Repository Analysis

louis-e/arnis

Generate any location from the real world in Minecraft with a high level of detail.

2.4 Likely human-written View on GitHub

Analysis Overview

This report presents the forensic synthetic code analysis of louis-e/arnis, a Rust project with 16,938 GitHub stars. SynthScan v2.0 examined 125,923 lines of code across 231 source files, recording 159 pattern matches distributed across 10 syntactic categories. The overall adjusted score of 2.4 places this repository in the Likely human-written band.

The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).

2.4
Adjusted Score
2.4
Raw Score
100%
Time Factor
2026-07-12
Last Push
16.9K
Stars
Rust
Language
125.9K
Lines of Code
231
Files
159
Pattern Hits
2026-07-14
Scan Date
0.03
HC Hit Rate

What These Metrics Mean

Adjusted Score
Primary synthetic code indicator. Raw score normalised per 1,000 lines of code and multiplied by the temporal discount factor. This is the definitive comparative metric — use it to rank repositories by AI authorship density.
Raw Score
The unmodified sum of all severity-weighted, context-multiplied pattern match scores before temporal discounting. Reflects the absolute signal strength independent of when the repository was last active.
Time Factor
The temporal discount multiplier (0–100%) applied to the raw score. Repositories last updated before ChatGPT's launch (Nov 2022) receive a 5% factor. Full signal is only assigned to repositories active in the post-adoption era (Jan 2024+).
Pattern Hits
Total count of individual pattern matches across all files and categories. A high hit count with a low score may indicate a very large codebase with isolated AI snippets; a low count with a high score indicates dense, concentrated AI signatures.
HC Hit Rate
High+Critical pattern hits per file, averaged across the repository. This orthogonal signal catches repositories where a few files are densely packed with high-severity AI tells — a strong indicator even when the normalised score appears moderate due to codebase size.
Lines of Code / Files
Total lines and files analysed. The scanner examines 94 file extensions. These denominators are used to normalise the score, enabling fair comparison between repositories of vastly different sizes.

Score History

This chart maps the temporal evolution of the adjusted synthetic code score across successive scan runs. An upward trajectory indicates ongoing incorporation of AI-generated code or expanding LLM-assisted scaffolding; a stable or declining trajectory may reflect active human refactoring, code removal, or the adoption of stricter authorship policies. The dashed secondary line (right axis) independently tracks total raw pattern hit count, which can diverge from the normalised score when codebase size changes significantly between scans.

Severity Breakdown

Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.

CRITICAL 5HIGH 1MEDIUM 43LOW 110

Directory Score Breakdown

This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.

Pattern Findings

The scanner identified 159 distinct pattern matches across 10 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.

