Repository Analysis

ValveSoftware/Proton

Compatibility tool for Steam Play based on Wine and additional components

8.7 Low AI signal View on GitHub

Analysis Overview

This report presents the forensic synthetic code analysis of ValveSoftware/Proton, a C++ project with 32,225 GitHub stars. SynthScan v2.0 examined 1,554,072 lines of code across 3395 source files, recording 13365 pattern matches distributed across 9 syntactic categories. The overall adjusted score of 8.7 places this repository in the Low AI signal band.

The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).

8.7
Adjusted Score
8.7
Raw Score
100%
Time Factor
2026-07-14
Last Push
32.2K
Stars
C++
Language
1.6M
Lines of Code
3.4K
Files
13.4K
Pattern Hits
2026-07-14
Scan Date
0.00
HC Hit Rate

What These Metrics Mean

Adjusted Score
Primary synthetic code indicator. Raw score normalised per 1,000 lines of code and multiplied by the temporal discount factor. This is the definitive comparative metric — use it to rank repositories by AI authorship density.
Raw Score
The unmodified sum of all severity-weighted, context-multiplied pattern match scores before temporal discounting. Reflects the absolute signal strength independent of when the repository was last active.
Time Factor
The temporal discount multiplier (0–100%) applied to the raw score. Repositories last updated before ChatGPT's launch (Nov 2022) receive a 5% factor. Full signal is only assigned to repositories active in the post-adoption era (Jan 2024+).
Pattern Hits
Total count of individual pattern matches across all files and categories. A high hit count with a low score may indicate a very large codebase with isolated AI snippets; a low count with a high score indicates dense, concentrated AI signatures.
HC Hit Rate
High+Critical pattern hits per file, averaged across the repository. This orthogonal signal catches repositories where a few files are densely packed with high-severity AI tells — a strong indicator even when the normalised score appears moderate due to codebase size.
Lines of Code / Files
Total lines and files analysed. The scanner examines 94 file extensions. These denominators are used to normalise the score, enabling fair comparison between repositories of vastly different sizes.

Score History

This chart maps the temporal evolution of the adjusted synthetic code score across successive scan runs. An upward trajectory indicates ongoing incorporation of AI-generated code or expanding LLM-assisted scaffolding; a stable or declining trajectory may reflect active human refactoring, code removal, or the adoption of stricter authorship policies. The dashed secondary line (right axis) independently tracks total raw pattern hit count, which can diverge from the normalised score when codebase size changes significantly between scans.

Severity Breakdown

Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.

CRITICAL 0HIGH 0MEDIUM 532LOW 12833

Directory Score Breakdown

This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.

Pattern Findings

The scanner identified 13365 distinct pattern matches across 9 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.

