Repository Analysis

PCSX2/pcsx2

PCSX2 - The Playstation 2 Emulator

3.0 Likely human-written View on GitHub

Analysis Overview

This report presents the forensic synthetic code analysis of PCSX2/pcsx2, a C++ project with 15,132 GitHub stars. SynthScan v2.0 examined 1,099,584 lines of code across 2197 source files, recording 3458 pattern matches distributed across 13 syntactic categories. The overall adjusted score of 3.0 places this repository in the Likely human-written band.

The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).

3.0
Adjusted Score
3.0
Raw Score
100%
Time Factor
2026-07-13
Last Push
15.1K
Stars
C++
Language
1.1M
Lines of Code
2.2K
Files
3.5K
Pattern Hits
2026-07-14
Scan Date
0.00
HC Hit Rate

What These Metrics Mean

Adjusted Score
Primary synthetic code indicator. Raw score normalised per 1,000 lines of code and multiplied by the temporal discount factor. This is the definitive comparative metric — use it to rank repositories by AI authorship density.
Raw Score
The unmodified sum of all severity-weighted, context-multiplied pattern match scores before temporal discounting. Reflects the absolute signal strength independent of when the repository was last active.
Time Factor
The temporal discount multiplier (0–100%) applied to the raw score. Repositories last updated before ChatGPT's launch (Nov 2022) receive a 5% factor. Full signal is only assigned to repositories active in the post-adoption era (Jan 2024+).
Pattern Hits
Total count of individual pattern matches across all files and categories. A high hit count with a low score may indicate a very large codebase with isolated AI snippets; a low count with a high score indicates dense, concentrated AI signatures.
HC Hit Rate
High+Critical pattern hits per file, averaged across the repository. This orthogonal signal catches repositories where a few files are densely packed with high-severity AI tells — a strong indicator even when the normalised score appears moderate due to codebase size.
Lines of Code / Files
Total lines and files analysed. The scanner examines 94 file extensions. These denominators are used to normalise the score, enabling fair comparison between repositories of vastly different sizes.

Score History

This chart maps the temporal evolution of the adjusted synthetic code score across successive scan runs. An upward trajectory indicates ongoing incorporation of AI-generated code or expanding LLM-assisted scaffolding; a stable or declining trajectory may reflect active human refactoring, code removal, or the adoption of stricter authorship policies. The dashed secondary line (right axis) independently tracks total raw pattern hit count, which can diverge from the normalised score when codebase size changes significantly between scans.

Severity Breakdown

Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.

CRITICAL 0HIGH 5MEDIUM 39LOW 3414

Directory Score Breakdown

This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.

Pattern Findings

The scanner identified 3458 distinct pattern matches across 13 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.

