This report presents the forensic synthetic code analysis of effekseer/Effekseer, a C project with 1,732 GitHub stars. SynthScan v2.0 examined 492,013 lines of code across 1453 source files, recording 1342 pattern matches distributed across 12 syntactic categories. The overall adjusted score of 3.2 places this repository in the Likely human-written band.
The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).
Longitudinal tracking requires multiple scan runs. Once this repository is re-scanned after new commits land, this chart will visualise how the synthetic code signal evolves over time — enabling you to detect whether AI authorship is growing, stabilising, or being actively corrected by human engineers.
Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.
This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.
The scanner identified 1342 distinct pattern matches across 12 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | docs/Help_Cpp/18x/Guide_Cpp_Ja.md | 461 | #else | COMMENT |
| LOW | docs/Help_Cpp/18x/Guide_Cpp_En.md | 441 | COMMENT | |
| LOW | Examples/DirectX11/main.cpp | 1 | | COMMENT |
| LOW | Examples/Trigger/main.cpp | 1 | // Choose from the following graphics APIs you want to enable | COMMENT |
| LOW | Examples/GpuParticles/main.cpp | 1 | // Choose from the following graphics APIs you want to enable | COMMENT |
| LOW | Examples/Distortion/main.cpp | 1 | // Choose from the following graphics APIs you want to enable | COMMENT |
| LOW | Examples/Distortion/main.cpp | 221 | COMMENT | |
| LOW | Examples/NetworkServer/main.cpp | 1 | // Choose from the following graphics APIs you want to enable | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 121 | // DOCUMENTATION | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 141 | // int desired_channels -- if non-zero, # of image components requested in result | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 161 | // 2 grey, alpha | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 181 | // and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 201 | // provide more explicit reasons why performance can't be emphasized. | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 221 | // SIMD support | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 241 | // | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 261 | // If you load LDR images through this interface, those images will | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 281 | // by calling stbi_convert_iphone_png_to_rgb(0), in which case | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 301 | // STBI_NO_PSD | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 361 | //#ifdef __cplusplus | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 521 | COMMENT | |
| LOW | Examples/Utils/stb_image_utils.h | 541 | #ifndef STBI_ONLY_PSD | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 561 | #if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 581 | COMMENT | |
| LOW | Examples/Utils/stb_image_utils.h | 601 | #define stbi_inline __forceinline | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 621 | #else | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 641 | COMMENT | |
| LOW | Examples/Utils/stb_image_utils.h | 661 | COMMENT | |
| LOW | Examples/Utils/stb_image_utils.h | 681 | #define STBI_NO_SIMD | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 741 | { | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 1021 | } | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 1661 | COMMENT | |
| LOW | Examples/Utils/stb_image_utils.h | 1841 | } | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 2821 | COMMENT | |
| LOW | Examples/Utils/stb_image_utils.h | 3961 | // simple implementation | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 5921 | COMMENT | |
| LOW | Examples/Utils/stb_image_utils.h | 5981 | // RLE as used by .PSD and .TIFF | COMMENT |
| LOW | Examples/Utils/stb_image_utils.h | 7201 | } while (chained); | COMMENT |
| LOW | Examples/CustomAsyncLoader/main.cpp | 1 | // Choose from the following graphics APIs you want to enable | COMMENT |
| LOW | Examples/DirectX12/DeviceDX12.h | 1 | #pragma once | COMMENT |
| LOW | Examples/DirectX12/main.cpp | 1 | | COMMENT |
| LOW | Examples/CustomLoader/main.cpp | 1 | // Choose from the following graphics APIs you want to enable | COMMENT |
