src/deterministic_rng.rs | 21 | /// (e.g., once per region it touches during streaming). | COMMENT |
| LOW | src/deterministic_rng.rs | 41 | /// salt values for different purposes within the same element) | COMMENT |
| LOW | src/bedrock_block_map.rs | 1 | //! Bedrock Block Mapping | COMMENT |
| LOW | src/ground_generation.rs | 1 | //! Ground layer generation — surface blocks, vegetation, shorelines, and underground fill. | COMMENT |
| LOW | src/ground_generation.rs | 41 | /// roughly 20-plus `get_ground_level` lookups per cell (own column + 8 | COMMENT |
| LOW | src/ground_generation.rs | 301 | // At `slope == 4`, the material cascade falls through to land- | COMMENT |
| LOW | src/ground_generation.rs | 321 | // classifies as water are ALWAYS treated as water. The blend | COMMENT |
| LOW | src/ground_generation.rs | 421 | let cover = ground.cover_class(coord); | COMMENT |
| LOW | src/ground_generation.rs | 481 | land_cover::LC_SHRUBLAND => { | COMMENT |
| LOW | src/ground_generation.rs | 541 | // interspersed with varied rock. Value | COMMENT |
| LOW | src/ground_generation.rs | 1241 | /// produces the rectangular patches seen in the first iteration of the | COMMENT |
| LOW | src/floodfill_cache.rs | 21 | COMMENT | |
| LOW | src/floodfill_cache.rs | 381 | /// | COMMENT |
| LOW | src/tile.rs | 41 | /// Halo on each side of a tile editor's xzbbox during parallel processing. | COMMENT |
| LOW | src/gui.rs | 701 | COMMENT | |
| LOW | src/progress.rs | 61 | /// Returns `true` if a GUI window is initialized, `false` otherwise. | COMMENT |
| LOW | src/ground.rs | 421 | let z0 = (fz.floor() as usize).min(lc.height - 1); | COMMENT |
| LOW | src/args.rs | 21 | COMMENT | |
| LOW | src/args.rs | 41 | pub scale: f64, | COMMENT |
| LOW | src/args.rs | 61 | /// Accepted as a no-op so existing scripts keep working. | COMMENT |
| LOW | src/args.rs | 101 | #[arg(long, allow_hyphen_values = true)] | COMMENT |
| LOW | src/args.rs | 121 | COMMENT | |
| LOW | src/land_cover/mod.rs | 1 | //! ESA WorldCover 2021 land cover data integration. | COMMENT |
| LOW | src/land_cover/mod.rs | 81 | self.water_blend_cache | COMMENT |
| LOW | src/land_cover/mod.rs | 961 | COMMENT | |
| LOW | src/land_cover/mod.rs | 981 | /// of a single class stay intact. | COMMENT |
| LOW | src/element_processing/historic.rs | 41 | /// Memorials come in many forms. We determine the type from the `memorial` tag: | COMMENT |
| LOW | src/element_processing/water_areas.rs | 201 | COMMENT | |
| LOW | src/element_processing/buildings.rs | 901 | COMMENT | |
| LOW | src/element_processing/buildings.rs | 6661 | let width_is_longer = config.width() >= config.length(); | COMMENT |
| LOW | src/element_processing/highways.rs | 101 | /// **at this specific cell's along-length coordinate**. Does NOT sample | COMMENT |
| LOW | src/element_processing/highways.rs | 1141 | // median sampling runs along the *other* axis, so that | COMMENT |
| LOW | src/element_processing/highways.rs | 1581 | // perpendicular to the segment travel direction and | COMMENT |
| LOW | src/element_processing/highways.rs | 2201 | } | COMMENT |
| LOW | src/world_editor/luanti.rs | 21 | /// Encode a mapblock position (x, y, z) into the SQLite integer key. | COMMENT |
| LOW | src/world_editor/bedrock.rs | 1201 | saved_with_toggled_experiments: bool, | COMMENT |
| LOW | src/world_editor/mod.rs | 41 | use crate::progress::emit_gui_error; | COMMENT |
| LOW | src/world_editor/mod.rs | 121 | /// The lifetime `'a` is tied to the `XZBBox` reference, which defines | COMMENT |
| LOW | src/world_editor/mod.rs | 461 | } | COMMENT |
| LOW | src/world_editor/mod.rs | 761 | /// Places a Bedrock-format banner block entity at the given coordinates (absolute Y). | COMMENT |
| LOW | src/world_editor/common.rs | 1 | //! Common data structures for world modification. | COMMENT |
| LOW | src/world_editor/common.rs | 61 | pub name: String, | COMMENT |
| LOW | src/gui/js/preview3d.js | 1 | // 3D terrain preview: renders the selected bbox's elevation (plus Overture | COMMENT |
| LOW | src/gui/js/libs/jquery-1.9.1.js | 1341 | COMMENT | |
