A JavaScript library aimed at visualizing graphs of thousands of nodes and edges
This report summarizes scanner evidence for jacomyal/sigma.js, a TypeScript project with 12,211 GitHub stars. SynthScan examined 105,733 lines of code across 348 source files, recording 87 pattern matches distributed across 5 syntactic categories. The legacy adjusted pattern signal is 1.2 (Low pattern signal); it is not an authorship estimate.
Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.
Use each vector to guide manual verification of the underlying findings.
Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.
Can maintainers explain intent, assumptions, and trade-offs? 87 finding(s).
Are imports declared and package/API names verified? 0 finding(s).
Are wrappers, guards, and repeated structures necessary? 38 finding(s).
Which changes need focused human review? 87 finding(s).
This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.
Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.
This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.
The scanner identified 87 distinct pattern matches across 5 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 48 | // Step 3: Calculate position offset from the shared edge distance | COMMENT |
| LOW | packages/sigma/src/rendering/nodes/labels/generator.ts | 130 | // Step 0: Fetch node data + shared edge distance from textures | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 163 | // Step 1: Transform node position to clip space | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 168 | // Step 2: Convert node size to screen pixels | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 178 | // Step 4: Calculate final vertex position | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 230 | // Step 5: Texture coordinates | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 235 | // Step 6: Pass color | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 271 | // Step 1: Convert thickness to WebGL units | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 276 | // Step 2: Compute body bounds (truncated at node boundaries + extremities) | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 315 | // Step 4: Alpha modifier from how much of the label fits in the body | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 320 | // Step 5: Compute character center offset (truncation check moved to after curvature adjustment) | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 563 | // Step 10: Transform to clip space | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 569 | // Step 11: Texture coordinates | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 576 | // Step 12: Pass color, border color, and alpha modifier | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 584 | // Step 13: Compute edge fade for soft truncation | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 288 | // Step 3: Compute font scale and text dimensions | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 335 | // Step 6: Compute perpendicular offset based on position mode | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 354 | // Step 7: Position character on path using offset path traversal | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 513 | // Step 8: Build character quad | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 542 | // Step 9: Rotate quad to align with tangent | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 48 | // Step 3: Calculate position offset from the shared edge distance | COMMENT |
| LOW | packages/sigma/src/rendering/nodes/labels/generator.ts | 130 | // Step 0: Fetch node data + shared edge distance from textures | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 163 | // Step 1: Transform node position to clip space | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 168 | // Step 2: Convert node size to screen pixels | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 178 | // Step 4: Calculate final vertex position | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 230 | // Step 5: Texture coordinates | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 235 | // Step 6: Pass color | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 271 | // Step 1: Convert thickness to WebGL units | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 276 | // Step 2: Compute body bounds (truncated at node boundaries + extremities) | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 315 | // Step 4: Alpha modifier from how much of the label fits in the body | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 320 | // Step 5: Compute character center offset (truncation check moved to after curvature adjustment) | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 563 | // Step 10: Transform to clip space | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 569 | // Step 11: Texture coordinates | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 576 | // Step 12: Pass color, border color, and alpha modifier | COMMENT |
| LOW⚡ | packages/sigma/src/rendering/edges/labels/generator.ts | 584 | // Step 13: Compute edge fade for soft truncation | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 288 | // Step 3: Compute font scale and text dimensions | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 335 | // Step 6: Compute perpendicular offset based on position mode | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 354 | // Step 7: Position character on path using offset path traversal | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 513 | // Step 8: Build character quad | COMMENT |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 542 | // Step 9: Rotate quad to align with tangent | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | packages/utils/src/fitViewportToNodes.ts | 20 | export function getCameraStateToFitViewportToNodes( | CODE |
| LOW | packages/sigma/src/core/labels.ts | 158 | export function edgeLabelsToDisplayFromNodes(params: { | CODE |
| LOW | packages/sigma/src/core/captors/mouse.test.ts | 301 | function dispatchTapCompatibilityEvents(target: HTMLElement, position: Coordinates): void { | CODE |
| LOW | packages/sigma/src/utils/normalization.ts | 12 | export function createNormalizationFunction(extent: { x: Extent; y: Extent }): NormalizationFunction { | CODE |
