Compatibility tool for Steam Play based on Wine and additional components
This report presents the forensic synthetic code analysis of ValveSoftware/Proton, a C++ project with 32,225 GitHub stars. SynthScan v2.0 examined 1,554,072 lines of code across 3395 source files, recording 13365 pattern matches distributed across 9 syntactic categories. The overall adjusted score of 8.7 places this repository in the Low AI signal band.
The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).
This chart maps the temporal evolution of the adjusted synthetic code score across successive scan runs. An upward trajectory indicates ongoing incorporation of AI-generated code or expanding LLM-assisted scaffolding; a stable or declining trajectory may reflect active human refactoring, code removal, or the adoption of stricter authorship policies. The dashed secondary line (right axis) independently tracks total raw pattern hit count, which can diverge from the normalised score when codebase size changes significantly between scans.
Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.
This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.
The scanner identified 13365 distinct pattern matches across 9 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | user_settings.sample.py | 21 | #vkd3d debug logging | COMMENT |
| LOW | user_settings.sample.py | 41 | #Enable DXVK's HUD | COMMENT |
| LOW | filelock.py | 1 | # This is free and unencumbered software released into the public domain. | COMMENT |
| LOW | vrclient_x64/json_converter.cpp | 1 | #include <stdarg.h> | COMMENT |
| LOW | vrclient_x64/vrclient_structs.h | 1 | #include <stdarg.h> | COMMENT |
| LOW | vrclient_x64/vkd3d-proton-interop.h | 1 | /*** Partially copied from autogenerated header by WIDL 6.4 from ../src-vkd3d-proton/include/vkd3d_device_vkd3d_ext.idl | COMMENT |
| LOW | vrclient_x64/dxvk-interop.h | 1 | /*** Autogenerated by WIDL 3.5 from /home/yorha-2b/Valve/Proton/wine/include/wine/dxvk-interop.idl - Do not edit ***/ | COMMENT |
| LOW | vrclient_x64/dxvk-interop.h | 21 | #define __IDXGIVkInteropSurface_FWD_DEFINED__ | COMMENT |
| LOW | vrclient_x64/dxvk-interop.h | 221 | }; | COMMENT |
| LOW | vrclient_x64/unixlib.h | 1 | #ifndef __VRCLIENT_UNIXLIB_H | COMMENT |
| LOW | vrclient_x64/unix_private.h | 1 | #ifndef __VRCLIENT_UNIX_PRIVATE_H | COMMENT |
| LOW | vrclient_x64/vrclient_main.c | 1 | #include <stdarg.h> | COMMENT |
| LOW | vrclient_x64/vrclient_private.h | 1 | #ifndef __VRCLIENT_PRIVATE_H | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 181 | COMMENT | |
| LOW | vrclient_x64/jsoncpp.cpp | 201 | #include <cstring> | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 2421 | COMMENT | |
| LOW | vrclient_x64/jsoncpp.cpp | 2441 | #include <math.h> | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 3661 | ObjectValues::const_iterator it = value_.map_->begin(); | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 3681 | //} | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 4041 | // ////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 4061 | #if defined(_MSC_VER) && _MSC_VER >= 1200 && _MSC_VER < 1800 // Between VC++ 6.0 and VC++ 11.0 | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 4081 | #define isfinite finite | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 4101 | #elif __cplusplus >= 201103L | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.14/openvr.h | 1361 | #pragma pack( pop ) | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.14/openvr.h | 1381 | #error "Unsupported Platform." | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.14/openvr.h | 1401 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 1001 | // figure out how to import from the VR API dll | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 1021 | COMMENT | |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 1041 | #define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" ) | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 1881 | COMMENT | |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 2121 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 881 | #elif defined(GNUC) || defined(COMPILER_GCC) || defined(__APPLE__) | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 901 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 1721 | } | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 1921 | // ivrnotifications.h | COMMENT |
| LOW | vrclient_x64/openvr_v1.14.15/openvr.h | 1961 | #define VR_INTERFACE extern "C" | COMMENT |
| LOW | vrclient_x64/openvr_v1.14.15/openvr.h | 1981 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 861 | #ifdef VR_API_EXPORT | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 881 | #define VR_CALLTYPE __cdecl | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 901 | #define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" ) | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 1501 | static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain"; | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 1861 | COMMENT | |
| LOW | vrclient_x64/openvr_v1.0.13/openvr.h | 1341 | #define VR_INTERFACE extern "C" __declspec( dllimport ) | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.13/openvr.h | 1361 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.5/openvr.h | 1081 | #define VR_INTERFACE extern "C" __declspec( dllimport ) | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.5/openvr.h | 1101 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.5/openvr.h | 1981 | } | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.5/openvr.h | 2261 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 721 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 741 | #endif // _INCLUDE_VRTYPES_H | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 761 | #define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" ) | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 1361 | VR_INTERFACE vr::IVRSettings *VR_CALLTYPE VRSettings(); | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 1461 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 2241 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.16/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.16/openvr.h | 841 | COMMENT | |
| 12683 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | filelock.py | 110 | # If we would simply return *self*, the lock would be acquired again | COMMENT |
| MEDIUM | vrclient_x64/json/json-forwards.h | 97 | /// If defined, indicates that json may leverage CppTL library | COMMENT |
| MEDIUM | vrclient_x64/json/json.h | 123 | /// If defined, indicates that json may leverage CppTL library | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 62 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 102 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 189 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 194 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using t | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 237 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 301 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usin | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 325 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 346 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 365 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thi | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 431 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this en | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 483 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 520 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 525 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but us | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 554 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 570 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 586 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 625 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 630 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using th | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 662 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 717 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamController(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 758 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUGC(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 763 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUGC(), but using thi | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 860 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamAppList(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 872 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTMLSurface(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 916 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInventory(), but using this en | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 921 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerInventory(), but usi | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 966 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamVideo(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 982 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParentalSettings(), but using | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 995 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemotePlay(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1010 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingMessages_SteamAPI(), | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1015 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingMessages_S | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1028 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingSockets_SteamAPI(), | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1033 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingSockets_St | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1087 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingUtils_SteamAPI(), bu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1135 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServer(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1183 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerStats(), but using t | COMMENT |