| LOW | src/gui/js/libs/jquery-1.9.1.js | 9581 | // Expose jQuery as an AMD module, but only for AMD loaders that | COMMENT |
| LOW | src/elevation/postprocess.rs | 1 | use crate::land_cover::{LandCoverData, LC_BUILT_UP, LC_WATER}; | COMMENT |
| LOW | src/elevation/postprocess.rs | 121 | passes_ran, | COMMENT |
| LOW | src/elevation/postprocess.rs | 181 | COMMENT | |
| LOW | src/elevation/postprocess.rs | 221 | /// opposite directions: | COMMENT |
| LOW | src/elevation/postprocess.rs | 241 | /// so the depth variation we'd otherwise preserve never shows up | COMMENT |
| LOW | src/elevation/postprocess.rs | 261 | // threshold is classified as **flowing** water (river with gradient) | COMMENT |
| LOW | src/elevation/postprocess.rs | 581 | /// produces a visible water-on-plateau with a cliff down to the real shore. | COMMENT |
| LOW | src/elevation/postprocess.rs | 641 | } | COMMENT |
| LOW | src/elevation/postprocess.rs | 821 | /// not what we want for cities. A Gaussian blur drops the high-frequency | COMMENT |
| LOW | src/elevation/provider.rs | 1 | use crate::coordinate_system::geographic::LLBBox; | COMMENT |
| LOW | src/elevation/mod.rs | 21 | #[derive(Clone)] | COMMENT |
| LOW | src/elevation/mod.rs | 41 | /// elevation (e.g. the snow line) to a Minecraft Y threshold. | COMMENT |
| 11 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL | src/gui/js/maps/maplibre-gl.js | 46 | define("index",["exports","./shared"],(function(e,t){"use strict";var i="5.6.0";function o(){var e=new t.A(4);return t.A | CODE |
| CRITICAL | src/gui/js/maps/leaflet.draw.js | 8 | !function(t,e,i){function o(t,e){for(;(t=t.parentElement)&&!t.classList.contains(e););return t}L.drawVersion="1.0.4",L.D | CODE |
| CRITICAL | src/gui/js/maps/leaflet.draw.js | 9 | className:"leaflet-div-icon leaflet-editing-icon leaflet-edit-resize"}),touchMoveIcon:new L.DivIcon({iconSize:new L.Poin | CODE |
| CRITICAL | src/gui/js/maps/proj4-src.js | 5669 | wkt.ellps = wkt.GEOGCS.DATUM.SPHEROID.name.replace('_19', '').replace(/[Cc]larke\_18/, 'clrk'); | CODE |
| CRITICAL | src/gui/js/libs/jquery-ui-1.10.3.custom.min.js | 6 | (function(e,t){function i(t,i){var s,n,r,o=t.nodeName.toLowerCase();return"area"===o?(s=t.parentNode,n=s.name,t.href&&n& | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | src/element_processing/highways.rs | 2669 | // The road emerges at ground level at the boundary node (seamless portal join). | COMMENT |
| MEDIUM | …/element_processing/subprocessor/buildings_interior.rs | 371 | // Create a seamless repeating pattern across the interior of this floor | COMMENT |
| MEDIUM | …/element_processing/subprocessor/buildings_interior.rs | 388 | // This creates a seamless tiling effect across the entire building | COMMENT |
| MEDIUM | src/gui/js/maps/leaflet-maplibre-gl.js | 183 | // defensive check for robust backward compatibility. | COMMENT |
| MEDIUM | src/gui/js/libs/jquery-1.9.1.js | 9588 | // AMD modules. A named AMD is safest and most robust way to register. | COMMENT |
| MEDIUM | src/elevation/postprocess.rs | 136 | /// feathered mask so the transition to natural terrain is seamless. This | COMMENT |
| MEDIUM | src/elevation/postprocess.rs | 235 | /// peak regardless of which side the tail is on — robust to both cases | COMMENT |
| MEDIUM | src/elevation/postprocess.rs | 338 | // IQR-based flowing/still classification. IQR is robust to | COMMENT |
| MEDIUM | src/elevation/postprocess.rs | 394 | // histogram mode (robust to both upper and lower tails), | COMMENT |
| MEDIUM | src/elevation/postprocess.rs | 588 | /// - 25th percentile instead of **min**: robust to one DSM-artifact pit in | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | src/overture.rs | 469 | // Step 1: Get file size via HEAD request | COMMENT |
| LOW | src/overture.rs | 486 | // Step 2: Read the Parquet footer. | COMMENT |
| LOW | src/overture.rs | 513 | // Step 3: Filter row groups by bbox overlap | COMMENT |
| LOW | src/overture.rs | 527 | // Step 4: Download only matching row groups via HTTP Range requests. | COMMENT |
| LOW⚡ | src/land_cover/mod.rs | 401 | // Step 5: Determine which internal tiles we need | COMMENT |
