PCSX2 - The Playstation 2 Emulator
This report presents the forensic synthetic code analysis of PCSX2/pcsx2, a C++ project with 15,132 GitHub stars. SynthScan v2.0 examined 1,099,584 lines of code across 2197 source files, recording 3458 pattern matches distributed across 13 syntactic categories. The overall adjusted score of 3.0 places this repository in the Likely human-written band.
The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).
This chart maps the temporal evolution of the adjusted synthetic code score across successive scan runs. An upward trajectory indicates ongoing incorporation of AI-generated code or expanding LLM-assisted scaffolding; a stable or declining trajectory may reflect active human refactoring, code removal, or the adoption of stricter authorship policies. The dashed secondary line (right axis) independently tracks total raw pattern hit count, which can diverge from the normalised score when codebase size changes significantly between scans.
Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.
This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.
The scanner identified 3458 distinct pattern matches across 13 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | pcsx2-qt/AutoUpdaterDialog.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/SetupWizardDialog.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/MainWindow.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/AboutDialog.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/QtUtils.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Translations.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Translations.cpp | 21 | #include <QtCore/QCollator> | COMMENT |
| LOW | pcsx2-qt/PrecompiledHeader.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/PrecompiledHeader.h | 21 | #if defined(_WIN32) && defined(__clang__) | COMMENT |
| LOW | pcsx2-qt/QtHost.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/QtHost.cpp | 21 | #include "pcsx2/GS.h" | COMMENT |
| LOW | pcsx2-qt/QtHost.cpp | 41 | #include "common/FileSystem.h" | COMMENT |
| LOW | pcsx2-qt/MainWindow.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/MainWindow.cpp | 21 | #include "Tools/InputRecording/InputRecordingViewer.h" | COMMENT |
| LOW | pcsx2-qt/MainWindow.cpp | 41 | #include "pcsx2/SPU2/spu2.h" | COMMENT |
| LOW | pcsx2-qt/SettingWidgetBinder.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/SettingWidgetBinder.h | 21 | #include <QtWidgets/QMessageBox> | COMMENT |
| LOW | pcsx2-qt/AutoUpdaterDialog.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/AutoUpdaterDialog.cpp | 21 | #include "common/Path.h" | COMMENT |
| LOW | pcsx2-qt/AutoUpdaterDialog.cpp | 41 | COMMENT | |
| LOW | pcsx2-qt/AutoUpdaterDialog.cpp | 61 | #define UPDATE_ADDITIONAL_TAGS "AVX2" | COMMENT |
| LOW | pcsx2-qt/ShortcutCreationDialog.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/QtUtils.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/QtUtils.cpp | 21 | #include <QtWidgets/QHeaderView> | COMMENT |
| LOW | pcsx2-qt/QtUtils.cpp | 41 | #include <cstdlib> | COMMENT |
| LOW | pcsx2-qt/QtHost.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/CoverDownloadDialog.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/DisplayWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/LogWindow.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Themes.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/PrecompiledHeader.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/InputBindingDialog.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/GraphicsSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/GraphicsSettingsWidget.cpp | 21 | COMMENT | |
| LOW | pcsx2-qt/Settings/GamePatchSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/GameSummaryWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/BIOSSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/GameCheatSettingsWidget.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/MemoryCardSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/SettingsWindow.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/SettingsWindow.cpp | 21 | #include "Settings/HotkeySettingsWidget.h" | COMMENT |
| LOW | pcsx2-qt/Settings/InterfaceSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/GameListSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/DEV9SettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/AudioSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/GameCheatSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/ControllerSettingWidgetBinder.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/DEV9DnsHostDialog.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/ControllerSettingsWindow.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/MemoryCardConvertDialog.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/AchievementSettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/ControllerSettingsWindow.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/ControllerBindingWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/ControllerBindingWidget.cpp | 21 | #include "Settings/ControllerSettingsWindow.h" | COMMENT |