Over-Commented Block12743 hits · 12136 pts
SeverityFileLineSnippetContext
LOWuser_settings.sample.py21 #vkd3d debug loggingCOMMENT
LOWuser_settings.sample.py41 #Enable DXVK's HUDCOMMENT
LOWfilelock.py1# This is free and unencumbered software released into the public domain.COMMENT
LOWvrclient_x64/json_converter.cpp1#include <stdarg.h>COMMENT
LOWvrclient_x64/vrclient_structs.h1#include <stdarg.h>COMMENT
LOWvrclient_x64/vkd3d-proton-interop.h1/*** Partially copied from autogenerated header by WIDL 6.4 from ../src-vkd3d-proton/include/vkd3d_device_vkd3d_ext.idl COMMENT
LOWvrclient_x64/dxvk-interop.h1/*** Autogenerated by WIDL 3.5 from /home/yorha-2b/Valve/Proton/wine/include/wine/dxvk-interop.idl - Do not edit ***/COMMENT
LOWvrclient_x64/dxvk-interop.h21#define __IDXGIVkInteropSurface_FWD_DEFINED__COMMENT
LOWvrclient_x64/dxvk-interop.h221};COMMENT
LOWvrclient_x64/unixlib.h1#ifndef __VRCLIENT_UNIXLIB_HCOMMENT
LOWvrclient_x64/unix_private.h1#ifndef __VRCLIENT_UNIX_PRIVATE_HCOMMENT
LOWvrclient_x64/vrclient_main.c1#include <stdarg.h>COMMENT
LOWvrclient_x64/vrclient_private.h1#ifndef __VRCLIENT_PRIVATE_HCOMMENT
LOWvrclient_x64/jsoncpp.cpp181COMMENT
LOWvrclient_x64/jsoncpp.cpp201#include <cstring>COMMENT
LOWvrclient_x64/jsoncpp.cpp2421COMMENT
LOWvrclient_x64/jsoncpp.cpp2441#include <math.h>COMMENT
LOWvrclient_x64/jsoncpp.cpp3661 ObjectValues::const_iterator it = value_.map_->begin();COMMENT
LOWvrclient_x64/jsoncpp.cpp3681//}COMMENT
LOWvrclient_x64/jsoncpp.cpp4041// //////////////////////////////////////////////////////////////////////COMMENT
LOWvrclient_x64/jsoncpp.cpp4061#if defined(_MSC_VER) && _MSC_VER >= 1200 && _MSC_VER < 1800 // Between VC++ 6.0 and VC++ 11.0COMMENT
LOWvrclient_x64/jsoncpp.cpp4081#define isfinite finiteCOMMENT
LOWvrclient_x64/jsoncpp.cpp4101#elif __cplusplus >= 201103LCOMMENT
LOWvrclient_x64/openvr_v1.0.14/openvr.h1361#pragma pack( pop )COMMENT
LOWvrclient_x64/openvr_v1.0.14/openvr.h1381#error "Unsupported Platform."COMMENT
LOWvrclient_x64/openvr_v1.0.14/openvr.h1401#endifCOMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h1001// figure out how to import from the VR API dllCOMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h1021COMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h1041#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )COMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h1881COMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h2121COMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h881#elif defined(GNUC) || defined(COMPILER_GCC) || defined(__APPLE__)COMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h901COMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h1721}COMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h1921// ivrnotifications.hCOMMENT
LOWvrclient_x64/openvr_v1.14.15/openvr.h1961 #define VR_INTERFACE extern "C"COMMENT
LOWvrclient_x64/openvr_v1.14.15/openvr.h1981#endifCOMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h861#ifdef VR_API_EXPORTCOMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h881#define VR_CALLTYPE __cdeclCOMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h901#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )COMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h1501 static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";COMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h1861COMMENT
LOWvrclient_x64/openvr_v1.0.13/openvr.h1341#define VR_INTERFACE extern "C" __declspec( dllimport )COMMENT
LOWvrclient_x64/openvr_v1.0.13/openvr.h1361#endifCOMMENT
LOWvrclient_x64/openvr_v1.0.5/openvr.h1081#define VR_INTERFACE extern "C" __declspec( dllimport )COMMENT
LOWvrclient_x64/openvr_v1.0.5/openvr.h1101#endifCOMMENT
LOWvrclient_x64/openvr_v1.0.5/openvr.h1981}COMMENT
LOWvrclient_x64/openvr_v1.0.5/openvr.h2261COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h721COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h741#endif // _INCLUDE_VRTYPES_HCOMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h761#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h1361 VR_INTERFACE vr::IVRSettings *VR_CALLTYPE VRSettings();COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h1461COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h2241#endifCOMMENT
LOWvrclient_x64/openvr_v0.9.16/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v0.9.16/openvr.h841COMMENT
12683 more matches not shown…
AI Slop Vocabulary529 hits · 1300 pts
SeverityFileLineSnippetContext
LOWfilelock.py110# If we would simply return *self*, the lock would be acquired againCOMMENT
MEDIUMvrclient_x64/json/json-forwards.h97/// If defined, indicates that json may leverage CppTL libraryCOMMENT
MEDIUMvrclient_x64/json/json.h123/// If defined, indicates that json may leverage CppTL libraryCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h62// Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h102// Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h189// Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h194// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using tCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h237// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h301// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usinCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h325// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h346// Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h365// Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thiCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h431// Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this enCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h483// Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h520// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h525// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but usCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h554// Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h570// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h586// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h625// Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h630// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using thCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h662// Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h717// Inline, unversioned accessor to get the current version. Essentially the same as SteamController(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h758// Inline, unversioned accessor to get the current version. Essentially the same as SteamUGC(), but using this ensures COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h763// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUGC(), but using thiCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h860// Inline, unversioned accessor to get the current version. Essentially the same as SteamAppList(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h872// Inline, unversioned accessor to get the current version. Essentially the same as SteamHTMLSurface(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h916// Inline, unversioned accessor to get the current version. Essentially the same as SteamInventory(), but using this enCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h921// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerInventory(), but usiCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h966// Inline, unversioned accessor to get the current version. Essentially the same as SteamVideo(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h982// Inline, unversioned accessor to get the current version. Essentially the same as SteamParentalSettings(), but using COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h995// Inline, unversioned accessor to get the current version. Essentially the same as SteamRemotePlay(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1010// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingMessages_SteamAPI(),COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1015// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingMessages_SCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1028// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingSockets_SteamAPI(), COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1033// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingSockets_StCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1087// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingUtils_SteamAPI(), buCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1135// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServer(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1183// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerStats(), but using tCOMMENT