| LOW | Examples/SortHandle/main.cpp | 1 | // Choose from the following graphics APIs you want to enable | COMMENT |
| LOW | Examples/Multithread/main.cpp | 1 | | COMMENT |
| LOW | Dev/Cpp/EffekseerRendererDX12/EffekseerRendererDX12.h | 1 | | COMMENT |
| LOW | …X12/EffekseerRendererDX12/EffekseerRendererDX12.Base.h | 1 | | COMMENT |
| LOW | …12/EffekseerRendererDX12/ShaderHeader/model_unlit_ps.h | 1 | #if 0 | COMMENT |
| LOW | …12/EffekseerRendererDX12/ShaderHeader/model_unlit_ps.h | 21 | // float4 _225_fCameraFrontDirection; // Offset: 96 Size: 16 [unused] | COMMENT |
| LOW | …12/EffekseerRendererDX12/ShaderHeader/model_unlit_ps.h | 41 | // sampler_colorTex sampler NA NA 0 1 | COMMENT |
| LOW | …seerRendererDX12/ShaderHeader/ad_model_distortion_ps.h | 1 | #if 0 | COMMENT |
| LOW | …seerRendererDX12/ShaderHeader/ad_model_distortion_ps.h | 21 | // float4 _393_reconstructionParam1; // Offset: 96 Size: 16 | COMMENT |
| LOW | …seerRendererDX12/ShaderHeader/ad_model_distortion_ps.h | 41 | // _alphaTex texture float4 2d 2 1 | COMMENT |
| LOW | …seerRendererDX12/ShaderHeader/ad_model_distortion_ps.h | 61 | // TEXCOORD 6 xyzw 6 NONE float xyzw | COMMENT |
| LOW | …fekseerRendererDX12/ShaderHeader/model_distortion_ps.h | 1 | #if 0 | COMMENT |
| LOW | …fekseerRendererDX12/ShaderHeader/model_distortion_ps.h | 21 | // float4 _155_reconstructionParam1; // Offset: 96 Size: 16 | COMMENT |
| LOW | …fekseerRendererDX12/ShaderHeader/model_distortion_ps.h | 41 | // Input signature: | COMMENT |
| LOW | …eerRendererDX12/ShaderHeader/gpu_particles_update_cs.h | 1 | #if 0 | COMMENT |
| LOW | …eerRendererDX12/ShaderHeader/gpu_particles_update_cs.h | 21 | // uint ParticleSize; // Offset: 12 | COMMENT |
| LOW | …eerRendererDX12/ShaderHeader/gpu_particles_update_cs.h | 41 | // { | COMMENT |
| LOW | …eerRendererDX12/ShaderHeader/gpu_particles_update_cs.h | 61 | // float4 ScaleData2[2]; // Offset: 192 | COMMENT |
| LOW | …eerRendererDX12/ShaderHeader/gpu_particles_update_cs.h | 81 | // uint MaterialType; // Offset: 332 | COMMENT |
| 1191 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL | Dev/Editor/Effekseer/GUI/Dock/NodeTreeView.cs | 156 | Core.MoveNode(movedNode, n2.Node.Parent, n2.Node.Parent.Children.Internal.IndexOf(n2.Node as Data.Node)); | CODE |
| CRITICAL | Dev/Editor/EffekseerCore/Core.cs | 321 | System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThr | CODE |
| CRITICAL | Dev/Editor/EffekseerCore/Binary/Exporter.cs | 756 | data.Add(param.Mesh.AngleBeginEnd.X.Value.GetBytes()); | CODE |
| CRITICAL | Dev/Editor/EffekseerCore/Binary/Exporter.cs | 757 | data.Add(param.Mesh.AngleBeginEnd.Y.Value.GetBytes()); | CODE |
| CRITICAL | Dev/Editor/EffekseerCore/Binary/AlphaCutoffValues.cs | 19 | var refBuf = value.Fixed.Threshold.DynamicEquation.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/ScaleValues.cs | 24 | var refBuf = value.Fixed.Scale.DynamicEquation.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/ScaleValues.cs | 32 | var refBuf1_1 = value.PVA.Scale.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/ScaleValues.cs | 33 | var refBuf1_2 = value.PVA.Scale.DynamicEquationMin.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/ScaleValues.cs | 34 | var refBuf2_1 = value.PVA.Velocity.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/ScaleValues.cs | 35 | var refBuf2_2 = value.PVA.Velocity.DynamicEquationMin.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/ScaleValues.cs | 36 | var refBuf3_1 = value.PVA.Acceleration.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/ScaleValues.cs | 37 | var refBuf3_2 = value.PVA.Acceleration.DynamicEquationMin.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/LocationValues.cs | 22 | var refBuf = value.Fixed.Location.DynamicEquation.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/LocationValues.cs | 30 | var refBuf1_1 = value.PVA.Location.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/LocationValues.cs | 31 | var refBuf1_2 = value.PVA.Location.DynamicEquationMin.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/LocationValues.cs | 32 | var refBuf2_1 = value.PVA.Velocity.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/LocationValues.cs | 33 | var refBuf2_2 = value.PVA.Velocity.DynamicEquationMin.