Over-Commented Block3347 hits · 2992 pts
SeverityFileLineSnippetContext
LOWpcsx2-qt/AutoUpdaterDialog.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/SetupWizardDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/MainWindow.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/AboutDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/QtUtils.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Translations.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Translations.cpp21#include <QtCore/QCollator>COMMENT
LOWpcsx2-qt/PrecompiledHeader.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/PrecompiledHeader.h21#if defined(_WIN32) && defined(__clang__)COMMENT
LOWpcsx2-qt/QtHost.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/QtHost.cpp21#include "pcsx2/GS.h"COMMENT
LOWpcsx2-qt/QtHost.cpp41#include "common/FileSystem.h"COMMENT
LOWpcsx2-qt/MainWindow.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/MainWindow.cpp21#include "Tools/InputRecording/InputRecordingViewer.h"COMMENT
LOWpcsx2-qt/MainWindow.cpp41#include "pcsx2/SPU2/spu2.h"COMMENT
LOWpcsx2-qt/SettingWidgetBinder.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/SettingWidgetBinder.h21#include <QtWidgets/QMessageBox>COMMENT
LOWpcsx2-qt/AutoUpdaterDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/AutoUpdaterDialog.cpp21#include "common/Path.h"COMMENT
LOWpcsx2-qt/AutoUpdaterDialog.cpp41COMMENT
LOWpcsx2-qt/AutoUpdaterDialog.cpp61#define UPDATE_ADDITIONAL_TAGS "AVX2"COMMENT
LOWpcsx2-qt/ShortcutCreationDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/QtUtils.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/QtUtils.cpp21#include <QtWidgets/QHeaderView>COMMENT
LOWpcsx2-qt/QtUtils.cpp41#include <cstdlib>COMMENT
LOWpcsx2-qt/QtHost.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/CoverDownloadDialog.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/DisplayWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/LogWindow.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Themes.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/PrecompiledHeader.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/InputBindingDialog.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GraphicsSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GraphicsSettingsWidget.cpp21COMMENT
LOWpcsx2-qt/Settings/GamePatchSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GameSummaryWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/BIOSSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GameCheatSettingsWidget.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/MemoryCardSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/SettingsWindow.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/SettingsWindow.cpp21#include "Settings/HotkeySettingsWidget.h"COMMENT
LOWpcsx2-qt/Settings/InterfaceSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GameListSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/DEV9SettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/AudioSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GameCheatSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerSettingWidgetBinder.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/DEV9DnsHostDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerSettingsWindow.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/MemoryCardConvertDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/AchievementSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerSettingsWindow.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerBindingWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerBindingWidget.cpp21#include "Settings/ControllerSettingsWindow.h"COMMENT
LOWpcsx2-qt/Settings/GraphicsSettingsWidget.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/InputBindingWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerGlobalSettingsWidget.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/OsdFontPickerDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerBindingWidget.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/HotkeySettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
3287 more matches not shown…
Decorative Section Separators25 hits · 80 pts
SeverityFileLineSnippetContext
MEDIUMCMakeLists.txt36#-------------------------------------------------------------------------------COMMENT
MEDIUMCMakeLists.txt73#-------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py233# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py241# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py248# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py257# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py266# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py268# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py25# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py45# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py76# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py97# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py114# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py125# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py184# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py197# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py206# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py282# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py295# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py308# # -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py321# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py340# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py348# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py377 # ---------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py417# -------------------------------------------------------------------------------------------------COMMENT
