Defold is a completely free to use game engine for development of desktop, mobile and web games.
This report presents the forensic synthetic code analysis of defold/defold, a C++ project with 6,179 GitHub stars. SynthScan v2.0 examined 1,592,270 lines of code across 4969 source files, recording 5872 pattern matches distributed across 17 syntactic categories. The overall adjusted score of 4.1 places this repository in the Likely human-written band.
The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).
Longitudinal tracking requires multiple scan runs. Once this repository is re-scanned after new commits land, this chart will visualise how the synthetic code signal evolves over time — enabling you to detect whether AI authorship is growing, stabilising, or being actively corrected by human engineers.
Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.
This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.
The scanner identified 5872 distinct pattern matches across 17 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | apply_license.py | 1 | #!/usr/bin/env python3 | COMMENT |
| LOW | ci/ci.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | ci/ci_helper.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | ci/trigger-build.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | ci/ci.sh | 1 | #!/bin/bash | COMMENT |
| LOW | build_tools/run.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/waf_dynamo.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/sdk.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | build_tools/BuildUtility.py | 1 | #! /usr/bin/env python | COMMENT |
| LOW | build_tools/log.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/release_to_egs.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/release_to_steam.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/__init__.py | 1 | #! /usr/bin/env python | COMMENT |
| LOW | build_tools/release_to_github.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/http_cache.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/waf_content.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/codesigning.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/solution_msvs.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | build_tools/unpack.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/build_ios.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | build_tools/waf_csharp.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/BuildTimeTracker.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | build_tools/github.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/cross_build.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | build_tools/s3.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | build_tools/set_sdk_vars.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | build_tools/TestContext.py | 1 | #! /usr/bin/env python | COMMENT |
| LOW | build_tools/waf_objectivec.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | scripts/build.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | scripts/build.py | 1761 | else: | COMMENT |
| LOW | scripts/ev_code_signing.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/iwyu-clang.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/unpack_arc.py | 1 | #!/usr/bin/env python3 | COMMENT |
| LOW | scripts/clean_s3_archive.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | scripts/symbolicate.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | scripts/update-editor-binaries.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/make_patch_from_private_to_main.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/scan_build_gather_report.py | 1 | #! /usr/bin/env python | COMMENT |
| LOW | scripts/copy_from_private_repo.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | scripts/move_s3_release.py | 1 | #!/usr/bin/env python | COMMENT |
| LOW | scripts/releasenotes_github_projectv2.py | 1 | #!/usr/bin/env python3 | COMMENT |
| LOW | scripts/unpack_ddf.py | 1 | #!/usr/bin/env python3 | COMMENT |
| LOW | scripts/docker/debug.sh | 1 | #!/bin/bash | COMMENT |
| LOW | scripts/docker/run.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/docker/build.sh | 1 | #!/bin/bash | COMMENT |
| LOW | scripts/macos/macos-vulkan-validation-layers.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/macos/macos-repack.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/cmake/select_feature_sources.py | 1 | #!/usr/bin/env python3 | COMMENT |
| LOW | scripts/web/web-repack.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/web/wasm_symbol_sizes.py | 1 | #!/usr/bin/env python3 | COMMENT |
| LOW | scripts/mobile/android-repack.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/mobile/android-wrap-asan.sh | 1 | #!/system/bin/sh | COMMENT |
| LOW | scripts/mobile/ios-repack.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/mobile/android-repack-asan.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/mobile/android-deploy.sh | 1 | #!/bin/sh | COMMENT |
| LOW | scripts/mobile/android_jar_reduce_size.sh | 1 | #!/bin/bash | COMMENT |
| LOW | scripts/linux/install_wsl_packages.sh | 1 | #!/usr/bin/env bash | COMMENT |
| LOW | scripts/dmsdk/gen_cpp.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | scripts/dmsdk/gen_sdk.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| LOW | scripts/dmsdk/gen_util.py | 1 | # Copyright 2020-2026 The Defold Foundation | COMMENT |
| 4622 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | build_tools/sdk.py | 905 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/build.py | 2018 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/build.py | 2035 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/build.py | 3034 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/build.py | 3126 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/build.py | 3274 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/build.py | 3502 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/build.py | 3544 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/build.py | 3704 | # ------------------------------------------------------------ | COMMENT |
