Easily download and manage single-player game cheats for your convenience
This report presents the forensic synthetic code analysis of dyang886/Game-Cheats-Manager, a C++ project with 14,350 GitHub stars. SynthScan v2.0 examined 139,374 lines of code across 383 source files, recording 603 pattern matches distributed across 8 syntactic categories. The overall adjusted score of 4.7 places this repository in the Likely human-written band.
The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).
This chart maps the temporal evolution of the adjusted synthetic code score across successive scan runs. An upward trajectory indicates ongoing incorporation of AI-generated code or expanding LLM-assisted scaffolding; a stable or declining trajectory may reflect active human refactoring, code removal, or the adoption of stricter authorship policies. The dashed secondary line (right axis) independently tracks total raw pattern hit count, which can diverge from the normalised score when codebase size changes significantly between scans.
Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.
This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.
The scanner identified 603 distinct pattern matches across 8 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Game Trainers/trainers/Inotia 4 Trainer/main.cpp | 1 | // main.cpp | COMMENT |
| LOW | … Trainers/trainers/Dancing Line Trainer/mem_resolver.h | 1 | // mem_resolver.h - in-process IL2CPP resolver for the protected Dancing Line build. | COMMENT |
| LOW | Game Trainers/trainers/Dancing Line Trainer/IL2CPP.cpp | 1 | // Dancing Line trainer (protected IL2CPP build). | COMMENT |
| LOW | Game Trainers/trainers/Dancing Line Trainer/main.cpp | 1 | // Uses IL2CPP injection through Il2CppBase and the embedded IL2CPP assembly. | COMMENT |
| LOW | Game Trainers/trainers/Big Walk Trainer/IL2CPP.cpp | 1 | // Big Walk trainer payload (IL2CPP / Unity 6000.3.17f1). | COMMENT |
| LOW | Game Trainers/trainers/Big Walk Trainer/IL2CPP.cpp | 21 | // | COMMENT |
| LOW | Game Trainers/trainers/Big Walk Trainer/IL2CPP.cpp | 41 | // is clawed back to the ceiling on the very next tick and the height plateaus once the | COMMENT |
| LOW | Game Trainers/trainers/Big Walk Trainer/main.cpp | 1 | // Big Walk trainer UI. | COMMENT |
| LOW | …iners/trainers/A Dance of Fire and Ice Trainer/Mono.cs | 201 | COMMENT | |
| LOW | …iners/trainers/A Dance of Fire and Ice Trainer/Mono.cs | 261 | /// scrMistakesManager.Save, so unlockKeyLimiter does not cover them: each Taro level's script | COMMENT |
| LOW | …ners/trainers/A Dance of Fire and Ice Trainer/main.cpp | 1 | // A Dance of Fire and Ice trainer UI. | COMMENT |
| LOW | …me Trainers/trainers/PvZ2 Gardendless Trainer/main.cpp | 1 | // Uses CDP (Chrome DevTools Protocol) to inject JavaScript into the game's WebView2. | COMMENT |
| LOW | …ainers/trainers/Minishoot' Adventures Trainer/main.cpp | 1 | // Uses Mono injection through MonoBase and the embedded GCMInjection assembly. | COMMENT |
| LOW | …rs/trainers/Zao Meng Xi You_Wu Shuang Trainer/main.cpp | 1 | // Uses CDP (Chrome DevTools Protocol) to inject JavaScript into the game's Electron window. | COMMENT |
| LOW | Game Trainers/trainers/Crab Champions Trainer/main.cpp | 1 | // Crab Champions trainer UI. | COMMENT |
| LOW | Game Trainers/trainers/Crab Champions Trainer/UE.cpp | 1 | #include <Windows.h> | COMMENT |
| LOW | …ainers/trainers/Crab Champions Trainer/CppSDK/UtfN.hpp | 21 | #endif | COMMENT |
| LOW | …ainers/trainers/Crab Champions Trainer/CppSDK/UtfN.hpp | 41 | COMMENT | |
| LOW | …ainers/trainers/Crab Champions Trainer/CppSDK/UtfN.hpp | 61 | #else | COMMENT |
| LOW | …ainers/trainers/Crab Champions Trainer/CppSDK/UtfN.hpp | 81 | #define UTF_CONSTEXPR20 inline | COMMENT |