Synthetic Comment Markers5 hits · 49 pts
SeverityFileLineSnippetContext
HIGH3rdparty/ffmpeg/include/libavformat/avformat.h1437#define AVFMT_FLAG_AUTO_BSF 0x200000 ///< Add bitstream filters as requested by the muxerCOMMENT
HIGH3rdparty/ffmpeg/include/libavformat/avformat.h1437#define AVFMT_FLAG_AUTO_BSF 0x200000 ///< Add bitstream filters as requested by the muxerCOMMENT
HIGH3rdparty/include/pcap/dlt.h858 * FlexRay automotive bus - http://www.flexray.com/ - as requestedCOMMENT
HIGH3rdparty/include/pcap/dlt.h865 * transport - http://www.mostcooperation.com/ - as requestedCOMMENT
HIGH3rdparty/include/pcap/dlt.h872 * http://www.lin-subbus.org/ - as requested by Hannes KaelberCOMMENT
AI Slop Vocabulary11 hits · 32 pts
SeverityFileLineSnippetContext
LOW3rdparty/ffmpeg/include/libavformat/avformat.h1422#define AVFMT_FLAG_NOFILLIN 0x0010 ///< Do not infer any values from other values, just return what is stored in theCOMMENT
MEDIUM3rdparty/fmt/include/fmt/format.h3359 // Compilers are not aware of how to leverage the maximum value ofCOMMENT
MEDIUM3rdparty/imgui/src/imgui.cpp6713 // FIXME: Essentially we want to restrict manual resizing to WindowMinSize+Decoration, and allow api resizing to be COMMENT
MEDIUM3rdparty/imgui/src/imgui.cpp9085// FIXME-NEWATLAS-V2: perhaps we can now leverage ImFontAtlasUpdateDrawListsTextures() ?COMMENT
MEDIUM…googletest/googletest/include/gtest/gtest-death-test.h152// This implementation is *not* meant to be as highly tuned or robustCOMMENT
MEDIUM…googletest/googletest/include/gtest/gtest-death-test.h224// In practice, this can be used to test functions that utilize theCOMMENT
MEDIUM3rdparty/winwil/include/wil/wistd_memory.h33// and non-exception based code should utilize this functionality.COMMENT
MEDIUM3rdparty/winwil/include/wil/result.h44// are used as an in-proc ABI contract between binaries that utilize WIL. Making changesCOMMENT
MEDIUM3rdparty/winwil/include/wil/wistd_config.h33// and non-exception based code should utilize this functionality.COMMENT
MEDIUM3rdparty/winwil/include/wil/wistd_functional.h33// and non-exception based code should utilize this functionality.COMMENT
MEDIUM3rdparty/winwil/include/wil/wistd_type_traits.h33// and non-exception based code should utilize this functionality.COMMENT
Slop Phrases21 hits · 27 pts
SeverityFileLineSnippetContext
LOWpcsx2/GSDumpReplayer.cpp139 // Don't forget to reset the GS!COMMENT
LOWpcsx2/GS/Renderers/SW/GSNewCodeGenerator.h92// FORWARD#: First validates the arguments (e.g. make sure you're not passing registers over 7 on x86), then forwards toCOMMENT
MEDIUM3rdparty/imgui/src/imgui_widgets.cpp7349// Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image.COMMENT
LOW3rdparty/imgui/src/imgui.cpp1020 - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. PreviCODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17577// At the end, don't forget to:COMMENT
LOW3rdparty/vulkan/include/vk_mem_alloc.h19030// At the end, don't forget to destroy it!COMMENT
LOW3rdparty/vulkan/include/vk_mem_alloc.h19073// At the end, don't forget to destroy it!COMMENT
LOW3rdparty/vulkan/include/vk_mem_alloc.h683 To prepare for this possibility, don't forget to add appropriate flags likeCODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h2892don't forget to free them.CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h2939don't forget to free it as well.CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17614Don't forget to destroy your buffer and allocation objects when no longer needed:CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h18776If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the alCODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17577// At the end, don't forget to:COMMENT
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h19030// At the end, don't forget to destroy it!COMMENT
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h19073// At the end, don't forget to destroy it!COMMENT
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h683 To prepare for this possibility, don't forget to add appropriate flags likeCODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h2892don't forget to free them.CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h2939don't forget to free it as well.CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17614Don't forget to destroy your buffer and allocation objects when no longer needed:CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h18776If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the alCODE
LOW3rdparty/d3d12memalloc/include/D3D12MemAlloc.h3415If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the alCODE
Verbosity Indicators12 hits · 20 pts
SeverityFileLineSnippetContext
LOWpcsx2/GS/GSState.cpp2427 // Check if PRIM has changed we need to check if it's just a different triangle or the context is changing.COMMENT
LOWpcsx2/GS/GS.cpp441 // Update this here because we need to check if the pending draw affects the current frame, so our regs need to be updaCOMMENT
LOWpcsx2/GS/Renderers/HW/GSRendererHW.cpp4797 // if the height cache gave a different size to our final size, we need to check if it needs preloading.COMMENT
