AI Slop Code Risk Monitor

PCSX2/pcsx2

SlopCodeMonitor badge for PCSX2/pcsx2 Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

PCSX2 - The Playstation 2 Emulator

2.9 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for PCSX2/pcsx2, a C++ project with 15,959 GitHub stars. SynthScan examined 1,081,723 lines of code across 2069 source files, recording 3395 pattern matches distributed across 15 syntactic categories. The legacy adjusted pattern signal is 2.9 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

2.9
Adjusted Signal
2.9
Raw Pattern Score
100%
Time Factor
2026-10-31
Last Push
16.0K
Stars
C++
Language
1.1M
Lines of Code
2.1K
Files
3.4K
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 13.2/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 3354 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.1/100 · LOW

Are imports declared and package/API names verified? 11 finding(s).

Agent Over-Engineering Ratio 0.5/100 · LOW

Are wrappers, guards, and repeated structures necessary? 40 finding(s).

PR Review Velocity Impact 15.0/100 · LOW

Which changes need focused human review? 3395 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 7MEDIUM 40LOW 3348

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 3395 distinct pattern matches across 15 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block3282 hits · 2930 pts
SeverityFileLineSnippetContext
LOWpcsx2-qt/AutoUpdaterDialog.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/SetupWizardDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/MainWindow.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/AboutDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/QtUtils.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Translations.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Translations.cpp21#include <QtCore/QCollator>COMMENT
LOWpcsx2-qt/PrecompiledHeader.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/PrecompiledHeader.h21#if defined(_WIN32) && defined(__clang__)COMMENT
LOWpcsx2-qt/QtHost.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/QtHost.cpp21#include "pcsx2/GS.h"COMMENT
LOWpcsx2-qt/QtHost.cpp41#include "common/FileSystem.h"COMMENT
LOWpcsx2-qt/MainWindow.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/MainWindow.cpp21#include "Settings/MemoryCardCreateDialog.h"COMMENT
LOWpcsx2-qt/MainWindow.cpp41#include "pcsx2/VMManager.h"COMMENT
LOWpcsx2-qt/MainWindow.cpp3961COMMENT
LOWpcsx2-qt/SettingWidgetBinder.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/SettingWidgetBinder.h21#include <QtWidgets/QMessageBox>COMMENT
LOWpcsx2-qt/AutoUpdaterDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/AutoUpdaterDialog.cpp21#include "common/Path.h"COMMENT
LOWpcsx2-qt/AutoUpdaterDialog.cpp41COMMENT
LOWpcsx2-qt/AutoUpdaterDialog.cpp61#define UPDATE_ADDITIONAL_TAGS "AVX2"COMMENT
LOWpcsx2-qt/ShortcutCreationDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/QtUtils.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/QtUtils.cpp21#include <QtWidgets/QHeaderView>COMMENT
LOWpcsx2-qt/QtUtils.cpp41#include <cstdlib>COMMENT
LOWpcsx2-qt/QtHost.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/CoverDownloadDialog.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/DisplayWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/LogWindow.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Themes.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/PrecompiledHeader.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/InputBindingDialog.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GraphicsSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GraphicsSettingsWidget.cpp21COMMENT
LOWpcsx2-qt/Settings/GamePatchSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GameSummaryWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/BIOSSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GameCheatSettingsWidget.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/MemoryCardSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/SettingsWindow.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/SettingsWindow.cpp21#include "Settings/HotkeySettingsWidget.h"COMMENT
LOWpcsx2-qt/Settings/InterfaceSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GameListSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/DEV9SettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/AudioSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/GameCheatSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerSettingWidgetBinder.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/DEV9DnsHostDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerSettingsWindow.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/MemoryCardConvertDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/AchievementSettingsWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerSettingsWindow.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerBindingWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerBindingWidget.cpp21#include "Settings/ControllerSettingsWindow.h"COMMENT
