🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
This report summarizes scanner evidence for NickeManarin/ScreenToGif, a C# project with 27,875 GitHub stars. SynthScan examined 94,067 lines of code across 661 source files, recording 297 pattern matches distributed across 4 syntactic categories. The legacy adjusted pattern signal is 3.3 (Low pattern signal); it is not an authorship estimate.
Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.
Use each vector to guide manual verification of the underlying findings.
Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.
Can maintainers explain intent, assumptions, and trade-offs? 296 finding(s).
Are imports declared and package/API names verified? 1 finding(s).
Are wrappers, guards, and repeated structures necessary? 0 finding(s).
Which changes need focused human review? 297 finding(s).
This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.
Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.
This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.
The scanner identified 297 distinct pattern matches across 4 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | ScreenToGif.Util/Arguments.cs | 21 | COMMENT | |
| LOW | ScreenToGif.Util/Arguments.cs | 41 | COMMENT | |
| LOW | ScreenToGif.Util/Arguments.cs | 61 | COMMENT | |
| LOW | ScreenToGif.Util/UiElementsExtension.cs | 21 | clone = XamlReader.Load(stream); | COMMENT |
| LOW | ScreenToGif.Util/SimpleKeyGesture.cs | 41 | public string DisplayString { get; } | COMMENT |
| LOW | ScreenToGif.Util/SimpleKeyGesture.cs | 61 | /// <param name="modifiers">The modifier keys associated with the gesture.</param> | COMMENT |
| LOW | ScreenToGif.Util/SimpleKeyGesture.cs | 81 | if (key == Key.LeftCtrl || key == Key.LeftShift || key == Key.LeftAlt || key == Key.LWin || key == Key.RightCtrl | COMMENT |
| LOW | ScreenToGif.Util/LocalizationHelper.cs | 161 | /// if resource available is newer than assembly | COMMENT |
| LOW | ScreenToGif.Util/LocalizationHelper.cs | 501 | COMMENT | |
| LOW | ScreenToGif.Util/DebounceDispatcher.cs | 21 | /// Wrap the logic you would normally use in your event code into | COMMENT |
| LOW | ScreenToGif.Util/DebounceDispatcher.cs | 81 | /// timeout period. Only the last event fired is handled - all others are ignored. | COMMENT |
| LOW | ScreenToGif.Util/NetworkHelper.cs | 21 | /// <param name="destinationAddress"> | COMMENT |
| LOW | ScreenToGif.Util/NetworkHelper.cs | 41 | /// The use of this connection is unrestricted up to a specific data transfer limit. | COMMENT |
| LOW | ScreenToGif.Util/Settings/UserSettings.cs | 801 | /// <summary> | COMMENT |
| LOW | ScreenToGif.Util/Settings/UserSettings.cs | 2481 | COMMENT | |
| LOW | ScreenToGif.Util/Settings/UserSettings.cs | 2501 | //{ | COMMENT |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 21 | #region Windows constants from Winuser.h in Microsoft SDK. | COMMENT |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 41 | /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed, | COMMENT |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 81 | COMMENT | |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 101 | public event CustomMouseEventHandler OnMouseActivity; | COMMENT |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 161 | Start(); | COMMENT |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 261 | /// </summary> | COMMENT |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 341 | /// <param name="code"> | COMMENT |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 541 | //return CallNextHookEx(hMouseHook, nCode, wParam, lParam); | COMMENT |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 561 | /// CallNextHookEx function without further processing and must return the | COMMENT |
| LOW | ScreenToGif.Util/Codification/PixelUtil.cs | 21 | /// <summary> | COMMENT |
| LOW | ScreenToGif.Util/Codification/PixelUtil.cs | 41 | /// <summary> | COMMENT |
| LOW | ScreenToGif.Util/Codification/PixelUtil.cs | 401 | /// Set the color of the specified pixel coordinates by blending the color with a new color. | COMMENT |
| LOW | ScreenToGif.Util/Codification/Apng/Apng.cs | 41 | /// The total number of frames. | COMMENT |
| LOW | ScreenToGif.Util/Codification/Apng/Apng.cs | 61 | COMMENT | |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/FctlChunk.cs | 21 | ///Height of the following frame. | COMMENT |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/FctlChunk.cs | 41 | ///Frame delay fraction denominator. | COMMENT |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/ApngFrame.cs | 1 | namespace ScreenToGif.Util.Codification.Apng.Chunks; | COMMENT |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/ApngFrame.cs | 21 | internal uint Left { get; set; } | COMMENT |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/ApngFrame.cs | 41 | /// </summary> | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 201 | COMMENT | |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 241 | // private int CurrentIndex { get; set; } | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 261 | // ColorDepth = colorDepth; | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 281 | // Stream.WriteByte(0x00); //Terminator | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 301 | // ClearCode = 1 << (InitialCodeSize); | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 321 | // Output(EndOfFileCode); | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 341 | // return (1 << codeSize) - 1; | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 361 | // #endregion | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 21 | COMMENT | |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 41 | public ColorQuantizationTypes QuantizationType { get; set; } = ColorQuantizationTypes.Octree; | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 61 | /// </summary> | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 81 | /// </summary> | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 341 | //Write the packed fields. | COMMENT |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 561 | } | COMMENT |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 1 | using Color = System.Windows.Media.Color; | COMMENT |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 21 | // You can read the full text of the GNU General Public License at: | COMMENT |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 41 | /// Maximum possible neuron index within the neural network. | COMMENT |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 61 | COMMENT | |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 81 | /// Fourth prime number near 500. | COMMENT |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 101 | COMMENT | |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 121 | COMMENT | |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 141 | private const int GammaShift = 10; /* Gamma = 1024 */ | COMMENT |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 161 | #region Definitions for decreasing radius factor | COMMENT |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 181 | /// <summary> | COMMENT |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 201 | /// The greater this value, the larger alpha will be, and the more neighbouring neurons will be moved by during the | COMMENT |
| 234 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL | ScreenToGif/Webcam/DirectShow/WorkAround.cs | 53 | var ooo = InternalWrapIUnknownWithComObject(ptrIf); //System.Runtime.Remoting.Services.EnterpriseServicesHelper. | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …ToGif/Util/Converters/PresetToSubViewModelConverter.cs | 14 | // NOTE: This class is needed because by default ExportPanel uses the preset as a data context (which is actually a mode | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Other/Translator/TranslatorWindow.xaml.cs | 316 | if (BaseDataGrid.Items.Count > 0 && !Dialog.Ask("Translator", "Do you really wish to close?", "Don't forget to e | CODE |