| LOW | …ainers/trainers/Crab Champions Trainer/CppSDK/UtfN.hpp | 1601 | #undef UTF_CONSTEXPR14 | COMMENT |
| LOW | …s/trainers/Crab Champions Trainer/CppSDK/SDK/Basic.hpp | 21 | * | COMMENT |
| LOW | …ainers/trainers/MIO_Memories in Orbit Trainer/main.cpp | 1 | // Native memory trainer: patches mio.exe directly (byte patches, code-cave hook, | COMMENT |
| LOW | Game Trainers/common/include/CDPBase.h | 1 | // CDPBase.h | COMMENT |
| LOW | Game Trainers/common/include/UEBase.h | 1 | #pragma once | COMMENT |
| LOW | Game Trainers/common/include/MinHook.h | 101 | COMMENT | |
| LOW | Game Trainers/common/include/MinHook.h | 121 | // ppOriginal [out] A pointer to the trampoline function, which will be | COMMENT |
| LOW | Game Trainers/common/include/MinHook.h | 141 | MH_STATUS WINAPI MH_CreateHookApiEx( | COMMENT |
| LOW | Game Trainers/common/include/MinHook.h | 161 | MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget); | COMMENT |
| LOW | Game Trainers/common/include/FL/glut.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/glut.H | 21 | // provided without guarantee or warrantee expressed or implied. This | COMMENT |
| LOW | Game Trainers/common/include/FL/glut.H | 181 | # define GLUT_CURSOR_DESTROY ((Fl_Cursor)45) | COMMENT |
| LOW | Game Trainers/common/include/FL/glut.H | 321 | # define GLUT_KEY_F6 6 | COMMENT |
| LOW | Game Trainers/common/include/FL/glut.H | 401 | # define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS | COMMENT |
| LOW | Game Trainers/common/include/FL/glut.H | 421 | # define GLUT_HAS_DIAL_AND_BUTTON_BOX 603 | COMMENT |
| LOW | Game Trainers/common/include/FL/glut.H | 441 | //#define GLUT_LAYER_IN_USE 801 | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_PNM_Image.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Radio_Button.H | 1 | // | COMMENT |
| LOW | …me Trainers/common/include/FL/Fl_Toggle_Round_Button.H | 1 | // | COMMENT |
| LOW | …me Trainers/common/include/FL/Fl_Toggle_Round_Button.H | 21 | #define Fl_Toggle_Round_Button Fl_Round_Button | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Text_Buffer.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Text_Buffer.H | 21 | COMMENT | |
| LOW | Game Trainers/common/include/FL/Fl_Printer.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Scheme_Choice.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/fl_draw.H | 1 | // | COMMENT |
| LOW | …me Trainers/common/include/FL/Fl_Toggle_Light_Button.H | 1 | // | COMMENT |
| LOW | …me Trainers/common/include/FL/Fl_Toggle_Light_Button.H | 21 | #define Fl_Toggle_Light_Button Fl_Light_Button | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_PDF_File_Surface.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Color_Chooser.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/fl_show_colormap.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/fl_show_input.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Single_Window.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Shared_Image.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Input.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Export.H | 21 | * The following is used when building DLLs under Windows | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Round_Clock.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Tree_Item.H | 1 | // | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Tree_Item.H | 21 | // This library is free software. Distribution and use rights are outlined in | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Tree_Item.H | 41 | /// Fl_Tree_Item is used by Fl_Tree, which is comprised of many instances of Fl_Tree_Item. | COMMENT |
| LOW | Game Trainers/common/include/FL/Fl_Tree_Item.H | 421 | return(_usericon); | COMMENT |
| 385 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | src/scripts/config.py | 104 | except Exception as e: | CODE |