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/LocationValues.cs | 34 | var refBuf3_1 = value.PVA.Acceleration.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/LocationValues.cs | 35 | var refBuf3_2 = value.PVA.Acceleration.DynamicEquationMin.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/RotationValues.cs | 22 | var refBuf = value.Fixed.Rotation.DynamicEquation.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/RotationValues.cs | 30 | var refBuf1_1 = value.PVA.Rotation.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/RotationValues.cs | 31 | var refBuf1_2 = value.PVA.Rotation.DynamicEquationMin.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/RotationValues.cs | 32 | var refBuf2_1 = value.PVA.Velocity.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/RotationValues.cs | 33 | var refBuf2_2 = value.PVA.Velocity.DynamicEquationMin.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/RotationValues.cs | 34 | var refBuf3_1 = value.PVA.Acceleration.DynamicEquationMax.Index.GetBytes(); | CODE |
| CRITICAL⚡ | Dev/Editor/EffekseerCore/Binary/RotationValues.cs | 35 | var refBuf3_2 = value.PVA.Acceleration.DynamicEquationMin.Index.GetBytes(); | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | Dev/Cpp/EffekseerRendererDX12/CMakeLists.txt | 29 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererDX12/CMakeLists.txt | 51 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererMetal/CMakeLists.txt | 36 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererMetal/CMakeLists.txt | 58 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererGL/CMakeLists.txt | 28 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererGL/CMakeLists.txt | 45 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererVulkan/CMakeLists.txt | 27 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererVulkan/CMakeLists.txt | 50 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererDX11/CMakeLists.txt | 29 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererDX11/CMakeLists.txt | 48 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererDX9/CMakeLists.txt | 28 | # -------------------- | COMMENT |
| MEDIUM | Dev/Cpp/EffekseerRendererDX9/CMakeLists.txt | 49 | # -------------------- | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | docs/QuickTutorial_Tool/QuickTutorial_en.html | 118 | As mentioned earlier, inheritance is a feature of this program. If for example, Node A is a parent of Node B, then every | CODE |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1027 | // Turns the current plot's plotting area into a drag and drop target. Don't forget to call EndDragDropTarget! | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1029 | // Turns the current plot's X-axis into a drag and drop target. Don't forget to call EndDragDropTarget! | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1031 | // Turns the current plot's legend into a drag and drop target. Don't forget to call EndDragDropTarget! | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1039 | // Turns the current plot's plotting area into a drag and drop source. You must hold Ctrl. Don't forget to call EndDragD | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1041 | // Turns the current plot's X-axis into a drag and drop source. You must hold Ctrl. Don't forget to call EndDragDropSour | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1043 | // Turns an item in the current plot's legend into drag and drop source. Don't forget to call EndDragDropSource! | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1097 | // Temporarily modify a style color. Don't forget to call PopStyleColor! | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1103 | // Temporarily modify a style variable of float type. Don't forget to call PopStyleVar! | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1105 | // Temporarily modify a style variable of int type. Don't forget to call PopStyleVar! | COMMENT |
| LOW⚡ | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1107 | // Temporarily modify a style variable of ImVec2 type. Don't forget to call PopStyleVar! | COMMENT |
| LOW | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1163 | // Temporarily switch to one of the built-in (i.e. ImPlotColormap_XXX) or user-added colormaps (i.e. a return value of A | COMMENT |
