Compatibility tool for Steam Play based on Wine and additional components
This report summarizes scanner evidence for ValveSoftware/Proton, a C++ project with 33,024 GitHub stars. SynthScan examined 1,581,109 lines of code across 3444 source files, recording 13716 pattern matches distributed across 10 syntactic categories. The legacy adjusted pattern signal is 8.8 (Moderate pattern signal); it is not an authorship estimate.
Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.
Use each vector to guide manual verification of the underlying findings.
Can maintainers explain intent, assumptions, and trade-offs? 13703 finding(s).
Are imports declared and package/API names verified? 0 finding(s).
Are wrappers, guards, and repeated structures necessary? 14 finding(s).
Which changes need focused human review? 13716 finding(s).
This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.
Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.
This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.
The scanner identified 13716 distinct pattern matches across 10 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | user_settings.sample.py | 21 | #vkd3d debug logging | COMMENT |
| LOW | user_settings.sample.py | 41 | #Enable DXVK's HUD | COMMENT |
| LOW | filelock.py | 1 | # This is free and unencumbered software released into the public domain. | COMMENT |
| LOW | vrclient_x64/json_converter.cpp | 1 | #include <stdarg.h> | COMMENT |
| LOW | vrclient_x64/vrclient_structs.h | 1 | #include <stdarg.h> | COMMENT |
| LOW | vrclient_x64/vkd3d-proton-interop.h | 1 | /*** Partially copied from autogenerated header by WIDL 6.4 from ../src-vkd3d-proton/include/vkd3d_device_vkd3d_ext.idl | COMMENT |
| LOW | vrclient_x64/dxvk-interop.h | 1 | /*** Autogenerated by WIDL 3.5 from /home/yorha-2b/Valve/Proton/wine/include/wine/dxvk-interop.idl - Do not edit ***/ | COMMENT |
| LOW | vrclient_x64/dxvk-interop.h | 21 | #define __IDXGIVkInteropSurface_FWD_DEFINED__ | COMMENT |
| LOW | vrclient_x64/dxvk-interop.h | 221 | }; | COMMENT |
| LOW | vrclient_x64/unixlib.h | 1 | #ifndef __VRCLIENT_UNIXLIB_H | COMMENT |
| LOW | vrclient_x64/unix_private.h | 1 | #ifndef __VRCLIENT_UNIX_PRIVATE_H | COMMENT |
| LOW | vrclient_x64/vrclient_main.c | 1 | #include <stdarg.h> | COMMENT |
| LOW | vrclient_x64/vrclient_private.h | 1 | #ifndef __VRCLIENT_PRIVATE_H | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 181 | COMMENT | |
| LOW | vrclient_x64/jsoncpp.cpp | 201 | #include <cstring> | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 2421 | COMMENT | |
| LOW | vrclient_x64/jsoncpp.cpp | 2441 | #include <math.h> | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 3661 | ObjectValues::const_iterator it = value_.map_->begin(); | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 3681 | //} | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 4041 | // ////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 4061 | #if defined(_MSC_VER) && _MSC_VER >= 1200 && _MSC_VER < 1800 // Between VC++ 6.0 and VC++ 11.0 | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 4081 | #define isfinite finite | COMMENT |
| LOW | vrclient_x64/jsoncpp.cpp | 4101 | #elif __cplusplus >= 201103L | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.14/openvr.h | 1361 | #pragma pack( pop ) | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.14/openvr.h | 1381 | #error "Unsupported Platform." | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.14/openvr.h | 1401 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 1001 | // figure out how to import from the VR API dll | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 1021 | COMMENT | |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 1041 | #define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" ) | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 1881 | COMMENT | |
| LOW | vrclient_x64/openvr_v1.0.2/openvr.h | 2121 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 881 | #elif defined(GNUC) || defined(COMPILER_GCC) || defined(__APPLE__) | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 901 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 1721 | } | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.20/openvr.h | 1921 | // ivrnotifications.h | COMMENT |
| LOW | vrclient_x64/openvr_v1.14.15/openvr.h | 1961 | #define VR_INTERFACE extern "C" | COMMENT |
| LOW | vrclient_x64/openvr_v1.14.15/openvr.h | 1981 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 861 | #ifdef VR_API_EXPORT | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 881 | #define VR_CALLTYPE __cdecl | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 901 | #define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" ) | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 1501 | static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain"; | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.18/openvr.h | 1861 | COMMENT | |
| LOW | vrclient_x64/openvr_v1.0.13/openvr.h | 1341 | #define VR_INTERFACE extern "C" __declspec( dllimport ) | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.13/openvr.h | 1361 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.5/openvr.h | 1081 | #define VR_INTERFACE extern "C" __declspec( dllimport ) | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.5/openvr.h | 1101 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.5/openvr.h | 1981 | } | COMMENT |
| LOW | vrclient_x64/openvr_v1.0.5/openvr.h | 2261 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 721 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 741 | #endif // _INCLUDE_VRTYPES_H | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 761 | #define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" ) | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 1361 | VR_INTERFACE vr::IVRSettings *VR_CALLTYPE VRSettings(); | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 1461 | COMMENT | |
| LOW | vrclient_x64/openvr_v0.9.11/openvr.h | 2241 | #endif | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.16/openvr.h | 21 | // The 32-bit version of gcc has the alignment requirement for uint64 and double set to | COMMENT |
| LOW | vrclient_x64/openvr_v0.9.16/openvr.h | 841 | COMMENT | |
| 12990 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | filelock.py | 110 | # If we would simply return *self*, the lock would be acquired again | COMMENT |
| MEDIUM | vrclient_x64/json/json-forwards.h | 97 | /// If defined, indicates that json may leverage CppTL library | COMMENT |
| MEDIUM | vrclient_x64/json/json.h | 123 | /// If defined, indicates that json may leverage CppTL library | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 62 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 102 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 189 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 194 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using t | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 237 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 301 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usin | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 325 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 346 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 365 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thi | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 431 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this en | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 483 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 520 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 525 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but us | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 554 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 570 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 586 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 625 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 630 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using th | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 662 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 717 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamController(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 758 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUGC(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 763 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUGC(), but using thi | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 860 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamAppList(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 872 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTMLSurface(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 916 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInventory(), but using this en | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 921 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerInventory(), but usi | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 966 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamVideo(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 982 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParentalSettings(), but using | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 995 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemotePlay(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1010 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingMessages_SteamAPI(), | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1015 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingMessages_S | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1028 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingSockets_SteamAPI(), | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1033 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingSockets_St | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1087 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingUtils_SteamAPI(), bu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1135 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServer(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steam_api_flat.h | 1183 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerStats(), but using t | COMMENT |
