AI Slop Code RIsk Monitor

ValveSoftware/Proton

Compatibility tool for Steam Play based on Wine and additional components

8.8 Moderate pattern signal View on GitHub

Maintenance and Governance Review

This report summarizes scanner evidence for ValveSoftware/Proton, a C++ project with 33,024 GitHub stars. SynthScan examined 1,581,109 lines of code across 3444 source files, recording 13716 pattern matches distributed across 10 syntactic categories. The legacy adjusted pattern signal is 8.8 (Moderate pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

8.8
Adjusted Signal
8.8
Raw Pattern Score
100%
Time Factor
2026-10-10
Last Push
33.0K
Stars
C++
Language
1.6M
Lines of Code
3.4K
Files
13.7K
Pattern Hits
2026-10-12
Scan Date
0.00
HC Hit Rate

Risk Review · v3

Use each vector to guide manual verification of the underlying findings.

Cognitive Ownership Risk 35.6/100 · MEDIUM

Can maintainers explain intent, assumptions, and trade-offs? 13703 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.0/100 · LOW

Are imports declared and package/API names verified? 0 finding(s).

Agent Over-Engineering Ratio 0.2/100 · LOW

Are wrappers, guards, and repeated structures necessary? 14 finding(s).

PR Review Velocity Impact 37.5/100 · MEDIUM

Which changes need focused human review? 13716 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 5MEDIUM 568LOW 13143