| MEDIUM | scripts/update-editor-binaries.sh | 23 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/update-editor-binaries.sh | 25 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/update-editor-binaries.sh | 59 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/update-editor-binaries.sh | 61 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/update-editor-binaries.sh | 72 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/update-editor-binaries.sh | 74 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | scripts/update-editor-binaries.sh | 85 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | scripts/update-editor-binaries.sh | 87 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | scripts/update-editor-binaries.sh | 93 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | scripts/update-editor-binaries.sh | 95 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/macos/macos-repack.sh | 23 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/macos/macos-repack.sh | 25 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | scripts/macos/macos-repack.sh | 43 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | scripts/macos/macos-repack.sh | 45 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | scripts/macos/macos-repack.sh | 53 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | scripts/macos/macos-repack.sh | 55 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/macos/macos-repack.sh | 68 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/macos/macos-repack.sh | 70 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/web/web-repack.sh | 23 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/web/web-repack.sh | 25 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/web/web-repack.sh | 43 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/web/web-repack.sh | 45 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/web/web-repack.sh | 59 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/web/web-repack.sh | 61 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/web/web-repack.sh | 101 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/web/web-repack.sh | 103 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack.sh | 24 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack.sh | 26 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack.sh | 49 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack.sh | 51 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack.sh | 169 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack.sh | 171 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack.sh | 253 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack.sh | 255 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/ios-repack.sh | 27 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/ios-repack.sh | 29 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/ios-repack.sh | 53 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/ios-repack.sh | 55 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/ios-repack.sh | 93 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/ios-repack.sh | 95 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/ios-repack.sh | 147 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/ios-repack.sh | 149 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack-asan.sh | 24 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack-asan.sh | 26 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack-asan.sh | 49 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack-asan.sh | 51 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack-asan.sh | 166 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack-asan.sh | 168 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack-asan.sh | 256 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/mobile/android-repack-asan.sh | 258 | # ---------------------------------------------------------------------------- | COMMENT |
| MEDIUM | scripts/dmsdk/gen_ir.py | 15 | #------------------------------------------------------------------------------- | COMMENT |
| 371 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | ci/ci.py | 479 | def release_settings_for_branch(branch): | CODE |
| LOW | ci/ci.py | 491 | def get_pull_request_target_branch(): | CODE |
| LOW | ci/ci_helper.py | 40 | def can_build_private_platform(repository, platform): | CODE |
| LOW | ci/ci_helper.py | 70 | def is_platform_supported_by_repo(args): | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 265 | def _target_name_from_project(project_path): | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 273 | def _is_visual_studio_executable_project(project_path): | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 359 | def _patch_xbone_slnx_platform(solution_path): | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 363 | def _patch_xbone_sln_platform(solution_path): | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 367 | def _solution_vcxproj_paths_from_slnx(solution_path): | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 417 | def _project_configuration_condition(configuration, platform): | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 421 | def _add_xbone_project_configuration_aliases(project_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 292 | def _read_vs_debugger_working_directory(project_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 333 | def _sanitize_xbox_identity_name(name): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 339 | def _write_xbone_project_manifest(project_dir, manifest_path, app_name, exe_name): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 383 | def _solution_vcxproj_paths_from_sln(solution_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 457 | def duplicate_conditioned_children(parent): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 492 | def _xbone_stage_post_build_command(project_path, private_repo_root, defold_root): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 512 | def _patch_xbone_executable_vcxproj(project_path, private_repo_root, defold_root): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 576 | def _patch_xbone_vcxproj_user(project_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 633 | def patch_xbone_cmake_solution(build_dir, solution_path, private_repo_root, defold_root, log): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 655 | def _xbone_debug_project_guid(project_name): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 667 | def _resolve_solution_project_path(solution_dir, project_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 690 | def _collect_xbone_cmake_solution_projects(solution_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 746 | def _find_xbone_debug_target_projects_from_slnx(solution_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 768 | def _find_xbone_debug_target_projects_from_sln(solution_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 788 | def _find_xbone_debug_target_projects(build_dir, solution_path=None): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 825 | def _copy_xbone_project_filters(target_project_path, project_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 831 | def _source_items_from_project(target_project_path): | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 877 | def _write_xbone_debug_project(project_dir, project_name, target_name, target_project_path, build_dir, private_repo_root | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 1411 | def _slnx_merge_private_xbox_sources(root, private_repo_root, project_paths): | STRING |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 1417 | def _slnx_merge_private_extender_sources(root, private_repo_root): | STRING |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 1423 | def _replace_xbone_slnx_projects(solution_path, source_slnx_path, debug_projects_by_source, log, defold_root=None, priva | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1065 | def _collect_solution_folder_structure(solution_path, projects, defold_root=None, include_solution_items=False): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1106 | def _solution_project_configuration(project, configuration): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1112 | def _write_xbone_debug_solution(solution_path, projects, defold_root=None): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1179 | def _cleanup_xbone_debug_projects_from_slnx(solution_path): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1225 | def _slnx_sort_solution_folders(root): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1241 | def _slnx_merge_solution_files(root, folder_files): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1283 | def _private_clcompile_engine_sources(project_paths, private_repo_root): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1331 | def _engine_solution_folder_for_file(file_path, repo_roots): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1357 | def _engine_solution_folder_exists(folder, repo_roots): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1372 | def _slnx_relocate_engine_solution_files(root, repo_roots): | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1634 | def generate_xbone_debug_solution(build_dir, target_name, private_repo_root, defold_root, log, solution_path=None, visua | STRING |
| LOW | build_tools/waf_dynamo.py | 73 | def platform_supports_feature(platform, feature, data): | CODE |
| LOW | build_tools/waf_dynamo.py | 101 | def _default_cmake_target_platform(): | CODE |
| LOW | build_tools/waf_dynamo.py | 133 | def _fail_if_unconfigured_cmake_library(): | CODE |
| LOW⚡ | build_tools/waf_dynamo.py | 208 | def prepend_private_search_paths(env, platform): | STRING |
| LOW⚡ | build_tools/waf_dynamo.py | 211 | def include_path_contains_dmsdk(path): | STRING |
| LOW⚡ | build_tools/waf_dynamo.py | 215 | def prepend_private_task_paths(task_gen, platform): | STRING |
| LOW | build_tools/waf_dynamo.py | 175 | def _install_unconfigured_cmake_library_guard(): | STRING |
| LOW | build_tools/waf_dynamo.py | 182 | def run_command_with_cmake_library_guard(cmd_name): | STRING |
| LOW | build_tools/waf_dynamo.py | 235 | def platform_get_platform_lib(platform): | STRING |
| LOW | build_tools/waf_dynamo.py | 247 | def platform_graphics_libs_and_symbols(platform): | STRING |
| LOW | build_tools/waf_dynamo.py | 903 | def default_install_staticlib(self): | STRING |
| LOW | build_tools/waf_dynamo.py | 1538 | def create_test_server_config(ctx, port=None, ip=None, config_name=None): | STRING |
| LOW⚡ | build_tools/sdk.py | 202 | def get_local_darwin_toolchain_path(): | CODE |
| LOW⚡ | build_tools/sdk.py | 208 | def get_local_darwin_toolchain_version(): | CODE |
| LOW⚡ | build_tools/sdk.py | 218 | def get_local_darwin_clang_version(): | CODE |
| LOW⚡ | build_tools/sdk.py | 226 | def get_local_darwin_sdk_path(platform): | CODE |
| LOW⚡ | build_tools/sdk.py | 229 | def get_local_darwin_sdk_version(platform): | CODE |
| 183 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | scripts/cmake/plot_ninja_log.py | 365 | let hoverTask = null; | CODE |
| HIGH | scripts/cmake/plot_ninja_log.py | 366 | let drag = null; | CODE |
| HIGH | scripts/cmake/plot_ninja_log.py | 405 | const dpr = window.devicePixelRatio || 1; | CODE |
| HIGH⚡ | scripts/cmake/plot_ninja_log.py | 488 | if (task.end < visibleStart || task.start > visibleEnd) continue; | CODE |
| HIGH⚡ | scripts/cmake/plot_ninja_log.py | 495 | const isMatch = query && task.label.toLowerCase().includes(query); | CODE |
| HIGH⚡ | scripts/cmake/plot_ninja_log.py | 502 | if (isMatch || isHover) {{ | CODE |
| HIGH⚡ | scripts/cmake/plot_ninja_log.py | 533 | if (lane < 0 || lane >= DATA.lane_count) return null; | CODE |
| HIGH⚡ | scripts/cmake/plot_ninja_log.py | 533 | if (lane < 0 || lane >= DATA.lane_count) return null; | CODE |
| HIGH⚡ | scripts/cmake/plot_ninja_log.py | 535 | if (task.lane === lane && task.start <= time && task.end >= time) {{ | CODE |
| HIGH⚡ | scripts/cmake/plot_ninja_log.py | 539 | return null; | CODE |
| HIGH | scripts/cmake/plot_ninja_log.py | 594 | drag = null; | CODE |
| HIGH | scripts/cmake/plot_ninja_log.py | 620 | hoverTask = null; | CODE |
| HIGH | …/harfbuzz/package/harfbuzz-13.2.1/src/gen-tag-table.py | 978 | print (' tags.push(%s); // %s' % (hb_tag_rust (tags[0]), ot.names[tags[0]])) | CODE |
| HIGH | …/harfbuzz/package/harfbuzz-13.2.1/src/gen-tag-table.py | 1019 | print (' tags.push(%s); // %s' % (hb_tag_rust (tags[0]), ot.names[tags[0]])) | CODE |
| HIGH | …/harfbuzz/package/harfbuzz-13.2.1/src/gen-tag-table.py | 1235 | print (" if (!p || p >= limit || limit - p < %i) goto out;" % min_subtag_len) | CODE |
| HIGH | …/harfbuzz/package/harfbuzz-13.2.1/src/gen-tag-table.py | 1263 | print (' for (i = 0; i < %s && i < *count; i++)' % len (tags)) | CODE |
| HIGH | …/harfbuzz/package/harfbuzz-13.2.1/src/gen-tag-table.py | 1315 | print (' for (i = 0; i < %s && i < *count; i++)' % len (tags)) | CODE |
| HIGH | …z/package/harfbuzz-13.2.1/src/gen-vowel-constraints.py | 308 | print (' for (buffer->idx = 0; buffer->idx + 1 < count && buffer->successful;)') | CODE |
| HIGH | engine/jni/scripts/gen_java.py | 373 | # l(f" public {jni_field_name}: ?*const fn ({funcptr_args_c(field_type, prefix)}) callconv(.C) {funcp | COMMENT |
| HIGH | engine/jni/scripts/gen_java.py | 393 | # l(f" {jni_field_name}: [{array_sizes[0]}]?*const anyopaque = [_]?*const anyopaque{{null}} ** {a | COMMENT |
| HIGH⚡ | engine/jni/scripts/gen_java.py | 874 | l(f' if (src == 0 || src_count == 0) return 0;') | CODE |
| HIGH⚡ | engine/jni/scripts/gen_java.py | 893 | l(f' if (src == 0 || src_count == 0) return 0;') | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | build_tools/waf_dynamo.py | 1625 | # Create the environment for the task | STRING |
