Source code for Unturned, a free open-world zombie survival sandbox game.
This report summarizes scanner evidence for SmartlyDressedGames/U3-SDK, a C# project with 4,006 GitHub stars. SynthScan examined 435,776 lines of code across 1980 source files, recording 784 pattern matches distributed across 6 syntactic categories. The legacy adjusted pattern signal is 2.0 (Low pattern signal); it is not an authorship estimate.
Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.
Use each vector to guide manual verification of the underlying findings.
Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.
Can maintainers explain intent, assumptions, and trade-offs? 772 finding(s).
Are imports declared and package/API names verified? 12 finding(s).
Are wrappers, guards, and repeated structures necessary? 1 finding(s).
Which changes need focused human review? 784 finding(s).
This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.
Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.
This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.
The scanner identified 784 distinct pattern matches across 6 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Assets/Runtime/Assembly-CSharp/ItemStore/ItemStore.cs | 261 | #endif // !DEDICATED_SERVER | COMMENT |
| LOW | …/Runtime/Assembly-CSharp/NetMessaging/ClientMessage.cs | 21 | /// </summary> | COMMENT |
| LOW | …/Runtime/Assembly-CSharp/NetMessaging/ClientMessage.cs | 41 | /// </summary> | COMMENT |
| LOW | …/Runtime/Assembly-CSharp/NetMessaging/ClientMessage.cs | 61 | /// </summary> | COMMENT |
| LOW | …/Runtime/Assembly-CSharp/NetMessaging/ClientMessage.cs | 81 | /// </summary> | COMMENT |
| LOW | …/Runtime/Assembly-CSharp/NetMessaging/ServerMessage.cs | 1 | //////////////////////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | …/Runtime/Assembly-CSharp/NetMessaging/ServerMessage.cs | 21 | /// Client has loaded the level. | COMMENT |
| LOW | …/Runtime/Assembly-CSharp/NetMessaging/ServerMessage.cs | 41 | COMMENT | |
| LOW | …ts/Runtime/Assembly-CSharp/NetMessaging/NetMessages.cs | 1 | //////////////////////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | …O/FormattedFiles/KeyValueTables/KeyValueTableReader.cs | 421 | UnturnedLog.info(element + " @" + scope.Count); | COMMENT |
| LOW | …ntime/Assembly-CSharp/Framework/Utilities/IPoolable.cs | 1 | //////////////////////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | …e/Assembly-CSharp/Framework/Foliage/IFoliageStorage.cs | 1 | //////////////////////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | …e/Assembly-CSharp/Framework/Foliage/IFoliageStorage.cs | 21 | /// Called prior to destroying instance. | COMMENT |
| LOW | …/Assembly-CSharp/Framework/Foliage/FoliageStorageV2.cs | 1 | //////////////////////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | …/Assembly-CSharp/Framework/Foliage/FoliageStorageV2.cs | 721 | /// </summary> | COMMENT |
| LOW | …/Assembly-CSharp/Framework/Foliage/FoliageStorageV2.cs | 741 | /// </summary> | COMMENT |
| LOW | …ime/Assembly-CSharp/Framework/Foliage/FoliageSystem.cs | 641 | new FoliageCoord(-1, -4), | COMMENT |
| LOW | …ime/Assembly-CSharp/Framework/Devkit/AmbianceVolume.cs | 161 | public bool overrideAtmosphericFog; | COMMENT |
| LOW | …ime/Assembly-CSharp/Framework/Devkit/AmbianceVolume.cs | 181 | /// </summary> | COMMENT |
| LOW | …time/Assembly-CSharp/Framework/Modules/ModuleConfig.cs | 1 | //////////////////////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | …time/Assembly-CSharp/Framework/Modules/IModuleNexus.cs | 1 | //////////////////////////////////////////////////////////////////////////////////////// | COMMENT |
| LOW | …CSharp/Unturned/UI/Edit/EditorEnvironmentLightingUI.cs | 21 | private static ISleekBox[] infoBoxes; | COMMENT |
| LOW | …CSharp/Unturned/UI/Edit/EditorEnvironmentLightingUI.cs | 41 | COMMENT | |
| LOW | …CSharp/Unturned/UI/Edit/EditorEnvironmentLightingUI.cs | 61 | COMMENT | |
