AI Slop Code Risk Monitor

gkjohnson/three-gpu-pathtracer

SlopCodeMonitor badge for gkjohnson/three-gpu-pathtracer Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

0.8 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for gkjohnson/three-gpu-pathtracer, a JavaScript project with 1,952 GitHub stars. SynthScan examined 48,528 lines of code across 225 source files, recording 31 pattern matches distributed across 5 syntactic categories. The legacy adjusted pattern signal is 0.8 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

0.8
Adjusted Signal
0.8
Raw Pattern Score
100%
Time Factor
2026-10-31
Last Push
2.0K
Stars
JavaScript
Language
48.5K
Lines of Code
225
Files
31
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 4.1/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 31 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.0/100 · LOW

Are imports declared and package/API names verified? 0 finding(s).

Agent Over-Engineering Ratio 1.2/100 · LOW

Are wrappers, guards, and repeated structures necessary? 12 finding(s).

PR Review Velocity Impact 3.3/100 · LOW

Which changes need focused human review? 31 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 0MEDIUM 1LOW 30

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 31 distinct pattern matches across 5 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Hyper-Verbose Identifiers12 hits · 12 pts
SeverityFileLineSnippetContext
LOWexample/lkg.js466function convertOpacityToTransmission( model, ior ) {CODE
LOWexample/materialOrb.js27function getDefaultMaterialProperties() {CODE
LOWexample/modelList.js10function convertOpacityToTransmission( model, ior = 1.5 ) {CODE
LOWexample/modelList.js99export function convertEmissivePlanesToLights( model ) {CODE
LOWexample/src/generateRadialFloorTexture.js3export function generateRadialFloorTexture( dim ) {CODE
LOWsrc/core/utils/GeometryPreparationUtils.js3export function updateMaterialIndexAttribute( geometry, materials, allMaterials ) {CODE
LOWsrc/core/utils/sceneUpdateUtils.js19function reduceTexturesToUniqueSources( textures ) {CODE
LOWsrc/webgpu/nodes/PathtracerBVHComputeData.js621 function writeTextureMatrixToArray( material, textureKey, array, offset ) {CODE
LOWsrc/uniforms/MaterialsTexture.js84 function writeTextureMatrixToArray( material, textureKey, array, offset ) {CODE
LOWsrc/uniforms/EquirectHdrInfoUniform.js4function binarySearchFindClosestIndexOf( array, targetValue, offset = 0, count = array.length ) {CODE
LOWsrc/shader/rand/sobol.glsl.js7function generateSobolFunctionVariants( dim = 1 ) {CODE
LOWsrc/shader/rand/sobol.glsl.js55function generateSobolSampleFunctions( dim = 1 ) {CODE
Verbosity Indicators5 hits · 9 pts
SeverityFileLineSnippetContext
LOWsrc/webgpu/WaveFrontPathTracer.js504 // Step 1: resolve last frame's trace results — accumulate NEE / emission / env, terminateCOMMENT
LOW⚡src/webgpu/WaveFrontPathTracer.js529 // Step 2: reset the trace queues for this frame's populationCOMMENT
LOW⚡src/webgpu/WaveFrontPathTracer.js536 // Step 3: evaluate materials — spawn camera rays for freed slots, sample the bsdf, andCOMMENT
LOWsrc/webgpu/WaveFrontPathTracer.js552 // Step 4: convert the queue lengths into indirect dispatch sizes and traceCOMMENT
LOWsrc/webgpu/WaveFrontPathTracer.js569 // Step 5: walk the paths inside media for a capped number of stepsCOMMENT
Structural Annotation Overuse5 hits · 9 pts
SeverityFileLineSnippetContext
LOWsrc/webgpu/WaveFrontPathTracer.js504 // Step 1: resolve last frame's trace results — accumulate NEE / emission / env, terminateCOMMENT
LOW⚡src/webgpu/WaveFrontPathTracer.js529 // Step 2: reset the trace queues for this frame's populationCOMMENT
LOW⚡src/webgpu/WaveFrontPathTracer.js536 // Step 3: evaluate materials — spawn camera rays for freed slots, sample the bsdf, andCOMMENT
LOWsrc/webgpu/WaveFrontPathTracer.js552 // Step 4: convert the queue lengths into indirect dispatch sizes and traceCOMMENT
LOWsrc/webgpu/WaveFrontPathTracer.js569 // Step 5: walk the paths inside media for a capped number of stepsCOMMENT
Over-Commented Block8 hits · 8 pts
SeverityFileLineSnippetContext
LOWexample/modelList.js641 // const material = c.material;COMMENT
LOWsrc/materials/fullscreen/DenoiseMaterial.js41 vUv = uv;COMMENT
LOWsrc/webgpu/AtlasTexture.js21// TODO: consider adding a "waste map"COMMENT
LOWsrc/webgpu/nodes/PathtracerBVHComputeData.js661 const floatArray = new Float32Array( materialBufferLength * this.structs.material.getLength() );COMMENT
LOWsrc/webgpu/nodes/PathtracerBVHComputeData.js681 // floatArray[ index + 0 * 4 + 0 ] = m.color.r;COMMENT
LOWsrc/webgpu/nodes/ggx.wgsl.js1import { wgslFn } from 'three/tsl';COMMENT
LOWsrc/webgpu/nodes/rand/bluedither.wgsl.js1import { texture, vec4 } from 'three/tsl';COMMENT
LOWsrc/shader/bsdf/ggx_functions.glsl.js1export const ggx_functions = /* glsl */`COMMENT
AI Slop Vocabulary1 hit · 3 pts
SeverityFileLineSnippetContext
MEDIUMexample/src/Backdrop.js3// A "cyclorama" backdrop - a seamless floor that sweeps up into a wall. The curve begins at theCOMMENT