Repository Analysis

dyang886/Game-Cheats-Manager

Easily download and manage single-player game cheats for your convenience

7.1 Low AI signal View on GitHub

Analysis Overview

This report presents the forensic synthetic code analysis of dyang886/Game-Cheats-Manager, a C++ project with 13,473 GitHub stars. SynthScan v2.0 examined 90,932 lines of code across 328 source files, recording 598 pattern matches distributed across 8 syntactic categories. The overall adjusted score of 7.1 places this repository in the Low AI signal band.

The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).

7.1
Adjusted Score
7.1
Raw Score
100%
Time Factor
2026-07-12
Last Push
13.5K
Stars
C++
Language
90.9K
Lines of Code
328
Files
598
Pattern Hits
2026-07-14
Scan Date
0.00
HC Hit Rate

What These Metrics Mean

Adjusted Score
Primary synthetic code indicator. Raw score normalised per 1,000 lines of code and multiplied by the temporal discount factor. This is the definitive comparative metric — use it to rank repositories by AI authorship density.
Raw Score
The unmodified sum of all severity-weighted, context-multiplied pattern match scores before temporal discounting. Reflects the absolute signal strength independent of when the repository was last active.
Time Factor
The temporal discount multiplier (0–100%) applied to the raw score. Repositories last updated before ChatGPT's launch (Nov 2022) receive a 5% factor. Full signal is only assigned to repositories active in the post-adoption era (Jan 2024+).
Pattern Hits
Total count of individual pattern matches across all files and categories. A high hit count with a low score may indicate a very large codebase with isolated AI snippets; a low count with a high score indicates dense, concentrated AI signatures.
HC Hit Rate
High+Critical pattern hits per file, averaged across the repository. This orthogonal signal catches repositories where a few files are densely packed with high-severity AI tells — a strong indicator even when the normalised score appears moderate due to codebase size.
Lines of Code / Files
Total lines and files analysed. The scanner examines 94 file extensions. These denominators are used to normalise the score, enabling fair comparison between repositories of vastly different sizes.

Score History

This chart maps the temporal evolution of the adjusted synthetic code score across successive scan runs. An upward trajectory indicates ongoing incorporation of AI-generated code or expanding LLM-assisted scaffolding; a stable or declining trajectory may reflect active human refactoring, code removal, or the adoption of stricter authorship policies. The dashed secondary line (right axis) independently tracks total raw pattern hit count, which can diverge from the normalised score when codebase size changes significantly between scans.

Severity Breakdown

Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.

CRITICAL 0HIGH 0MEDIUM 56LOW 542

Directory Score Breakdown

This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.

Pattern Findings

The scanner identified 598 distinct pattern matches across 8 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.