Decorative Section Separators33 hits · 99 pts
SeverityFileLineSnippetContext
MEDIUMsrc/overture.rs25// ─── Constants ────────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/overture.rs44// ─── Internal data types ─────────────────────────────────────────────────COMMENT
MEDIUMsrc/overture.rs76// ─── Public API ──────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/overture.rs184// ─── Inner implementation ────────────────────────────────────────────────COMMENT
MEDIUMsrc/overture.rs1301// ─── Sparse byte reader for row-group-only downloads ─────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs34// ─── Land cover class constants ────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs60// ─── Data structures ──────────────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs137// ─── Public API ───────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs227// ─── Cache helpers ────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs244// ─── ESA tile URL computation ─────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs300// ─── COG reading ──────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs561// ─── TIFF IFD parsing ─────────────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs812// ─── Binary reading helpers ───────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs859// ─── Gap filling ──────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs901// ─── Water distance field ─────────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs965// ─── Boundary smoothing ───────────────────────────────────────────────────COMMENT
MEDIUMsrc/land_cover/mod.rs1120// ─── LZW decompression ───────────────────────────────────────────────────COMMENT
MEDIUMsrc/element_processing/amenities.rs457 // ── Node fountain (single point) ───────────────────────────────COMMENT
MEDIUMsrc/element_processing/amenities.rs466 // ── Way fountain (polygon) ─────────────────────────────────────COMMENT
MEDIUMsrc/elevation/postprocess.rs354 // ── Flowing water (river-like) ─────────────────────────COMMENT
MEDIUMsrc/elevation/postprocess.rs392 // ── Still water (lake / fjord / ocean) ─────────────────COMMENT
MEDIUMsrc/elevation/providers/mapterhorn.rs106// ─── Zoom selection ────────────────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/mapterhorn.rs133// ─── Tile keys and coordinates ─────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/mapterhorn.rs212// ─── Fetching ──────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/mapterhorn.rs581// ─── Sampling ──────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/mapterhorn.rs793// ─── Tests ─────────────────────────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/fixed_tile.rs77// ─── Projection helpers ────────────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/fixed_tile.rs101// ─── Resolution + tile key ─────────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/fixed_tile.rs176// ─── Coverage + level selection ────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/fixed_tile.rs252// ─── Bilinear tile sampling ────────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/fixed_tile.rs322// ─── Provider trait + shared fetch driver ──────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/fixed_tile.rs620// ─── Tile fetch + TIFF decode ──────────────────────────────────────────COMMENT
MEDIUMsrc/elevation/providers/fixed_tile.rs658// ─── Tests ─────────────────────────────────────────────────────────────COMMENT
Over-Commented Block71 hits · 69 pts
SeverityFileLineSnippetContext
LOWsrc/overture.rs641 // min(ymax_col) <= target_max_lat (there exist buildings south of our north edge)COMMENT
LOWsrc/overture.rs1141 // Building typeCOMMENT