| LOW | …CSharp/Unturned/UI/Edit/EditorEnvironmentLightingUI.cs | 81 | COMMENT | |
| LOW | …untime/Assembly-CSharp/Unturned/UI/Menu/MenuTitleUI.cs | 341 | //infoButton.positionScale_X = 0.5f; | COMMENT |
| LOW | …bly-CSharp/Unturned/UI/Menu/Workshop/MenuWorkshopUI.cs | 121 | COMMENT | |
| LOW | …bly-CSharp/Unturned/UI/Menu/Workshop/MenuWorkshopUI.cs | 141 | // | COMMENT |
| LOW | …turned/UI/Menu/Survivors/MenuSurvivorsClothingBoxUI.cs | 21 | /// </summary> | COMMENT |
| LOW | …y-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsUI.cs | 21 | { | COMMENT |
| LOW | …y-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsUI.cs | 41 | // else if(MenuSurvivorsGroupUI.active) | COMMENT |
| LOW | …y-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsUI.cs | 61 | return; | COMMENT |
| LOW | …y-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsUI.cs | 81 | // { | COMMENT |
| LOW | …y-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsUI.cs | 101 | // | COMMENT |
| LOW | …y-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsUI.cs | 121 | // | COMMENT |
| LOW | …y-CSharp/Unturned/UI/Menu/Survivors/MenuSurvivorsUI.cs | 141 | // if(MenuSurvivorsGroupUI.active) | COMMENT |
| LOW | …mbly-CSharp/Unturned/UI/Menu/Play/MenuPlayServersUI.cs | 1081 | // openIcon1.SizeOffset_Y = 16; | COMMENT |
| LOW | …mbly-CSharp/Unturned/UI/Menu/Play/MenuPlayServersUI.cs | 1121 | // closeIcon1.PositionOffset_X = -8; | COMMENT |
| LOW | …Sharp/Unturned/UI/Player/PlayerDashboardInventoryUI.cs | 1981 | // { | COMMENT |
| LOW | …Sharp/Unturned/UI/Player/PlayerDashboardInventoryUI.cs | 2001 | // return; | COMMENT |
| LOW | …Sharp/Unturned/UI/Player/PlayerDashboardInventoryUI.cs | 2021 | //{ | COMMENT |
| LOW | …Sharp/Unturned/UI/Player/PlayerDashboardInventoryUI.cs | 2041 | // SleekItem item = items[0].items[index]; | COMMENT |
| LOW | …Sharp/Unturned/UI/Player/PlayerDashboardInventoryUI.cs | 2941 | //selectionQualityBox.sizeScale_X = 1; | COMMENT |
| LOW | …embly-CSharp/Unturned/UI/Player/PlayerNPCDialogueUI.cs | 41 | /// <summary> | COMMENT |
| LOW | …embly-CSharp/Unturned/UI/Player/PlayerNPCDialogueUI.cs | 61 | COMMENT | |
| LOW | …embly-CSharp/Unturned/UI/Player/PlayerNPCDialogueUI.cs | 81 | /// </summary> | COMMENT |
| LOW | …arp/Unturned/UI/Player/PlayerDashboardInformationUI.cs | 861 | //{ | COMMENT |
| LOW | …Assembly-CSharp/Unturned/UI/Player/PlayerNPCQuestUI.cs | 461 | } | COMMENT |
| LOW | …e/Assembly-CSharp/Unturned/Settings/OptionsSettings.cs | 361 | /// | COMMENT |
| LOW | …e/Assembly-CSharp/Unturned/Settings/OptionsSettings.cs | 401 | COMMENT | |
| LOW | …e/Assembly-CSharp/Unturned/Settings/OptionsSettings.cs | 421 | COMMENT | |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 101 | /// URL of a 32x32 image shown in the server list. | COMMENT |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 121 | /// Documentation: https://docs.smartlydressedgames.com/en/stable/servers/game-server-login-tokens.html | COMMENT |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 221 | { | COMMENT |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 241 | COMMENT | |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 261 | /// </summary> | COMMENT |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 281 | /// <summary> | COMMENT |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 301 | /// PvP damage multiplier while under fake lag penalty. | COMMENT |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 321 | /// When the server should shutdown if Enable_Scheduled_Shutdown is true. | COMMENT |
| LOW | …me/Assembly-CSharp/Unturned/Settings/PlayConfigData.cs | 381 | public bool Chat_Always_Use_Rich_Text; | COMMENT |
| 700 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL | …untime/Assembly-CSharp/Framework/Modules/ModuleHook.cs | 164 | SDG.Framework.IO.IOUtility.jsonSerializer.serialize(module.config, config.FilePath, true); | CODE |
