| LOW | MonoGame.Framework/BoundingSphere.cs | 561 | |
| LOW | MonoGame.Framework/BoundingSphere.cs | 601 | /// Deconstruction method for <see cref="BoundingSphere"/>. |
| LOW | MonoGame.Framework/Game.cs | 361 | |
| LOW | MonoGame.Framework/Game.cs | 501 | private Stopwatch _gameTimer; |
| LOW | MonoGame.Framework/Game.cs | 661 | /// <summary> |
| LOW | MonoGame.Framework/GameServiceContainer.cs | 21 | public GameServiceContainer() |
| LOW | MonoGame.Framework/GameServiceContainer.cs | 81 | } |
| LOW | MonoGame.Framework/GamePlatform.cs | 121 | #endregion Events |
| LOW | MonoGame.Framework/GamePlatform.cs | 141 | /// <returns></returns> |
| LOW | MonoGame.Framework/GamePlatform.cs | 161 | /// </summary> |
| LOW | MonoGame.Framework/GamePlatform.cs | 181 | |
| LOW | MonoGame.Framework/GamePlatform.cs | 201 | { |
| LOW | MonoGame.Framework/GamePlatform.cs | 221 | /// The new width of the game's client window. |
| LOW | MonoGame.Framework/DrawableGameComponent.cs | 1 | // MonoGame - Copyright (C) MonoGame Foundation, Inc |
| LOW | MonoGame.Framework/DrawableGameComponent.cs | 21 | private bool _disposed; |
| LOW | MonoGame.Framework/Quaternion.cs | 21 | |
| LOW | MonoGame.Framework/Quaternion.cs | 41 | [DataMember] |
| LOW | MonoGame.Framework/Quaternion.cs | 261 | /// <summary> |
| LOW | MonoGame.Framework/Quaternion.cs | 541 | |
| LOW | MonoGame.Framework/Quaternion.cs | 581 | |
| LOW | MonoGame.Framework/Quaternion.cs | 881 | |
| LOW | MonoGame.Framework/Quaternion.cs | 921 | |
| LOW | MonoGame.Framework/Quaternion.cs | 1041 | #region Operators |
| LOW | MonoGame.Framework/Vector2.cs | 121 | #endregion |
| LOW | MonoGame.Framework/Vector2.cs | 241 | /// Compares whether two <see cref="Vector2"/> instances are equal. |
| LOW | MonoGame.Framework/Vector2.cs | 281 | /// <paramref name="value2"/>, storing the result of the |
| LOW | MonoGame.Framework/Vector2.cs | 341 | /// Creates a new <see cref="Vector2"/> that contains CatmullRom interpolation of the specified vectors. |
| LOW | MonoGame.Framework/Vector2.cs | 401 | /// <summary> |
| LOW | MonoGame.Framework/Vector2.cs | 461 | |
| LOW | MonoGame.Framework/Vector2.cs | 501 | /// <summary> |
| LOW | MonoGame.Framework/Vector2.cs | 521 | { |
| LOW | MonoGame.Framework/Vector2.cs | 601 | return (X.GetHashCode() * 397) ^ Y.GetHashCode(); |
| LOW | MonoGame.Framework/Vector2.cs | 621 | /// </summary> |
| LOW | MonoGame.Framework/Vector2.cs | 641 | } |
| LOW | MonoGame.Framework/Vector2.cs | 681 | /// Uses <see cref="MathHelper.LerpPrecise"/> on MathHelper for the interpolation. |
| LOW | MonoGame.Framework/Vector2.cs | 701 | /// </summary> |
| LOW | MonoGame.Framework/Vector2.cs | 721 | value1.Y > value2.Y ? value1.Y : value2.Y); |
| LOW | MonoGame.Framework/Vector2.cs | 761 | /// Creates a new <see cref="Vector2"/> that contains a multiplication of two vectors. |
| LOW | MonoGame.Framework/Vector2.cs | 941 | |
| LOW | MonoGame.Framework/Vector2.cs | 1021 | result.Y = y; |
| LOW | MonoGame.Framework/Vector2.cs | 1181 | /// <param name="matrix">The transformation <see cref="Matrix"/>.</param> |
| LOW | MonoGame.Framework/Vector2.cs | 1261 | /// <param name="radians">The amount to rotate the vector.</param> |
| LOW | MonoGame.Framework/Vector2.cs | 1301 | /// <param name="radians">The amount to rotate by in radians</param> |
| LOW | MonoGame.Framework/Ray.cs | 21 | /// The direction of this <see cref="Ray"/>. |
| LOW | MonoGame.Framework/Ray.cs | 41 | /// <param name="direction">The direction of the <see cref="Ray"/>.</param> |
| LOW | MonoGame.Framework/Ray.cs | 81 | /// </summary> |
| LOW | MonoGame.Framework/Ray.cs | 221 | /// Check if this <see cref="Ray"/> intersects the specified <see cref="Plane"/>. |
| LOW | MonoGame.Framework/Vector3.cs | 241 | /// </summary> |
| LOW | MonoGame.Framework/Vector3.cs | 261 | /// <param name="value3">The third vector of 3d-triangle.</param> |
| LOW | MonoGame.Framework/Vector3.cs | 341 | /// Clamps the specified value within a range. |
| LOW | MonoGame.Framework/Vector3.cs | 421 | |
| LOW | MonoGame.Framework/Vector3.cs | 501 | result.Z = value1.Z / value2.Z; |
| LOW | MonoGame.Framework/Vector3.cs | 601 | } |
| LOW | MonoGame.Framework/Vector3.cs | 621 | /// </summary> |
| LOW | MonoGame.Framework/Vector3.cs | 641 | return MathF.Sqrt((X * X) + (Y * Y) + (Z * Z)); |
| LOW | MonoGame.Framework/Vector3.cs | 681 | |
| LOW | MonoGame.Framework/Vector3.cs | 701 | /// Creates a new <see cref="Vector3"/> that contains linear interpolation of the specified vectors. |
| LOW | MonoGame.Framework/Vector3.cs | 961 | /// <summary> |
| LOW | MonoGame.Framework/Vector3.cs | 1421 | |
| LOW | MonoGame.Framework/GameRunBehavior.cs | 1 | // MonoGame - Copyright (C) MonoGame Foundation, Inc |
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