LOWsrc/deterministic_rng.rs1//! Deterministic random number generation for consistent element processing.COMMENT
LOWsrc/deterministic_rng.rs21/// (e.g., once per region it touches during streaming).COMMENT
LOWsrc/deterministic_rng.rs41/// salt values for different purposes within the same element)COMMENT
LOWsrc/bedrock_block_map.rs1//! Bedrock Block MappingCOMMENT
LOWsrc/ground_generation.rs1//! Ground layer generation — surface blocks, vegetation, shorelines, and underground fill.COMMENT
LOWsrc/ground_generation.rs41/// roughly 20-plus `get_ground_level` lookups per cell (own column + 8COMMENT
LOWsrc/ground_generation.rs301 // At `slope == 4`, the material cascade falls through to land-COMMENT
LOWsrc/ground_generation.rs321 // classifies as water are ALWAYS treated as water. The blendCOMMENT
LOWsrc/ground_generation.rs421 let cover = ground.cover_class(coord);COMMENT
LOWsrc/ground_generation.rs481 land_cover::LC_SHRUBLAND => {COMMENT
LOWsrc/ground_generation.rs541 // interspersed with varied rock. ValueCOMMENT
LOWsrc/ground_generation.rs1241/// produces the rectangular patches seen in the first iteration of theCOMMENT
LOWsrc/floodfill_cache.rs21COMMENT
LOWsrc/floodfill_cache.rs381 ///COMMENT
LOWsrc/tile.rs41/// Halo on each side of a tile editor's xzbbox during parallel processing.COMMENT
LOWsrc/gui.rs701COMMENT
LOWsrc/progress.rs61/// Returns `true` if a GUI window is initialized, `false` otherwise.COMMENT
LOWsrc/ground.rs421 let z0 = (fz.floor() as usize).min(lc.height - 1);COMMENT
LOWsrc/args.rs21COMMENT
LOWsrc/args.rs41 pub scale: f64,COMMENT
LOWsrc/args.rs61 /// Accepted as a no-op so existing scripts keep working.COMMENT
LOWsrc/args.rs101 #[arg(long, allow_hyphen_values = true)]COMMENT
LOWsrc/args.rs121COMMENT
LOWsrc/land_cover/mod.rs1//! ESA WorldCover 2021 land cover data integration.COMMENT
LOWsrc/land_cover/mod.rs81 self.water_blend_cacheCOMMENT
LOWsrc/land_cover/mod.rs961COMMENT
LOWsrc/land_cover/mod.rs981/// of a single class stay intact.COMMENT
LOWsrc/element_processing/historic.rs41/// Memorials come in many forms. We determine the type from the `memorial` tag:COMMENT
LOWsrc/element_processing/water_areas.rs201COMMENT
LOWsrc/element_processing/buildings.rs901COMMENT
LOWsrc/element_processing/buildings.rs6661 let width_is_longer = config.width() >= config.length();COMMENT
LOWsrc/element_processing/highways.rs101/// **at this specific cell's along-length coordinate**. Does NOT sampleCOMMENT
LOWsrc/element_processing/highways.rs1141 // median sampling runs along the *other* axis, so thatCOMMENT
LOWsrc/element_processing/highways.rs1581 // perpendicular to the segment travel direction andCOMMENT
LOWsrc/element_processing/highways.rs2201 }COMMENT
LOWsrc/world_editor/luanti.rs21/// Encode a mapblock position (x, y, z) into the SQLite integer key.COMMENT
LOWsrc/world_editor/bedrock.rs1201 saved_with_toggled_experiments: bool,COMMENT
LOWsrc/world_editor/mod.rs41use crate::progress::emit_gui_error;COMMENT
LOWsrc/world_editor/mod.rs121/// The lifetime `'a` is tied to the `XZBBox` reference, which definesCOMMENT
LOWsrc/world_editor/mod.rs461 }COMMENT
LOWsrc/world_editor/mod.rs761 /// Places a Bedrock-format banner block entity at the given coordinates (absolute Y).COMMENT
LOWsrc/world_editor/common.rs1//! Common data structures for world modification.COMMENT
LOWsrc/world_editor/common.rs61 pub name: String,COMMENT
LOWsrc/gui/js/preview3d.js1// 3D terrain preview: renders the selected bbox's elevation (plus OvertureCOMMENT
LOWsrc/gui/js/libs/jquery-1.9.1.js1341COMMENT
LOWsrc/gui/js/libs/jquery-1.9.1.js9581// Expose jQuery as an AMD module, but only for AMD loaders thatCOMMENT
