AI Slop Code Risk Monitor

cemu-project/Cemu

SlopCodeMonitor badge for cemu-project/Cemu Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

Cemu - Wii U emulator

2.2 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for cemu-project/Cemu, a C++ project with 10,067 GitHub stars. SynthScan examined 446,398 lines of code across 1385 source files, recording 1188 pattern matches distributed across 5 syntactic categories. The legacy adjusted pattern signal is 2.2 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

2.2
Adjusted Signal
2.2
Raw Pattern Score
100%
Time Factor
2026-10-29
Last Push
10.1K
Stars
C++
Language
446.4K
Lines of Code
1.4K
Files
1.2K
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 10.6/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 1188 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.0/100 · LOW

Are imports declared and package/API names verified? 0 finding(s).

Agent Over-Engineering Ratio 0.0/100 · LOW

Are wrappers, guards, and repeated structures necessary? 0 finding(s).

PR Review Velocity Impact 12.7/100 · LOW

Which changes need focused human review? 1188 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 1MEDIUM 11LOW 1176

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 1188 distinct pattern matches across 5 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block1172 hits · 953 pts
SeverityFileLineSnippetContext
LOWbin/gameProfiles/default/0005000010133b00.ini1# Sniper Elite V2 (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010176900.ini1# Splatoon (USA)COMMENT
LOWbin/gameProfiles/default/000500001010ed00.ini1# Mario Kart 8 (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101d5500.ini1# Joe's Diner (USA)COMMENT
LOWbin/gameProfiles/default/0005000010177000.ini1# Hello Kitty Kruisers (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010131F00.ini1# Yoshi's Woolly World (JPN)COMMENT
LOWbin/gameProfiles/default/00050000101dc200.ini1# Vektor Wars (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101acc00.ini1# Shiftlings (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101f7600.ini1# Dual Core (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010136300.ini1# BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101ce800.ini1# Never Alone (Kisima Ingitchuna) (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101dc000.ini1# Vektor Wars (USA)COMMENT
LOWbin/gameProfiles/default/0005000010110700.ini1# 007 Legends (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010143600.ini1# TLoZ: Wind Waker HD (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101ccf00.ini1# Never Alone (Kisima Ingitchuna) (USA)COMMENT
LOWbin/gameProfiles/default/0005000010115d00.ini1# The Smurfs 2 (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010112300.ini1# ZombiU (JPN)COMMENT
LOWbin/gameProfiles/default/000500001010ac00.ini1# Ben 10 Omniverse (USA)COMMENT
LOWbin/gameProfiles/default/000500001010ef00.ini1# ZombiU (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101e9300.ini1# Gear Gauntlet (USA)COMMENT
LOWbin/gameProfiles/default/000500001010b100.ini1# Rayman Legends (USA)COMMENT
LOWbin/gameProfiles/default/00050000101cc900.ini1# Freedom Planet (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101dbf00.ini1# Angry Video Game Nerd Adventures (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010138300.ini1# DKC: Tropical Freeze (EUR)COMMENT
LOWbin/gameProfiles/default/000500001010EB00.ini1# Mario Kart 8 (JPN)COMMENT
LOWbin/gameProfiles/default/000500001016e000.ini1# Stick It to the Man (USA)COMMENT
LOWbin/gameProfiles/default/00050000101dbb00.ini1# Oddworld New 'n' Tasty (EUR)COMMENT
LOWbin/gameProfiles/default/000500001019ca00.ini1# Rock Zombie (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101f1300.ini1# Armikrog (USA)COMMENT
LOWbin/gameProfiles/default/0005000010162a00.ini1# How to Train Your Dragon 2 (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010101a00.ini1# LEGO City Undercover (USA)COMMENT
LOWbin/gameProfiles/default/000500001017e400.ini1# Chasing Dead (USA)COMMENT
LOWbin/gameProfiles/default/00050000101e7300.ini1# The Deer God (USA)COMMENT
LOWbin/gameProfiles/default/0005000010135e00.ini1# LEGO Batman 2: DC Super Heroes (USA)COMMENT
LOWbin/gameProfiles/default/0005000010143200.ini1# Cabela's Big Game Hunter: Pro Hunts (USA)COMMENT
LOWbin/gameProfiles/default/0005000010110100.ini1# Nano Assault Neo (USA)COMMENT
LOWbin/gameProfiles/default/00050000101a1800.ini1# Zombie Defense (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010144800.ini1# DKC: Tropical Freeze (JPN)COMMENT