Over-Commented Block429 hits · 400 pts
SeverityFileLineSnippetContext
LOWGame Trainers/docs/trainer_template.h81 //=====================================================================COMMENT
LOWGame Trainers/docs/trainer_template.h201 );COMMENT
LOWGame Trainers/trainers/Inotia 4 Trainer/main.cpp1// main.cppCOMMENT
LOW… Trainers/trainers/Dancing Line Trainer/mem_resolver.h1// mem_resolver.h - in-process IL2CPP resolver for the protected Dancing Line build.COMMENT
LOWGame Trainers/trainers/Dancing Line Trainer/IL2CPP.cpp1// Dancing Line trainer (protected IL2CPP build).COMMENT
LOWGame Trainers/trainers/Dancing Line Trainer/main.cpp1// Uses IL2CPP injection through Il2CppBase and the embedded IL2CPP assembly.COMMENT
LOW…me Trainers/trainers/PvZ2 Gardendless Trainer/main.cpp1// Uses CDP (Chrome DevTools Protocol) to inject JavaScript into the game's WebView2.COMMENT
LOW…ainers/trainers/Minishoot' Adventures Trainer/main.cpp1// Uses Mono injection through MonoBase and the embedded GCMInjection assembly.COMMENT
LOW…rs/trainers/Zao Meng Xi You_Wu Shuang Trainer/main.cpp1// Uses CDP (Chrome DevTools Protocol) to inject JavaScript into the game's Electron window.COMMENT
LOW…ainers/trainers/MIO_Memories in Orbit Trainer/main.cpp1// Native memory trainer: patches mio.exe directly (byte patches, code-cave hook,COMMENT
LOWGame Trainers/common/include/CDPBase.h1// CDPBase.hCOMMENT
LOWGame Trainers/common/include/MinHook.h101COMMENT
LOWGame Trainers/common/include/MinHook.h121 // ppOriginal [out] A pointer to the trampoline function, which will beCOMMENT
LOWGame Trainers/common/include/MinHook.h141 MH_STATUS WINAPI MH_CreateHookApiEx(COMMENT
LOWGame Trainers/common/include/MinHook.h161 MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);COMMENT
LOWGame Trainers/common/include/FL/glut.H1//COMMENT
LOWGame Trainers/common/include/FL/glut.H21// provided without guarantee or warrantee expressed or implied. ThisCOMMENT
LOWGame Trainers/common/include/FL/glut.H181# define GLUT_CURSOR_DESTROY ((Fl_Cursor)45)COMMENT
LOWGame Trainers/common/include/FL/glut.H321# define GLUT_KEY_F6 6COMMENT
LOWGame Trainers/common/include/FL/glut.H401# define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITSCOMMENT
LOWGame Trainers/common/include/FL/glut.H421# define GLUT_HAS_DIAL_AND_BUTTON_BOX 603COMMENT
LOWGame Trainers/common/include/FL/glut.H441//#define GLUT_LAYER_IN_USE 801COMMENT
LOWGame Trainers/common/include/FL/Fl_PNM_Image.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Radio_Button.H1//COMMENT
LOW…me Trainers/common/include/FL/Fl_Toggle_Round_Button.H1//COMMENT
LOW…me Trainers/common/include/FL/Fl_Toggle_Round_Button.H21#define Fl_Toggle_Round_Button Fl_Round_ButtonCOMMENT
LOWGame Trainers/common/include/FL/Fl_Text_Buffer.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Text_Buffer.H21COMMENT
LOWGame Trainers/common/include/FL/Fl_Printer.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Scheme_Choice.H1//COMMENT
LOWGame Trainers/common/include/FL/fl_draw.H1//COMMENT
LOW…me Trainers/common/include/FL/Fl_Toggle_Light_Button.H1//COMMENT
LOW…me Trainers/common/include/FL/Fl_Toggle_Light_Button.H21#define Fl_Toggle_Light_Button Fl_Light_ButtonCOMMENT
LOWGame Trainers/common/include/FL/Fl_PDF_File_Surface.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Color_Chooser.H1//COMMENT
LOWGame Trainers/common/include/FL/fl_show_colormap.H1//COMMENT
LOWGame Trainers/common/include/FL/fl_show_input.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Single_Window.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Shared_Image.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Input.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Export.H21 * The following is used when building DLLs under WindowsCOMMENT
LOWGame Trainers/common/include/FL/Fl_Round_Clock.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Tree_Item.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Tree_Item.H21// This library is free software. Distribution and use rights are outlined inCOMMENT