| MEDIUM | src/scripts/config.py | 105 | print("Error loading settings json" + str(e)) | CODE |
| LOW⚡ | src/scripts/config.py | 194 | except Exception: | CODE |
| MEDIUM | src/scripts/config.py | 216 | print(f"Error scanning for Cheat Engine in download path: {str(e)}") | CODE |
| MEDIUM | src/scripts/config.py | 191 | def ensure_trainer_download_path_is_valid(): | CODE |
| MEDIUM⚡ | src/scripts/main.py | 485 | print(f"Error during junction cleanup: {e}") | CODE |
| MEDIUM | src/scripts/main.py | 310 | def launch_updater(self, s3_path, signed_url): | CODE |
| MEDIUM | src/scripts/main.py | 588 | def launch_trainer(self): | CODE |
| LOW⚡ | src/scripts/main.py | 482 | except Exception: | CODE |
| LOW⚡ | src/scripts/main.py | 484 | except Exception as e: | CODE |
| LOW⚡ | src/scripts/main.py | 525 | except Exception: | CODE |
| LOW⚡ | src/scripts/main.py | 533 | except Exception as e: | CODE |
| LOW | src/scripts/main.py | 43 | except Exception as e: | CODE |
| LOW | src/scripts/main.py | 629 | except Exception as e: | CODE |
| LOW | src/scripts/main.py | 667 | except Exception as e: | CODE |
| LOW | src/scripts/main.py | 1012 | except Exception as e: | CODE |
| LOW | src/scripts/main.py | 1034 | except Exception as e: | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 26 | print("Error: Failed to get signed URL for announcement.json") | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 90 | print("Error: API endpoint or Client API Key is not configured.") | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 107 | print(f"Error: Missing or invalid 'latest_version' in response. Response: {data}") | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 582 | print("Error: patch-patterns endpoint or API key is not configured.") | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 595 | print(f"Error fetching patch patterns: {str(e)}") | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 636 | print(f"Error during {self.patchMethod} patching: {str(e)}") | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 22 | def run(self): | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 124 | def run(self): | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 314 | def run(self): | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 394 | def run(self): | CODE |
| MEDIUM | src/scripts/threads/other_threads.py | 540 | def apply_patch(self, file_path, pattern, replacement): | CODE |
| LOW⚡ | src/scripts/threads/other_threads.py | 494 | except Exception as e: | CODE |
| LOW⚡ | src/scripts/threads/other_threads.py | 506 | except Exception as e: | CODE |
| LOW⚡ | src/scripts/threads/other_threads.py | 509 | except Exception as e: | CODE |
| LOW | src/scripts/threads/other_threads.py | 45 | except Exception: | CODE |
| LOW | src/scripts/threads/other_threads.py | 72 | except Exception: | CODE |
| LOW | src/scripts/threads/other_threads.py | 110 | except Exception: | CODE |
| LOW | src/scripts/threads/other_threads.py | 140 | except Exception as e: | CODE |
| LOW | src/scripts/threads/other_threads.py | 165 | except Exception: | CODE |
| LOW | src/scripts/threads/other_threads.py | 206 | except Exception: | CODE |
| LOW | src/scripts/threads/other_threads.py | 234 | except Exception: | CODE |
| LOW | src/scripts/threads/other_threads.py | 262 | except Exception: | CODE |
| LOW | src/scripts/threads/other_threads.py | 290 | except Exception: | CODE |
| LOW | src/scripts/threads/other_threads.py | 371 | except Exception as e: | CODE |
| LOW | src/scripts/threads/other_threads.py | 438 | except Exception as e: | CODE |
| LOW | src/scripts/threads/other_threads.py | 447 | except Exception as e: | CODE |
| LOW | src/scripts/threads/other_threads.py | 460 | except Exception as e: | CODE |