LOWsrc/elevation/postprocess.rs1use crate::land_cover::{LandCoverData, LC_BUILT_UP, LC_WATER};COMMENT
LOWsrc/elevation/postprocess.rs121 passes_ran,COMMENT
LOWsrc/elevation/postprocess.rs181COMMENT
LOWsrc/elevation/postprocess.rs221/// opposite directions:COMMENT
LOWsrc/elevation/postprocess.rs241/// so the depth variation we'd otherwise preserve never shows upCOMMENT
LOWsrc/elevation/postprocess.rs261 // threshold is classified as **flowing** water (river with gradient)COMMENT
LOWsrc/elevation/postprocess.rs581/// produces a visible water-on-plateau with a cliff down to the real shore.COMMENT
LOWsrc/elevation/postprocess.rs641}COMMENT
LOWsrc/elevation/postprocess.rs821/// not what we want for cities. A Gaussian blur drops the high-frequencyCOMMENT
LOWsrc/elevation/provider.rs1use crate::coordinate_system::geographic::LLBBox;COMMENT
LOWsrc/elevation/mod.rs21#[derive(Clone)]COMMENT
LOWsrc/elevation/mod.rs41 /// elevation (e.g. the snow line) to a Minecraft Y threshold.COMMENT
11 more matches not shown…
Hallucination Indicators5 hits · 50 pts
SeverityFileLineSnippetContext
CRITICALsrc/gui/js/maps/maplibre-gl.js46define("index",["exports","./shared"],(function(e,t){"use strict";var i="5.6.0";function o(){var e=new t.A(4);return t.ACODE
CRITICALsrc/gui/js/maps/leaflet.draw.js8!function(t,e,i){function o(t,e){for(;(t=t.parentElement)&&!t.classList.contains(e););return t}L.drawVersion="1.0.4",L.DCODE
CRITICALsrc/gui/js/maps/leaflet.draw.js9className:"leaflet-div-icon leaflet-editing-icon leaflet-edit-resize"}),touchMoveIcon:new L.DivIcon({iconSize:new L.PoinCODE
CRITICALsrc/gui/js/maps/proj4-src.js5669 wkt.ellps = wkt.GEOGCS.DATUM.SPHEROID.name.replace('_19', '').replace(/[Cc]larke\_18/, 'clrk');CODE
CRITICALsrc/gui/js/libs/jquery-ui-1.10.3.custom.min.js6(function(e,t){function i(t,i){var s,n,r,o=t.nodeName.toLowerCase();return"area"===o?(s=t.parentNode,n=s.name,t.href&&n&CODE
AI Slop Vocabulary10 hits · 30 pts
SeverityFileLineSnippetContext
MEDIUMsrc/element_processing/highways.rs2669 // The road emerges at ground level at the boundary node (seamless portal join).COMMENT
MEDIUM…/element_processing/subprocessor/buildings_interior.rs371 // Create a seamless repeating pattern across the interior of this floorCOMMENT
MEDIUM…/element_processing/subprocessor/buildings_interior.rs388 // This creates a seamless tiling effect across the entire buildingCOMMENT
MEDIUMsrc/gui/js/maps/leaflet-maplibre-gl.js183 // defensive check for robust backward compatibility.COMMENT
MEDIUMsrc/gui/js/libs/jquery-1.9.1.js9588// AMD modules. A named AMD is safest and most robust way to register.COMMENT
MEDIUMsrc/elevation/postprocess.rs136/// feathered mask so the transition to natural terrain is seamless. ThisCOMMENT
MEDIUMsrc/elevation/postprocess.rs235/// peak regardless of which side the tail is on — robust to both casesCOMMENT
MEDIUMsrc/elevation/postprocess.rs338 // IQR-based flowing/still classification. IQR is robust toCOMMENT
MEDIUMsrc/elevation/postprocess.rs394 // histogram mode (robust to both upper and lower tails),COMMENT
MEDIUMsrc/elevation/postprocess.rs588/// - 25th percentile instead of **min**: robust to one DSM-artifact pit inCOMMENT
Verbosity Indicators16 hits · 23 pts
SeverityFileLineSnippetContext
LOWsrc/overture.rs469 // Step 1: Get file size via HEAD requestCOMMENT
LOWsrc/overture.rs486 // Step 2: Read the Parquet footer.COMMENT
LOWsrc/overture.rs513 // Step 3: Filter row groups by bbox overlapCOMMENT
LOWsrc/overture.rs527 // Step 4: Download only matching row groups via HTTP Range requests.COMMENT
LOWsrc/land_cover/mod.rs401 // Step 5: Determine which internal tiles we needCOMMENT
LOWsrc/land_cover/mod.rs408 // Step 6: Fetch and decode each needed internal tileCOMMENT