LOWbin/gameProfiles/default/00050000101f6f00.ini1# Jotun Valhalla Edition (EUR)COMMENT
LOWbin/gameProfiles/default/000500001014c600.ini1# Giana Sisters Twisted Dreams (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101a7f00.ini1# Shiftlings (USA)COMMENT
LOWbin/gameProfiles/default/000500001010f200.ini1# Rise of the Guardians: The Video Game (USA)COMMENT
LOWbin/gameProfiles/default/000500001018f400.ini1# Angry Video Game Nerd Adventures (USA)COMMENT
LOWbin/gameProfiles/default/0005000010110600.ini1# Nano Assault Neo (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101d6d00.ini1# Runbow (EUR)COMMENT
LOWbin/gameProfiles/default/0005000010113d00.ini1# Rapala Pro Bass Fishing (US)COMMENT
LOWbin/gameProfiles/default/000500001019b200.ini1# Tachyon Project (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101ddf00.ini1# Hive Jump (USA)COMMENT
LOWbin/gameProfiles/default/00050000101d9600.ini1# Rock 'N Racing Off Road DX (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101c7d00.ini1# Pumped BMX + (USA)COMMENT
LOWbin/gameProfiles/default/000500001011af00.ini1# BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (USA)COMMENT
LOWbin/gameProfiles/default/000500001019ee00.ini1# Zombie Defense (USA)COMMENT
LOWbin/gameProfiles/default/0005000010197800.ini1# Costume Quest 2 (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101a9e00.ini1# Chompy Chomp Chomp Party (USA)COMMENT
LOWbin/gameProfiles/default/0005000010207500.ini1# Koi DX (USA)COMMENT
LOWbin/gameProfiles/default/000500001014c100.ini1# Transformers: Rise of the Dark Spark (USA)COMMENT
LOWbin/gameProfiles/default/0005000010200b00.ini1# Tetrimos (EUR)COMMENT
LOWbin/gameProfiles/default/000500001014d900.ini1# PUYO PUYO TETRIS (JPN)COMMENT
LOWbin/gameProfiles/default/000500001020a200.ini1# Minecraft: Story Mode (EUR)COMMENT
LOWbin/gameProfiles/default/00050000101a4300.ini1# Beatbuddy (USA)COMMENT
1112 more matches not shown…
AI Slop Vocabulary11 hits · 33 pts
SeverityFileLineSnippetContext
MEDIUMsrc/util/ThreadPool/ThreadPool.h9 // todo - find a way to use std::async here so we can utilize thread pooling?COMMENT
MEDIUMsrc/util/helpers/ZipArchive.h5// more secure and robust wrapper over libzip API. Also follows our utf8 conventions for std::string(_view). Read-only aCOMMENT
MEDIUMsrc/Common/precompiled.h20// // restore generic formatter for enum (class) to underlying. We currently utilize this for HLE call loggingCOMMENT
MEDIUM…c/Cafe/HW/Latte/Renderer/Vulkan/VulkanRendererCore.cpp939 // on AMD we enable robust buffer access and map the remaining range of the bufferCOMMENT
MEDIUM…c/Cafe/HW/Latte/Renderer/Vulkan/VulkanRendererCore.cpp944 // on other vendors (which may not allow large range values) we disable robust buffer access and use a fixed sizeCOMMENT
MEDIUM…fe/HW/Latte/Renderer/Vulkan/VulkanPipelineCompiler.cpp978 // per-pipeline handling of robust buffer access, if the extension is not available then we fall back to device featurCOMMENT
MEDIUM…fe/HW/Latte/Renderer/Vulkan/VulkanPipelineCompiler.cpp1048// calculate whether the pipeline requires robust buffer accessCOMMENT
MEDIUM…fe/HW/Latte/Renderer/Vulkan/VulkanPipelineCompiler.cpp1049// if there is a potential risk for a shader to do out-of-bounds reads or writes we need to enable robust buffer accessCOMMENT
MEDIUMsrc/Cafe/HW/Latte/Core/LatteShader.cpp95// this algorithm could be more efficient since we could leverage the fact that the size is always aligned to 8 byteCOMMENT
MEDIUMsrc/Cafe/Filesystem/FST/FST.h317 // we utilize hashes to accelerate string comparisons when doing path lookupsCOMMENT
MEDIUMsrc/Cafe/OS/libs/coreinit/coreinit_MPQueue.cpp7// titles that utilize MP task queue: Yoshi's Woolly World, Fast Racing Neo, Tokyo Mirage Sessions, Mii MakerCOMMENT
Synthetic Comment Markers1 hit · 8 pts
SeverityFileLineSnippetContext
HIGHCONTRIBUTING.md10#### AI-generated contributions:COMMENT
TODO Padding3 hits · 4 pts
SeverityFileLineSnippetContext
LOWsrc/Cafe/HW/Latte/Renderer/Metal/MetalRenderer.cpp439 // TODO: implement more formatsCOMMENT
LOWsrc/Cafe/HW/Latte/Renderer/Metal/LatteToMtl.cpp183 // TODO: implement the decoderCOMMENT
LOWsrc/Cafe/OS/libs/coreinit/coreinit_FS.cpp2490 // TODO: implement other query typesCOMMENT
Verbosity Indicators1 hit · 2 pts
SeverityFileLineSnippetContext
LOWsrc/Cafe/HW/Latte/Core/LatteTextureCache.cpp286 * The purpose of this function is to prevent garbage collection of textures that are still actively usedCOMMENT