AI Slop Code RIsk Monitor

Vita3K/Vita3K

Experimental PlayStation Vita emulator

4.4 Low pattern signal View on GitHub

Maintenance and Governance Review

This report summarizes scanner evidence for Vita3K/Vita3K, a C++ project with 5,812 GitHub stars. SynthScan examined 240,063 lines of code across 974 source files, recording 1108 pattern matches distributed across 9 syntactic categories. The legacy adjusted pattern signal is 4.4 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

4.4
Adjusted Signal
4.4
Raw Pattern Score
100%
Time Factor
2026-10-11
Last Push
5.8K
Stars
C++
Language
240.1K
Lines of Code
974
Files
1.1K
Pattern Hits
2026-10-12
Scan Date
0.00
HC Hit Rate

Risk Review · v3

Use each vector to guide manual verification of the underlying findings.

Cognitive Ownership Risk 19.7/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 1104 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.2/100 · LOW

Are imports declared and package/API names verified? 3 finding(s).

Agent Over-Engineering Ratio 0.1/100 · LOW

Are wrappers, guards, and repeated structures necessary? 1 finding(s).

PR Review Velocity Impact 20.9/100 · LOW

Which changes need focused human review? 1108 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 1HIGH 0MEDIUM 3LOW 1104

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 1108 distinct pattern matches across 9 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block1096 hits · 1038 pts
SeverityFileLineSnippetContext
LOWtools/native-tool/src/shaders.h1// Vita3K emulator projectCOMMENT
LOWtools/native-tool/src/main.cpp1// Vita3K emulator projectCOMMENT
LOWtools/gen-modules/gen-modules.cpp1// Vita3K emulator projectCOMMENT
LOWtools/usse-decoder-gen/grammar.yaml1501# description: Emit OutputCOMMENT
LOWtools/usse-decoder-gen/grammar.yaml1521# - src1_bank_ext:COMMENT
LOWtools/usse-decoder-gen/grammar.yaml1541# offset: 35COMMENT
LOWexternal/CMakeLists.txt441 # Defining TRACY_ENABLE for both compiling Tracy and compiling the project that linksCOMMENT
LOWexternal/miniz/miniz.c3061#endifCOMMENT
LOWexternal/miniz/miniz.c3121#elseCOMMENT
LOWexternal/miniz/miniz.c3141#define MZ_FILE_STAT_STRUCT _statCOMMENT
LOWexternal/miniz/miniz.c3161#define MZ_FILE_STAT_STRUCT statCOMMENT
LOWexternal/miniz/miniz.c3181#define MZ_DELETE_FILE removeCOMMENT
LOWexternal/miniz/miniz.c3201#include <utime.h>COMMENT
LOWexternal/miniz/miniz.c3221#define MZ_FCLOSE fcloseCOMMENT
LOWexternal/miniz/miniz.h161 callbacks to the zlib and archive API's, and a few stand-alone helper API's which don't provide custom userCOMMENT
LOWexternal/miniz/miniz.h181#include <time.h>COMMENT
LOWexternal/miniz/miniz.h201COMMENT
LOWexternal/miniz/miniz.h221#if !defined(MINIZ_USE_UNALIGNED_LOADS_AND_STORES)COMMENT
LOWexternal/miniz/miniz.h461 typedef char charf;COMMENT
LOWexternal/miniz/miniz.h481#define Z_BUF_ERROR MZ_BUF_ERRORCOMMENT
LOWexternal/miniz/miniz.h601#define ZLIB_VER_MINOR MZ_VER_MINORCOMMENT
LOWexternal/miniz/miniz.h641#ifdef _MSC_VERCOMMENT
LOWexternal/miniz/miniz.h661#elseCOMMENT
LOWexternal/miniz/miniz.h681#define MZ_CLEAR_PTR(obj) memset((obj), 0, sizeof(*obj))COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h1//_____________________________________________________________/\_______________________________________________________COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h21// The above copyright notice and this permission notice shall be included inCOMMENT
LOWexternal/GPUOpen/ffx_fsr1.h41// [RCAS] Robust Contrast Adaptive Sharpening .... A non-scaling variation on CAS.COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h61////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h81//----------------------------------------------------------------------------------------------------------------------COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h101// #include "ffx_a.h"COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h121// #define A_HLSL 1COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h141// To use FsrEasuCon() on the CPU, define A_CPU before including ffx_a and ffx_fsr1.COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h181 // | | |COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h321 AU4 con3){COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h401 // Anisotropic length after rotation,COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h601//COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h621// Then chooses the 'w' which results in no clipping, limits 'w', and multiplies by the 'sharp' amount.COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h641// Including a GPU example here, the 'con' value would be stored out to a constant buffer.COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h661// Call to setup required constant values (works on CPU or GPU).COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h761 #ifdef FSR_RCAS_DENOISECOMMENT
