AI Slop Code RIsk Monitor

aframevr/aframe

:a: Web framework for building virtual reality experiences.

5.1 Moderate pattern signal View on GitHub

Maintenance and Governance Review

This report summarizes scanner evidence for aframevr/aframe, a JavaScript project with 17,655 GitHub stars. SynthScan examined 88,881 lines of code across 569 source files, recording 77 pattern matches distributed across 5 syntactic categories. The legacy adjusted pattern signal is 5.1 (Moderate pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

5.1
Adjusted Signal
5.1
Raw Pattern Score
100%
Time Factor
2026-07-13
Last Push
17.7K
Stars
JavaScript
Language
88.9K
Lines of Code
569
Files
77
Pattern Hits
2026-10-12
Scan Date
0.06
HC Hit Rate

Risk Review · v3

Use each vector to guide manual verification of the underlying findings.

Cognitive Ownership Risk 1.8/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 22 finding(s).

Hallucinated Dependency & Supply Chain Risk 21.0/100 · LOW

Are imports declared and package/API names verified? 55 finding(s).

Agent Over-Engineering Ratio 0.8/100 · LOW

Are wrappers, guards, and repeated structures necessary? 15 finding(s).

PR Review Velocity Impact 19.5/100 · LOW

Which changes need focused human review? 77 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 33HIGH 0MEDIUM 6LOW 38

