AI Slop Code RIsk Monitor

liangxiegame/QFramework

Godot/Unity3D System Design Architecture

4.8 Low pattern signal View on GitHub

Maintenance and Governance Review

This report summarizes scanner evidence for liangxiegame/QFramework, a C# project with 5,473 GitHub stars. SynthScan examined 163,139 lines of code across 1129 source files, recording 642 pattern matches distributed across 9 syntactic categories. The legacy adjusted pattern signal is 4.8 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

4.8
Adjusted Signal
4.8
Raw Pattern Score
100%
Time Factor
2026-10-09
Last Push
5.5K
Stars
C#
Language
163.1K
Lines of Code
1.1K
Files
642
Pattern Hits
2026-10-12
Scan Date
0.01
HC Hit Rate

Risk Review · v3

Use each vector to guide manual verification of the underlying findings.

Cognitive Ownership Risk 18.8/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 631 finding(s).

Hallucinated Dependency & Supply Chain Risk 2.6/100 · LOW

Are imports declared and package/API names verified? 7 finding(s).

Agent Over-Engineering Ratio 0.6/100 · LOW

Are wrappers, guards, and repeated structures necessary? 10 finding(s).

PR Review Velocity Impact 20.7/100 · LOW

Which changes need focused human review? 642 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 7HIGH 9MEDIUM 4LOW 622