LOWpcsx2-qt/Settings/GraphicsSettingsWidget.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/InputBindingWidget.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerGlobalSettingsWidget.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/OsdFontPickerDialog.cpp1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
LOWpcsx2-qt/Settings/ControllerBindingWidget.h1// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev TeamCOMMENT
3222 more matches not shown…
Decorative Section Separators25 hits · 80 pts
SeverityFileLineSnippetContext
MEDIUMCMakeLists.txt36#-------------------------------------------------------------------------------COMMENT
MEDIUMCMakeLists.txt73#-------------------------------------------------------------------------------COMMENT
MEDIUM⚡bin/utils/bulk_compression.py233# =================================================================================================COMMENT
MEDIUM⚡bin/utils/bulk_compression.py241# -------------------------------------------------------------------------------------------------COMMENT
MEDIUM⚡bin/utils/bulk_compression.py248# =================================================================================================COMMENT
MEDIUM⚡bin/utils/bulk_compression.py257# -------------------------------------------------------------------------------------------------COMMENT
MEDIUM⚡bin/utils/bulk_compression.py266# =================================================================================================COMMENT
MEDIUM⚡bin/utils/bulk_compression.py268# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py25# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py45# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py76# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py97# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py114# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py125# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py184# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py197# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py206# =================================================================================================COMMENT
MEDIUMbin/utils/bulk_compression.py282# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py295# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py308# # -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py321# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py340# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py348# -------------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py377 # ---------------------------------------------------------------------------------------------COMMENT
MEDIUMbin/utils/bulk_compression.py417# -------------------------------------------------------------------------------------------------COMMENT
Synthetic Comment Markers3 hits · 34 pts
SeverityFileLineSnippetContext
HIGH⚡3rdparty/include/pcap/dlt.h858 * FlexRay automotive bus - http://www.flexray.com/ - as requestedCOMMENT
HIGH⚡3rdparty/include/pcap/dlt.h865 * transport - http://www.mostcooperation.com/ - as requestedCOMMENT
HIGH⚡3rdparty/include/pcap/dlt.h872 * http://www.lin-subbus.org/ - as requested by Hannes KaelberCOMMENT
AI Slop Vocabulary10 hits · 30 pts
SeverityFileLineSnippetContext
MEDIUM3rdparty/fmt/include/fmt/format.h3383 // Compilers are not aware of how to leverage the maximum value ofCOMMENT
MEDIUM3rdparty/imgui/src/imgui.cpp6888 // FIXME: Essentially we want to restrict manual resizing to WindowMinSize+Decoration, and allow api resizing to be COMMENT
MEDIUM3rdparty/imgui/src/imgui.cpp9290// FIXME-NEWATLAS-V2: perhaps we can now leverage ImFontAtlasUpdateDrawListsTextures() ?COMMENT
MEDIUM…googletest/googletest/include/gtest/gtest-death-test.h152// This implementation is *not* meant to be as highly tuned or robustCOMMENT
MEDIUM…googletest/googletest/include/gtest/gtest-death-test.h224// In practice, this can be used to test functions that utilize theCOMMENT
MEDIUM3rdparty/winwil/include/wil/wistd_memory.h33// and non-exception based code should utilize this functionality.COMMENT
MEDIUM3rdparty/winwil/include/wil/result.h44// are used as an in-proc ABI contract between binaries that utilize WIL. Making changesCOMMENT