LOWGame Trainers/common/include/FL/Fl_Tree_Item.H41/// Fl_Tree_Item is used by Fl_Tree, which is comprised of many instances of Fl_Tree_Item.COMMENT
LOWGame Trainers/common/include/FL/Fl_Tree_Item.H421 return(_usericon);COMMENT
LOWGame Trainers/common/include/FL/Fl_Tree_Item.H441 /// }COMMENT
LOWGame Trainers/common/include/FL/gl_draw.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Plugin.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Fill_Slider.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Device.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Image_Surface.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Menu_.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Value_Input.H1//COMMENT
LOWGame Trainers/common/include/FL/platform_types.h121#if defined(_WIN32) && !defined(__MINGW32__)COMMENT
LOWGame Trainers/common/include/FL/Fl_Positioner.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Roller.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Counter.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Multi_Label.H1//COMMENT
LOWGame Trainers/common/include/FL/Fl_Scroll.H1//COMMENT
369 more matches not shown…
Excessive Try-Catch Wrapping95 hits · 134 pts
SeverityFileLineSnippetContext
LOWsrc/scripts/config.py108 except Exception as e:CODE
MEDIUMsrc/scripts/config.py109 print("Error loading settings json" + str(e))CODE
LOWsrc/scripts/config.py162 except Exception:CODE
MEDIUMsrc/scripts/config.py159def ensure_trainer_download_path_is_valid():CODE
MEDIUMsrc/scripts/main.py464 print(f"Error during junction cleanup: {e}")CODE
MEDIUMsrc/scripts/main.py293def start_update(self, version):CODE
MEDIUMsrc/scripts/main.py570def launch_trainer(self):CODE
LOWsrc/scripts/main.py461 except Exception:CODE
LOWsrc/scripts/main.py463 except Exception as e:CODE
LOWsrc/scripts/main.py504 except Exception:CODE
LOWsrc/scripts/main.py512 except Exception as e:CODE
LOWsrc/scripts/main.py41 except Exception as e:CODE
LOWsrc/scripts/main.py600 except Exception as e:CODE
LOWsrc/scripts/main.py638 except Exception as e:CODE
LOWsrc/scripts/main.py956 except Exception as e:CODE
LOWsrc/scripts/main.py978 except Exception as e:CODE
MEDIUMsrc/scripts/threads/other_threads.py532 print("Error: API endpoint or Client API Key is not configured.")CODE
MEDIUMsrc/scripts/threads/other_threads.py25 print("Error: Failed to get signed URL for announcement.json")CODE
MEDIUMsrc/scripts/threads/other_threads.py59 print("Error: API endpoint or Client API Key is not configured.")CODE
MEDIUMsrc/scripts/threads/other_threads.py79 print(f"Error: 'latest_version' not found in response. Response: {data}")CODE
MEDIUMsrc/scripts/threads/other_threads.py553 print(f"Error fetching patch patterns: {str(e)}")CODE
MEDIUMsrc/scripts/threads/other_threads.py588 print(f"Error during {self.patchMethod} patching: {str(e)}")CODE
MEDIUMsrc/scripts/threads/other_threads.py21def run(self):CODE
MEDIUMsrc/scripts/threads/other_threads.py96def run(self):CODE
MEDIUMsrc/scripts/threads/other_threads.py308def run(self):CODE
MEDIUMsrc/scripts/threads/other_threads.py386def run(self):CODE
MEDIUMsrc/scripts/threads/other_threads.py512def apply_patch(self, file_path, pattern, replacement):CODE
MEDIUMsrc/scripts/threads/other_threads.py523def replace_hex_in_file(self, input_file, output_file, search_hex, replace_hex):CODE
LOWsrc/scripts/threads/other_threads.py482 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py494 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py497 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py520 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py527 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py44 except Exception:CODE
LOWsrc/scripts/threads/other_threads.py82 except Exception:CODE
