AI Slop Code Risk Monitor

doitsujin/dxvk

SlopCodeMonitor badge for doitsujin/dxvk Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

0.6 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for doitsujin/dxvk, a C++ project with 18,399 GitHub stars. SynthScan examined 177,916 lines of code across 513 source files, recording 88 pattern matches distributed across 4 syntactic categories. The legacy adjusted pattern signal is 0.6 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

0.6
Adjusted Signal
0.6
Raw Pattern Score
100%
Time Factor
2026-10-31
Last Push
18.4K
Stars
C++
Language
177.9K
Lines of Code
513
Files
88
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 2.9/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 88 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.0/100 · LOW

Are imports declared and package/API names verified? 0 finding(s).

Agent Over-Engineering Ratio 0.0/100 · LOW

Are wrappers, guards, and repeated structures necessary? 0 finding(s).

PR Review Velocity Impact 2.8/100 · LOW

Which changes need focused human review? 88 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 1MEDIUM 4LOW 83

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 88 distinct pattern matches across 4 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block82 hits · 82 pts
SeverityFileLineSnippetContext
LOWinclude/native/wsi/native_wsi.h1#pragma onceCOMMENT
LOWinclude/native/windows/ole2.h1#pragma onceCOMMENT
LOWinclude/native/windows/ocidl.h1#pragma onceCOMMENT
LOWinclude/native/windows/windows.h1#pragma onceCOMMENT
LOWinclude/native/windows/oaidl.h1#pragma onceCOMMENT
LOWinclude/native/windows/rpc.h1#pragma onceCOMMENT
LOWinclude/native/windows/objbase.h1#pragma onceCOMMENT
LOWinclude/native/windows/windows_base.h1#pragma onceCOMMENT
LOWinclude/native/windows/windows_base.h81#define REFGUID const GUID&COMMENT
LOWinclude/native/windows/windows_base.h201 char Buffer[1];COMMENT
LOWinclude/native/windows/windows_base.h241COMMENT
LOWinclude/native/windows/windows_base.h261#define DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE ((HRESULT)0x087a0006)COMMENT
LOWinclude/native/windows/windows_base.h281#define DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED ((HRESULT)0x887A0023)COMMENT
LOWinclude/native/windows/windows_base.h301 ((HRESULT) (((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))) )COMMENT
LOWinclude/native/windows/windows_base.h321#define __C89_NAMELESSUNIONNAME6COMMENT
LOWinclude/native/windows/windows_base.h361#define END_INTERFACECOMMENT
LOWinclude/native/windows/rpcndr.h1#pragma onceCOMMENT
LOWinclude/openvr/openvr.hpp1#pragma onceCOMMENT
LOWinclude/openvr/openvr.hpp1421COMMENT
LOWinclude/openvr/openvr.hpp1441#if defined( _WIN32 )COMMENT
LOWinclude/openvr/openvr.hpp1461#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )COMMENT
LOWsrc/d3d10/d3d10_include.h1#pragma onceCOMMENT
LOWsrc/util/util_hotpatch.h1#pragma onceCOMMENT
LOWsrc/util/util_likely.h1#pragma onceCOMMENT
LOWsrc/util/thread.h1#pragma onceCOMMENT
LOWsrc/util/util_env.cpp1#include <array>COMMENT
LOWsrc/util/util_bit.h1#pragma onceCOMMENT
LOWsrc/util/util_bit.h21 #endifCOMMENT
LOWsrc/util/config/config.cpp1#include <algorithm>COMMENT
LOWsrc/util/log/log_debug.h1#pragma onceCOMMENT
LOWsrc/util/com/com_include.h1#pragma onceCOMMENT
LOWsrc/d3d11/d3d11_context.h1#pragma onceCOMMENT
LOWsrc/d3d11/d3d11_device.cpp1#include <algorithm>COMMENT
LOWsrc/d3d11/d3d11_device.cpp21#include "d3d11_input_layout.h"COMMENT
LOWsrc/d3d11/d3d11_options.h21 bool forceComputeLdsBarriers = false;COMMENT
LOWsrc/d3d11/d3d11_options.h41COMMENT
LOWsrc/d3d11/d3d11_options.h81 /// Dynamic resources with the given bind flags will be allocatedCOMMENT
LOWsrc/d3d11/d3d11_context_state.h1#pragma onceCOMMENT
LOWsrc/d3d11/d3d11_device_child.h141COMMENT
LOWsrc/d3d11/d3d11_shader.h1#pragma onceCOMMENT
LOWsrc/d3d11/d3d11_device.h1#pragma onceCOMMENT
LOWsrc/dxvk/dxvk_shader_cache.h1#pragma onceCOMMENT
LOWsrc/dxvk/dxvk_presenter.h1#pragma onceCOMMENT
LOWsrc/dxvk/dxvk_cmdlist.h1#pragma onceCOMMENT
LOWsrc/dxvk/dxvk_context_state.h1#pragma onceCOMMENT
LOWsrc/dxvk/dxvk_instance.cpp1#include <version.h>COMMENT
LOWsrc/dxvk/dxvk_device.h1#pragma onceCOMMENT
LOWsrc/dxvk/dxvk_shader.h21 * \brief Shader compile flagsCOMMENT
LOWsrc/dxvk/dxvk_shader.h41 Supports16BitArithmetic = 5u,COMMENT
LOWsrc/dxvk/dxvk_include.h1#pragma onceCOMMENT
LOWsrc/dxvk/dxvk_include.h21#include "../util/sync/sync_ticketlock.h"COMMENT
LOWsrc/dxvk/dxvk_context.h1#pragma onceCOMMENT
LOWsrc/dxvk/dxvk_objects.h1#pragma onceCOMMENT
LOWsrc/spirv/spirv_include.h1#pragma onceCOMMENT
LOWsrc/wsi/wsi_platform.cpp1#include "wsi_platform.h"COMMENT
LOWsrc/wsi/wsi_edid.h41 //COMMENT
LOWsrc/d3d9/d3d9_shader.h1#pragma onceCOMMENT
LOWsrc/d3d9/d3d9_device.h1#pragma onceCOMMENT
LOWsrc/d3d9/d3d9_device.h21COMMENT
LOWsrc/d3d9/d3d9_swapchain.cpp241 }COMMENT
22 more matches not shown…
AI Slop Vocabulary4 hits · 12 pts
SeverityFileLineSnippetContext
MEDIUMsrc/dxvk/dxvk_memory.cpp2115 // to be supported, but we need to be robust around buffer creation anyway.COMMENT
MEDIUMsrc/d3d9/d3d9_options.h142 /// Don't use non seamless cube mapsCOMMENT
MEDIUMsrc/d3d9/d3d9_swvp_emu.cpp232 // Essentially RGB10 encodingCOMMENT
MEDIUMsrc/dxgi/dxgi_factory.cpp90 // Be robust against situations where some monitors are notCOMMENT
Synthetic Comment Markers1 hit · 8 pts
SeverityFileLineSnippetContext
HIGHsrc/dxvk/dxvk_graphics.cpp613 // Set up line rasterization mode as requested by the application.COMMENT
TODO Padding1 hit · 2 pts
SeverityFileLineSnippetContext
LOWsrc/wsi/glfw/wsi_window_glfw.cpp129 // TODO: implement this with glfwGetWindowMonitorCOMMENT