MEDIUM3rdparty/winwil/include/wil/wistd_config.h33// and non-exception based code should utilize this functionality.COMMENT
MEDIUM3rdparty/winwil/include/wil/wistd_functional.h33// and non-exception based code should utilize this functionality.COMMENT
MEDIUM3rdparty/winwil/include/wil/wistd_type_traits.h33// and non-exception based code should utilize this functionality.COMMENT
Slop Phrases21 hits · 27 pts
SeverityFileLineSnippetContext
LOWpcsx2/GSDumpReplayer.cpp163 // Don't forget to reset the GS!COMMENT
LOWpcsx2/GS/Renderers/SW/GSNewCodeGenerator.h92// FORWARD#: First validates the arguments (e.g. make sure you're not passing registers over 7 on x86), then forwards toCOMMENT
MEDIUM3rdparty/imgui/src/imgui_widgets.cpp7505// Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image.COMMENT
LOW3rdparty/imgui/src/imgui.cpp1080 - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. PreviCODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17677// At the end, don't forget to:COMMENT
LOW3rdparty/vulkan/include/vk_mem_alloc.h19130// At the end, don't forget to destroy it!COMMENT
LOW3rdparty/vulkan/include/vk_mem_alloc.h19173// At the end, don't forget to destroy it!COMMENT
LOW3rdparty/vulkan/include/vk_mem_alloc.h693 To prepare for this possibility, don't forget to add appropriate flags likeCODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h2906don't forget to free them.CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h2953don't forget to free it as well.CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17714Don't forget to destroy your buffer and allocation objects when no longer needed:CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h18876If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the alCODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17677// At the end, don't forget to:COMMENT
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h19130// At the end, don't forget to destroy it!COMMENT
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h19173// At the end, don't forget to destroy it!COMMENT
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h693 To prepare for this possibility, don't forget to add appropriate flags likeCODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h2906don't forget to free them.CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h2953don't forget to free it as well.CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17714Don't forget to destroy your buffer and allocation objects when no longer needed:CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h18876If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the alCODE
LOW3rdparty/d3d12memalloc/include/D3D12MemAlloc.h3415If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the alCODE
Empty Error Handlers4 hits · 20 pts
SeverityFileLineSnippetContext
HIGHpcsx2-gsrunner/test_check_dumps.py73except FileNotFoundError:CODE
HIGHpcsx2-gsrunner/test_check_dumps.py75except IOError:CODE
HIGHpcsx2-gsrunner/test_run_dumps.py82except FileExistsError:CODE
HIGHpcsx2-gsrunner/test_run_dumps.py67except OSError:CODE
Verbosity Indicators12 hits · 20 pts
SeverityFileLineSnippetContext
LOWpcsx2/GS/GSState.cpp2443 // Check if PRIM has changed we need to check if it's just a different triangle or the context is changing.COMMENT
LOWpcsx2/GS/GS.cpp442 // Update this here because we need to check if the pending draw affects the current frame, so our regs need to be updaCOMMENT
LOWpcsx2/GS/Renderers/HW/GSRendererHW.cpp4967 // if the height cache gave a different size to our final size, we need to check if it needs preloading.COMMENT
LOWpcsx2/GS/Renderers/HW/GSRendererHW.cpp10179 // This is likely a full screen, can only really tell if this frame is used in the next draw, and we need to check if tCOMMENT
LOW⚡pcsx2/x86/iCore.cpp760// Step 1: flush content in memory if MODE_WRITECOMMENT
LOW⚡pcsx2/x86/iCore.cpp761// Step 2: clear 'inuse' fieldCOMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1275 // Step 1: integer promotion & Schubfach multiplier calculation.COMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1330 // Step 2: Try larger divisor; remove trailing zeros if necessary.COMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1362 // Step 3: Find the significand with the smaller divisor.COMMENT
LOW3rdparty/imgui/src/imgui.cpp3518 // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element hCOMMENT
LOW3rdparty/imgui/src/imgui.cpp3535 // Step 1: Let the clipper infer height from first rangeCOMMENT
LOW3rdparty/libchdr/include/dr_libs/dr_flac.h6010 /* We found a FLAC frame. We need to check if it contains the sample we're looking for. */COMMENT
Fake / Example Data10 hits · 12 pts
