| LOW | filelock.py | 110 | # If we would simply return *self*, the lock would be acquired again |
| MEDIUM | vrclient_x64/json/json-forwards.h | 97 | /// If defined, indicates that json may leverage CppTL library |
| MEDIUM | vrclient_x64/json/json.h | 123 | /// If defined, indicates that json may leverage CppTL library |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 62 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensures |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 102 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensu |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 189 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensure |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 194 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using t |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 237 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 301 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usin |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 325 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this e |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 346 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensu |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 365 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thi |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 431 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this en |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 483 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensures |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 520 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this e |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 525 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but us |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 554 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 570 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensure |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 586 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 625 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensures |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 630 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using th |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 662 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensure |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 717 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamController(), but using this e |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 758 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUGC(), but using this ensures |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 763 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUGC(), but using thi |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 860 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamAppList(), but using this ensu |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 872 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTMLSurface(), but using this |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 916 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInventory(), but using this en |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 921 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerInventory(), but usi |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 966 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamVideo(), but using this ensure |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 982 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParentalSettings(), but using |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 995 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemotePlay(), but using this e |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1010 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingMessages_SteamAPI(), |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1015 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingMessages_S |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1028 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingSockets_SteamAPI(), |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1033 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingSockets_St |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1087 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingUtils_SteamAPI(), bu |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1135 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServer(), but using this e |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1183 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerStats(), but using t |
| MEDIUM | …eamclient/steamworks_sdk_158/isteamnetworkingsockets.h | 586 | /// here. The reason is to make reconnection to a gameserver robust, even if the client computer loses |
| MEDIUM | lsteamclient/steamworks_sdk_158/steamnetworkingtypes.h | 450 | /// read it back. Typically this is not a problem, as application protocols that utilize |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 61 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensures |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 101 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensu |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 188 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensure |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 193 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using t |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 237 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 301 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usin |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 325 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this e |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 346 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensu |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 365 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thi |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 431 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this en |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 483 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensures |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 523 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this e |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 528 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but us |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 557 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 573 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensure |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 589 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 628 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensures |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 633 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using th |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 665 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensure |
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