| LOW | src/scripts/threads/other_threads.py | 548 | except Exception as e: | CODE |
| LOW | src/scripts/threads/other_threads.py | 594 | except Exception as e: | CODE |
| LOW | src/scripts/threads/other_threads.py | 635 | except Exception as e: | CODE |
| LOW | src/scripts/threads/update_trainers_thread.py | 83 | except Exception as e: | CODE |
| MEDIUM | src/scripts/threads/update_trainers_thread.py | 84 | print(f"Error checking update for {trainer_name}: {str(e)}") | CODE |
| LOW | src/scripts/threads/update_trainers_thread.py | 106 | except Exception: | CODE |
| MEDIUM | src/scripts/threads/download_display_thread.py | 167 | print(f"Error processing FLiNG archive data: {e}") | CODE |
| MEDIUM | src/scripts/threads/download_display_thread.py | 205 | print(f"Error processing FLiNG main catalog data: {e}") | CODE |
| MEDIUM | src/scripts/threads/download_display_thread.py | 242 | print(f"Error processing XiaoXing data: {e}") | CODE |
| MEDIUM | src/scripts/threads/download_display_thread.py | 283 | print(f"Error processing CT data: {e}") | CODE |
| MEDIUM | src/scripts/threads/download_display_thread.py | 334 | print(f"Error processing GCM data: {e}") | CODE |
| MEDIUM | src/scripts/threads/download_display_thread.py | 16 | def run(self): | CODE |
| LOW | src/scripts/threads/download_display_thread.py | 116 | except Exception as e: | CODE |
| LOW | src/scripts/threads/download_display_thread.py | 166 | except Exception as e: | CODE |
| LOW | src/scripts/threads/download_display_thread.py | 204 | except Exception as e: | CODE |
| LOW | src/scripts/threads/download_display_thread.py | 241 | except Exception as e: | CODE |
| 31 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | src/scripts/main.py | 153 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/main.py | 155 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/main.py | 195 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/main.py | 197 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/main.py | 284 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/main.py | 286 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/main.py | 991 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/main.py | 993 | # =========================================================================== | COMMENT |
| MEDIUM⚡ | src/scripts/threads/other_threads.py | 497 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/threads/other_threads.py | 422 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/threads/other_threads.py | 479 | # =========================================================================== | COMMENT |
| MEDIUM⚡ | src/scripts/threads/download_display_thread.py | 58 | # ====================================================== | COMMENT |
| MEDIUM⚡ | src/scripts/threads/download_display_thread.py | 66 | # ====================================================== | COMMENT |
| MEDIUM⚡ | src/scripts/threads/download_display_thread.py | 74 | # ====================================================== | COMMENT |
| MEDIUM⚡ | src/scripts/threads/download_display_thread.py | 82 | # ====================================================== | COMMENT |
| MEDIUM | src/scripts/threads/download_display_thread.py | 33 | # ====================================================== | COMMENT |
| MEDIUM | src/scripts/widgets/trainer_management.py | 539 | # =========================================================================== | COMMENT |
| MEDIUM | src/scripts/widgets/trainer_management.py | 541 | # =========================================================================== | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Game Trainers/scripts/font_processor.py | 10 | CODE | |
| LOW | src/scripts/config.py | 153 | CODE | |