| MEDIUM | scripts/sdk_merge.py | 16 | # Create a fresh bucket per thread to avoid shared boto3 state across threads. | COMMENT |
| MEDIUM | …a-native/proofs/hol_light/x86_64/proofs/build-proof.sh | 12 | # This file is derived from s2n-bignum's tools/build-proof.sh | COMMENT |
| MEDIUM | …b/src/mbedtls/tf-psa-crypto/include/psa/crypto_extra.h | 1507 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM | …ne/dlib/src/mbedtls/tf-psa-crypto/include/psa/crypto.h | 958 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM | …ne/dlib/src/mbedtls/tf-psa-crypto/include/psa/crypto.h | 1225 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM | …ne/dlib/src/mbedtls/tf-psa-crypto/include/psa/crypto.h | 1510 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM | …ne/dlib/src/mbedtls/tf-psa-crypto/include/psa/crypto.h | 1570 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM | …ne/dlib/src/mbedtls/tf-psa-crypto/include/psa/crypto.h | 1919 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM | …ne/dlib/src/mbedtls/tf-psa-crypto/include/psa/crypto.h | 1982 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM | …ne/dlib/src/mbedtls/tf-psa-crypto/include/psa/crypto.h | 2437 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM | …ne/dlib/src/mbedtls/tf-psa-crypto/include/psa/crypto.h | 2507 | * -# Initialize the operation object with one of the methods described in the | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1810 | /*# Create a distance joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1818 | /*# Create a mouse joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1826 | /*# Create a prismatic joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1834 | /*# Create a revolute joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1842 | /*# Create a weld joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1850 | /*# Create a wheel joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1858 | /*# Create a friction joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1866 | /*# Create a rope joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1874 | /*# Create a pulley joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v2/script_box2d_joint_v2.cpp | 1882 | /*# Create a gear joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v3/script_box2d_joint_v3.cpp | 1843 | /*# Create a distance joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v3/script_box2d_joint_v3.cpp | 1851 | /*# Create a mouse joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v3/script_box2d_joint_v3.cpp | 1859 | /*# Create a prismatic joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v3/script_box2d_joint_v3.cpp | 1867 | /*# Create a revolute joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v3/script_box2d_joint_v3.cpp | 1875 | /*# Create a weld joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v3/script_box2d_joint_v3.cpp | 1883 | /*# Create a wheel joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v3/script_box2d_joint_v3.cpp | 1891 | /*# Create a motor joint. | COMMENT |
| MEDIUM⚡ | …src/gamesys/scripts/box2d/v3/script_box2d_joint_v3.cpp | 1899 | /*# Create a filter joint. | COMMENT |
| MEDIUM | …/src/gamesys/scripts/box2d/v3/script_box2d_body_v3.cpp | 1231 | /*# Create a chain and attach its segment shapes to this body. | COMMENT |
| MEDIUM | engine/jni/scripts/gen_java.py | 1260 | # This file is disposable, so continue if cleanup fails. | COMMENT |
| MEDIUM | engine/ddf/src/waf_ddf.py | 309 | # Create a __init__.py package file | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | build_tools/solution_msvs_xbox.py | 1057 | def _solution_item_path(solution_dir, file_path): | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 278 | except Exception: | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 354 | except Exception: | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 426 | except Exception: | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 79 | except Exception: | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 298 | except Exception: | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 696 | except Exception: | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 751 | except Exception: | CODE |
| LOW | build_tools/solution_msvs_xbox.py | 846 | except Exception: | CODE |
| LOW⚡ | build_tools/solution_msvs_xbox.py | 1429 | except Exception as e: | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1295 | except Exception: | STRING |
| LOW | build_tools/solution_msvs_xbox.py | 1613 | except Exception as e: | STRING |
| MEDIUM | build_tools/waf_dynamo.py | 101 | def _default_cmake_target_platform(): | CODE |
| LOW | build_tools/waf_dynamo.py | 1603 | except Exception as e: | STRING |
| LOW | build_tools/waf_dynamo.py | 1656 | except Exception: | STRING |
| LOW | build_tools/http_cache.py | 53 | except Exception: | CODE |
| LOW | build_tools/http_cache.py | 67 | except Exception as e: | CODE |
| LOW | build_tools/http_cache.py | 75 | except Exception as e: log(str(e)) | CODE |
| LOW | build_tools/http_cache.py | 98 | except Exception: | CODE |
| LOW | build_tools/http_cache.py | 112 | except Exception: | CODE |
| LOW | build_tools/http_cache.py | 143 | except Exception: | CODE |
| LOW | build_tools/http_cache.py | 178 | except Exception: | CODE |
| LOW | build_tools/http_cache.py | 225 | except Exception as e: | CODE |
| LOW | build_tools/http_cache.py | 235 | except Exception: | CODE |
| LOW | build_tools/solution_msvs.py | 103 | except Exception as e: | CODE |
| LOW | build_tools/solution_msvs.py | 251 | except Exception as e: | CODE |
| LOW | build_tools/solution_msvs.py | 377 | except Exception: | CODE |
| LOW | build_tools/solution_msvs.py | 428 | except Exception as e: | CODE |
| MEDIUM | build_tools/solution_msvs.py | 248 | def organize_slnx(solution_path, defold_root, log): | CODE |
| MEDIUM | build_tools/solution_msvs.py | 371 | def _available_cmake_generators(): | CODE |
| LOW | build_tools/build_ios.py | 268 | except Exception as e: | CODE |
| LOW | build_tools/build_ios.py | 558 | except Exception as e: | CODE |
| LOW | build_tools/build_ios.py | 1753 | except Exception as e: | CODE |
| LOW | build_tools/build_ios.py | 1788 | except Exception as e: | CODE |
| LOW | build_tools/github.py | 64 | except Exception as err: | CODE |
| LOW | build_tools/github.py | 75 | except Exception as err: | CODE |
| LOW | build_tools/github.py | 86 | except Exception as err: | CODE |
| LOW | build_tools/github.py | 97 | except Exception as err: | CODE |
| LOW | build_tools/github.py | 108 | except Exception as err: | CODE |
