AI Slop Code Risk Monitor

isadorasophia/murder

SlopCodeMonitor badge for isadorasophia/murder Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).
2.2 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for isadorasophia/murder. SynthScan examined 114,427 lines of code across 1019 source files, recording 163 pattern matches distributed across 7 syntactic categories. The legacy adjusted pattern signal is 2.2 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

2.2
Adjusted Signal
2.2
Raw Pattern Score
100%
Time Factor
—
Last Push
—
Stars
—
Language
114.4K
Lines of Code
1.0K
Files
163
Pattern Hits
2026-10-31
Scan Date
0.01
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 7.7/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 157 finding(s).

Hallucinated Dependency & Supply Chain Risk 2.8/100 · LOW

Are imports declared and package/API names verified? 6 finding(s).

Agent Over-Engineering Ratio 0.6/100 · LOW

Are wrappers, guards, and repeated structures necessary? 13 finding(s).

PR Review Velocity Impact 9.5/100 · LOW

Which changes need focused human review? 163 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 6HIGH 0MEDIUM 6LOW 151

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 163 distinct pattern matches across 7 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block120 hits · 120 pts
SeverityFileLineSnippetContext
LOWsrc/Murder.Editor/Core/Cursor/MouseCursor.Sdl.cs21 public static MouseCursor IBeam { get; private set; }COMMENT
LOWsrc/Murder.Editor/Core/Cursor/MouseCursor.Sdl.cs41 public static MouseCursor SizeNWSE { get; private set; }COMMENT
LOWsrc/Murder.Editor/CustomEditors/CustomEditor.cs41 /// <summary>COMMENT
LOWsrc/Murder.Editor/CustomEditors/AssetEditor.cs161 Stages[guid] = stage;COMMENT
LOWsrc/Murder.Editor/Utilities/EditorAssetsHelpers.cs221 bool result = EditorAssetHelpers.DrawPreviewButton(asset, id, animationId, size, pressed);COMMENT
LOWsrc/Murder.Editor/Diagnostics/EditorDebugSnapshot.cs1using Murder.Utilities;COMMENT
LOWsrc/Murder.Editor/CustomFields/Vector2Field.cs81COMMENT
LOWsrc/Murder.Editor/Systems/DialogueNodeSystem.cs81 //{COMMENT
LOWsrc/Murder.Editor/Data/EditorDataManager_Save.cs281 // {COMMENT
LOWsrc/Murder.Editor/Data/TextureInfo.cs21 /// Cropped bounds of the texture, in relation to the top left of the original sizeCOMMENT
LOWsrc/Murder.Editor/Data/TextureInfo.cs41COMMENT
LOWsrc/Murder.Editor/Data/EditorDataManager_Sprites.cs41 return default;COMMENT
LOWsrc/Murder.Editor/Data/TexturePacker.cs21 /// Split Horizontally (textures are stacked up)COMMENT
LOWsrc/Murder.Editor/Data/TexturePacker.cs41 /// <summary>COMMENT
LOWsrc/Murder.Editor/Data/TexturePacker.cs61COMMENT
LOWsrc/Murder.Editor/Data/TexturePacker.cs81 public int Height;COMMENT
LOWsrc/Murder.Editor/Data/TexturePacker.cs101 /// </summary>COMMENT
LOWsrc/Murder.Editor/Data/TexturePacker.cs121 /// </summary>COMMENT
LOWsrc/Murder.Editor/Services/ImporterServices.cs61 // List<(AsepriteFileInfo FileInfo, Guid Guid)> assetsToBake = new();COMMENT
LOWsrc/Murder.Editor/Services/ImporterServices.cs81 // return;COMMENT
LOWsrc/Murder.Editor/Services/EditorTileServices.cs21 // IntRectangle bounds = grid.GetTileGrid().Rectangle * Grid.CellSize;COMMENT
LOWsrc/Murder/Game.cs21 /// <summary>COMMENT
LOWsrc/Murder/Game.cs41 public static GameDataManager Data => Instance._gameData;COMMENT
LOWsrc/Murder/Game.cs81 /// Gets the PlayerInput instance.COMMENT
LOWsrc/Murder/Game.cs101 /// </summary>COMMENT
LOWsrc/Murder/Game.cs241 /// Whether the player is currently skipping frames (due to cutscene) and ignoreCOMMENT
LOWsrc/Murder/Game.cs361COMMENT
LOWsrc/Murder/IGraphicsProvider.cs1namespace Murder;COMMENT
LOWsrc/Murder/IMurderGame.cs21 /// </summary>COMMENT
LOWsrc/Murder/IMurderGame.cs41 /// This is called *synchronously*, can use the main thread.COMMENT
LOWsrc/Murder/IMurderGame.cs61 /// Called once the game exits.COMMENT