| CRITICAL | …Runtime/Assembly-CSharp/Unturned/Edit/TerrainEditor.cs | 633 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.beginTransaction("Heightmap"); | CODE |
| CRITICAL | …Runtime/Assembly-CSharp/Unturned/Edit/TerrainEditor.cs | 665 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.beginTransaction("Heightmap"); | CODE |
| CRITICAL | …Runtime/Assembly-CSharp/Unturned/Edit/TerrainEditor.cs | 767 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.beginTransaction("Splatmap"); | CODE |
| CRITICAL | …Runtime/Assembly-CSharp/Unturned/Edit/TerrainEditor.cs | 862 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.endTransaction(); | CODE |
| CRITICAL | …untime/Assembly-CSharp/Unturned/Edit/EditorInteract.cs | 136 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.redo(); | CODE |
| CRITICAL | …untime/Assembly-CSharp/Unturned/Edit/EditorInteract.cs | 140 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.undo(); | CODE |
| CRITICAL | Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs | 683 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.resetTransactions(); | CODE |
| CRITICAL | Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs | 793 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.resetTransactions(); | CODE |
| CRITICAL | Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs | 1737 | SDG.Framework.Devkit.Transactions.DevkitTransactionManager.resetTransactions(); | CODE |
| CRITICAL | Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs | 1877 | yield return SDG.Framework.Landscapes.Landscape.instance.AutoConvertLegacyTerrain(); | CODE |
| CRITICAL | …bly-CSharp/Provider/Services/TempSteamworksWorkshop.cs | 348 | SDG.Unturned.Provider.provider.workshopService.open(publishedFileID); | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | …/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs | 4630 | catch (Exception e) // Probably a casting exception. Ideally we make this more robust. | CODE |
| MEDIUM | …ly-CSharp/Unturned/Interactable/InteractableVehicle.cs | 170 | /// Asset ID. Essentially obsolete at this point. | COMMENT |
| MEDIUM | …me/Assembly-CSharp/Unturned/Command/CommandGameMode.cs | 10 | /// Essentially deprecated for now. | COMMENT |
| MEDIUM | …untime/Assembly-CSharp/Unturned/Level/LevelLighting.cs | 193 | // Essentially which angle is shorter around the 0-1 circle: direct or looping around. | COMMENT |
| MEDIUM | Assets/Runtime/Assembly-CSharp/Unturned/Level/Level.cs | 1693 | // Essentially bilinear sampling by averaging four points inside the pixel. | COMMENT |
| MEDIUM | …embly-CSharp/Unturned/Bundles/MasterBundleReference.cs | 12 | /// Essentially identical to ContentReference, but MasterBundle is more convenient. | COMMENT |
| MEDIUM | …t/Runtime/autogen/isteamgameservernetworkingsockets.cs | 715 | /// <para>/ here. The reason is to make reconnection to a gameserver robust, even if the client computer loses</para> | COMMENT |
| MEDIUM | …amworks.net/Runtime/autogen/isteamnetworkingsockets.cs | 715 | /// <para>/ here. The reason is to make reconnection to a gameserver robust, even if the client computer loses</para> | COMMENT |
| MEDIUM | …labrecque.steamworks.net/Runtime/autogen/SteamEnums.cs | 2048 | /// read it back. Typically this is not a problem, as application protocols that utilize | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | …/Runtime/Assembly-CSharp/Unturned/Provider/Provider.cs | 741 | // Server advertised map is not the same as requested map. | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | …ime/Assembly-CSharp/Unturned/Player/PlayerEquipment.cs | 122 | // for turrets to set the item quality to 100, so now I've added this special case to always report | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …verListCuration/ServerListCurationWebRequestHandler.cs | 11 | internal class ServerListCurationWebRequestHandler : MonoBehaviour | CODE |