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 13716 distinct pattern matches across 10 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block13050 hits · 12402 pts
SeverityFileLineSnippetContext
LOWuser_settings.sample.py21 #vkd3d debug loggingCOMMENT
LOWuser_settings.sample.py41 #Enable DXVK's HUDCOMMENT
LOWfilelock.py1# This is free and unencumbered software released into the public domain.COMMENT
LOWvrclient_x64/json_converter.cpp1#include <stdarg.h>COMMENT
LOWvrclient_x64/vrclient_structs.h1#include <stdarg.h>COMMENT
LOWvrclient_x64/vkd3d-proton-interop.h1/*** Partially copied from autogenerated header by WIDL 6.4 from ../src-vkd3d-proton/include/vkd3d_device_vkd3d_ext.idl COMMENT
LOWvrclient_x64/dxvk-interop.h1/*** Autogenerated by WIDL 3.5 from /home/yorha-2b/Valve/Proton/wine/include/wine/dxvk-interop.idl - Do not edit ***/COMMENT
LOWvrclient_x64/dxvk-interop.h21#define __IDXGIVkInteropSurface_FWD_DEFINED__COMMENT
LOWvrclient_x64/dxvk-interop.h221};COMMENT
LOWvrclient_x64/unixlib.h1#ifndef __VRCLIENT_UNIXLIB_HCOMMENT
LOWvrclient_x64/unix_private.h1#ifndef __VRCLIENT_UNIX_PRIVATE_HCOMMENT
LOWvrclient_x64/vrclient_main.c1#include <stdarg.h>COMMENT
LOWvrclient_x64/vrclient_private.h1#ifndef __VRCLIENT_PRIVATE_HCOMMENT
LOWvrclient_x64/jsoncpp.cpp181COMMENT
LOWvrclient_x64/jsoncpp.cpp201#include <cstring>COMMENT
LOWvrclient_x64/jsoncpp.cpp2421COMMENT
LOWvrclient_x64/jsoncpp.cpp2441#include <math.h>COMMENT
LOWvrclient_x64/jsoncpp.cpp3661 ObjectValues::const_iterator it = value_.map_->begin();COMMENT
LOWvrclient_x64/jsoncpp.cpp3681//}COMMENT
LOWvrclient_x64/jsoncpp.cpp4041// //////////////////////////////////////////////////////////////////////COMMENT
LOWvrclient_x64/jsoncpp.cpp4061#if defined(_MSC_VER) && _MSC_VER >= 1200 && _MSC_VER < 1800 // Between VC++ 6.0 and VC++ 11.0COMMENT
LOWvrclient_x64/jsoncpp.cpp4081#define isfinite finiteCOMMENT
LOWvrclient_x64/jsoncpp.cpp4101#elif __cplusplus >= 201103LCOMMENT
LOWvrclient_x64/openvr_v1.0.14/openvr.h1361#pragma pack( pop )COMMENT
LOWvrclient_x64/openvr_v1.0.14/openvr.h1381#error "Unsupported Platform."COMMENT
LOWvrclient_x64/openvr_v1.0.14/openvr.h1401#endifCOMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h1001// figure out how to import from the VR API dllCOMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h1021COMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h1041#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )COMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h1881COMMENT
LOWvrclient_x64/openvr_v1.0.2/openvr.h2121COMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h881#elif defined(GNUC) || defined(COMPILER_GCC) || defined(__APPLE__)COMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h901COMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h1721}COMMENT
LOWvrclient_x64/openvr_v0.9.20/openvr.h1921// ivrnotifications.hCOMMENT
LOWvrclient_x64/openvr_v1.14.15/openvr.h1961 #define VR_INTERFACE extern "C"COMMENT
LOWvrclient_x64/openvr_v1.14.15/openvr.h1981#endifCOMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h861#ifdef VR_API_EXPORTCOMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h881#define VR_CALLTYPE __cdeclCOMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h901#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )COMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h1501 static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";COMMENT
LOWvrclient_x64/openvr_v0.9.18/openvr.h1861COMMENT
LOWvrclient_x64/openvr_v1.0.13/openvr.h1341#define VR_INTERFACE extern "C" __declspec( dllimport )COMMENT
LOWvrclient_x64/openvr_v1.0.13/openvr.h1361#endifCOMMENT
LOWvrclient_x64/openvr_v1.0.5/openvr.h1081#define VR_INTERFACE extern "C" __declspec( dllimport )COMMENT
LOWvrclient_x64/openvr_v1.0.5/openvr.h1101#endifCOMMENT
LOWvrclient_x64/openvr_v1.0.5/openvr.h1981}COMMENT
LOWvrclient_x64/openvr_v1.0.5/openvr.h2261COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h721COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h741#endif // _INCLUDE_VRTYPES_HCOMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h761#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h1361 VR_INTERFACE vr::IVRSettings *VR_CALLTYPE VRSettings();COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h1461COMMENT
LOWvrclient_x64/openvr_v0.9.11/openvr.h2241#endifCOMMENT
LOWvrclient_x64/openvr_v0.9.16/openvr.h21 // The 32-bit version of gcc has the alignment requirement for uint64 and double set toCOMMENT
LOWvrclient_x64/openvr_v0.9.16/openvr.h841COMMENT
12990 more matches not shown…
AI Slop Vocabulary565 hits · 1388 pts
SeverityFileLineSnippetContext
LOWfilelock.py110# If we would simply return *self*, the lock would be acquired againCOMMENT
MEDIUMvrclient_x64/json/json-forwards.h97/// If defined, indicates that json may leverage CppTL libraryCOMMENT
MEDIUMvrclient_x64/json/json.h123/// If defined, indicates that json may leverage CppTL libraryCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h62// Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h102// Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h189// Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h194// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using tCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h237// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h301// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usinCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h325// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h346// Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h365// Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thiCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h431// Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this enCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h483// Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h520// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h525// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but usCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h554// Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h570// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h586// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h625// Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h630// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using thCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h662// Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h717// Inline, unversioned accessor to get the current version. Essentially the same as SteamController(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h758// Inline, unversioned accessor to get the current version. Essentially the same as SteamUGC(), but using this ensures COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h763// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUGC(), but using thiCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h860// Inline, unversioned accessor to get the current version. Essentially the same as SteamAppList(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h872// Inline, unversioned accessor to get the current version. Essentially the same as SteamHTMLSurface(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h916// Inline, unversioned accessor to get the current version. Essentially the same as SteamInventory(), but using this enCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h921// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerInventory(), but usiCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h966// Inline, unversioned accessor to get the current version. Essentially the same as SteamVideo(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h982// Inline, unversioned accessor to get the current version. Essentially the same as SteamParentalSettings(), but using COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h995// Inline, unversioned accessor to get the current version. Essentially the same as SteamRemotePlay(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1010// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingMessages_SteamAPI(),COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1015// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingMessages_SCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1028// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingSockets_SteamAPI(), COMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1033// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingSockets_StCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1087// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingUtils_SteamAPI(), buCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1135// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServer(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steam_api_flat.h1183// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerStats(), but using tCOMMENT