LOWsrc/scripts/threads/other_threads.py112 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py137 except Exception:CODE
LOWsrc/scripts/threads/other_threads.py200 except Exception:CODE
LOWsrc/scripts/threads/other_threads.py228 except Exception:CODE
LOWsrc/scripts/threads/other_threads.py256 except Exception:CODE
LOWsrc/scripts/threads/other_threads.py284 except Exception:CODE
LOWsrc/scripts/threads/other_threads.py365 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py426 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py435 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py448 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py552 except Exception as e:CODE
LOWsrc/scripts/threads/other_threads.py587 except Exception as e:CODE
LOWsrc/scripts/threads/update_trainers_thread.py81 except Exception as e:CODE
MEDIUMsrc/scripts/threads/update_trainers_thread.py82 print(f"Error checking update for {trainer_name}: {str(e)}")CODE
LOWsrc/scripts/threads/update_trainers_thread.py104 except Exception:CODE
MEDIUMsrc/scripts/threads/download_display_thread.py208 print(f"Error processing FLiNG archive data: {e}")CODE
MEDIUMsrc/scripts/threads/download_display_thread.py274 print(f"Error processing FLiNG main site data: {e}")CODE
MEDIUMsrc/scripts/threads/download_display_thread.py311 print(f"Error processing XiaoXing data: {e}")CODE
MEDIUMsrc/scripts/threads/download_display_thread.py352 print(f"Error processing CT data: {e}")CODE
MEDIUMsrc/scripts/threads/download_display_thread.py403 print(f"Error processing GCM data: {e}")CODE
MEDIUMsrc/scripts/threads/download_display_thread.py20def run(self):CODE
LOWsrc/scripts/threads/download_display_thread.py120 except Exception as e:CODE
LOWsrc/scripts/threads/download_display_thread.py207 except Exception as e:CODE
LOWsrc/scripts/threads/download_display_thread.py273 except Exception as e:CODE
LOWsrc/scripts/threads/download_display_thread.py310 except Exception as e:CODE
35 more matches not shown…
Decorative Section Separators18 hits · 62 pts
SeverityFileLineSnippetContext
MEDIUMsrc/scripts/main.py149 # ===========================================================================COMMENT
MEDIUMsrc/scripts/main.py151 # ===========================================================================COMMENT
MEDIUMsrc/scripts/main.py191 # ===========================================================================COMMENT
MEDIUMsrc/scripts/main.py193 # ===========================================================================COMMENT
MEDIUMsrc/scripts/main.py280 # ===========================================================================COMMENT
MEDIUMsrc/scripts/main.py282 # ===========================================================================COMMENT
MEDIUMsrc/scripts/main.py935 # ===========================================================================COMMENT
MEDIUMsrc/scripts/main.py937 # ===========================================================================COMMENT
MEDIUMsrc/scripts/threads/other_threads.py485 # ===========================================================================COMMENT
MEDIUMsrc/scripts/threads/other_threads.py408 # ===========================================================================COMMENT
MEDIUMsrc/scripts/threads/other_threads.py467 # ===========================================================================COMMENT
MEDIUMsrc/scripts/threads/download_display_thread.py62 # ======================================================COMMENT
MEDIUMsrc/scripts/threads/download_display_thread.py70 # ======================================================COMMENT
MEDIUMsrc/scripts/threads/download_display_thread.py78 # ======================================================COMMENT
MEDIUMsrc/scripts/threads/download_display_thread.py86 # ======================================================COMMENT
MEDIUMsrc/scripts/threads/download_display_thread.py37 # ======================================================COMMENT
