| LOW | ScreenToGif.Util/Arguments.cs | 21 | |
| LOW | ScreenToGif.Util/Arguments.cs | 41 | |
| LOW | ScreenToGif.Util/Arguments.cs | 61 | |
| LOW | ScreenToGif.Util/UiElementsExtension.cs | 21 | clone = XamlReader.Load(stream); |
| LOW | ScreenToGif.Util/SimpleKeyGesture.cs | 41 | public string DisplayString { get; } |
| LOW | ScreenToGif.Util/SimpleKeyGesture.cs | 61 | /// <param name="modifiers">The modifier keys associated with the gesture.</param> |
| LOW | ScreenToGif.Util/SimpleKeyGesture.cs | 81 | if (key == Key.LeftCtrl || key == Key.LeftShift || key == Key.LeftAlt || key == Key.LWin || key == Key.RightCtrl |
| LOW | ScreenToGif.Util/LocalizationHelper.cs | 161 | /// if resource available is newer than assembly |
| LOW | ScreenToGif.Util/LocalizationHelper.cs | 501 | |
| LOW | ScreenToGif.Util/DebounceDispatcher.cs | 21 | /// Wrap the logic you would normally use in your event code into |
| LOW | ScreenToGif.Util/DebounceDispatcher.cs | 81 | /// timeout period. Only the last event fired is handled - all others are ignored. |
| LOW | ScreenToGif.Util/NetworkHelper.cs | 21 | /// <param name="destinationAddress"> |
| LOW | ScreenToGif.Util/NetworkHelper.cs | 41 | /// The use of this connection is unrestricted up to a specific data transfer limit. |
| LOW | ScreenToGif.Util/Settings/UserSettings.cs | 801 | /// <summary> |
| LOW | ScreenToGif.Util/Settings/UserSettings.cs | 2481 | |
| LOW | ScreenToGif.Util/Settings/UserSettings.cs | 2501 | //{ |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 21 | #region Windows constants from Winuser.h in Microsoft SDK. |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 41 | /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed, |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 81 | |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 101 | public event CustomMouseEventHandler OnMouseActivity; |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 161 | Start(); |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 261 | /// </summary> |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 341 | /// <param name="code"> |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 541 | //return CallNextHookEx(hMouseHook, nCode, wParam, lParam); |
| LOW | ScreenToGif.Util/Native/InputHook.cs | 561 | /// CallNextHookEx function without further processing and must return the |
| LOW | ScreenToGif.Util/Codification/PixelUtil.cs | 21 | /// <summary> |
| LOW | ScreenToGif.Util/Codification/PixelUtil.cs | 41 | /// <summary> |
| LOW | ScreenToGif.Util/Codification/PixelUtil.cs | 401 | /// Set the color of the specified pixel coordinates by blending the color with a new color. |
| LOW | ScreenToGif.Util/Codification/Apng/Apng.cs | 41 | /// The total number of frames. |
| LOW | ScreenToGif.Util/Codification/Apng/Apng.cs | 61 | |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/FctlChunk.cs | 21 | ///Height of the following frame. |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/FctlChunk.cs | 41 | ///Frame delay fraction denominator. |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/ApngFrame.cs | 1 | namespace ScreenToGif.Util.Codification.Apng.Chunks; |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/ApngFrame.cs | 21 | internal uint Left { get; set; } |
| LOW | ScreenToGif.Util/Codification/Apng/Chunks/ApngFrame.cs | 41 | /// </summary> |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 201 | |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 241 | // private int CurrentIndex { get; set; } |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 261 | // ColorDepth = colorDepth; |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 281 | // Stream.WriteByte(0x00); //Terminator |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 301 | // ClearCode = 1 << (InitialCodeSize); |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 321 | // Output(EndOfFileCode); |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 341 | // return (1 << codeSize) - 1; |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/LZWEncoder.cs | 361 | // #endregion |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 21 | |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 41 | public ColorQuantizationTypes QuantizationType { get; set; } = ColorQuantizationTypes.Octree; |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 61 | /// </summary> |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 81 | /// </summary> |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 341 | //Write the packed fields. |
| LOW | ScreenToGif.Util/Codification/Gif/Encoder/GifFile.cs | 561 | } |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 1 | using Color = System.Windows.Media.Color; |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 21 | // You can read the full text of the GNU General Public License at: |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 41 | /// Maximum possible neuron index within the neural network. |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 61 | |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 81 | /// Fourth prime number near 500. |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 101 | |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 121 | |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 141 | private const int GammaShift = 10; /* Gamma = 1024 */ |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 161 | #region Definitions for decreasing radius factor |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 181 | /// <summary> |
| LOW | …dification/Gif/Encoder/Quantization/NeuralQuantizer.cs | 201 | /// The greater this value, the larger alpha will be, and the more neighbouring neurons will be moved by during the |
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