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 642 distinct pattern matches across 9 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block611 hits · 602 pts
SeverityFileLineSnippetContext
LOW…s/QFrameworkTests/4.AudioTests/AudioKitV0_10_XTests.cs1using NUnit.Framework;COMMENT
LOW…s/QFrameworkTests/4.AudioTests/AudioKitV0_10_XTests.cs21 //COMMENT
LOW…s/QFrameworkTests/4.AudioTests/AudioKitV0_10_XTests.cs41 //COMMENT
LOW…s/QFrameworkTests/4.AudioTests/AudioKitV0_10_XTests.cs61 // resLoader.LoadSync<AudioClip>("sound1");COMMENT
LOW…s/QFrameworkTests/4.AudioTests/AudioKitV0_10_XTests.cs81 // {COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs1using System;COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs21//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs41// UnityEditor.EditorPrefs.SetInt("SimulateAssetBundles", 1);COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs61// loader = null;COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs81// Assert.AreEqual(AudioKit.MusicPlayer.AudioSource.clip.name, "sound1");COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs101//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs121// public void StopMusicTest()COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs141//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs161//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs181// #if UNITY_EDITORCOMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_8_XTests.cs201// }COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs1using System;COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs21//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs41// #if UNITY_EDITORCOMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs61//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs81//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs101//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs121 COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs141//COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs161// // 提前预加载,否则会进行异步加载COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs181// public void VoiceOnTest()COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs201// loader.Recycle2Cache();COMMENT
LOW…ts/QFrameworkTests/4.AudioTests/AudioKitV0_9_XTests.cs221//COMMENT
LOW…ts/QFrameworkTests/2.ResKitTests/ResKitV0_10_XTests.cs61 {COMMENT
LOW…ests/1.CoreTests/ActionKitTests/ActionKit0_0_6Tests.cs101 // COMMENT
LOW…ts/Implements/AssetBundleSupport/Res/AssetBundleRes.cs61 }COMMENT
LOW…s/Implements/AssetBundleSupport/ConfigFile/ResDatas.cs161 // //{COMMENT
LOW…sKit/Scripts/HotFixDowload/HotFixExample/MainConfig.cs1///****************************************************COMMENT
LOW…sKit/Scripts/HotFixDowload/HotFixExample/MainConfig.cs21COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs1COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs21// {COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs41// // HotFixedSliderText.text = string.Format("{0:F}M/S", 0);COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs61////#endifCOMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs81// }).AddTo(gameObject);COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs101// HotPatchManager.Instance.ItemError -= ItemError;COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs121// }COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs141// });COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs161// StartDownLoad();COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs181// StartCoroutine(HotPatchManager.Instance.StartDownLoadAB(StartOnFinish));COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs201// Destroy(gameObject);COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs221// image.fillAmount = 0.9f;COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs241// }COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/CommonConfirm.cs1// // ------------------------------------------------------------------------------COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/CommonConfirm.cs21// public partial class CommonConfirm : QFramework.UIPanelCOMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/CommonConfirm.cs41// {COMMENT
LOW…t/Scripts/HotFixDowload/HotFixExample/CommonConfirm.cs61// confirmAction();COMMENT
LOW…/HotFixDowload/HotFixExample/HotFixedPanel.Designer.cs1//// ------------------------------------------------------------------------------COMMENT
LOW…/HotFixDowload/HotFixExample/HotFixedPanel.Designer.cs21// public partial class HotFixedPanelCOMMENT
LOW…/HotFixDowload/HotFixExample/HotFixedPanel.Designer.cs41// private HotFixedPanelData mPrivateData = null;COMMENT
LOW…/HotFixDowload/HotFixExample/HotFixedPanel.Designer.cs61// HotFixedSliderText = null;COMMENT
LOW…/HotFixDowload/HotFixExample/CommonConfirm.Designer.cs1// // ------------------------------------------------------------------------------COMMENT
LOW…/HotFixDowload/HotFixExample/CommonConfirm.Designer.cs21// public partial class CommonConfirmCOMMENT
LOW…/HotFixDowload/HotFixExample/CommonConfirm.Designer.cs41// {COMMENT
LOW…/HotFixDowload/HotFixExample/CommonConfirm.Designer.cs61// }COMMENT
LOW…it/Scripts/HotFixDowload/HotFixScripts/DownLoadItem.cs101 /// 获取下载进度COMMENT
551 more matches not shown…
Hallucination Indicators7 hits · 85 pts
SeverityFileLineSnippetContext
CRITICAL…t/Scripts/Utility/BinarySerializer/BinarySerializer.cs36 new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();CODE
CRITICAL…t/Scripts/Utility/BinarySerializer/BinarySerializer.cs55 new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();CODE
CRITICAL…t/Scripts/Utility/BinarySerializer/BinarySerializer.cs82 new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();CODE
CRITICAL⚡…/ScriptKit/MoonSharp/Interpreter/DataTypes/DynValue.cs852 return MoonSharp.Interpreter.Interop.Converters.ClrToScriptConversions.ObjectToDynValue(script, obj);CODE
CRITICAL⚡…/ScriptKit/MoonSharp/Interpreter/DataTypes/DynValue.cs860 return MoonSharp.Interpreter.Interop.Converters.ScriptToClrConversions.DynValueToObject(this);CODE
CRITICAL⚡…/ScriptKit/MoonSharp/Interpreter/DataTypes/DynValue.cs869 return MoonSharp.Interpreter.Interop.Converters.ScriptToClrConversions.DynValueToObjectOfType(this, desiredType, nullCODE
CRITICAL…/ScriptKit/MoonSharp/Interpreter/DataTypes/DynValue.cs886 return MoonSharp.Interpreter.Interop.Converters.ScriptToClrConversions.DynValueToObject(this);CODE
Synthetic Comment Markers8 hits · 60 pts
SeverityFileLineSnippetContext
HIGH…sts/3.UIKitTests/Scripts/UI/UIKitTestPanel.Designer.cs3// This code was generated by a tool.COMMENT
HIGH…ameworkTests/3.UIKitTests/Scripts/UI/UIKitTestPanel.cs3// This code was generated by a tool.COMMENT
HIGH…ts/3.UIKitTests/Scripts/UI/UIKitTestPanel2.Designer.cs3// This code was generated by a tool.COMMENT
HIGH…meworkTests/3.UIKitTests/Scripts/UI/UIKitTestPanel2.cs3// This code was generated by a tool.COMMENT
HIGH…t/Scripts/HotFixDowload/HotFixExample/HotFixedPanel.cs4//// This code was generated by a tool.COMMENT
HIGH…t/Scripts/HotFixDowload/HotFixExample/CommonConfirm.cs3// // This code was generated by a tool.COMMENT
HIGH…/HotFixDowload/HotFixExample/HotFixedPanel.Designer.cs3//// This code was generated by a tool.COMMENT
HIGH…/HotFixDowload/HotFixExample/CommonConfirm.Designer.cs3// // This code was generated by a tool.COMMENT
Decorative Section Separators4 hits · 12 pts
SeverityFileLineSnippetContext
MEDIUM…ot4.5+/addons/gut/double_templates/script_template.txt10# ------------------------------------------------------------------------------COMMENT
MEDIUM…ot4.5+/addons/gut/double_templates/script_template.txt12# ------------------------------------------------------------------------------COMMENT
MEDIUM…ot4.5+/addons/gut/double_templates/script_template.txt35# ------------------------------------------------------------------------------COMMENT
MEDIUM…ot4.5+/addons/gut/double_templates/script_template.txt37# ------------------------------------------------------------------------------COMMENT
Hyper-Verbose Identifiers6 hits · 6 pts
SeverityFileLineSnippetContext
LOWDoc.md6248public class GameDataManager : Singleton<GameDataManager>CODE
LOWDoc.md6386public class GameDataManager : ISingletonCODE
LOW…QFramework.Toolkits/08. SingletonKit 单例套件/02. C# 单例.md6public class GameDataManager : Singleton<GameDataManager>CODE
LOW…ramework.Toolkits/08. SingletonKit 单例套件/05. C# 属性单例.md7public class GameDataManager : ISingletonCODE
LOW…its/_CoreKit/SingletonKit/Scripts/SingletonProperty.cs17public class GameDataManager : ISingletonCODE
LOW…rk/Toolkits/_CoreKit/SingletonKit/Scripts/Singleton.cs17public class GameDataManager : Singleton<GameDataManager>CODE
AI Response Leakage1 hit · 5 pts
SeverityFileLineSnippetContext
HIGH…/Assets/QFramework/Toolkits/_CoreKit/JsonKit/readme.md8I came across the need to send structured data to and from a server on one of my projects, and figured it would be worthCODE
Slop Phrases2 hits · 3 pts
SeverityFileLineSnippetContext
LOW…Implements/AssetBundleSupport/AssetBundlePathHelper.cs50 // If you add more targets, don't forget to add the same platforms to GetPlatformForAssetBundles(RuntimeCOMMENT
LOW…Implements/AssetBundleSupport/AssetBundlePathHelper.cs187 // If you add more targets, don't forget to add the same platforms to GetPlatformForAssetBundles(RuntimeCOMMENT
Structural Annotation Overuse2 hits · 3 pts
SeverityFileLineSnippetContext
LOW…it/ICSharpCode.SharpZipLib/Zip/Compression/Deflater.cs259 /// NOTE: This method can also return true when the streamCOMMENT
LOW…it/ICSharpCode.SharpZipLib/Zip/Compression/Inflater.cs707 /// NOTE: This method also returns true when the stream is finished.COMMENT
Verbosity Indicators1 hit · 2 pts
SeverityFileLineSnippetContext
LOW…it/ICSharpCode.SharpZipLib/Zip/Compression/Inflater.cs131 /// This variable stores the noHeader flag that was given to the constructor.COMMENT