| LOW | packages/sigma/src/utils/fragments.ts | 7 | export function removePositionFromDepthRanges(ranges: DepthRanges, depth: string, position: number): void { | CODE |
| LOW | packages/sigma/src/primitives/parser.test.ts | 218 | function createTestShapeWithVariable(): SDFShape { | CODE |
| LOW | packages/sigma/src/rendering/data-texture.ts | 628 | export function generateAttributeTextureFetch( | CODE |
| LOW | packages/sigma/src/rendering/glsl.ts | 220 | export function generateFindEdgeDistanceForShapes( | CODE |
| LOW | …kages/sigma/src/rendering/nodes/backdrops/generator.ts | 48 | export function generateBackdropVertexShader(options: BackdropShaderOptions): string { | CODE |
| LOW | …kages/sigma/src/rendering/nodes/backdrops/generator.ts | 314 | export function generateBackdropFragmentShader(options: BackdropShaderOptions): string { | CODE |
| LOW⚡ | packages/sigma/src/rendering/nodes/labels/generator.ts | 41 | export function generateLabelVertexShader(): string { | CODE |
| LOW | packages/sigma/src/rendering/nodes/labels/generator.ts | 252 | export function generateLabelFragmentShader(): string { | CODE |
| LOW | …/sigma/src/rendering/nodes/shapes/instance-registry.ts | 28 | export function getStaticAttributeDefault(shape: SDFShape, attr: AttributeSpecification): string { | CODE |
| LOW | …/sigma/src/rendering/nodes/shapes/instance-registry.ts | 88 | export function getRegisteredShapeInstance(slug: string): RegisteredShapeInstance | undefined { | CODE |
| LOW | …/sigma/src/rendering/nodes/shapes/instance-registry.ts | 138 | export function generateShapeSelectorGLSL(dynamicAttributeNames?: ReadonlySet<string>): string { | CODE |
| LOW | …/sigma/src/rendering/nodes/shapes/instance-registry.ts | 177 | export function generateNodeShapeSelectorGLSL(shapes: SDFShape[], shapeGlobalIds?: number[]): string { | CODE |
| LOW | …/sigma/src/rendering/nodes/shapes/instance-registry.ts | 241 | export function clearShapeInstanceRegistry(): void { | CODE |
| LOW | …es/sigma/src/rendering/edges/path-attribute-texture.ts | 27 | export function generateEdgeAttributeTextureFetch(layout: AttributeLayout): { | CODE |
| LOW | packages/sigma/src/rendering/edges/shared-glsl.ts | 103 | export function generateNumericalTangentNormal(pathName: string): string { | CODE |
| LOW | packages/sigma/src/rendering/edges/generator.ts | 101 | function generateAllExtremitiesGLSL(extremities: EdgeExtremity[]): string { | CODE |
| LOW | packages/sigma/src/rendering/edges/generator.ts | 202 | function generateExtremitySdfSelector(extremities: EdgeExtremity[]): string { | CODE |
| LOW | packages/sigma/src/rendering/edges/generator.ts | 225 | function generateAllClampFunctions(paths: EdgePath[]): string { | CODE |
| LOW | packages/sigma/src/rendering/edges/generator.ts | 295 | export function generateEdgeFramePassVertexShader( | CODE |
| LOW | packages/sigma/src/rendering/edges/generator.ts | 594 | function generateZonedConstantData( | CODE |
| LOW | packages/sigma/src/rendering/edges/generator.ts | 639 | function generateVertexShaderMulti( | CODE |
| LOW | packages/sigma/src/rendering/edges/generator.ts | 1017 | function generateFragmentShaderMulti( | CODE |
| LOW | packages/sigma/src/rendering/edges/generator.ts | 1328 | function getConstantDataForCombination( | CODE |
| LOW | packages/sigma/src/rendering/edges/types.ts | 638 | export function normalizeEdgeProgramOptions(options: EdgeProgramOptions): NormalizedEdgeProgramOptions { | CODE |
| LOW | packages/sigma/src/rendering/edges/labels/base.ts | 37 | export function resolveEdgeLabelShaderConfig(options: { | CODE |
| LOW | …sigma/src/rendering/edges/labels/shared-shader-glsl.ts | 84 | export function generateEdgeLabelAlphaGlsl(minVisibilityThreshold: number, fullVisibilityThreshold: number): string { | CODE |
| LOW | …sigma/src/rendering/edges/labels/shared-shader-glsl.ts | 146 | export function generateEdgeLabelShaderPreamble(options: EdgeLabelShaderPreambleOptions): string { | CODE |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 89 | export function generateEdgeLabelVertexShader(options: EdgeLabelShaderOptions): string { | CODE |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 628 | export function generateEdgeLabelFragmentShader(options: { hasBorder?: boolean } = {}): string { | CODE |
| LOW | …ayout-fa2-gpu/src/programs/quad-tree/fragment-splat.ts | 11 | export function getQuadTreeSplatFragmentShader() { | CODE |
| LOW | …/layout-fa2-gpu/src/programs/quad-tree/vertex-splat.ts | 15 | export function getQuadTreeSplatVertexShader({ nodesCount }: { nodesCount: number }) { | CODE |
| LOW | packages/layout-fa2-gpu/src/programs/quad-tree/index.ts | 26 | export function getQuadTreeLevelRowOffset(level: number): number { | CODE |
| LOW | …out-fa2-gpu/src/programs/boundaries/fragment-reduce.ts | 7 | export function getBoundariesReduceFragmentShader() { | CODE |
| LOW | …ayout-fa2-gpu/src/programs/boundaries/fragment-init.ts | 9 | export function getBoundariesInitFragmentShader({ nodesCount }: { nodesCount: number }) { | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | packages/sigma/src/sigma.ts | 1081 | // The camera-driven update happens via the "updated" listener, but processNodes and resize may have changed | COMMENT |
| LOW | packages/sigma/src/rendering/edges/layers/dashed.ts | 261 | // language=GLSL | COMMENT |
| LOW | packages/sigma/src/rendering/edges/layers/dashed.ts | 341 | COMMENT | |
| LOW | packages/sigma/src/rendering/edges/labels/generator.ts | 261 | // ------------------------------------------------------------------------- | COMMENT |
| LOW | packages/sigma/src/rendering/edges/paths/step.ts | 381 | float bend2 = dir2.x * dir3.y - dir2.y * dir3.x; | COMMENT |
| LOW | …ests/regression/scenarios/edge-rotation-extremities.ts | 1 | // Edge clamping against rotated, non-circular nodes — the edge frame-pass path. | COMMENT |
| LOW | …ges/browser-tests/regression/scenarios/rotation-all.ts | 1 | // Exhaustive grid for per-node rotation alignment, under a fixed camera tilt. | COMMENT |
| LOW | packages/node-image/src/texture.ts | 21 | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | packages/sigma/src/rendering/edges/labels/background.ts | 238 | // The ribbon follows the centerline path (simple & robust); for curved edges | COMMENT |