MEDIUM…eamclient/steamworks_sdk_158/isteamnetworkingsockets.h586 /// here. The reason is to make reconnection to a gameserver robust, even if the client computer losesCOMMENT
MEDIUMlsteamclient/steamworks_sdk_158/steamnetworkingtypes.h450 /// read it back. Typically this is not a problem, as application protocols that utilizeCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h61// Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h101// Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h188// Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h193// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using tCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h237// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h301// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usinCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h325// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h346// Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensuCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h365// Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thiCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h431// Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this enCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h483// Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h523// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this eCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h528// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but usCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h557// Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h573// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensureCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h589// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this COMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h628// Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensuresCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h633// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using thCOMMENT
MEDIUMlsteamclient/steamworks_sdk_160/steam_api_flat.h665// Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensureCOMMENT
505 more matches not shown…
Structural Annotation Overuse72 hits · 108 pts
SeverityFileLineSnippetContext
LOW…eamclient/steamworks_sdk_158/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_158/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_160/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_160/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_156/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_156/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_126a/steam_api.h77// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_151/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_134/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_133/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_150/isteamnetworking.h192 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_157/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_157/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_161/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_161/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_159/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_159/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_132/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_135/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_132x/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_133a/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_119x/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_126/steam_api.h77// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_119/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_121/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_117/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_128/steam_api.h77// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_110/steam_api.h68// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_111/steam_api.h68// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_116/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_129/steam_api.h79// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_120/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_127/steam_api.h77// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_118/steam_api.h74// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_123a/steam_api.h75// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_130/steam_api.h80// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOW…eamclient/steamworks_sdk_163/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_163/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_164/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_164/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_129a/steam_api.h79// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_152/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_155/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_155/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_109/steam_api.h68// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_136/steam_api.h80// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_131/steam_api.h81// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOW…eamclient/steamworks_sdk_154/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_154/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_165/isteamnetworkingsockets.h810 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_165/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOW…eamclient/steamworks_sdk_162/isteamnetworkingsockets.h785 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
LOWlsteamclient/steamworks_sdk_162/isteamnetworking.h196 // NOTE: This function is deprecated and may be removed in a future version of the SDK. ForCOMMENT
LOWlsteamclient/steamworks_sdk_112x/steam_api.h72// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_111x/steam_api.h68// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_130x/steam_api.h81// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_133b/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_135a/steam_api.h80// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOWlsteamclient/steamworks_sdk_133x/steam_api.h83// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once appliedCOMMENT
LOW…amclient/steamworks_sdk_153a/isteamnetworkingsockets.h786 /// NOTE: This function is not actually supported on Steam! It is includedCOMMENT
12 more matches not shown…
Empty Error Handlers5 hits · 25 pts
SeverityFileLineSnippetContext
HIGHfilelock.py349except OSError:CODE
HIGHfilelock.py370except OSError:CODE
HIGHfilelock.py417except (IOError, OSError):CODE
HIGHfilelock.py430except OSError:CODE
HIGHsteampipe_fixups.py84except OSError:CODE
Decorative Section Separators7 hits · 24 pts
SeverityFileLineSnippetContext
MEDIUMfilelock.py32# ------------------------------------------------COMMENT
MEDIUM⚡filelock.py54# ------------------------------------------------COMMENT
MEDIUM⚡filelock.py62# ------------------------------------------------COMMENT
MEDIUMfilelock.py84# ------------------------------------------------COMMENT
MEDIUMfilelock.py105# ------------------------------------------------COMMENT
MEDIUMfilelock.py189 # --------------------------------------------COMMENT
MEDIUMfilelock.py206 # --------------------------------------------COMMENT
Example Usage Blocks8 hits · 12 pts
SeverityFileLineSnippetContext
LOWlsteamclient/steamworks_sdk_158/steam_api.h70// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_160/steam_api.h88// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_161/steam_api.h88// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_159/steam_api.h87// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_163/steam_api.h87// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_164/steam_api.h87// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_165/steam_api.h87// Example usage:COMMENT
LOWlsteamclient/steamworks_sdk_162/steam_api.h88// Example usage:COMMENT
Deep Nesting6 hits · 6 pts
SeverityFileLineSnippetContext
LOWfilelock.py219CODE
LOWdefault_pfx.py53CODE
LOWdefault_pfx.py78CODE
LOWvrclient_x64/gen_wrapper.py1324CODE
LOWlsteamclient/gen_wrapper.py1176CODE
LOWfonts/scripts/merge.py245CODE
Modern Structural Boilerplate1 hit · 2 pts
SeverityFileLineSnippetContext
LOW⚡filelock.py63__all__ = [CODE
Redundant / Tautological Comments1 hit · 2 pts
SeverityFileLineSnippetContext
LOWconfigure.sh268 # Check if this arg used the value and shouldn't have or vice-versaCOMMENT
Hyper-Verbose Identifiers1 hit · 1 pts
SeverityFileLineSnippetContext
LOWdefault_pfx.py22def little_endian_bytes_to_uint(b):CODE