MEDIUMsrc/scripts/widgets/trainer_management.py533 # ===========================================================================COMMENT
MEDIUMsrc/scripts/widgets/trainer_management.py535 # ===========================================================================COMMENT
Deep Nesting25 hits · 16 pts
SeverityFileLineSnippetContext
LOWGame Trainers/scripts/font_processor.py10CODE
LOWsrc/scripts/config.py121CODE
LOWsrc/scripts/config.py175CODE
LOWsrc/scripts/search_index.py131CODE
LOWsrc/scripts/main.py396CODE
LOWsrc/scripts/main.py453CODE
LOWsrc/scripts/main.py603CODE
LOWsrc/scripts/main.py795CODE
LOWsrc/scripts/main.py917CODE
LOWsrc/scripts/main.py946CODE
LOWsrc/scripts/threads/other_threads.py153CODE
LOWsrc/scripts/threads/other_threads.py386CODE
LOWsrc/scripts/threads/other_threads.py530CODE
LOWsrc/scripts/threads/update_trainers_thread.py24CODE
LOWsrc/scripts/threads/update_trainers_thread.py85CODE
LOWsrc/scripts/threads/download_display_thread.py20CODE
LOWsrc/scripts/threads/download_display_thread.py144CODE
LOWsrc/scripts/threads/download_display_thread.py217CODE
LOWsrc/scripts/threads/download_display_thread.py361CODE
LOWsrc/scripts/threads/download_trainers_thread.py25CODE
LOWsrc/scripts/threads/download_trainers_thread.py117CODE
LOWsrc/scripts/threads/download_trainers_thread.py192CODE
LOWsrc/scripts/threads/download_trainers_thread.py466CODE
LOWsrc/scripts/threads/download_base_thread.py82CODE
LOWsrc/scripts/threads/download_base_thread.py119CODE
Hyper-Verbose Identifiers11 hits · 12 pts
SeverityFileLineSnippetContext
LOWsrc/scripts/config.py150def sort_trainers_key_ignore_prefix(name):CODE
LOWsrc/scripts/config.py159def ensure_trainer_download_path_is_valid():CODE
LOWsrc/scripts/main.py518 def is_cheat_engine_available(self, ext):CODE
LOWsrc/scripts/main.py547 def prompt_cheat_engine_install(self):CODE
LOWsrc/scripts/main.py688 def fetch_trainer_translations(self):CODE
LOWsrc/scripts/main.py743 def fetch_trainer_search_data(self):CODE
LOWsrc/scripts/threads/download_display_thread.py144 def search_from_fling_archive(self, keywordList):CODE
LOWsrc/scripts/threads/download_trainers_thread.py426 def handle_multi_version_archive(self, extractedContentPath, trainerName_display):CODE
LOWsrc/scripts/threads/download_trainers_thread.py389 def handle_xiaoxing_special_cases(self, selected_trainer, extractedContentPath):CODE
LOWsrc/scripts/threads/download_trainers_thread.py453 def process_pattern_to_hex_and_mask(self, pattern_str):CODE
LOWsrc/scripts/widgets/custom_dialogs.py422 def handle_version_load_failure(self):STRING
Unused Imports16 hits · 12 pts
SeverityFileLineSnippetContext
LOWsrc/scripts/config.py14CODE
LOWsrc/scripts/main.py22CODE
LOWsrc/scripts/main.py23CODE
LOWsrc/scripts/main.py24CODE
LOWsrc/scripts/main.py25CODE
LOWsrc/scripts/main.py26CODE
LOWsrc/scripts/main.py27CODE
LOWsrc/scripts/main.py28CODE
LOWsrc/scripts/threads/other_threads.py13CODE
LOWsrc/scripts/threads/update_trainers_thread.py9CODE
LOWsrc/scripts/threads/download_display_thread.py9CODE
LOWsrc/scripts/threads/download_trainers_thread.py11CODE
LOWsrc/scripts/threads/download_base_thread.py16CODE
LOWsrc/scripts/widgets/custom_dialogs.py9CODE
LOWsrc/scripts/widgets/custom_widgets.py6CODE
LOWsrc/scripts/widgets/trainer_management.py9CODE
Redundant / Tautological Comments3 hits · 5 pts
SeverityFileLineSnippetContext
LOWsrc/scripts/main.py591 # Check if Cheat Engine is installed before launching .ct/.cetrainer filesCOMMENT
LOWsrc/scripts/threads/download_trainers_thread.py429 # Check if there are any executables (.exe, .ct, .cetrainer, .png) in the root folderCOMMENT
LOWsrc/scripts/threads/download_trainers_thread.py275 # Check if extracted trainer name is NoneCOMMENT
Self-Referential Comments1 hit · 4 pts
SeverityFileLineSnippetContext
MEDIUMsrc/scripts/main.py495 # Create a short, stable hash of the directory path to prevent collisionsCOMMENT