AI Slop Code Risk Monitor

k1tbyte/Wand-Enhancer

SlopCodeMonitor badge for k1tbyte/Wand-Enhancer Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

Advanced UX and interoperability extension for Wand (WeMod) app

2.2 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for k1tbyte/Wand-Enhancer, a C# project with 33,497 GitHub stars. SynthScan examined 25,820 lines of code across 217 source files, recording 51 pattern matches distributed across 4 syntactic categories. The legacy adjusted pattern signal is 2.2 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

2.2
Adjusted Signal
2.2
Raw Pattern Score
100%
Time Factor
2026-10-18
Last Push
33.5K
Stars
C#
Language
25.8K
Lines of Code
217
Files
51
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 10.5/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 51 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.0/100 · LOW

Are imports declared and package/API names verified? 0 finding(s).

Agent Over-Engineering Ratio 8.2/100 · LOW

Are wrappers, guards, and repeated structures necessary? 44 finding(s).

PR Review Velocity Impact 10.3/100 · LOW

Which changes need focused human review? 51 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 1MEDIUM 0LOW 50

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 51 distinct pattern matches across 4 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Hyper-Verbose Identifiers44 hits · 44 pts
SeverityFileLineSnippetContext
LOW…b-panel/bridge/scripts/default/remote-popup-cleanup.js4(function installRemotePopupCleanup(WandEnhancer) {CODE
LOW…/bridge/scripts/default/installed-apps-sync/runtime.js25export function isDiagnosticsDebugEnabled() {CODE
LOW…/bridge/scripts/default/installed-apps-sync/runtime.js31function logContainerGraphPredicateError(error) {CODE
LOW…/bridge/scripts/default/installed-apps-sync/runtime.js212export function findInstanceInContainerGraph(CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js245export function makeInstalledAppsSignature(snapshot) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js301export function compareInstalledAppRecords(left, right) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js317export function getInstalledVersionsForGame(gameId, data) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js336function getResolvedUnavailableTitles(state, liveTitles) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js341function getCorrelationIdsForUnavailableTitles(rawInstalledApps) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js378function normalizeUnavailableTitlesResponse(value) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js383function normalizeUnavailableTitle(title) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js408function normalizeUnavailableTitleGame(game) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js454export function rankInstalledAppCandidates(rawInstalledApps, game, versions) {CODE
LOW…/scripts/default/installed-apps-sync/installed-data.js469function pickPreferredInstalledApp(rawInstalledApps, game, versions) {CODE
LOW…bridge/scripts/default/installed-apps-sync/services.js9export function hasMissingOptionalServices(state) {CODE
LOW…bridge/scripts/default/installed-apps-sync/services.js176export function getTrainerLaunchRequestCtor(state, webpackRequire) {CODE
LOW…bridge/scripts/default/installed-apps-sync/services.js244function warnMissingOptionalService(state, key, message) {CODE
LOW…bridge/scripts/default/installed-apps-sync/services.js253function clearMissingOptionalServiceWarning(state, key) {CODE
LOW…/bridge/scripts/default/installed-apps-sync/artwork.js86export function getSidebarGameRowClientIcons() {CODE
LOW…/bridge/scripts/default/installed-apps-sync/artwork.js126export function getSidebarGameRowClientIconUrl(sidebarIcons, titleId, ...names) {CODE
LOW…/bridge/scripts/default/installed-apps-sync/artwork.js196export function getInstalledAppSteamAppId(platform, sku) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js37export function installGameStatusSubscriptions(state) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js127function installLifecycleSubscriptions(state) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js169function installTrainerVisibilitySubscription(state) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js186function normalizeRunningTrainerStatus(runningTrainer, event = 'snapshot') {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js215function syncGameSessionFromTrainerStatus(state, trainerStatus) {CODE
LOW…dge/scripts/default/installed-apps-sync/game-status.js278function isSyntheticGameSessionEvent(event) {CODE
LOW…el/bridge/scripts/default/installed-apps-sync/index.js242function resolveRemoteCommandServices(state) {CODE
LOW…el/bridge/scripts/default/installed-apps-sync/index.js262function stopOptionalServicesRetry(state) {CODE
LOW…el/bridge/scripts/default/installed-apps-sync/index.js271function startOptionalServicesRetry(state) {CODE
LOW…scripts/default/installed-apps-sync/remote-commands.js23export function handleRemoteCommandRequest(state, _event, request) {CODE
LOW…scripts/default/installed-apps-sync/remote-commands.js62async function executeRemoteLaunchCommand(state, request) {CODE
LOW…scripts/default/installed-apps-sync/remote-commands.js183async function resolveTrainerInfoForGame(state, gameId, data) {CODE
LOW…scripts/default/installed-apps-sync/remote-commands.js222async function sendRemoteCommandResponse(state, response) {CODE
LOWweb-panel/bridge/src/runtime.integration.test.ts199async function expectDeclaredHugeFrameClose(port: number, expectedCode: number): Promise<void> {CODE
LOWweb-panel/bridge/src/server.ts156 async function handleRemoteCommandMessage(client: BridgeClient, message: ClientMessage) {CODE
LOWweb-panel/bridge/src/normalizers/game-status.ts6function normalizeGameStatusSnapshot(rawSnapshot: unknown): GameStatusPayload | null {CODE
LOWweb-panel/bridge/src/normalizers/index.ts183function normalizeInstalledAppsSnapshot(rawSnapshot: unknown): InstalledAppsPayload | null {CODE
LOWweb-panel/bridge/src/normalizers/index.ts202function summarizeInstalledAppsSource(rawSnapshot: unknown): string {CODE
LOWweb-panel/bridge/src/normalizers/command-results.ts6function normalizeRemoteCommandAction(value: unknown): RemoteCommandAction | null {CODE
LOWweb-panel/bridge/src/normalizers/command-results.ts10function normalizeRemoteCommandResult(CODE
LOWweb-panel/bridge/src/wand/runtime.ts200function dispatchRemoteCommandToRenderer(CODE
LOWweb-panel/bridge/src/wand/runtime.ts231function buildRendererBridgeMissingResponse(request: unknown) {CODE
LOWweb-panel/src/remote-session/remote-session.reducer.ts57export function createInitialRemoteSessionState(): RemoteSessionState {CODE
Synthetic Comment Markers1 hit · 8 pts
SeverityFileLineSnippetContext
HIGHWandEnhancer/Properties/Resources.Designer.cs3// This code was generated by a tool.COMMENT
Over-Commented Block5 hits · 5 pts
SeverityFileLineSnippetContext
LOWAsarSharp/Properties/AssemblyInfo.cs21// The following GUID is for the ID of the typelib if this project is exposed to COMCOMMENT
LOW…cer/Core/Patching/Strategies/Supervised/ProcessInfo.cs1using System;COMMENT
LOWWandEnhancer/Properties/AssemblyInfo.cs21// COM, set the ComVisible attribute to true on that type.COMMENT
LOWWandEnhancer/Properties/AssemblyInfo.cs41)]COMMENT
LOWWandEnhancer/Properties/Resources.Designer.cs1//------------------------------------------------------------------------------COMMENT
Overly Generic Function Names1 hit · 1 pts
SeverityFileLineSnippetContext
LOWweb-panel/bridge/src/server.ts111 function handleRequest(request: IncomingMessage, response: ServerResponse) {CODE