| LOW | pcsx2-qt/Settings/GraphicsSettingsWidget.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/InputBindingWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/ControllerGlobalSettingsWidget.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/OsdFontPickerDialog.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/ControllerBindingWidget.h | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| LOW | pcsx2-qt/Settings/HotkeySettingsWidget.cpp | 1 | // SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team | COMMENT |
| 3287 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | CMakeLists.txt | 36 | #------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | CMakeLists.txt | 73 | #------------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | bin/utils/bulk_compression.py | 233 | # ================================================================================================= | COMMENT |
| MEDIUM⚡ | bin/utils/bulk_compression.py | 241 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | bin/utils/bulk_compression.py | 248 | # ================================================================================================= | COMMENT |
| MEDIUM⚡ | bin/utils/bulk_compression.py | 257 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM⚡ | bin/utils/bulk_compression.py | 266 | # ================================================================================================= | COMMENT |
| MEDIUM⚡ | bin/utils/bulk_compression.py | 268 | # ================================================================================================= | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 25 | # ================================================================================================= | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 45 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 76 | # ================================================================================================= | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 97 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 114 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 125 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 184 | # ================================================================================================= | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 197 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 206 | # ================================================================================================= | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 282 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 295 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 308 | # # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 321 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 340 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 348 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 377 | # --------------------------------------------------------------------------------------------- | COMMENT |
| MEDIUM | bin/utils/bulk_compression.py | 417 | # ------------------------------------------------------------------------------------------------- | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | 3rdparty/ffmpeg/include/libavformat/avformat.h | 1437 | #define AVFMT_FLAG_AUTO_BSF 0x200000 ///< Add bitstream filters as requested by the muxer | COMMENT |
| HIGH | 3rdparty/ffmpeg/include/libavformat/avformat.h | 1437 | #define AVFMT_FLAG_AUTO_BSF 0x200000 ///< Add bitstream filters as requested by the muxer | COMMENT |
| HIGH⚡ | 3rdparty/include/pcap/dlt.h | 858 | * FlexRay automotive bus - http://www.flexray.com/ - as requested | COMMENT |
| HIGH⚡ | 3rdparty/include/pcap/dlt.h | 865 | * transport - http://www.mostcooperation.com/ - as requested | COMMENT |
| HIGH⚡ | 3rdparty/include/pcap/dlt.h | 872 | * http://www.lin-subbus.org/ - as requested by Hannes Kaelber | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | 3rdparty/ffmpeg/include/libavformat/avformat.h | 1422 | #define AVFMT_FLAG_NOFILLIN 0x0010 ///< Do not infer any values from other values, just return what is stored in the | COMMENT |
| MEDIUM | 3rdparty/fmt/include/fmt/format.h | 3359 | // Compilers are not aware of how to leverage the maximum value of | COMMENT |
| MEDIUM | 3rdparty/imgui/src/imgui.cpp | 6713 | // FIXME: Essentially we want to restrict manual resizing to WindowMinSize+Decoration, and allow api resizing to be | COMMENT |
| MEDIUM | 3rdparty/imgui/src/imgui.cpp | 9085 | // FIXME-NEWATLAS-V2: perhaps we can now leverage ImFontAtlasUpdateDrawListsTextures() ? | COMMENT |
| MEDIUM | …googletest/googletest/include/gtest/gtest-death-test.h | 152 | // This implementation is *not* meant to be as highly tuned or robust | COMMENT |