| LOW | build_tools/github.py | 122 | except Exception as err: | CODE |
| MEDIUM | build_tools/github.py | 21 | def _enable_verbose_logging(): | CODE |
| MEDIUM | build_tools/set_sdk_vars.py | 46 | print(f"Error: {var_name} is not defined in sdk.py", file=sys.stderr) | CODE |
| MEDIUM | scripts/build.py | 559 | def __call__(self): | CODE |
| LOW | scripts/build.py | 548 | except Exception as e: | CODE |
| LOW | scripts/build.py | 834 | except Exception as e: | CODE |
| LOW | scripts/build.py | 1759 | except Exception as e: | CODE |
| LOW | scripts/build.py | 2446 | except Exception: | CODE |
| LOW | scripts/build.py | 3007 | except Exception: | CODE |
| LOW | scripts/build.py | 3359 | except Exception: | CODE |
| LOW | scripts/sdk_merge.py | 53 | except Exception: | CODE |
| LOW | scripts/unpack_arc.py | 215 | except Exception as e: | STRING |
| LOW | scripts/project_synth/profile.py | 219 | except Exception: | CODE |
| LOW | scripts/project_synth/profile.py | 230 | except Exception: | CODE |
| LOW | scripts/project_synth/profile.py | 350 | except Exception: | CODE |
| LOW | scripts/cmake/run_interactive.py | 50 | except Exception: | CODE |
| LOW | scripts/cmake/run_interactive.py | 60 | except Exception: | CODE |
| LOW | scripts/cmake/testserver.py | 221 | except Exception as e: | CODE |
| LOW | scripts/cmake/testserver.py | 260 | except Exception: | CODE |
| MEDIUM | scripts/cmake/testserver.py | 68 | def _default_route_interface() -> str: | CODE |
| LOW | engine/docs/test_script_doc.py | 194 | except Exception: | STRING |
| 34 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | ci/ci.py | 495 | CODE | |
| LOW | build_tools/run.py | 55 | CODE | |
| LOW | build_tools/run.py | 89 | CODE | |
| LOW | build_tools/waf_dynamo.py | 117 | CODE | |
| LOW | build_tools/waf_dynamo.py | 215 | CODE | |
| LOW | build_tools/waf_dynamo.py | 247 | CODE | |
| LOW | build_tools/waf_dynamo.py | 437 | CODE | |
| LOW | build_tools/waf_dynamo.py | 804 | CODE | |
| LOW | build_tools/waf_dynamo.py | 853 | CODE | |
| LOW | build_tools/waf_dynamo.py | 1591 | CODE | |
| LOW | build_tools/waf_dynamo.py | 1759 | CODE | |
| LOW | build_tools/sdk.py | 263 | CODE | |
| LOW | build_tools/sdk.py | 446 | CODE | |
| LOW | build_tools/sdk.py | 481 | CODE | |
| LOW | build_tools/sdk.py | 934 | CODE | |
| LOW | build_tools/sdk.py | 1002 | CODE | |
| LOW | build_tools/sdk.py | 1048 | CODE | |
| LOW | build_tools/release_to_steam.py | 71 | CODE | |
| LOW | build_tools/release_to_github.py | 64 | CODE | |
| LOW | build_tools/http_cache.py | 80 | CODE | |
| LOW | build_tools/http_cache.py | 123 | CODE | |
| LOW | build_tools/waf_content.py | 55 | CODE | |
| LOW | build_tools/waf_content.py | 64 | CODE | |
| LOW | build_tools/waf_content.py | 200 | CODE | |
| LOW | build_tools/waf_content.py | 69 | CODE | |
| LOW | build_tools/waf_content.py | 206 | CODE | |
| LOW | build_tools/solution_xcode.py | 123 | CODE | |
| LOW | build_tools/solution_xcode.py | 252 | CODE | |
| LOW | build_tools/solution_xcode.py | 142 | CODE | |
| LOW | build_tools/build_ios.py | 676 | CODE | |
| LOW | build_tools/build_ios.py | 798 | CODE | |
| LOW | build_tools/build_ios.py | 918 | CODE | |
| LOW | build_tools/build_ios.py | 1092 | CODE | |
| LOW | build_tools/BuildTimeTracker.py | 120 | CODE | |
| LOW | build_tools/cross_build.py | 244 | CODE | |
| LOW | build_tools/cross_build.py | 370 | CODE | |
| LOW | scripts/build.py | 495 | CODE | |
| LOW | scripts/build.py | 699 | CODE | |
| LOW | scripts/build.py | 1342 | CODE | |
| LOW | scripts/build.py | 1475 | CODE | |
| LOW | scripts/build.py | 1519 | CODE | |
| LOW | scripts/build.py | 1764 | CODE | |
| LOW | scripts/build.py | 1827 | CODE | |
| LOW | scripts/build.py | 2081 | CODE | |
| LOW | scripts/build.py | 2140 | CODE | |
| LOW | scripts/build.py | 2745 | CODE | |
| LOW | scripts/build.py | 2904 | CODE | |
| LOW | scripts/build.py | 2975 | CODE | |
| LOW | scripts/build.py | 3742 | CODE | |
| LOW | scripts/sdk_merge.py | 57 | CODE | |
| LOW | scripts/scan_build_gather_report.py | 201 | CODE | |
| LOW | scripts/releasenotes_github_projectv2.py | 263 | CODE | |
| LOW | scripts/releasenotes_github_projectv2.py | 354 | CODE | |
| LOW | scripts/unpack_ddf.py | 265 | CODE | |
| LOW | scripts/project_synth/generate.py | 234 | CODE | |
| LOW | scripts/project_synth/generate.py | 283 | CODE | |
| LOW | scripts/project_synth/generate.py | 517 | CODE | |
| LOW | scripts/project_synth/generate.py | 628 | CODE | |
| LOW | scripts/project_synth/generate.py | 647 | CODE | |
| LOW | scripts/project_synth/generate.py | 1279 | CODE | |
| 60 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | ci/trigger-build.py | 21 | CODE | |
| LOW | build_tools/waf_dynamo.py | 15 | CODE | |
| LOW | build_tools/waf_dynamo.py | 15 | CODE | |
| LOW | build_tools/waf_dynamo.py | 15 | CODE | |
| LOW | build_tools/waf_dynamo.py | 20 | CODE | |
| LOW | build_tools/waf_dynamo.py | 23 | CODE | |
| LOW | build_tools/waf_dynamo.py | 23 | CODE | |
| LOW | build_tools/waf_dynamo.py | 23 | CODE | |
| LOW | build_tools/clang_compilation_database.py | 8 | CODE | |
| LOW | build_tools/release_to_egs.py | 18 | CODE | |
| LOW | build_tools/release_to_steam.py | 17 | CODE | |
| LOW | build_tools/release_to_github.py | 17 | CODE | |
| LOW | build_tools/release_to_github.py | 18 | CODE | |
| LOW | build_tools/release_to_github.py | 20 | CODE | |
| LOW | build_tools/release_to_github.py | 25 | CODE | |
| LOW | build_tools/release_to_github.py | 27 | CODE | |
| LOW | build_tools/waf_content.py | 24 | CODE | |
| LOW | build_tools/codesigning.py | 23 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 15 | CODE | |
| LOW | build_tools/waf_csharp.py | 17 | CODE | |
| LOW | build_tools/waf_csharp.py | 17 | CODE | |
| LOW | build_tools/waf_csharp.py | 18 | CODE | |
| LOW | build_tools/waf_csharp.py | 18 | CODE | |
| LOW | build_tools/waf_csharp.py | 18 | CODE | |
| LOW | build_tools/waf_csharp.py | 19 | CODE | |
| LOW | build_tools/waf_csharp.py | 20 | CODE | |
| LOW | build_tools/waf_csharp.py | 21 | CODE | |
| LOW | build_tools/waf_csharp.py | 21 | CODE | |
| LOW | build_tools/BuildTimeTracker.py | 16 | CODE | |
| LOW | build_tools/github.py | 15 | CODE | |
| LOW | scripts/build.py | 23 | CODE | |
| LOW | scripts/build.py | 26 | CODE | |
| LOW | scripts/unpack_arc.py | 26 | CODE | |
| LOW | scripts/unpack_arc.py | 32 | CODE | |
| LOW | scripts/unpack_arc.py | 19 | CODE | |
| LOW | scripts/scan_build_gather_report.py | 20 | CODE | |
| LOW | scripts/releasenotes_github_projectv2.py | 18 | CODE | |
| LOW | scripts/releasenotes_github_projectv2.py | 18 | CODE | |