LOWsrc/Murder/IMurderGame.cs81 /// Deals with converting save files from a previous version.COMMENT
LOWsrc/Murder/IMurderGame.cs101 /// Creates a custom game preferences for the game.COMMENT
LOWsrc/Murder/IMurderGame.cs121 /// Creates a custom render context for the game.COMMENT
LOWsrc/Murder/IMurderGame.cs141 public string Name { get; }COMMENT
LOWsrc/Murder/Core/Particles/WorldParticleSystemTracker.cs21 /// Maps:COMMENT
LOWsrc/Murder/Core/Sounds/ISoundPlayer.cs81 public void Initialize(string resourcesPath);COMMENT
LOWsrc/Murder/Core/Sounds/ISoundPlayer.cs141 /// <param name="layer">The target sound layer.</param>COMMENT
LOWsrc/Murder/Core/Dialogs/RuleKind.cs21 /// <summary>COMMENT
LOWsrc/Murder/Core/Dialogs/Lines/Line.cs21 /// Optional sound event that will be fired with this line.COMMENT
LOWsrc/Murder/Core/Geometry/Matrix.cs1namespace Murder.Core.GeometryCOMMENT
LOWsrc/Murder/Core/Geometry/Matrix.cs21 public float M13;COMMENT
LOWsrc/Murder/Core/Geometry/Matrix.cs41 public float M23;COMMENT
LOWsrc/Murder/Core/Geometry/Matrix.cs61 public float M33;COMMENT
LOWsrc/Murder/Core/Geometry/Line2.cs21 /// <summary>COMMENT
LOWsrc/Murder/Core/Geometry/Line2.cs301 float lenSquared = (distX * distX) + (distY * distY);COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs21 /// Point with coordinates X = -1 and Y = 1 (multiply your point by this and you get its mirror).COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs41 /// Represents half a cell on the current <see cref="Grid"/>.COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs101 /// </summary>COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs121 /// </summary>COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs141 /// </summary>COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs161 /// </summary>COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs181 /// </summary>COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs221 public override string ToString() => (X, Y).ToString();COMMENT
LOWsrc/Murder/Core/Geometry/Point.cs241 /// Equivalent to this * other.COMMENT
LOWsrc/Murder/Core/Graphics/RenderContext.cs21 public readonly Camera2D Camera;COMMENT
LOWsrc/Murder/Core/Graphics/Color.cs21COMMENT
LOWsrc/Murder/Core/Graphics/Color.cs41 public static Color ColdGray { get; } = new(0.45f, 0.5f, 0.55f);COMMENT
LOWsrc/Murder/Core/Graphics/Color.cs61 public static Color Orange { get; } = new(1, 0.6f, 0.1f);COMMENT
LOWsrc/Murder/Core/Graphics/Color.cs81 public static Color Blue { get; } = new(0, 0, 1);COMMENT
60 more matches not shown…
Hallucination Indicators6 hits · 65 pts
SeverityFileLineSnippetContext
CRITICALsrc/Murder.Editor/Architect.cs200 Microsoft.Xna.Framework.Media.MediaPlayer.Stop();CODE
CRITICALsrc/Murder.Editor/EditorScene_Editors.cs191 ImGui.TextColored(Microsoft.Xna.Framework.Color.DarkRed.ToSysVector4(), $"(FILE NOT SAVED)");CODE
CRITICALsrc/Murder.Editor/EditorScene_Editors.cs203 ImGui.TextColored(Microsoft.Xna.Framework.Color.DarkGray.ToSysVector4(), path);CODE
CRITICALsrc/Murder.Editor/EditorScene_Editors.cs219 ImGui.TextColored(Microsoft.Xna.Framework.Color.DarkGray.ToSysVector4(), $"({asset.GetType().Name})");CODE
CRITICALsrc/Murder/Game.cs1053 Microsoft.Xna.Framework.Media.MediaPlayer.Stop();CODE
CRITICALsrc/Murder/Services/TextureServices.cs16 // formats, but will not work with tga files. This internally calls Microsoft.Xna.Framework.Graphics.Texture2D.FCOMMENT
AI Slop Vocabulary5 hits · 15 pts
SeverityFileLineSnippetContext
MEDIUMsrc/Murder.Editor/CustomEditors/SavedWorldInspector.cs45 /// This copy all the settings from the world asset, hopefully aiming for a more "seamless" experienceCOMMENT
MEDIUMsrc/Murder.Editor/Utilities/LocalizationExporter.cs69 // Why, do you ask? Absolutely no reason. It just seemed reasonable that generated strings came later.COMMENT