| MEDIUM | …eamclient/steamworks_sdk_158/isteamnetworkingsockets.h | 586 | /// here. The reason is to make reconnection to a gameserver robust, even if the client computer loses | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_158/steamnetworkingtypes.h | 450 | /// read it back. Typically this is not a problem, as application protocols that utilize | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 61 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 101 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 188 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 193 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using t | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 237 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 301 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but usin | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 325 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 346 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensu | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 365 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using thi | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 431 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this en | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 483 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 523 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this e | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 528 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but us | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 557 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 573 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensure | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 589 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 628 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensures | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 633 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using th | COMMENT |
| MEDIUM | lsteamclient/steamworks_sdk_160/steam_api_flat.h | 665 | // Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensure | COMMENT |
| 505 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …eamclient/steamworks_sdk_158/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_158/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_160/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_160/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_156/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_156/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_126a/steam_api.h | 77 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_151/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_134/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_133/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_150/isteamnetworking.h | 192 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_157/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_157/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_161/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_161/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_159/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_159/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_132/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_135/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_132x/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_133a/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_119x/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_126/steam_api.h | 77 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_119/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_121/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_117/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_128/steam_api.h | 77 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_110/steam_api.h | 68 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_111/steam_api.h | 68 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_116/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_129/steam_api.h | 79 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_120/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_127/steam_api.h | 77 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_118/steam_api.h | 74 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_123a/steam_api.h | 75 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_130/steam_api.h | 80 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | …eamclient/steamworks_sdk_163/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_163/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_164/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_164/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_129a/steam_api.h | 79 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_152/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_155/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_155/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_109/steam_api.h | 68 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_136/steam_api.h | 80 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_131/steam_api.h | 81 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | …eamclient/steamworks_sdk_154/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_154/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_165/isteamnetworkingsockets.h | 810 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_165/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | …eamclient/steamworks_sdk_162/isteamnetworkingsockets.h | 785 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| LOW | lsteamclient/steamworks_sdk_162/isteamnetworking.h | 196 | // NOTE: This function is deprecated and may be removed in a future version of the SDK. For | COMMENT |
| LOW | lsteamclient/steamworks_sdk_112x/steam_api.h | 72 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_111x/steam_api.h | 68 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_130x/steam_api.h | 81 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_133b/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_135a/steam_api.h | 80 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | lsteamclient/steamworks_sdk_133x/steam_api.h | 83 | // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied | COMMENT |
| LOW | …amclient/steamworks_sdk_153a/isteamnetworkingsockets.h | 786 | /// NOTE: This function is not actually supported on Steam! It is included | COMMENT |
| 12 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | filelock.py | 349 | except OSError: | CODE |
| HIGH | filelock.py | 370 | except OSError: | CODE |
| HIGH | filelock.py | 417 | except (IOError, OSError): | CODE |
| HIGH | filelock.py | 430 | except OSError: | CODE |
| HIGH | steampipe_fixups.py | 84 | except OSError: | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | filelock.py | 32 | # ------------------------------------------------ | COMMENT |
| MEDIUM⚡ | filelock.py | 54 | # ------------------------------------------------ | COMMENT |
| MEDIUM⚡ | filelock.py | 62 | # ------------------------------------------------ | COMMENT |
| MEDIUM | filelock.py | 84 | # ------------------------------------------------ | COMMENT |
| MEDIUM | filelock.py | 105 | # ------------------------------------------------ | COMMENT |
| MEDIUM | filelock.py | 189 | # -------------------------------------------- | COMMENT |
| MEDIUM | filelock.py | 206 | # -------------------------------------------- | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | lsteamclient/steamworks_sdk_158/steam_api.h | 70 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_160/steam_api.h | 88 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_161/steam_api.h | 88 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_159/steam_api.h | 87 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_163/steam_api.h | 87 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_164/steam_api.h | 87 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_165/steam_api.h | 87 | // Example usage: | COMMENT |
| LOW | lsteamclient/steamworks_sdk_162/steam_api.h | 88 | // Example usage: | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | filelock.py | 219 | CODE | |
| LOW | default_pfx.py | 53 | CODE | |
| LOW | default_pfx.py | 78 | CODE | |
| LOW | vrclient_x64/gen_wrapper.py | 1324 | CODE | |
| LOW | lsteamclient/gen_wrapper.py | 1176 | CODE | |
| LOW | fonts/scripts/merge.py | 245 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW⚡ | filelock.py | 63 | __all__ = [ | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | configure.sh | 268 | # Check if this arg used the value and shouldn't have or vice-versa | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | default_pfx.py | 22 | def little_endian_bytes_to_uint(b): | CODE |