SeverityFileLineSnippetContext
LOWpcsx2-qt/Debugger/Docking/DockManager.cpp110 KDDockWidgets::QtWidgets::DockWidget* dock = new KDDockWidgets::QtWidgets::DockWidget("placeholder");CODE
LOWtests/ctest/common/filesystem_tests.cpp37 ASSERT_TRUE(FileSystem::WriteStringToFile(file_path.c_str(), "Lorem ipsum!"));CODE
LOW⚡3rdparty/imgui/src/imgui_demo.cpp7854 ImGui::TextWrapped("Lorem ipsum dolor sit amet");CODE
LOW⚡3rdparty/imgui/src/imgui_demo.cpp7854 ImGui::TextWrapped("Lorem ipsum dolor sit amet");CODE
LOW⚡3rdparty/imgui/src/imgui_demo.cpp7856 ImGui::Text("Lorem ipsum dolor sit amet");CODE
LOW⚡3rdparty/imgui/src/imgui_demo.cpp7856 ImGui::Text("Lorem ipsum dolor sit amet");CODE
LOW3rdparty/imgui/src/imgui_demo.cpp9772 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor iCODE
LOW3rdparty/imgui/src/imgui_demo.cpp9772 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor iCODE
LOW3rdparty/imgui/src/imgui_demo.cpp10864 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt utCODE
LOW3rdparty/imgui/src/imgui_demo.cpp10864 ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt utCODE
Structural Annotation Overuse7 hits · 12 pts
SeverityFileLineSnippetContext
LOW⚡pcsx2/x86/iCore.cpp760// Step 1: flush content in memory if MODE_WRITECOMMENT
LOW⚡pcsx2/x86/iCore.cpp761// Step 2: clear 'inuse' fieldCOMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1275 // Step 1: integer promotion & Schubfach multiplier calculation.COMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1330 // Step 2: Try larger divisor; remove trailing zeros if necessary.COMMENT
LOW3rdparty/fmt/include/fmt/format-inl.h1362 // Step 3: Find the significand with the smaller divisor.COMMENT
LOW3rdparty/imgui/src/imgui.cpp3518 // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element hCOMMENT
LOW3rdparty/imgui/src/imgui.cpp3535 // Step 1: Let the clipper infer height from first rangeCOMMENT
Hyper-Verbose Identifiers10 hits · 10 pts
SeverityFileLineSnippetContext
LOWtools/generate_fullscreen_ui_translation_strings.py13def extract_strings_from_source(source_content):CODE
LOW3rdparty/imgui/CHANGELOG.txt7327- Misc: Added obsolete redirection function GetItemsLineHeightWithSpacing() (which redirects to GetFrameHeightWithSpacinCODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h1581To be used with function vmaBeginDefragmentationPass().CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17629 - Use function vmaImportVulkanFunctionsFromVolk() to fill in the structure #VmaVulkanFunctions.CODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17950The easiest way to copy data from a host pointer to an allocation is to use convenience function vmaCopyMemoryToAllocatiCODE
LOW3rdparty/vulkan/include/vk_mem_alloc.h17979Copy in the other direction - from an allocation to a host pointer can be performed the same way using function vmaCopyACODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h1581To be used with function vmaBeginDefragmentationPass().CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17629 - Use function vmaImportVulkanFunctionsFromVolk() to fill in the structure #VmaVulkanFunctions.CODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17950The easiest way to copy data from a host pointer to an allocation is to use convenience function vmaCopyMemoryToAllocatiCODE
LOW3rdparty/vulkan/include/vulkan/vk_mem_alloc.h17979Copy in the other direction - from an allocation to a host pointer can be performed the same way using function vmaCopyACODE
Self-Referential Comments3 hits · 6 pts
SeverityFileLineSnippetContext
MEDIUM3rdparty/simpleini/include/SimpleIni.h60 -# Define the appropriate symbol for the converter you wish to use andCODE
MEDIUM3rdparty/vulkan/include/vk_mem_alloc.h1726-# Create an instance of the #VmaVulkanFunctions structure.CODE
MEDIUM3rdparty/vulkan/include/vulkan/vk_mem_alloc.h1726-# Create an instance of the #VmaVulkanFunctions structure.CODE
Deep Nesting5 hits · 5 pts
SeverityFileLineSnippetContext
LOWtools/generate_redump_yaml.py10CODE
LOWtools/merge_ws_ni_patches.py23CODE
LOWtools/texture_dump_alpha_scaler.py88CODE
LOWtools/generate_fullscreen_ui_translation_strings.py13CODE
LOWpcsx2-gsrunner/test_check_dumps.py64CODE
TODO Padding1 hit · 2 pts
SeverityFileLineSnippetContext
LOW3rdparty/vixl/include/vixl/aarch64/simulator-aarch64.h5358 // TODO: implement guarding at page granularity, rather than globally.COMMENT
Excessive Try-Catch Wrapping1 hit · 1 pts
SeverityFileLineSnippetContext
MEDIUMtools/shader_to_cpp.py30 print(f"Error: '{input_file}' does not exist or is not a file.")STRING
Unused Imports1 hit · 1 pts
SeverityFileLineSnippetContext
LOWpcsx2-gsrunner/test_run_dumps.py7CODE