| LOW | scripts/releasenotes_github_projectv2.py | 18 | CODE | |
| LOW | scripts/releasenotes_github_projectv2.py | 26 | CODE | |
| LOW | scripts/unpack_ddf.py | 69 | CODE | |
| LOW | scripts/project_synth/generate.py | 1 | CODE | |
| LOW | scripts/project_synth/profile.py | 1 | CODE | |
| LOW | scripts/project_synth/cli.py | 1 | CODE | |
| LOW | scripts/project_synth/progress.py | 1 | CODE | |
| LOW | scripts/project_synth/proto.py | 1 | CODE | |
| LOW | scripts/project_synth/proto.py | 38 | CODE | |
| LOW | scripts/dmsdk/gen_sdk.py | 16 | CODE | |
| LOW | scripts/dmsdk/gen_sdk.py | 20 | CODE | |
| LOW | scripts/dmsdk/gen_doc.py | 15 | CODE | |
| LOW | scripts/dmsdk/gen_ir.py | 18 | CODE | |
| 34 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …amo.cr/com.dynamo.cr.bob/lib/time_report_template.html | 55 | }</style><script>(()=>{var e={168:(e,t,n)=>{var r=n(874),i={};for(var a in r)r.hasOwnProperty(a)&&(i[r[a]]=a);var | CODE |
| LOW | …m.dynamo.cr/com.dynamo.cr.bob/lib/report_template.html | 97 | a.searchDelay?a.searchDelay:"ssp"===y(a)?400:0,i=h("input",b).val(e.sSearch).attr("placeholder",d.sSearchPlaceholder).bi | CODE |
| LOW | …/skribidi/package/Skribidi/test/test_font_collection.c | 156 | uint8_t dummy_data[] = { 0, 1, 2, 3, 4, 5, 6 }; | CODE |
| LOW | …/skribidi/package/Skribidi/test/test_font_collection.c | 157 | skb_font_handle_t font_handle = skb_font_collection_add_font_from_data(font_collection, "Failing", SKB_FONT_FAMILY_DEF | CODE |
| LOW | …l/skribidi/package/Skribidi/example/example_richtext.c | 166 | "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam eget blandit purus, sit amet faucibus quam. Morbi vu | CODE |
| LOW | …l/skribidi/package/Skribidi/example/example_richtext.c | 166 | "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam eget blandit purus, sit amet faucibus quam. Morbi vu | CODE |
| LOW | engine/script/src/script_json.cpp | 111 | * local jsonstring = '{"persons":[{"name":"John Doe"},{"name":"Darth Vader"}]}' | COMMENT |
| LOW | engine/script/src/script_json.cpp | 165 | * { name = "John Doe"}, | COMMENT |
| LOW | engine/script/src/script_json.cpp | 177 | * {"persons":[{"name":"John Doe"},{"name":"Darth Vader"}]} | COMMENT |
| LOW | engine/dlib/src/test/test_crypt.cpp | 153 | const char* source = "Lorem Ipsum"; | CODE |
| LOW | engine/dlib/src/test/test_crypt.cpp | 174 | const char* expected = "Lorem Ipsum"; | CODE |
| LOW | engine/dlib/src/test/test_crypt.cpp | 194 | const char* expected = "Lorem Ipsum"; | CODE |
| LOW | engine/dlib/src/test/test_dlib.py | 32 | uncompressed = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas ornare non massa a imperdiet. | CODE |
| LOW | engine/dlib/src/test/test_dlib.py | 32 | uncompressed = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas ornare non massa a imperdiet. | CODE |
| LOW | engine/hid/src/hid_null.cpp | 50 | char** dummy_data = g_DummyData->Get((uintptr_t)context); | CODE |
| LOW | engine/hid/src/hid_null.cpp | 51 | delete *dummy_data; | CODE |
| LOW | engine/font/src/test/test_font.cpp | 33 | //static const char* g_TextLorem = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut tempus quam in lacinia i | COMMENT |
| LOW | engine/font/src/test/test_font.cpp | 33 | //static const char* g_TextLorem = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut tempus quam in lacinia i | COMMENT |
| LOW | engine/engine/content/builtins/scripts/mobdebug.lua | 219 | sref[#sref+1] = 'placeholder' | CODE |
| LOW | engine/engine/content/builtins/scripts/mobdebug.lua | 222 | sref[#sref+1] = 'placeholder' | CODE |
| LOW | …esources/reload_unchanged_project/non-editable/xml.xml | 6 | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod | CODE |
| LOW | …esources/reload_unchanged_project/non-editable/xml.xml | 6 | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod | CODE |
| LOW | …ources/reload_unchanged_project/non-editable/json.json | 6 | "description": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labor | CODE |
| LOW | …ources/reload_unchanged_project/non-editable/json.json | 6 | "description": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labor | CODE |
| LOW | …st/resources/reload_unchanged_project/editable/xml.xml | 6 | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod | CODE |
| LOW | …st/resources/reload_unchanged_project/editable/xml.xml | 6 | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod | CODE |
| LOW | …/resources/reload_unchanged_project/editable/json.json | 6 | "description": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labor | CODE |
| LOW | …/resources/reload_unchanged_project/editable/json.json | 6 | "description": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labor | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 5 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 5 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 25 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 25 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 45 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 45 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 65 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 65 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 85 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 85 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 105 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 105 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 125 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 125 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 145 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | …t/resources/editor_extensions/zip_project/foo/long.txt | 145 | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum consequat sapien id sem varius, in ornare tortor sag | CODE |
| LOW | share/report_libs/js/datatables-1.10.10.min.js | 59 | a.searchDelay?a.searchDelay:"ssp"===y(a)?400:0,i=h("input",b).val(e.sSearch).attr("placeholder",d.sSearchPlaceholder).bi | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | build_tools/sdk.py | 43 | # If you update editor JDK version, don't forget to update it here too: | COMMENT |
| LOW | build_tools/sdk.py | 43 | # If you update editor JDK version, don't forget to update it here too: | COMMENT |
| MEDIUM | external/box2d_v2/Box2D/Common/b2Settings.cpp | 37 | // You can modify this to use your logging facility. | COMMENT |
| LOW | …ulletDynamics/ConstraintSolver/btConeTwistConstraint.h | 260 | // note: don't forget to enableMotor() | COMMENT |
| LOW | engine/shaderc/src/shaderc_jni.cpp | 486 | // Don't forget to add them to the corresponding java file (e.g. Shaderc.java) | COMMENT |