MEDIUM…eamclient/steamworks_sdk_158/isteamnetworkingsockets.h586 /// here. The reason is to make reconnection to a gameserver robust, even if the client computer losesCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steamnetworkingtypes.h450 /// read it back. Typically this is not a problem, as application protocols that utilizeCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h61// Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h101// Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h188// Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h193// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using tCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h237// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h301// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usinCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h325// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h346// Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h365// Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thiCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h431// Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this enCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h483// Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h523// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h528// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but usCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h557// Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h573// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h589// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h628// Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h633// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using thCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h665// Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensureCOMMENT
469 more matches not shown…
Structural Annotation Overuse70 hits · 105 pts
SeverityFileLineSnippetContext
LOW…eamclient/steamworks_sdk_158/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_158/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_160/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_160/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_156/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_156/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_126a/steam_api.h77// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_151/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_134/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_133/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_150/isteamnetworking.h192 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_157/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_157/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_161/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_161/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_159/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_159/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_132/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_135/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_132x/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_133a/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_119x/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_126/steam_api.h77// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_119/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_121/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_117/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_128/steam_api.h77// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_110/steam_api.h68// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_111/steam_api.h68// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_116/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_129/steam_api.h79// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_120/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_127/steam_api.h77// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_118/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_123a/steam_api.h75// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_130/steam_api.h80// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOW…eamclient/steamworks_sdk_163/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_163/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_164/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_164/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_129a/steam_api.h79// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_152/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_155/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_155/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_109/steam_api.h68// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_136/steam_api.h80// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_131/steam_api.h81// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOW…eamclient/steamworks_sdk_154/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_154/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_162/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_162/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_112x/steam_api.h72// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_111x/steam_api.h68// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_130x/steam_api.h81// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_133b/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_135a/steam_api.h80// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_133x/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOW…amclient/steamworks_sdk_153a/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_153a/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_116x/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
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Decorative Section Separators7 hits · 24 pts
SeverityFileLineSnippetContext
MEDIUMfilelock.py32# ------------------------------------------------COMMENT
MEDIUMfilelock.py54# ------------------------------------------------COMMENT
MEDIUMfilelock.py62# ------------------------------------------------COMMENT
MEDIUMfilelock.py84# ------------------------------------------------COMMENT
MEDIUMfilelock.py105# ------------------------------------------------COMMENT
MEDIUMfilelock.py189 # --------------------------------------------COMMENT
MEDIUMfilelock.py206 # --------------------------------------------COMMENT
Example Usage Blocks7 hits · 10 pts
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LOWlsteamclient/steamworks_sdk_158/steam_api.h70// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_160/steam_api.h88// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_161/steam_api.h88// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_159/steam_api.h87// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_163/steam_api.h87// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_164/steam_api.h87// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_162/steam_api.h88// Example usage:COMMENT
Deep Nesting6 hits · 6 pts
SeverityFileLineSnippetContext
LOWfilelock.py219CODE
LOWdefault_pfx.py53CODE
LOWdefault_pfx.py78CODE
LOWvrclient_x64/gen_wrapper.py1324CODE
LOWlsteamclient/gen_wrapper.py1174CODE
LOWfonts/scripts/merge.py245CODE
Modern Structural Boilerplate1 hit · 2 pts
SeverityFileLineSnippetContext
LOWfilelock.py63__all__ = [CODE
Redundant / Tautological Comments1 hit · 2 pts
SeverityFileLineSnippetContext
LOWconfigure.sh268 # Check if this arg used the value and shouldn't have or vice-versaCOMMENT
Hyper-Verbose Identifiers1 hit · 1 pts
SeverityFileLineSnippetContext
LOWdefault_pfx.py22def little_endian_bytes_to_uint(b):CODE