| MEDIUM | …eamclient/steamworks_sdk_158/isteamnetworkingsockets.h | 586 | /// here. The reason is to make reconnection to a gameserver robust, even if the client computer loses | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steamnetworkingtypes.h | 450 | /// read it back. Typically this is not a problem, as application protocols that utilize | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 61 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 101 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 188 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 193 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using t | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 237 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 301 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usin | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 325 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 346 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 365 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thi | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 431 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this en | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 483 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 523 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 528 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but us | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 557 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 573 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 589 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 628 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 633 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using th | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 665 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensure | COMMENT |
| 469 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …eamclient/steamworks_sdk_158/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_158/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_160/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_160/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_156/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_156/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_126a/steam_api.h | 77 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_151/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_134/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_133/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_150/isteamnetworking.h | 192 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_157/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_157/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_161/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_161/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_159/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_159/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_132/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_135/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_132x/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_133a/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_119x/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_126/steam_api.h | 77 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_119/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_121/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_117/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_128/steam_api.h | 77 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_110/steam_api.h | 68 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_111/steam_api.h | 68 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_116/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_129/steam_api.h | 79 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_120/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_127/steam_api.h | 77 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_118/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_123a/steam_api.h | 75 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_130/steam_api.h | 80 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | …eamclient/steamworks_sdk_163/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_163/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_164/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_164/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_129a/steam_api.h | 79 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_152/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_155/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_155/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_109/steam_api.h | 68 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_136/steam_api.h | 80 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_131/steam_api.h | 81 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | …eamclient/steamworks_sdk_154/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_154/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_162/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_162/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_112x/steam_api.h | 72 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_111x/steam_api.h | 68 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_130x/steam_api.h | 81 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_133b/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_135a/steam_api.h | 80 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_133x/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | …amclient/steamworks_sdk_153a/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_153a/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_116x/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| 10 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | filelock.py | 32 | # ------------------------------------------------ | COMMENT |
| MEDIUM⚡ | filelock.py | 54 | # ------------------------------------------------ | COMMENT |
| MEDIUM⚡ | filelock.py | 62 | # ------------------------------------------------ | COMMENT |
| MEDIUM | filelock.py | 84 | # ------------------------------------------------ | COMMENT |
| MEDIUM | filelock.py | 105 | # ------------------------------------------------ | COMMENT |
| MEDIUM | filelock.py | 189 | # -------------------------------------------- | COMMENT |
| MEDIUM | filelock.py | 206 | # -------------------------------------------- | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | lsteamclient/steamworks_sdk_158/steam_api.h | 70 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_160/steam_api.h | 88 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_161/steam_api.h | 88 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_159/steam_api.h | 87 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_163/steam_api.h | 87 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_164/steam_api.h | 87 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_162/steam_api.h | 88 | // Example usage: | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | filelock.py | 219 | CODE | |
| LOW | default_pfx.py | 53 | CODE | |
| LOW | default_pfx.py | 78 | CODE | |
| LOW | vrclient_x64/gen_wrapper.py | 1324 | CODE | |
| LOW | lsteamclient/gen_wrapper.py | 1174 | CODE | |
| LOW | fonts/scripts/merge.py | 245 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW⚡ | filelock.py | 63 | __all__ = [ | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | configure.sh | 268 | # Check if this arg used the value and shouldn't have or vice-versa | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | default_pfx.py | 22 | def little_endian_bytes_to_uint(b): | CODE |