Repository Analysis

k1tbyte/Wand-Enhancer

Advanced UX and interoperability extension for Wand (WeMod) app

2.9 Likely human-written View on GitHub

Analysis Overview

This report presents the forensic synthetic code analysis of k1tbyte/Wand-Enhancer, a C# project with 7,712 GitHub stars. SynthScan v2.0 examined 20,163 lines of code across 171 source files, recording 51 pattern matches distributed across 4 syntactic categories. The overall adjusted score of 2.9 places this repository in the Likely human-written band.

The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).

2.9
Adjusted Score
2.9
Raw Score
100%
Time Factor
2026-07-04
Last Push
7.7K
Stars
C#
Language
20.2K
Lines of Code
171
Files
51
Pattern Hits
2026-07-14
Scan Date
0.01
HC Hit Rate

What These Metrics Mean

Adjusted Score
Primary synthetic code indicator. Raw score normalised per 1,000 lines of code and multiplied by the temporal discount factor. This is the definitive comparative metric — use it to rank repositories by AI authorship density.
Raw Score
The unmodified sum of all severity-weighted, context-multiplied pattern match scores before temporal discounting. Reflects the absolute signal strength independent of when the repository was last active.
Time Factor
The temporal discount multiplier (0–100%) applied to the raw score. Repositories last updated before ChatGPT's launch (Nov 2022) receive a 5% factor. Full signal is only assigned to repositories active in the post-adoption era (Jan 2024+).
Pattern Hits
Total count of individual pattern matches across all files and categories. A high hit count with a low score may indicate a very large codebase with isolated AI snippets; a low count with a high score indicates dense, concentrated AI signatures.
HC Hit Rate
High+Critical pattern hits per file, averaged across the repository. This orthogonal signal catches repositories where a few files are densely packed with high-severity AI tells — a strong indicator even when the normalised score appears moderate due to codebase size.
Lines of Code / Files
Total lines and files analysed. The scanner examines 94 file extensions. These denominators are used to normalise the score, enabling fair comparison between repositories of vastly different sizes.

Score History

Longitudinal tracking requires multiple scan runs. Once this repository is re-scanned after new commits land, this chart will visualise how the synthetic code signal evolves over time — enabling you to detect whether AI authorship is growing, stabilising, or being actively corrected by human engineers.

No multi-scan history yet — run the scanner again to build trend data.

Severity Breakdown

Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.

CRITICAL 0HIGH 1MEDIUM 0LOW 50

Directory Score Breakdown

This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.

Pattern Findings

The scanner identified 51 distinct pattern matches across 4 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.

