AI Slop Code Risk Monitor

OpenMW/openmw

SlopCodeMonitor badge for OpenMW/openmw Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/

2.1 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for OpenMW/openmw, a C++ project with 6,696 GitHub stars. SynthScan examined 572,961 lines of code across 3135 source files, recording 1233 pattern matches distributed across 9 syntactic categories. The legacy adjusted pattern signal is 2.1 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

2.1
Adjusted Signal
2.1
Raw Pattern Score
100%
Time Factor
2026-10-30
Last Push
6.7K
Stars
C++
Language
573.0K
Lines of Code
3.1K
Files
1.2K
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 10.1/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 1228 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.0/100 · LOW

Are imports declared and package/API names verified? 0 finding(s).

Agent Over-Engineering Ratio 0.1/100 · LOW

Are wrappers, guards, and repeated structures necessary? 15 finding(s).

PR Review Velocity Impact 10.3/100 · LOW

Which changes need focused human review? 1233 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 0MEDIUM 7LOW 1226

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 1233 distinct pattern matches across 9 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block1197 hits · 1178 pts
SeverityFileLineSnippetContext
LOWdocs/source/conf.py1# -*- coding: utf-8 -*-COMMENT
LOWdocs/source/conf.py121# Else, today_fmt is used as the format for a strftime call.COMMENT
LOWdocs/source/conf.py201# A shorter title for the navigation bar. Default is the same as html_title.COMMENT
LOWdocs/source/conf.py221# .htaccess) here, relative to this directory. These files are copiedCOMMENT
LOWdocs/source/conf.py241#html_domain_indices = TrueCOMMENT
LOWdocs/source/conf.py261#html_use_opensearch = ''COMMENT
LOWdocs/source/conf.py281}COMMENT
LOWdocs/source/conf.py341COMMENT
LOWcomponents/doc.hpp1// Note: This is not a regular source file.COMMENT
LOWcomponents/doc.hpp21/// \namespace CompilerCOMMENT
LOWcomponents/misc/scalableicon.cpp1#include "scalableicon.hpp"COMMENT
LOWcomponents/misc/timeconvert.hpp1#ifndef OPENMW_COMPONENTS_MISC_TIMECONVERT_HCOMMENT
LOWcomponents/misc/framestats.hpp1#ifndef OPENMW_COMPONENTS_MISC_FRAMESTATS_HCOMMENT
LOWcomponents/misc/windows.hpp1#ifndef OPENMW_COMPONENTS_WINDOWS_HCOMMENT
LOWcomponents/misc/strings/conversion.hpp1#ifndef COMPONENTS_MISC_STRINGS_CONVERSION_HCOMMENT
LOWcomponents/misc/strings/format.hpp1#ifndef COMPONENTS_MISC_STRINGS_FORMAT_HCOMMENT
LOWcomponents/settings/shadermanager.hpp1#ifndef OPENMW_COMPONENTS_SETTINGS_SHADERMANAGER_HCOMMENT
LOWcomponents/settings/settings.hpp1#ifndef COMPONENTS_SETTINGS_HCOMMENT
LOWcomponents/settings/values.hpp1#ifndef OPENMW_COMPONENTS_SETTINGS_VALUES_HCOMMENT
LOWcomponents/settings/values.hpp21#include "categories/shadows.hpp"COMMENT
LOWcomponents/settings/settingvalue.hpp1#ifndef OPENMW_COMPONENTS_SETTINGS_SETTINGVALUE_HCOMMENT
LOWcomponents/settings/sanitizerimpl.cpp1#include "sanitizerimpl.hpp"COMMENT
LOWcomponents/settings/settings.cpp1#include "settings.hpp"COMMENT
LOWcomponents/settings/categories/navigator.hpp1#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_NAVIGATOR_HCOMMENT
LOWcomponents/settings/categories/game.hpp1#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_GAME_HCOMMENT
LOWcomponents/settings/categories/map.hpp1#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_MAP_HCOMMENT