| MEDIUM | …googletest/googletest/include/gtest/gtest-death-test.h | 224 | // In practice, this can be used to test functions that utilize the | COMMENT |
| MEDIUM | 3rdparty/winwil/include/wil/wistd_memory.h | 33 | // and non-exception based code should utilize this functionality. | COMMENT |
| MEDIUM | 3rdparty/winwil/include/wil/result.h | 44 | // are used as an in-proc ABI contract between binaries that utilize WIL. Making changes | COMMENT |
| MEDIUM | 3rdparty/winwil/include/wil/wistd_config.h | 33 | // and non-exception based code should utilize this functionality. | COMMENT |
| MEDIUM | 3rdparty/winwil/include/wil/wistd_functional.h | 33 | // and non-exception based code should utilize this functionality. | COMMENT |
| MEDIUM | 3rdparty/winwil/include/wil/wistd_type_traits.h | 33 | // and non-exception based code should utilize this functionality. | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | pcsx2/GSDumpReplayer.cpp | 139 | // Don't forget to reset the GS! | COMMENT |
| LOW | pcsx2/GS/Renderers/SW/GSNewCodeGenerator.h | 92 | // FORWARD#: First validates the arguments (e.g. make sure you're not passing registers over 7 on x86), then forwards to | COMMENT |
| MEDIUM | 3rdparty/imgui/src/imgui_widgets.cpp | 7349 | // Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. | COMMENT |
| LOW | 3rdparty/imgui/src/imgui.cpp | 1020 | - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previ | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 17577 | // At the end, don't forget to: | COMMENT |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 19030 | // At the end, don't forget to destroy it! | COMMENT |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 19073 | // At the end, don't forget to destroy it! | COMMENT |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 683 | To prepare for this possibility, don't forget to add appropriate flags like | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 2892 | don't forget to free them. | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 2939 | don't forget to free it as well. | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 17614 | Don't forget to destroy your buffer and allocation objects when no longer needed: | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 18776 | If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the al | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 17577 | // At the end, don't forget to: | COMMENT |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 19030 | // At the end, don't forget to destroy it! | COMMENT |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 19073 | // At the end, don't forget to destroy it! | COMMENT |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 683 | To prepare for this possibility, don't forget to add appropriate flags like | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 2892 | don't forget to free them. | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 2939 | don't forget to free it as well. | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 17614 | Don't forget to destroy your buffer and allocation objects when no longer needed: | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 18776 | If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the al | CODE |
| LOW | 3rdparty/d3d12memalloc/include/D3D12MemAlloc.h | 3415 | If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the al | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | pcsx2/GS/GSState.cpp | 2427 | // Check if PRIM has changed we need to check if it's just a different triangle or the context is changing. | COMMENT |
| LOW | pcsx2/GS/GS.cpp | 441 | // Update this here because we need to check if the pending draw affects the current frame, so our regs need to be upda | COMMENT |
| LOW | pcsx2/GS/Renderers/HW/GSRendererHW.cpp | 4797 | // if the height cache gave a different size to our final size, we need to check if it needs preloading. | COMMENT |
| LOW | pcsx2/GS/Renderers/HW/GSRendererHW.cpp | 10001 | // This is likely a full screen, can only really tell if this frame is used in the next draw, and we need to check if t | COMMENT |
| LOW⚡ | pcsx2/x86/iCore.cpp | 760 | // Step 1: flush content in memory if MODE_WRITE | COMMENT |
| LOW⚡ | pcsx2/x86/iCore.cpp | 761 | // Step 2: clear 'inuse' field | COMMENT |
| LOW | 3rdparty/fmt/include/fmt/format-inl.h | 1259 | // Step 1: integer promotion & Schubfach multiplier calculation. | COMMENT |
| LOW | 3rdparty/fmt/include/fmt/format-inl.h | 1314 | // Step 2: Try larger divisor; remove trailing zeros if necessary. | COMMENT |
| LOW | 3rdparty/fmt/include/fmt/format-inl.h | 1346 | // Step 3: Find the significand with the smaller divisor. | COMMENT |
| LOW | 3rdparty/imgui/src/imgui.cpp | 3395 | // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element h | COMMENT |
| LOW | 3rdparty/imgui/src/imgui.cpp | 3412 | // Step 1: Let the clipper infer height from first range | COMMENT |