LOWpcsx2/GS/Renderers/HW/GSRendererHW.cpp10001 // This is likely a full screen, can only really tell if this frame is used in the next draw, and we need to check if tCOMMENT
LOWpcsx2/x86/iCore.cpp760// Step 1: flush content in memory if MODE_WRITECOMMENT
LOWpcsx2/x86/iCore.cpp761// Step 2: clear 'inuse' fieldCOMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1259 // Step 1: integer promotion & Schubfach multiplier calculation.COMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1314 // Step 2: Try larger divisor; remove trailing zeros if necessary.COMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1346 // Step 3: Find the significand with the smaller divisor.COMMENT
LOW3rdparty/imgui/src/imgui.cpp3395 // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element hCOMMENT
LOW3rdparty/imgui/src/imgui.cpp3412 // Step 1: Let the clipper infer height from first rangeCOMMENT
LOW3rdparty/libchdr/include/dr_libs/dr_flac.h6010 /* We found a FLAC frame. We need to check if it contains the sample we're looking for. */COMMENT
Fake / Example Data10 hits · 12 pts
SeverityFileLineSnippetContext
LOWpcsx2-qt/Debugger/Docking/DockManager.cpp110 KDDockWidgets::QtWidgets::DockWidget* dock = new KDDockWidgets::QtWidgets::DockWidget("placeholder");CODE
LOWtests/ctest/common/filesystem_tests.cpp37 ASSERT_TRUE(FileSystem::WriteStringToFile(file_path.c_str(), "Lorem ipsum!"));CODE
LOW3rdparty/imgui/src/imgui_demo.cpp7648 ImGui::TextWrapped("Lorem ipsum dolor sit amet");CODE
LOW3rdparty/imgui/src/imgui_demo.cpp7648 ImGui::TextWrapped("Lorem ipsum dolor sit amet");CODE
LOW3rdparty/imgui/src/imgui_demo.cpp7650 ImGui::Text("Lorem ipsum dolor sit amet");CODE
LOW3rdparty/imgui/src/imgui_demo.cpp7650 ImGui::Text("Lorem ipsum dolor sit amet");CODE
LOW3rdparty/imgui/src/imgui_demo.cpp9548 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor iCODE
LOW3rdparty/imgui/src/imgui_demo.cpp9548 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor iCODE
LOW3rdparty/imgui/src/imgui_demo.cpp10509 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt utCODE
LOW3rdparty/imgui/src/imgui_demo.cpp10509 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt utCODE
Structural Annotation Overuse7 hits · 12 pts
SeverityFileLineSnippetContext
LOWpcsx2/x86/iCore.cpp760// Step 1: flush content in memory if MODE_WRITECOMMENT
LOWpcsx2/x86/iCore.cpp761// Step 2: clear 'inuse' fieldCOMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1259 // Step 1: integer promotion & Schubfach multiplier calculation.COMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1314 // Step 2: Try larger divisor; remove trailing zeros if necessary.COMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1346 // Step 3: Find the significand with the smaller divisor.COMMENT
LOW3rdparty/imgui/src/imgui.cpp3395 // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element hCOMMENT
LOW3rdparty/imgui/src/imgui.cpp3412 // Step 1: Let the clipper infer height from first rangeCOMMENT
Hyper-Verbose Identifiers10 hits · 10 pts
SeverityFileLineSnippetContext
LOWtools/generate_fullscreen_ui_translation_strings.py13def extract_strings_from_source(source_content):CODE
LOW3rdparty/imgui/CHANGELOG.txt6674- Misc: Added obsolete redirection function GetItemsLineHeightWithSpacing() (which redirects to GetFrameHeightWithSpacinCODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h1567To be used with function vmaBeginDefragmentationPass().CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17529 - Use function vmaImportVulkanFunctionsFromVolk() to fill in the structure #VmaVulkanFunctions.CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17850The easiest way to copy data from a host pointer to an allocation is to use convenience function vmaCopyMemoryToAllocatiCODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17879Copy in the other direction - from an allocation to a host pointer can be performed the same way using function vmaCopyACODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h1567To be used with function vmaBeginDefragmentationPass().CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17529 - Use function vmaImportVulkanFunctionsFromVolk() to fill in the structure #VmaVulkanFunctions.CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17850The easiest way to copy data from a host pointer to an allocation is to use convenience function vmaCopyMemoryToAllocatiCODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17879Copy in the other direction - from an allocation to a host pointer can be performed the same way using function vmaCopyACODE
Self-Referential Comments3 hits · 6 pts
SeverityFileLineSnippetContext
MEDIUM3rdparty/simpleini/include/SimpleIni.h60 -# Define the appropriate symbol for the converter you wish to use andCODE
MEDIUM3rdparty/vulkan/include/vk_mem_alloc.h1712-# Create an instance of the #VmaVulkanFunctions structure.CODE
MEDIUM3rdparty/vulkan/include/vulkan/vk_mem_alloc.h1712-# Create an instance of the #VmaVulkanFunctions structure.CODE
Deep Nesting5 hits · 5 pts
SeverityFileLineSnippetContext
LOWtools/generate_redump_yaml.py10CODE
LOWtools/merge_ws_ni_patches.py23CODE
LOWtools/texture_dump_alpha_scaler.py88CODE
LOWtools/generate_fullscreen_ui_translation_strings.py13CODE
LOWpcsx2-gsrunner/test_check_dumps.py60CODE
TODO Padding1 hit · 2 pts
SeverityFileLineSnippetContext
LOW3rdparty/vixl/include/vixl/aarch64/simulator-aarch64.h5358 // TODO: implement guarding at page granularity, rather than globally.COMMENT
Unused Imports1 hit · 1 pts
SeverityFileLineSnippetContext
LOWpcsx2-gsrunner/test_run_dumps.py7CODE