Hyper-Verbose Identifiers44 hits · 44 pts
SeverityFileLineSnippetContext
LOW…b-panel/bridge/scripts/default/remote-popup-cleanup.js6;(function installRemotePopupCleanup(WandEnhancer) {CODE
LOW…/bridge/scripts/default/installed-apps-sync/runtime.js152export function findInstanceInContainerGraph(root, predicate, maxDepth = 4) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js244export function makeInstalledAppsSignature(snapshot) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js321export function compareInstalledAppRecords(left, right) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js339export function getInstalledVersionsForGame(gameId, data) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js362function getResolvedUnavailableTitles(state, liveTitles) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js367function getCorrelationIdsForUnavailableTitles(rawInstalledApps) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js417function normalizeUnavailableTitlesResponse(value) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js426function normalizeUnavailableTitle(title) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js451function normalizeUnavailableTitleGame(game) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js472function getCatalogGameCorrelationIds(game, versions) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js495function pickPreferredInstalledApp(rawInstalledApps, correlationIds) {CODE
LOW…bridge/scripts/default/installed-apps-sync/services.js8export function hasMissingOptionalServices(state) {CODE
LOW…bridge/scripts/default/installed-apps-sync/services.js168function getTrainerLaunchRequestCtor(state, webpackRequire) {CODE
LOW…bridge/scripts/default/installed-apps-sync/services.js243function warnMissingOptionalService(state, key, message) {CODE
LOW…bridge/scripts/default/installed-apps-sync/services.js252function clearMissingOptionalServiceWarning(state, key) {CODE
LOW…/bridge/scripts/default/installed-apps-sync/artwork.js89export function getSidebarGameRowClientIcons() {CODE
LOW…/bridge/scripts/default/installed-apps-sync/artwork.js138export function getSidebarGameRowClientIconUrl(CODE
LOW…/bridge/scripts/default/installed-apps-sync/artwork.js212export function getInstalledAppSteamAppId(platform, sku) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js37export function installGameStatusSubscriptions(state) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js146function installLifecycleSubscriptions(state) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js189function installTrainerVisibilitySubscription(state) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js208function normalizeRunningTrainerStatus(runningTrainer, event = "snapshot") {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js237function syncGameSessionFromTrainerStatus(state, trainerStatus) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js304function isSyntheticGameSessionEvent(event) {CODE
LOW…el/bridge/scripts/default/installed-apps-sync/index.js237function resolveRemoteCommandServices(state) {CODE
LOW…el/bridge/scripts/default/installed-apps-sync/index.js257function stopOptionalServicesRetry(state) {CODE
LOW…el/bridge/scripts/default/installed-apps-sync/index.js266function startOptionalServicesRetry(state) {CODE
LOW…scripts/default/installed-apps-sync/remote-commands.js22export function handleRemoteCommandRequest(state, _event, request) {CODE
LOW…scripts/default/installed-apps-sync/remote-commands.js63async function executeRemoteLaunchCommand(state, request) {CODE
LOW…scripts/default/installed-apps-sync/remote-commands.js234async function resolveTrainerInfoForGame(state, gameId, data) {CODE
LOW…scripts/default/installed-apps-sync/remote-commands.js295async function sendRemoteCommandResponse(state, response) {CODE
LOWweb-panel/bridge/src/server.ts107 async function handleRemoteCommandMessage(client, message) {CODE
LOWweb-panel/bridge/src/normalizers/game-status.ts3function normalizeGameStatusSnapshot(rawSnapshot) {CODE
LOWweb-panel/bridge/src/normalizers/index.ts148function normalizeInstalledAppsSnapshot(rawSnapshot) {CODE
LOWweb-panel/bridge/src/normalizers/index.ts168function summarizeInstalledAppsSource(rawSnapshot) {CODE
LOWweb-panel/bridge/src/normalizers/index.ts200function buildInstalledAppsDebugPayload(snapshot) {CODE
LOWweb-panel/bridge/src/normalizers/index.ts375function resolveInstalledAppGroupKey(app) {CODE
LOWweb-panel/bridge/src/normalizers/command-results.ts3function normalizeRemoteCommandAction(value) {CODE
LOWweb-panel/bridge/src/normalizers/command-results.ts7function normalizeRemoteCommandResult(rawResult, fallback) {CODE
LOWweb-panel/bridge/src/wand/runtime.ts122async function syncSnapshotWithAccessToken(runtime, sender, snapshot) {CODE
LOWweb-panel/bridge/src/wand/runtime.ts145function dispatchRemoteCommandToRenderer(sender, request, pendingCommandResponses) {CODE
LOWweb-panel/bridge/src/wand/runtime.ts179function buildRendererBridgeMissingResponse(request) {CODE
LOWweb-panel/src/remote-session/remote-session.reducer.ts51export function createInitialRemoteSessionState(): RemoteSessionState {CODE
Synthetic Comment Markers1 hit · 8 pts
SeverityFileLineSnippetContext
HIGHWandEnhancer/Properties/Resources.Designer.cs3// This code was generated by a tool.COMMENT
Over-Commented Block5 hits · 5 pts
SeverityFileLineSnippetContext
LOWtools/asar-fuses-bypass/fuses.c1//COMMENT
LOWAsarSharp/Properties/AssemblyInfo.cs21// The following GUID is for the ID of the typelib if this project is exposed to COMCOMMENT
LOWWandEnhancer/Properties/AssemblyInfo.cs21// COM, set the ComVisible attribute to true on that type.COMMENT
LOWWandEnhancer/Properties/AssemblyInfo.cs41)]COMMENT
LOWWandEnhancer/Properties/Resources.Designer.cs1//------------------------------------------------------------------------------COMMENT
Overly Generic Function Names1 hit · 1 pts
SeverityFileLineSnippetContext
LOWweb-panel/bridge/src/server.ts66 function handleRequest(request, response) {CODE