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 77 distinct pattern matches across 5 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Hallucination Indicators33 hits · 390 pts
SeverityFileLineSnippetContext
CRITICAL⚡tests/core/a-entity.test.js617 assert.notEqual(el.sceneEl.behaviors.test.tick.array.indexOf(el.components.test), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js618 assert.notEqual(el.sceneEl.behaviors.test.tock.array.indexOf(el.components.test), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js622 assert.equal(el.sceneEl.behaviors.test.tick.array.indexOf(el.components.test), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js623 assert.equal(el.sceneEl.behaviors.test.tock.array.indexOf(el.components.test), -1);CODE
CRITICALtests/core/a-entity.test.js1224 assert.notEqual(sceneEl.behaviors.raycaster.tock.array.indexOf(component), -1);CODE
CRITICALtests/core/a-entity.test.js1226 assert.equal(sceneEl.behaviors.raycaster.tock.array.indexOf(component), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js1588 assert.notEqual(el.sceneEl.behaviors.test.tick.array.indexOf(testComponentInstance), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js1590 assert.equal(el.sceneEl.behaviors.test.tick.array.indexOf(testComponentInstance), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js1600 assert.equal(el.sceneEl.behaviors.test.tick.array.indexOf(testComponentInstance), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js1602 assert.notEqual(el.sceneEl.behaviors.test.tick.array.indexOf(testComponentInstance), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js1609 assert.notEqual(el.sceneEl.behaviors.test.tock.array.indexOf(testComponentInstance), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js1611 assert.equal(el.sceneEl.behaviors.test.tock.array.indexOf(testComponentInstance), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js1621 assert.equal(el.sceneEl.behaviors.test.tock.array.indexOf(testComponentInstance), -1);CODE
CRITICAL⚡tests/core/a-entity.test.js1623 assert.notEqual(el.sceneEl.behaviors.test.tock.array.indexOf(testComponentInstance), -1);CODE
CRITICALtests/components/vive-controls.test.js247 component.buttonMeshes.trigger.material.color.set('#22d1ee');CODE
CRITICALtests/shaders/standard.test.js159 assert.equal(el.components.material.material.map.image.getAttribute('src'), VIDEO);CODE
CRITICALdocs/primitives/a-videosphere.md40document.querySelector("#antarctica").components.material.material.map.image.play();CODE
CRITICALdocs/components/material.md684 this.offset.copy(this.el.sceneEl.camera.el.getAttribute('position'));CODE
CRITICALexamples/test/pool/components/spaceship.js42 this.el.sceneEl.components.pool.returnEntity(laserEl);CODE
CRITICALexamples/js/spatial-ui/spatial-hero-image.js25 this.el.sceneEl.systems.material.loadTexture(data.src, {src: data.src}, function textureLoaded (texture) {CODE
CRITICALexamples/boilerplate/webxr-dom-overlay/index.html39 this.el.sceneEl.renderer.xr.getSession().end();CODE
CRITICAL…nk-traversal/js/components/aframe-tooltip-component.js207 this.el.sceneEl.systems.material.loadTexture(src, {src: src}, setMap.bind(this));CODE
CRITICALsrc/components/vive-controls.js224 buttonMeshes.grip.left.material.color.set(color);CODE
CRITICALsrc/components/vive-controls.js225 buttonMeshes.grip.right.material.color.set(color);CODE
CRITICALsrc/components/cursor.js301 referenceSpace = this.el.sceneEl.renderer.xr.getReferenceSpace();CODE
CRITICALsrc/components/cursor.js489 this.el.sceneEl.canvas.classList.add(CANVAS_HOVER_CLASS);CODE
CRITICALsrc/components/cursor.js518 this.el.sceneEl.canvas.classList.remove(CANVAS_HOVER_CLASS);CODE
CRITICALsrc/components/layer.js110 this.el.sceneEl.systems.material.loadTexture(src, {src: src}, function textureLoaded (texture) {CODE
CRITICALsrc/components/layer.js319 this.el.sceneEl.renderer.xr.removeLayer(this.layer);CODE
CRITICALsrc/components/hand-tracking-controls.js152 self.el.sceneEl.systems.webxr.warnIfFeatureNotRequested(referenceSpaceType, 'tracked-controls uses reference spaceCODE
CRITICALsrc/components/scene/ar-hit-test.js269 this.el.sceneEl.renderer.xr.addEventListener('sessionend', function () {CODE
CRITICALsrc/components/scene/ar-hit-test.js401 this.data.target.object3D.layers.enable(CAM_LAYER);CODE
CRITICALsrc/systems/tracked-controls.js37 self.el.sceneEl.systems.webxr.warnIfFeatureNotRequested(CODE
Fake / Example Data22 hits · 29 pts
SeverityFileLineSnippetContext
LOWtests/README.md50test('lorem ipsum', function () { // ... });CODE
LOWtests/README.md52test.only('lorem ipsum', function () { // ... });CODE
LOW⚡examples/test/text/index.html45 text="anchor: left; width: 1.5; color: white; value: [LEFT ANCHOR] Lorem ipsum dolor sit amet, consectetCODE
LOW⚡examples/test/text/index.html45 text="anchor: left; width: 1.5; color: white; value: [LEFT ANCHOR] Lorem ipsum dolor sit amet, consectetCODE
LOW⚡examples/test/text/index.html49 text="anchor: center; width: 1.5; color: white; value: [CENTER ANCHOR] Lorem ipsum dolor sit amet, conseCODE