LOWexternal/GPUOpen/ffx_fsr1.h861 #endifCOMMENT
LOWexternal/GPUOpen/ffx_fsr1.h981 AH2 rcpL=APrxMedRcpH2(AH2_(4.0)*lobe+AH2_(1.0));COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h1001// Grain application should be done in a linear colorspace.COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h1021 // Packed half precision version (faster).COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h1041//======================================================================================================================COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h1061//_____________________________________________________________/\_______________________________________________________COMMENT
LOWexternal/GPUOpen/ffx_fsr1.h1081//======================================================================================================================COMMENT
LOWexternal/GPUOpen/ffx_a.h1//======================================================================================================================COMMENT
LOWexternal/GPUOpen/ffx_a.h21// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,COMMENT
LOWexternal/GPUOpen/ffx_a.h41//----------------------------------------------------------------------------------------------------------------------COMMENT
LOWexternal/GPUOpen/ffx_a.h61// A_WAVE .... Support wave-wide operations.COMMENT
LOWexternal/GPUOpen/ffx_a.h81// - Make sure 'ALerp*(a,b,m)' does 'b*m+(-a*m+a)' (2 ops).COMMENT
LOWexternal/GPUOpen/ffx_a.h101//_____________________________________________________________/\_______________________________________________________COMMENT
LOWexternal/GPUOpen/ffx_a.h141 A_STATIC AU1 AU1_AF1(AF1 a){union{AF1 f;AU1 u;}bits;bits.f=a;return bits.u;}COMMENT
LOWexternal/GPUOpen/ffx_a.h161////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////COMMENT
LOWexternal/GPUOpen/ffx_a.h181 #define inAD3 AD1 *A_RESTRICTCOMMENT
LOWexternal/GPUOpen/ffx_a.h201 #define inoutAL4 AL1 *A_RESTRICTCOMMENT
LOWexternal/GPUOpen/ffx_a.h221 #define varAD4(x) AD1 x[4]COMMENT
LOWexternal/GPUOpen/ffx_a.h241 #define initAU2(x,y) {x,y}COMMENT
LOWexternal/GPUOpen/ffx_a.h341 A_STATIC AF1 ASqrtF1(AF1 a){return __builtin_sqrtf(a);}COMMENT
1036 more matches not shown…
Hallucination Indicators1 hit · 10 pts
SeverityFileLineSnippetContext
CRITICAL…g/vita3k/emulator/ui/screens/settings/SettingsRoute.kt619 verticalArrangement = androidx.compose.foundation.layout.Arrangement.spacedBy(16.dp)CODE
Slop Phrases3 hits · 4 pts
SeverityFileLineSnippetContext
LOWvita3k/renderer/src/vulkan/surface_cache.cpp113 // don't forget to destroy in the right orderCOMMENT
LOWvita3k/renderer/src/vulkan/creation.cpp236 // don't forget to destroy the framebuffersCOMMENT
LOWvita3k/shader/include/shader/uniform_block.h22// it is put next to the RenderVertUniformBlock so we don't forget to update both fields every timeCOMMENT
AI Slop Vocabulary2 hits · 4 pts
SeverityFileLineSnippetContext
MEDIUM…a/org/vita3k/emulator/ui/screens/InitialSetupScreen.kt71 """<div align="center">To get started, please install all PS Vita firmware files.<br><br>A comprehensive guide is avSTRING
MEDIUMexternal/ddspp/ddspp.h841 // likely written by D3DX. The more robust solution is to use the 'DX10'COMMENT
Decorative Section Separators1 hit · 3 pts
SeverityFileLineSnippetContext
MEDIUMexternal/CMakeLists.txt457# ----------------------------------------------------------------------------------------COMMENT
Unused Imports2 hits · 2 pts
SeverityFileLineSnippetContext
LOWtools/autotests/run.py19CODE
LOWtools/i18n/generate_lang_catalog.py1CODE
Redundant / Tautological Comments1 hit · 2 pts
SeverityFileLineSnippetContext
LOWtools/usse-decoder-gen/autogen.py10# Set this to true to indent the annotation string in line with the match stringCOMMENT
TODO Padding1 hit · 2 pts
SeverityFileLineSnippetContext
LOWvita3k/modules/SceCommonDialog/SceCommonDialog.cpp390 // TODO: implement the remaining system message typesCOMMENT
Deep Nesting1 hit · 1 pts
SeverityFileLineSnippetContext
LOWtools/autotests/run.py76CODE