| LOW⚡ | src/land_cover/mod.rs | 408 | // Step 6: Fetch and decode each needed internal tile | COMMENT |
| LOW | src/land_cover/mod.rs | 331 | // Step 1: Read the TIFF/BigTIFF header to get IFD location | COMMENT |
| LOW | src/land_cover/mod.rs | 346 | // Step 2: Parse TIFF header | COMMENT |
| LOW | src/land_cover/mod.rs | 362 | // Step 3: Parse IFD to get image dimensions and tile layout | COMMENT |
| LOW | src/land_cover/mod.rs | 379 | // Step 4: Calculate pixel coordinates for our bbox within this ESA tile | COMMENT |
| LOW | src/land_cover/mod.rs | 443 | // Step 7: Map decompressed pixels into our grid | COMMENT |
| LOW | src/element_processing/bridges.rs | 148 | // Step 1: union by shared endpoint at the same effective layer. | COMMENT |
| LOW | src/element_processing/bridges.rs | 169 | // Step 2: union by shared bridge:name with close centroids. | COMMENT |
| LOW | src/element_processing/bridges.rs | 202 | // Step 3: union dual carriageways (parallel one-way bridge ways with overlapping spans). | COMMENT |
| LOW | src/element_processing/bridges.rs | 225 | // Step 4: union parallel side decks (foot/cycle ways running along a road bridge). | COMMENT |
| LOW | src/gui/js/libs/jquery-ui-1.10.3.custom.js | 11147 | // IE sets focus asynchronously, so we need to check if focus | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | src/overture.rs | 469 | // Step 1: Get file size via HEAD request | COMMENT |
| LOW | src/overture.rs | 486 | // Step 2: Read the Parquet footer. | COMMENT |
| LOW | src/overture.rs | 513 | // Step 3: Filter row groups by bbox overlap | COMMENT |
| LOW | src/overture.rs | 527 | // Step 4: Download only matching row groups via HTTP Range requests. | COMMENT |
| LOW⚡ | src/land_cover/mod.rs | 401 | // Step 5: Determine which internal tiles we need | COMMENT |
| LOW⚡ | src/land_cover/mod.rs | 408 | // Step 6: Fetch and decode each needed internal tile | COMMENT |
| LOW | src/land_cover/mod.rs | 331 | // Step 1: Read the TIFF/BigTIFF header to get IFD location | COMMENT |
| LOW | src/land_cover/mod.rs | 346 | // Step 2: Parse TIFF header | COMMENT |
| LOW | src/land_cover/mod.rs | 362 | // Step 3: Parse IFD to get image dimensions and tile layout | COMMENT |
| LOW | src/land_cover/mod.rs | 379 | // Step 4: Calculate pixel coordinates for our bbox within this ESA tile | COMMENT |
| LOW | src/land_cover/mod.rs | 443 | // Step 7: Map decompressed pixels into our grid | COMMENT |
| LOW | src/element_processing/bridges.rs | 148 | // Step 1: union by shared endpoint at the same effective layer. | COMMENT |
| LOW | src/element_processing/bridges.rs | 169 | // Step 2: union by shared bridge:name with close centroids. | COMMENT |
| LOW | src/element_processing/bridges.rs | 202 | // Step 3: union dual carriageways (parallel one-way bridge ways with overlapping spans). | COMMENT |
| LOW | src/element_processing/bridges.rs | 225 | // Step 4: union parallel side decks (foot/cycle ways running along a road bridge). | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | src/gui/js/libs/jquery-ui-1.10.3.custom.js | 8103 | // Format a name, short or long as requested | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | src/gui/js/main.js | 935 | function initLuantiExperimentalToggle() { | CODE |
| LOW | src/gui/js/main.js | 1538 | function handleWorldSelectionError(errorCode) { | CODE |
| LOW | src/gui/js/bbox.js | 622 | function addWorldPreviewToEditToolbar() { | CODE |
| LOW | src/gui/js/bbox.js | 1660 | function updateTerrainPreviewButton() { | CODE |
| LOW | src/gui/js/libs/jquery-1.9.1.js | 7466 | function addToPrefiltersOrTransports( structure ) { | CODE |
| LOW | src/gui/js/libs/jquery-1.9.1.js | 7498 | function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) { | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | src/gui/js/main.js | 88 | const attribute = localizedStringKey.startsWith("placeholder_") ? "placeholder" : "textContent"; | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | src/gui/js/maps/maplibre-gl.js | 42 | define("shared",["exports"],(function(t){"use strict";function e(t,e,r,n){return new(r||(r=Promise))((function(i,s){func | CODE |