| LOW | src/scripts/config.py | 207 | CODE | |
| LOW | src/scripts/search_index.py | 131 | CODE | |
| LOW | src/scripts/main.py | 418 | CODE | |
| LOW | src/scripts/main.py | 474 | CODE | |
| LOW | src/scripts/main.py | 588 | CODE | |
| LOW | src/scripts/main.py | 632 | CODE | |
| LOW | src/scripts/main.py | 839 | CODE | |
| LOW | src/scripts/main.py | 971 | CODE | |
| LOW | src/scripts/main.py | 1002 | CODE | |
| LOW | src/scripts/threads/other_threads.py | 394 | CODE | |
| LOW | src/scripts/threads/other_threads.py | 600 | CODE | |
| LOW | src/scripts/threads/update_trainers_thread.py | 24 | CODE | |
| LOW | src/scripts/threads/update_trainers_thread.py | 87 | CODE | |
| LOW | src/scripts/threads/download_display_thread.py | 16 | CODE | |
| LOW | src/scripts/threads/download_display_thread.py | 292 | CODE | |
| LOW | src/scripts/threads/download_trainers_thread.py | 28 | CODE | |
| LOW | src/scripts/threads/download_trainers_thread.py | 261 | CODE | |
| LOW | src/scripts/threads/download_trainers_thread.py | 336 | CODE | |
| LOW | src/scripts/threads/download_trainers_thread.py | 479 | CODE | |
| LOW | src/scripts/threads/download_base_thread.py | 61 | CODE | |
| LOW | src/scripts/threads/download_base_thread.py | 126 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …ab Champions Trainer/CppSDK/SDK/MovieScene_classes.hpp | 1041 | class UMovieSceneCompiledDataManager final : public UObject | CODE |
| LOW | …ab Champions Trainer/CppSDK/SDK/MovieScene_classes.hpp | 1060 | static class UMovieSceneCompiledDataManager* GetDefaultObj() | CODE |
| LOW | …ab Champions Trainer/CppSDK/SDK/MovieScene_structs.hpp | 960 | class UMovieSceneCompiledDataManager* CompiledDataManager; // 0x0008(0x0008)(Zero | CODE |
| LOW⚡ | src/scripts/config.py | 182 | def sort_trainers_key_ignore_prefix(name): | CODE |
| LOW⚡ | src/scripts/config.py | 191 | def ensure_trainer_download_path_is_valid(): | CODE |
| LOW⚡ | src/scripts/main.py | 539 | def prompt_cheat_engine_install(self): | CODE |
| LOW | src/scripts/main.py | 580 | def on_cheat_engine_installed(self, cePath): | CODE |
| LOW | src/scripts/main.py | 717 | def fetch_trainer_translations(self): | CODE |
| LOW | src/scripts/main.py | 772 | def fetch_trainer_search_data(self): | CODE |
| LOW | src/scripts/threads/download_display_thread.py | 140 | def search_from_fling_archive(self, keywordList): | CODE |
| LOW | src/scripts/threads/download_trainers_thread.py | 116 | def report_cheat_engine_install(self): | CODE |
| LOW | src/scripts/threads/download_trainers_thread.py | 170 | def handle_multi_version_archive(self, extractedContentPath, trainerName_display, selected_trainer): | CODE |
| LOW | src/scripts/widgets/custom_dialogs.py | 403 | def handle_version_load_failure(self): | STRING |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Game Trainers/scripts/prune_cpp_sdk.py | 3 | CODE | |
| LOW | src/scripts/config.py | 16 | CODE | |
| LOW | src/scripts/main.py | 22 | CODE | |
| LOW | src/scripts/threads/other_threads.py | 14 | CODE | |
| LOW | src/scripts/threads/update_trainers_thread.py | 9 | CODE | |
| LOW | src/scripts/threads/download_display_thread.py | 5 | CODE | |
| LOW | src/scripts/threads/download_trainers_thread.py | 11 | CODE | |
| LOW | src/scripts/threads/download_base_thread.py | 13 | CODE | |
| LOW | src/scripts/widgets/custom_dialogs.py | 9 | CODE | |
| LOW | src/scripts/widgets/custom_widgets.py | 8 | CODE | |
| LOW | src/scripts/widgets/trainer_management.py | 9 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM⚡ | src/scripts/main.py | 516 | # Create a short, stable hash of the directory path to prevent collisions | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | src/scripts/threads/download_trainers_thread.py | 396 | # Check if extracted trainer name is None | COMMENT |