LOWcomponents/settings/categories/video.hpp1#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_VIDEO_HCOMMENT
LOWcomponents/l10n/messagebundles.hpp1#ifndef COMPONENTS_L10N_MESSAGEBUNDLES_HCOMMENT
LOWcomponents/l10n/messagebundles.cpp1#include "messagebundles.hpp"COMMENT
LOWcomponents/vfs/bsaarchive.hpp1#ifndef VFS_BSAARCHIVE_HPP_COMMENT
LOWcomponents/vfs/manager.hpp1#ifndef OPENMW_COMPONENTS_RESOURCEMANAGER_HCOMMENT
LOWcomponents/fontloader/fontloader.cpp1#include "fontloader.hpp"COMMENT
LOWcomponents/fontloader/fontloader.cpp561 // « (Left-Pointing Double Angle Quotation Mark, 0xAB) is unavailable, not replacedCOMMENT
LOWcomponents/stereo/stereomanager.cpp1#include "stereomanager.hpp"COMMENT
LOWcomponents/stereo/frustum.cpp1#include "multiview.hpp"COMMENT
LOWcomponents/stereo/multiview.cpp1#include "multiview.hpp"COMMENT
LOWcomponents/stereo/stereomanager.hpp1#ifndef STEREO_MANAGER_HCOMMENT
LOWcomponents/sdlutil/sdlcursormanager.cpp1#include "sdlcursormanager.hpp"COMMENT
LOWcomponents/sdlutil/gl4esinit.h1#ifndef OPENMW_COMPONENTS_SDLUTIL_GL4ESINIT_HCOMMENT
LOWcomponents/config/launchersettings.cpp1#include "launchersettings.hpp"COMMENT
LOWcomponents/config/gamesettings.cpp321 stream.seek(0);COMMENT
LOWcomponents/esm/records.hpp1#ifndef OPENMW_ESM_RECORDS_HCOMMENT
LOWcomponents/esm/records.hpp21#include <components/esm3/loadgmst.hpp>COMMENT
LOWcomponents/esm/records.hpp41#include <components/esm3/loadspel.hpp>COMMENT
LOWcomponents/esm/records.hpp61#include <components/esm4/loadhdpt.hpp>COMMENT
LOWcomponents/esm/records.hpp81#include <components/esm4/loadtree.hpp>COMMENT
LOWcomponents/esm/esmcommon.hpp1#ifndef OPENMW_ESM_COMMON_HCOMMENT
LOWcomponents/esm/luascripts.cpp1#include "luascripts.hpp"COMMENT
LOWcomponents/esm/refid.hpp1#ifndef OPENMW_COMPONENTS_ESM_REFID_HPPCOMMENT
LOWcomponents/myguiplatform/myguiloglistener.hpp1#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_LOGLISTENER_HCOMMENT
LOWcomponents/myguiplatform/myguirendermanager.cpp1#include "myguirendermanager.hpp"COMMENT
LOWcomponents/nifosg/particle.cpp1#include "particle.hpp"COMMENT
LOWcomponents/nifosg/controller.hpp1#ifndef COMPONENTS_NIFOSG_CONTROLLER_HCOMMENT
LOWcomponents/nifosg/nifloader.cpp1#include "nifloader.hpp"COMMENT
LOWcomponents/nifosg/nifloader.cpp21#include <components/misc/strings/algorithm.hpp>COMMENT
LOWcomponents/nifosg/nifloader.cpp41#include <osg/Stencil>COMMENT
LOWcomponents/nifosg/particle.hpp1#ifndef OPENMW_COMPONENTS_NIFOSG_PARTICLE_HCOMMENT
LOWcomponents/nifosg/controller.cpp1#include "controller.hpp"COMMENT
LOWcomponents/esmterrain/storage.cpp1#include "storage.hpp"COMMENT
LOWcomponents/esmterrain/storage.hpp81 // Not implemented in this class, because we need different Store implementations for game and editorCOMMENT
1137 more matches not shown…
AI Slop Vocabulary4 hits · 11 pts
SeverityFileLineSnippetContext
MEDIUMfiles/settings-default.cfg119# Controls how inexpensive an object needs to be to utilize 'min size merge factor'.COMMENT
MEDIUMfiles/settings-default.cfg1041# Indirectly controls where to split the shadow map(s). Positive values move split points away from the camera and negatCOMMENT
MEDIUMfiles/lua_api/openmw/core.lua317-- @field #boolean isExterior Whether the cell is an exterior cell. "Exterior" means grid of cells where the player can CODE
MEDIUMextern/sol3/sol/compatibility/lua_version.hpp111 // Definitely 5.0COMMENT