| LOW | Dev/Cpp/Viewer/3rdParty/imgui_addon/implot/implot.h | 1165 | // Push a colormap by string name. Use built-in names such as "Default", "Deep", "Jet", etc. or a string you provided to | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | …p/EffekseerMaterialEditor/ThirdParty/tiny_obj_loader.h | 1159 | // @todo { write more robust lexer and parser. } | COMMENT |
| MEDIUM | …ui_addon/imguinodegrapheditor/imguinodegrapheditor.cpp | 3102 | // addLink(...) should be robust enough to handle NULL nodes, so we don't check it. | COMMENT |
| MEDIUM | …3rdParty/flatbuffers/include/flatbuffers/flatbuffers.h | 875 | // Essentially, this supports 2 std::vectors in a single buffer. | COMMENT |
| MEDIUM | Tool/EffekseerResourceConverter/external/ufbx/ufbx.h | 4875 | // Using this and robust linear interpolation will handle stepped tangents correctly | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Dev/release/resources/languages/compare_languages.py | 4 | CODE | |
| LOW | Dev/Cpp/Test/Shaders/combine_gl.py | 2 | CODE | |
| LOW | …RendererMetal/EffekseerRendererMetal/combine_shader.py | 1 | CODE | |
| LOW | …RendererMetal/EffekseerRendererMetal/combine_shader.py | 2 | CODE | |
| LOW | …ekseerRendererGL/EffekseerRendererGL/combine_shader.py | 1 | CODE | |
| LOW | …ekseerRendererGL/EffekseerRendererGL/combine_shader.py | 2 | CODE | |
| LOW | …kseerRendererVulkan/EffekseerRendererVulkan/compile.py | 1 | CODE | |
| LOW | …kseerRendererVulkan/EffekseerRendererVulkan/compile.py | 2 | CODE | |
| LOW | …v/Cpp/TakeScreenshots/Scripts/generateTestResources.py | 2 | CODE | |
| LOW | Dev/Unilities/test_python.py | 1 | CODE | |
| LOW | Dev/Unilities/test_python.py | 2 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | build.py | 132 | CODE | |
| LOW | build.py | 284 | CODE | |
| LOW | Script/Format_Cpp.py | 63 | CODE | |
| LOW | Script/Format_CMake.py | 21 | CODE | |
| LOW | Script/generate_screenshot_comparison.py | 550 | CODE | |
| LOW | Script/generate_screenshot_comparison.py | 676 | CODE | |
| LOW | Dev/Cpp/CreateShader.py | 111 | CODE | |
| LOW | …kseerRendererWebGPU/EffekseerRendererWebGPU/compile.py | 101 | CODE | |
| LOW | …kseerRendererWebGPU/EffekseerRendererWebGPU/compile.py | 178 | CODE | |
| LOW | Dev/Unilities/python/EfkEfcProperty.py | 61 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | build.py | 97 | def update_mac_bundle_version(plist_path, version): | CODE |
| LOW | Script/generate_screenshot_comparison.py | 259 | def write_pair_summary_report(output_dir, diff_rows): | CODE |
| LOW | Script/generate_screenshot_comparison.py | 367 | def write_backend_pair_summary_sheet(output_dir, summary_rows, backends, colors): | CODE |
| LOW | Script/generate_screenshot_comparison.py | 454 | def write_backend_pair_sheets(output_dir, diff_rows, colors, diff_boost): | CODE |
| LOW | …pp/Test/Runtime/browser/pre_effekseer_webgpu_player.js | 5 | function effekseerGetBrowserPlayerParams() { | CODE |
| LOW | …kseerRendererWebGPU/EffekseerRendererWebGPU/compile.py | 101 | def split_top_level_arguments(text): | CODE |
| LOW | …kseerRendererWebGPU/EffekseerRendererWebGPU/compile.py | 143 | def rewrite_texture_parameter_helpers(source): | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Script/test_screenshot.py | 58 | except Exception as ex: | CODE |
| MEDIUM | Script/test_screenshot.py | 53 | def analyze_pixels(expected_path, actual_path): | CODE |
| LOW | Script/generate_screenshot_comparison.py | 78 | except Exception: | CODE |
| MEDIUM | Script/generate_screenshot_comparison.py | 71 | def load_fonts(): | CODE |
| LOW | Dev/normalize_swig_outputs.py | 72 | except Exception as exc: # noqa: BLE001 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …3rdParty/flatbuffers/include/flatbuffers/flexbuffers.h | 127 | // TODO: implement proper support for 8/16bit floats, or decide not to | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …fekseerResourceConverter/external/tinygltf/tiny_gltf.h | 7484 | // TODO(syoyo): Do we need to check if `version` is greater or equal to 2.0? | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Tool/EffekseerResourceConverter/external/ufbx/ufbx.h | 5418 | // NOTE: This function flips the normals if the determinant is negative. | COMMENT |