| LOW | 3rdparty/libchdr/include/dr_libs/dr_flac.h | 6010 | /* We found a FLAC frame. We need to check if it contains the sample we're looking for. */ | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | pcsx2-qt/Debugger/Docking/DockManager.cpp | 110 | KDDockWidgets::QtWidgets::DockWidget* dock = new KDDockWidgets::QtWidgets::DockWidget("placeholder"); | CODE |
| LOW | tests/ctest/common/filesystem_tests.cpp | 37 | ASSERT_TRUE(FileSystem::WriteStringToFile(file_path.c_str(), "Lorem ipsum!")); | CODE |
| LOW⚡ | 3rdparty/imgui/src/imgui_demo.cpp | 7648 | ImGui::TextWrapped("Lorem ipsum dolor sit amet"); | CODE |
| LOW⚡ | 3rdparty/imgui/src/imgui_demo.cpp | 7648 | ImGui::TextWrapped("Lorem ipsum dolor sit amet"); | CODE |
| LOW⚡ | 3rdparty/imgui/src/imgui_demo.cpp | 7650 | ImGui::Text("Lorem ipsum dolor sit amet"); | CODE |
| LOW⚡ | 3rdparty/imgui/src/imgui_demo.cpp | 7650 | ImGui::Text("Lorem ipsum dolor sit amet"); | CODE |
| LOW | 3rdparty/imgui/src/imgui_demo.cpp | 9548 | ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor i | CODE |
| LOW | 3rdparty/imgui/src/imgui_demo.cpp | 9548 | ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor i | CODE |
| LOW | 3rdparty/imgui/src/imgui_demo.cpp | 10509 | ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut | CODE |
| LOW | 3rdparty/imgui/src/imgui_demo.cpp | 10509 | ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW⚡ | pcsx2/x86/iCore.cpp | 760 | // Step 1: flush content in memory if MODE_WRITE | COMMENT |
| LOW⚡ | pcsx2/x86/iCore.cpp | 761 | // Step 2: clear 'inuse' field | COMMENT |
| LOW | 3rdparty/fmt/include/fmt/format-inl.h | 1259 | // Step 1: integer promotion & Schubfach multiplier calculation. | COMMENT |
| LOW | 3rdparty/fmt/include/fmt/format-inl.h | 1314 | // Step 2: Try larger divisor; remove trailing zeros if necessary. | COMMENT |
| LOW | 3rdparty/fmt/include/fmt/format-inl.h | 1346 | // Step 3: Find the significand with the smaller divisor. | COMMENT |
| LOW | 3rdparty/imgui/src/imgui.cpp | 3395 | // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element h | COMMENT |
| LOW | 3rdparty/imgui/src/imgui.cpp | 3412 | // Step 1: Let the clipper infer height from first range | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | tools/generate_fullscreen_ui_translation_strings.py | 13 | def extract_strings_from_source(source_content): | CODE |
| LOW | 3rdparty/imgui/CHANGELOG.txt | 6674 | - Misc: Added obsolete redirection function GetItemsLineHeightWithSpacing() (which redirects to GetFrameHeightWithSpacin | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 1567 | To be used with function vmaBeginDefragmentationPass(). | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 17529 | - Use function vmaImportVulkanFunctionsFromVolk() to fill in the structure #VmaVulkanFunctions. | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 17850 | The easiest way to copy data from a host pointer to an allocation is to use convenience function vmaCopyMemoryToAllocati | CODE |
| LOW | 3rdparty/vulkan/include/vk_mem_alloc.h | 17879 | Copy in the other direction - from an allocation to a host pointer can be performed the same way using function vmaCopyA | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 1567 | To be used with function vmaBeginDefragmentationPass(). | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 17529 | - Use function vmaImportVulkanFunctionsFromVolk() to fill in the structure #VmaVulkanFunctions. | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 17850 | The easiest way to copy data from a host pointer to an allocation is to use convenience function vmaCopyMemoryToAllocati | CODE |
| LOW | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 17879 | Copy in the other direction - from an allocation to a host pointer can be performed the same way using function vmaCopyA | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | 3rdparty/simpleini/include/SimpleIni.h | 60 | -# Define the appropriate symbol for the converter you wish to use and | CODE |
| MEDIUM | 3rdparty/vulkan/include/vk_mem_alloc.h | 1712 | -# Create an instance of the #VmaVulkanFunctions structure. | CODE |
| MEDIUM | 3rdparty/vulkan/include/vulkan/vk_mem_alloc.h | 1712 | -# Create an instance of the #VmaVulkanFunctions structure. | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | tools/generate_redump_yaml.py | 10 | CODE | |
| LOW | tools/merge_ws_ni_patches.py | 23 | CODE | |
| LOW | tools/texture_dump_alpha_scaler.py | 88 | CODE | |
| LOW | tools/generate_fullscreen_ui_translation_strings.py | 13 | CODE | |
| LOW | pcsx2-gsrunner/test_check_dumps.py | 60 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | 3rdparty/vixl/include/vixl/aarch64/simulator-aarch64.h | 5358 | // TODO: implement guarding at page granularity, rather than globally. | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | pcsx2-gsrunner/test_run_dumps.py | 7 | CODE |