| LOW | engine/texc/src/texclibrary_jni.cpp | 352 | // Don't forget to add them to the corresponding java file (e.g. ModelImporter.java) | COMMENT |
| LOW | engine/render/src/render/render.h | 136 | // Don't forget to change dmGamesysDDF::OrthoZoomMode if you change here | COMMENT |
| LOW | engine/gui/src/gui.h | 330 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW⚡ | engine/gui/src/gui.h | 341 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW⚡ | engine/gui/src/gui.h | 349 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW⚡ | engine/gui/src/gui.h | 358 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW⚡ | engine/gui/src/gui.h | 367 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW | engine/gui/src/gui.h | 382 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW | engine/gui/src/gui.h | 390 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW | engine/gui/src/dmsdk/gui/gui.h | 129 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW | engine/gui/src/dmsdk/gui/gui.h | 399 | // Don't forget to change gui_ddf.proto if you change here | COMMENT |
| LOW | engine/jni/src/test/testapi.cpp | 370 | // Don't forget to add them to the corresponding java file (e.g. JniTest.java) | COMMENT |
| LOW | engine/modelc/src/modelimporter_jni.cpp | 732 | // Don't forget to add them to the corresponding java file (e.g. ModelImporter.java) | COMMENT |
| MEDIUM | releasenotes/1.11.1.json | 5 | "body": "Material properties from a GLTF file are now exposed into shaders via a special hard-coded uniform: | CODE |
| LOW | releasenotes/1.12.3.json | 92 | "body": "\u26a0\ufe0f The minimum supported Android API version has been increased from 19 (Android 4.4) to | CODE |
| MEDIUM | releasenotes/1.10.2.json | 276 | "body": "Now, directories may be accessed as resources in editor scripts. The directories have 2 properties: | CODE |
| MEDIUM | releasenotes/1.10.2.json | 490 | "body": "Now editor scripts can access and edit animations and collision groups of tilesources using these 3 | CODE |
| MEDIUM | releasenotes/1.10.2.json | 504 | "body": "Now you can edit tilemaps using editor scripts! To support this feature, we introduce the following | CODE |
| MEDIUM | releasenotes/1.10.2.json | 504 | "body": "Now you can edit tilemaps using editor scripts! To support this feature, we introduce the following | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL | …amo.cr/com.dynamo.cr.bob/lib/time_report_template.html | 55 | }</style><script>(()=>{var e={168:(e,t,n)=>{var r=n(874),i={};for(var a in r)r.hasOwnProperty(a)&&(i[r[a]]=a);var | CODE |
| CRITICAL | …m.dynamo.cr/com.dynamo.cr.bob/lib/report_template.html | 54 | void 0===c?d&&"get"in d&&null!==(e=d.get(a,b))?e:(e=n.find.attr(a,b),null==e?void 0:e):null!==c?d&&"set"in d&&void 0!==( | CODE |
| CRITICAL | …namo.cr.bob/src/com/dynamo/bob/pipeline/ModelUtil.java | 1293 | Rig.Bone.Builder b = com.dynamo.rig.proto.Rig.Bone.newBuilder(); | CODE |
| CRITICAL | share/report_libs/js/datatables-1.10.10.min.js | 16 | void 0===c?d&&"get"in d&&null!==(e=d.get(a,b))?e:(e=n.find.attr(a,b),null==e?void 0:e):null!==c?d&&"set"in d&&void 0!==( | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | README_BUILD.md | 127 | ### Step 3 - Installing SDKs (mostly optional) | COMMENT |
| LOW⚡ | scripts/build.py | 2893 | # Step 1: Generate the package | COMMENT |
| LOW⚡ | scripts/build.py | 2898 | # Step 2: Upload the package | COMMENT |
| LOW | ….bob/src/com/dynamo/bob/pipeline/GamepadConverter.java | 541 | // Step 1: keep only SDL logical-to-physical mapping entries. Metadata such as | COMMENT |
| LOW⚡ | ….bob/src/com/dynamo/bob/pipeline/GamepadConverter.java | 552 | // Step 2: build the packet bindings used by Darwin HID when runtime selects | COMMENT |
| LOW⚡ | ….bob/src/com/dynamo/bob/pipeline/GamepadConverter.java | 556 | // Step 3: preserve the SDL logical control names from the upstream row, but | COMMENT |
| LOW | …/src/com/dynamo/bob/archive/test/ZipPublisherTest.java | 55 | // Step 1: Read files and create ArchiveEntry objects | COMMENT |
| LOW | …/src/com/dynamo/bob/archive/test/ZipPublisherTest.java | 97 | // Step 2: Publish all ArchiveEntry objects | COMMENT |
| LOW | external/box2d/Box2D/src/island.c | 547 | // Step 1: Ensure every child island points to its root island. This avoids merging a child island with | COMMENT |
| LOW | external/box2d/Box2D/src/island.c | 577 | // Step 2: merge every awake island into its parent (which must be a root island) | COMMENT |
| LOW | engine/shaderc/src/shaderc_hlsl.cpp | 1125 | // Step 1: Reflection pass with D3DCompiler to build deterministic resource mappings. | COMMENT |
| LOW⚡ | engine/shaderc/src/shaderc_hlsl.cpp | 1150 | // Step 2: Create root signature and inject it into the source for SM5.1+. | COMMENT |
| LOW⚡ | engine/shaderc/src/shaderc_hlsl.cpp | 1159 | // Step 3: Compile final shader blob using either external toolchain or D3DCompiler fallback. | COMMENT |
| LOW | engine/input/src/test/test_input.cpp | 802 | // Step 1: Both touches began | COMMENT |
| LOW | engine/input/src/test/test_input.cpp | 839 | // Step 2: Touch 1 ended, while touch 0 moved | COMMENT |
| LOW | engine/input/src/test/test_input.cpp | 871 | // Step 3: Touch 0 ended | COMMENT |
| LOW | engine/dlib/src/python/dlib/__init__.py | 17 | # NOTE: The output here is parsed later on, so don't print invalid code! | COMMENT |
| LOW | engine/dlib/src/dlib/socket_posix.cpp | 608 | // NOTE: This method should probably be used on Linux as well | COMMENT |
| LOW | engine/dlib/src/basis/encoder/basisu_frontend.cpp | 1998 | // Step 1: Sort endpoint clusters by the base colors/intens | COMMENT |
| LOW | engine/dlib/src/basis/encoder/basisu_frontend.cpp | 2019 | // Step 2: Eliminate redundant endpoint clusters, or empty endpoint clusters | COMMENT |
| LOW | engine/graphics/src/vulkan/graphics_vulkan.cpp | 2375 | // NOTE: This function doesn't seem to be used anywhere? | COMMENT |
| LOW | engine/graphics/src/opengl/graphics_opengl.cpp | 2434 | // NOTE: This function doesn't seem to be used anywhere? | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW⚡ | scripts/build.py | 2893 | # Step 1: Generate the package | COMMENT |
| LOW⚡ | scripts/build.py | 2898 | # Step 2: Upload the package | COMMENT |
| LOW | …o.cr.bob/src/com/dynamo/bob/pipeline/ExtenderUtil.java | 354 | // We need to check if the resource is not a directory before adding it to the list of paths found. | COMMENT |
| LOW | …o.cr.bob/src/com/dynamo/bob/pipeline/ExtenderUtil.java | 663 | // We need to check if the resource is not a directory before adding it to the list of paths found. | COMMENT |