LOW⚡examples/test/text/index.html49 text="anchor: center; width: 1.5; color: white; value: [CENTER ANCHOR] Lorem ipsum dolor sit amet, conseCODE
LOW⚡examples/test/text/index.html53 text="anchor: right; width: 1.5; color: white; value: [RIGHT ANCHOR] Lorem ipsum dolor sit amet, consectCODE
LOW⚡examples/test/text/index.html53 text="anchor: right; width: 1.5; color: white; value: [RIGHT ANCHOR] Lorem ipsum dolor sit amet, consectCODE
LOW⚡examples/test/text/index.html59 text="width: 2; color: white; value: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut enim adCODE
LOW⚡examples/test/text/index.html59 text="width: 2; color: white; value: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut enim adCODE
LOW⚡examples/test/text/index.html64 text="width: 2; lineHeight: 50; letterSpacing: 5; color: white; value: [LINE AND LETTER SPACING] Lorem iCODE
LOW⚡examples/test/text/index.html64 text="width: 2; lineHeight: 50; letterSpacing: 5; color: white; value: [LINE AND LETTER SPACING] Lorem iCODE
LOWexamples/test/text/sizes.html12 value: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut enim ad minim veniam"CODE
LOWexamples/test/text/sizes.html12 value: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut enim ad minim veniam"CODE
LOW⚡examples/test/text/msdf.html12 value: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut enim ad minim veniam"CODE
LOW⚡examples/test/text/msdf.html12 value: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut enim ad minim veniam"CODE
LOW⚡examples/test/text/msdf.html17 value: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut enim ad minim veniam"CODE
LOW⚡examples/test/text/msdf.html17 value: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut enim ad minim veniam"CODE
LOWexamples/showcase/ui/index.html117 text="baseline: top; shader: msdf; anchor: left; font: https://cdn.aframe.io/examples/ui/Viga-Regular.json; CODE
LOWexamples/showcase/ui/index.html117 text="baseline: top; shader: msdf; anchor: left; font: https://cdn.aframe.io/examples/ui/Viga-Regular.json; CODE
LOWexamples/showcase/spatial-ui/index.html42 <a-text font="kelsonsans" height="1" class="movie-synopsis" value="Lorem ipsum dolor sit amet, consectetur adiCODE
LOWexamples/showcase/spatial-ui/index.html42 <a-text font="kelsonsans" height="1" class="movie-synopsis" value="Lorem ipsum dolor sit amet, consectetur adiCODE
AI Slop Vocabulary6 hits · 16 pts
SeverityFileLineSnippetContext
MEDIUMexamples/showcase/wikipedia/index.html376<p>Unmanned machines will clean the top 27 additional tiers and the glass spire. The cleaning system was developed in MeCODE
MEDIUMexamples/showcase/wikipedia/indexMobile.html565<p>Unmanned machines will clean the top 27 additional tiers and the glass spire. The cleaning system was developed in MeCODE
MEDIUMsrc/components/pico-controls.js8// TODO: Add a more robust system for deriving gamepad name.COMMENT
MEDIUMsrc/components/hp-mixed-reality-controls.js8// TODO: Add a more robust system for deriving gamepad name.COMMENT
MEDIUMsrc/components/logitech-mx-ink-controls.js8// TODO: Add a more robust system for deriving gamepad name.COMMENT
MEDIUMsrc/components/magicleap-controls.js7// TODO: Add a more robust system for deriving gamepad name.COMMENT
Hyper-Verbose Identifiers15 hits · 15 pts
SeverityFileLineSnippetContext
LOWtests/components/windows-motion-controls.test.js425 function createAxisMovedFromChanged () {CODE
LOWtests/components/windows-motion-controls.test.js443 function createMotionControllersList () {CODE
LOWsrc/core/schema.js51export function processPropertyDefinition (propDefinition, componentName) {CODE
LOWsrc/core/readyState.js11export function waitForDocumentReadyState () {CODE
LOWsrc/core/a-node.js166 var observer = new MutationObserver(function callAttributeChangedCallback (mutationList) {CODE
LOWsrc/core/scene/a-scene.js746export function determineComponentBehaviorOrder (components, array) {CODE
LOWsrc/utils/device.js130export function isMobileDeviceRequestingDesktopSite () {CODE
LOWsrc/utils/material.js70export function updateMapMaterialFromData (materialName, dataName, shader, data) {CODE
LOWsrc/utils/material.js272 function emitVideoTextureLoadedDataAll () {CODE
LOWsrc/utils/index.js82export function throttleLeadingAndTrailing (functionToThrottle, minimumInterval, optionalContext) {CODE
LOWsrc/utils/tracked-controls.js13export function checkControllerPresentAndSetup (component, idPrefix, queryObject) {CODE
LOWsrc/utils/tracked-controls.js65export function findMatchingControllerWebXR (controllers, idPrefix, handedness, index, iterateProfiles, handTracking) {CODE
LOWsrc/utils/forceCanvasResizeSafariMobile.js1export default function forceCanvasResizeSafariMobile (canvasEl) {CODE
LOWsrc/utils/src-loader.js204function validateAndGetQuerySelector (selector) {CODE
LOWsrc/utils/src-loader.js204function validateAndGetQuerySelector (selector) {CODE
Over-Commented Block1 hit · 1 pts
SeverityFileLineSnippetContext
LOWtests/core/a-cubemap.test.js1/* global assert, setup, suite, test */COMMENT