LOWsrc/land_cover/mod.rs331 // Step 1: Read the TIFF/BigTIFF header to get IFD locationCOMMENT
LOWsrc/land_cover/mod.rs346 // Step 2: Parse TIFF headerCOMMENT
LOWsrc/land_cover/mod.rs362 // Step 3: Parse IFD to get image dimensions and tile layoutCOMMENT
LOWsrc/land_cover/mod.rs379 // Step 4: Calculate pixel coordinates for our bbox within this ESA tileCOMMENT
LOWsrc/land_cover/mod.rs443 // Step 7: Map decompressed pixels into our gridCOMMENT
LOWsrc/element_processing/bridges.rs148 // Step 1: union by shared endpoint at the same effective layer.COMMENT
LOWsrc/element_processing/bridges.rs169 // Step 2: union by shared bridge:name with close centroids.COMMENT
LOWsrc/element_processing/bridges.rs202 // Step 3: union dual carriageways (parallel one-way bridge ways with overlapping spans).COMMENT
LOWsrc/element_processing/bridges.rs225 // Step 4: union parallel side decks (foot/cycle ways running along a road bridge).COMMENT
LOWsrc/gui/js/libs/jquery-ui-1.10.3.custom.js11147 // IE sets focus asynchronously, so we need to check if focusCOMMENT
Structural Annotation Overuse15 hits · 22 pts
SeverityFileLineSnippetContext
LOWsrc/overture.rs469 // Step 1: Get file size via HEAD requestCOMMENT
LOWsrc/overture.rs486 // Step 2: Read the Parquet footer.COMMENT
LOWsrc/overture.rs513 // Step 3: Filter row groups by bbox overlapCOMMENT
LOWsrc/overture.rs527 // Step 4: Download only matching row groups via HTTP Range requests.COMMENT
LOWsrc/land_cover/mod.rs401 // Step 5: Determine which internal tiles we needCOMMENT
LOWsrc/land_cover/mod.rs408 // Step 6: Fetch and decode each needed internal tileCOMMENT
LOWsrc/land_cover/mod.rs331 // Step 1: Read the TIFF/BigTIFF header to get IFD locationCOMMENT
LOWsrc/land_cover/mod.rs346 // Step 2: Parse TIFF headerCOMMENT
LOWsrc/land_cover/mod.rs362 // Step 3: Parse IFD to get image dimensions and tile layoutCOMMENT
LOWsrc/land_cover/mod.rs379 // Step 4: Calculate pixel coordinates for our bbox within this ESA tileCOMMENT
LOWsrc/land_cover/mod.rs443 // Step 7: Map decompressed pixels into our gridCOMMENT
LOWsrc/element_processing/bridges.rs148 // Step 1: union by shared endpoint at the same effective layer.COMMENT
LOWsrc/element_processing/bridges.rs169 // Step 2: union by shared bridge:name with close centroids.COMMENT
LOWsrc/element_processing/bridges.rs202 // Step 3: union dual carriageways (parallel one-way bridge ways with overlapping spans).COMMENT
LOWsrc/element_processing/bridges.rs225 // Step 4: union parallel side decks (foot/cycle ways running along a road bridge).COMMENT
Synthetic Comment Markers1 hit · 8 pts
SeverityFileLineSnippetContext
HIGHsrc/gui/js/libs/jquery-ui-1.10.3.custom.js8103 // Format a name, short or long as requestedCOMMENT
Hyper-Verbose Identifiers6 hits · 6 pts
SeverityFileLineSnippetContext
LOWsrc/gui/js/main.js935function initLuantiExperimentalToggle() {CODE
LOWsrc/gui/js/main.js1538function handleWorldSelectionError(errorCode) {CODE
LOWsrc/gui/js/bbox.js622 function addWorldPreviewToEditToolbar() {CODE
LOWsrc/gui/js/bbox.js1660function updateTerrainPreviewButton() {CODE
LOWsrc/gui/js/libs/jquery-1.9.1.js7466function addToPrefiltersOrTransports( structure ) {CODE
LOWsrc/gui/js/libs/jquery-1.9.1.js7498function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {CODE
Fake / Example Data1 hit · 1 pts
SeverityFileLineSnippetContext
LOWsrc/gui/js/main.js88 const attribute = localizedStringKey.startsWith("placeholder_") ? "placeholder" : "textContent";CODE
Slop Phrases1 hit · 1 pts
SeverityFileLineSnippetContext
LOWsrc/gui/js/maps/maplibre-gl.js42define("shared",["exports"],(function(t){"use strict";function e(t,e,r,n){return new(r||(r=Promise))((function(i,s){funcCODE