MEDIUMsrc/Murder.Editor/Utilities/LocalizationExporter.cs159 // Why, do you ask? Absolutely no reason. It just seemed reasonable that generated strings came later.COMMENT
MEDIUMsrc/Murder/Core/Geometry/Polygon.cs1009 // This is a simplified example; you should replace it with a more robust algorithmCOMMENT
MEDIUMsrc/Murder/Core/Engine/MonoWorld.cs125 /// Absolutely do not persist this. This is just our pool of entities.COMMENT
Hyper-Verbose Identifiers13 hits · 13 pts
SeverityFileLineSnippetContext
LOWsrc/Murder.Editor/Data/EditorDataManager.cs29 public partial class EditorDataManager : GameDataManagerCODE
LOWsrc/Murder.Editor/Data/EditorDataManager_Save.cs11public partial class EditorDataManagerCODE
LOWsrc/Murder.Editor/Data/EditorDataManager_Packer.cs17public partial class EditorDataManagerCODE
LOWsrc/Murder.Editor/Data/EditorDataManager_Dialog.cs11 public partial class EditorDataManagerCODE
LOWsrc/Murder.Editor/Data/EditorDataManager_Media.cs6 public partial class EditorDataManagerCODE
LOWsrc/Murder.Editor/Data/EditorDataManager_Sprites.cs16public partial class EditorDataManagerCODE
LOWsrc/Murder.Editor/Data/EditorDataManager_Watcher.cs15public partial class EditorDataManagerCODE
LOWsrc/Murder.Editor/Data/EditorDataManager_Loader.cs13public partial class EditorDataManagerCODE
LOWsrc/Murder/Data/GameDataManager_Sound.cs5 public partial class GameDataManagerCODE
LOWsrc/Murder/Data/GameDataManager_Recordings.cs8public partial class GameDataManagerCODE
LOWsrc/Murder/Data/GameDataManager_Save.cs18 public partial class GameDataManagerCODE
LOWsrc/Murder/Data/GameDataManager_Packer.cs5public partial class GameDataManagerCODE
LOWsrc/Murder/Data/GameDataManager.cs21 public partial class GameDataManager : IDisposableCODE
Verbosity Indicators7 hits · 13 pts
SeverityFileLineSnippetContext
LOWsrc/Murder.Editor/CustomEditors/WorldAssetEditor.cs674 // First, we need to check if this is actually a tile grid component.COMMENT
LOW⚡src/Murder/Utilities/NoiseHelper.cs424 // Step 1: fill _p[0..255] with [0..255]COMMENT
LOW⚡src/Murder/Utilities/NoiseHelper.cs428 // Step 2: Fisher–Yates shuffleCOMMENT
LOW⚡src/Murder/Utilities/NoiseHelper.cs435 // Step 3: duplicate the arrayCOMMENT
LOWsrc/Murder/Services/FeedbackServices.cs263 // Step 1: Capture the screenshotCOMMENT
LOWsrc/Murder/Services/FeedbackServices.cs286 // Step 1: Capture the screenshotCOMMENT
LOWsrc/Murder/Services/FeedbackServices.cs319 // Step 2: Return the FileWrapper containing the PNG file dataCOMMENT
Structural Annotation Overuse6 hits · 11 pts
SeverityFileLineSnippetContext
LOW⚡src/Murder/Utilities/NoiseHelper.cs424 // Step 1: fill _p[0..255] with [0..255]COMMENT
LOW⚡src/Murder/Utilities/NoiseHelper.cs428 // Step 2: Fisher–Yates shuffleCOMMENT
LOW⚡src/Murder/Utilities/NoiseHelper.cs435 // Step 3: duplicate the arrayCOMMENT
LOWsrc/Murder/Services/FeedbackServices.cs263 // Step 1: Capture the screenshotCOMMENT
LOWsrc/Murder/Services/FeedbackServices.cs286 // Step 1: Capture the screenshotCOMMENT
LOWsrc/Murder/Services/FeedbackServices.cs319 // Step 2: Return the FileWrapper containing the PNG file dataCOMMENT
Slop Phrases6 hits · 10 pts
SeverityFileLineSnippetContext
LOWsrc/Murder.Editor/Utilities/Gui/ImGuiHelpers.cs191 /// Don't forget to add a ImGui.Dummy(new Vector2(0,8)) after it to reserve the space for the splitterCOMMENT
LOWsrc/Murder.Editor/Utilities/Gui/ImGuiHelpers.cs247 /// Don't forget to add a ImGui.Dummy(new Vector2(0,8)) after it to reserve the space for the splitterCOMMENT
MEDIUMsrc/Murder/Assets/GameAsset.cs21 /// Here's a simple example of how to create a new asset type, 'InventoryItem', extending 'GameAsset':COMMENT
LOWsrc/Murder/Services/RenderServices.cs1439 /// Don't forget to dispose this!COMMENT
LOWsrc/Murder/Services/RenderServices.cs1457 /// Don't forget to dispose this!COMMENT
LOWsrc/Murder/Services/RenderServices.cs1477 /// Don't forget to dispose this!COMMENT