| LOW | …o.cr.bob/src/com/dynamo/bob/pipeline/ExtenderUtil.java | 751 | // We need to check if the resource is not a directory before adding it to the list of paths found. | COMMENT |
| LOW | ….bob/src/com/dynamo/bob/pipeline/GamepadConverter.java | 541 | // Step 1: keep only SDL logical-to-physical mapping entries. Metadata such as | COMMENT |
| LOW⚡ | ….bob/src/com/dynamo/bob/pipeline/GamepadConverter.java | 552 | // Step 2: build the packet bindings used by Darwin HID when runtime selects | COMMENT |
| LOW⚡ | ….bob/src/com/dynamo/bob/pipeline/GamepadConverter.java | 556 | // Step 3: preserve the SDL logical control names from the upstream row, but | COMMENT |
| LOW | …amo.cr.bob/src/com/dynamo/bob/bundle/BundleHelper.java | 945 | // We need to check if the resource is not a directory before adding it to the list of paths found. | COMMENT |
| LOW | …/src/com/dynamo/bob/archive/test/ZipPublisherTest.java | 55 | // Step 1: Read files and create ArchiveEntry objects | COMMENT |
| LOW | …/src/com/dynamo/bob/archive/test/ZipPublisherTest.java | 97 | // Step 2: Publish all ArchiveEntry objects | COMMENT |
| LOW | external/box2d_v2/Box2D/Dynamics/b2World.h | 100 | /// The purpose of this function is to support sub-stepping. Sub-stepping is often used to maintain | COMMENT |
| LOW | external/box2d/Box2D/src/island.c | 547 | // Step 1: Ensure every child island points to its root island. This avoids merging a child island with | COMMENT |
| LOW | external/box2d/Box2D/src/island.c | 577 | // Step 2: merge every awake island into its parent (which must be a root island) | COMMENT |
| LOW | engine/shaderc/src/shaderc_hlsl.cpp | 1125 | // Step 1: Reflection pass with D3DCompiler to build deterministic resource mappings. | COMMENT |
| LOW⚡ | engine/shaderc/src/shaderc_hlsl.cpp | 1150 | // Step 2: Create root signature and inject it into the source for SM5.1+. | COMMENT |
| LOW⚡ | engine/shaderc/src/shaderc_hlsl.cpp | 1159 | // Step 3: Compile final shader blob using either external toolchain or D3DCompiler fallback. | COMMENT |
| LOW | engine/input/src/test/test_input.cpp | 802 | // Step 1: Both touches began | COMMENT |
| LOW | engine/input/src/test/test_input.cpp | 839 | // Step 2: Touch 1 ended, while touch 0 moved | COMMENT |
| LOW | engine/input/src/test/test_input.cpp | 871 | // Step 3: Touch 0 ended | COMMENT |
| LOW | engine/dlib/src/basis/encoder/basisu_frontend.cpp | 1998 | // Step 1: Sort endpoint clusters by the base colors/intens | COMMENT |
| LOW | engine/dlib/src/basis/encoder/basisu_frontend.cpp | 2019 | // Step 2: Eliminate redundant endpoint clusters, or empty endpoint clusters | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | engine/dlib/src/mbedtls/library/error.c | 99 | /* Begin Auto-Generated Code. */ | COMMENT |
| HIGH | engine/dlib/src/mbedtls/library/error.c | 294 | /* End Auto-Generated Code. */ | COMMENT |
| HIGH | engine/dlib/src/mbedtls/library/error.c | 315 | /* Begin Auto-Generated Code. */ | COMMENT |
| HIGH | engine/dlib/src/mbedtls/library/error.c | 410 | /* End Auto-Generated Code. */ | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | external/glfw/compile.sh | 164 | # Check if we are using GNU C (or something claiming it is) | COMMENT |
| LOW | engine/script/src/script_types.cpp | 38 | /*# Check if passed type is vector. | COMMENT |
| LOW | engine/script/src/script_types.cpp | 54 | /*# Check if passed type is matrix4. | COMMENT |
| LOW | engine/script/src/script_types.cpp | 67 | /*# Check if passed type is vector3. | COMMENT |
| LOW | engine/script/src/script_types.cpp | 80 | /*# Check if passed type is vector4. | COMMENT |
| LOW | engine/script/src/script_types.cpp | 93 | /*# Check if passed type is quaternion. | COMMENT |
| LOW | engine/script/src/script_types.cpp | 106 | /*# Check if passed type is hash. | COMMENT |
| LOW | engine/script/src/script_types.cpp | 119 | /*# Check if passed type is URL. | COMMENT |
| LOW | engine/script/src/dmsdk/script/script.h | 613 | /*# Check if Lua callback is valid. | COMMENT |
| LOW | …pto/drivers/pqcp/mldsa-native/test/acvp/acvp_client.py | 20 | # Check if we need to use a wrapper for execution (e.g. QEMU) | COMMENT |
| LOW | …c/gamesys/scripts/box2d/v2/script_box2d_fixture_v2.cpp | 690 | /*# Check if a fixture is a sensor. | COMMENT |
| LOW | …src/gamesys/scripts/box2d/v3/script_box2d_shape_v3.cpp | 1181 | /*# Check if sensor events are enabled for a shape. | COMMENT |
| LOW | …src/gamesys/scripts/box2d/v3/script_box2d_shape_v3.cpp | 1193 | /*# Check if contact events are enabled for a shape. | COMMENT |
| LOW | …src/gamesys/scripts/box2d/v3/script_box2d_shape_v3.cpp | 1205 | /*# Check if pre-solve events are enabled for a shape. | COMMENT |
| LOW | …src/gamesys/scripts/box2d/v3/script_box2d_shape_v3.cpp | 1217 | /*# Check if hit events are enabled for a shape. | COMMENT |
| LOW | …/src/gamesys/scripts/box2d/v3/script_box2d_body_v3.cpp | 1665 | /*# Set velocity to reach a target transform. | COMMENT |
| LOW | engine/resource/src/arcc.py | 230 | # Write filename string | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | …o/bob/pipeline/shader/ShaderCompilePipelineLegacy.java | 221 | // Generate spirv for each shader module so we can utilize the reflection from it | COMMENT |
| MEDIUM | …BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp | 99 | // @@@ this needs to be made more robust | COMMENT |
| MEDIUM | …bedtls/tf-psa-crypto/drivers/pqcp/mldsa-native/META.sh | 24 | # More robust extraction using yq | COMMENT |
| MEDIUM | …o/drivers/pqcp/mldsa-native/proofs/cbmc/list_proofs.sh | 6 | # which are those containing a *harness.c file. | COMMENT |
| MEDIUM | engine/gamesys/src/gamesys/gamesys_private.cpp | 176 | // TODO: Make this more robust. If the constant is e.g. animated (which might get the pointer) | COMMENT |
| MEDIUM | engine/gamesys/src/gamesys/gamesys_private.cpp | 220 | // TODO: Make this more robust. If the constant is e.g. animated (which might get the pointer) | COMMENT |
| MEDIUM | engine/gamesys/src/gamesys/test/test_script_http.cpp | 316 | // Increasing that timeout value should make it robust again. /MAWE | COMMENT |
| MEDIUM | engine/sound/src/stb_vorbis/stb_vorbis.c | 51 | // 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | build_tools/build_ios.py | 1735 | CODE | |
| LOW | build_tools/build_ios.py | 1793 | CODE | |
| LOW | build_tools/build_ios.py | 1064 | CODE | |
| LOW | scripts/build.py | 582 | CODE | |
| LOW | …/graphics/src/test/test_app_graphics_package_assets.py | 78 | CODE | |
| LOW | …/graphics/src/test/test_app_graphics_package_assets.py | 83 | CODE | |
| LOW | engine/ddf/src/ddfc.py | 556 | CODE |