Hyper-Verbose Identifiers10 hits · 10 pts
SeverityFileLineSnippetContext
LOWcomponents/myguiplatform/myguidatamanager.hpp18 class DataManager : public MyGUI::DataManagerCODE
LOWcomponents/myguiplatform/myguiplatform.hpp35 class DataManager;CODE
LOWcomponents/lua/asyncpackage.cpp65 sol::function getAsyncPackageInitializer(CODE
LOWcomponents/lua/asyncpackage.hpp14 sol::function getAsyncPackageInitializer(CODE
LOWscripts/osg_stats.py197def draw_cumulative_timeseries(sources, keys, add_sum, convolve, begin_frame, end_frame):CODE
LOWfiles/data-mw/scripts/omw/playerskillhandlers.lua20local function getSkillProgressRequirement(skillid)CODE
LOWfiles/data-mw/scripts/omw/music/helpers.lua17local function initMissingPlaylistFields(playlist)CODE
LOWfiles/data-mw/scripts/omw/music/helpers.lua77local function getActivePlaylistByPriority(playlists)CODE
LOWfiles/data/scripts/omw/camera/settings.lua77local function updateViewOverShoulderDisabled()CODE
LOWfiles/data/scripts/omw/camera/settings.lua90local function updateHeadBobbingDisabled()CODE
TODO Padding7 hits · 9 pts
SeverityFileLineSnippetContext
LOWcomponents/nifosg/nifloader.cpp2652 // TODO: implement BSEffectShader as a shaderCOMMENT
LOWcomponents/nif/nifkey.hpp213 // TODO: implement TCB interpolation for quaternionsCOMMENT
LOWapps/openmw/mwmechanics/spellpriority.cpp304 return 0.f; // TODO: implement based on attribute damageCODE
LOWapps/openmw/mwmechanics/spellpriority.cpp306 return 0.f; // TODO: implement based on skill damageCODE
LOWapps/openmw/mwmechanics/character.cpp2923 // TODO: implement a dithering shader rather than just change object transparency.COMMENT
LOWapps/openmw/mwmechanics/mechanicsmanagerimp.cpp901 // TODO: implement a better check to check if target is owned bedCOMMENT
LOWapps/openmw/mwmechanics/mechanicsmanagerimp.cpp1579 return; // TODO: implement animal rightsCODE
Excessive Try-Catch Wrapping5 hits · 6 pts
SeverityFileLineSnippetContext
LOWdocs/source/conf.py96except Exception as ex:CODE
LOWdocs/source/conf.py194 except Exception as e:STRING
MEDIUMdocs/source/conf.py191def setup(app):CODE
LOWscripts/preprocessed_file_size_stats.py26 except Exception as e:CODE
MEDIUMfiles/data/scripts/omw/skillhandlers.lua61 print('Error: Unknown useType: '..tostring(options.useType))CODE
Deep Nesting5 hits · 5 pts
SeverityFileLineSnippetContext
LOWscripts/osg_stats.py129CODE
LOWscripts/osg_stats.py149CODE
LOWscripts/osg_stats.py278CODE
LOWscripts/integration_tests.py66CODE
LOWscripts/integration_tests.py133CODE
Slop Phrases3 hits · 4 pts
SeverityFileLineSnippetContext
LOWfiles/lua_api/openmw/types.lua1583-- Creates an @{#ArmorRecord} without adding it to the world database, for the armor to appear correctly on the body, maCODE
LOWfiles/lua_api/openmw/types.lua1719-- Creates a @{#ClothingRecord} without adding it to the world database, for the clothing to appear correctly on the bodCODE
LOWapps/opencs/model/world/refidadapter.hpp13 * Important point: don't forget to make sure that getData on the nestedColumn returns true (otherwise code will notCOMMENT
Self-Referential Comments1 hit · 3 pts
SeverityFileLineSnippetContext
MEDIUMdocs/source/conf.py6# This file is execfile()d with the current directory set to itsCOMMENT
Structural Annotation Overuse1 hit · 2 pts
SeverityFileLineSnippetContext
LOWapps/opencs/view/doc/viewmanager.cpp223// NOTE: This method assumes that it is called only if the last documentCOMMENT