This report summarizes scanner evidence for MengTo/Skills. SynthScan examined 96,246 lines of code across 842 source files, recording 107 pattern matches distributed across 9 syntactic categories. The legacy adjusted pattern signal is 2.6 (Low pattern signal); it is not an authorship estimate.
Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.
Use each vector to guide manual verification of the underlying findings.
Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.
Can maintainers explain intent, assumptions, and trade-offs? 77 finding(s).
Are imports declared and package/API names verified? 25 finding(s).
Are wrappers, guards, and repeated structures necessary? 7 finding(s).
Which changes need focused human review? 107 finding(s).
Run additional scans to build a history of the legacy pattern signal. Score changes are not a measure of AI adoption or code quality.
Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.
This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.
The scanner identified 107 distinct pattern matches across 9 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4573 | }`,ce={alphahash_fragment:Ev,alphahash_pars_fragment:Tv,alphamap_fragment:Av,alphamap_pars_fragment:Rv,alphatest_fragmen | CODE |
| CRITICAL | …ld-interactive-particle-trail/demo/assets/three.min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| CRITICAL | …/web-design/threejs-landscape/demo/assets/three.min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| CRITICAL | …web-design/build-threejs-scroll-worlds/demo/index.html | 3954 | POST.blur.uniforms.tS.value = L[i].a; POST.blur.uniforms.uDir.value.set(1 / L[i].w, 0); pass(POST.blur, L[i].b); | CODE |
| CRITICAL | …web-design/build-threejs-scroll-worlds/demo/index.html | 3955 | POST.blur.uniforms.tS.value = L[i].b; POST.blur.uniforms.uDir.value.set(0, 1 / L[i].h); pass(POST.blur, L[i].a); | CODE |
| CRITICAL | …web-design/build-threejs-scroll-worlds/demo/index.html | 4497 | POST.comp.uniforms.uRes.value.set(pw, ph); | CODE |
| CRITICAL | …scroll-worlds/demo/secret-pathways-assets/three.min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| CRITICAL | …design/add-mouse-driven-orbit/demo/assets/three.min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| CRITICAL | …ls/web-design/threejs-weather/demo/assets/three.min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| CRITICAL | …d-storytelling/demo/threejs/assets/three.module.min.js | 6 | import{Matrix3 as e,Vector2 as t,Color as n,mergeUniforms as i,Vector3 as r,CubeUVReflectionMapping as a,Mesh as o,BoxGe | CODE |
| CRITICAL | …n/build-wireframe-scan-reveal/demo/assets/three.min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| CRITICAL | …lls/web-design/threejs-towers/demo/assets/three.min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| CRITICAL | …/water-crystal-skill-vfx/demo/assets/three.r170.min.js | 32 | const t="170",e={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},n={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},i=0,r=1,s | CODE |
| CRITICAL | …ghtning-energy-skill-vfx/demo/assets/three.r170.min.js | 32 | const t="170",e={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},n={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},i=0,r=1,s | CODE |
| CRITICAL | …mbat/ice-frost-skill-vfx/demo/assets/three.r170.min.js | 32 | const t="170",e={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},n={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},i=0,r=1,s | CODE |
| CRITICAL | …bat/fire-smoke-skill-vfx/demo/assets/three.r170.min.js | 32 | const t="170",e={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},n={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},i=0,r=1,s | CODE |
| CRITICAL | assets/runtime/runtime-2f01c69cbd22-three-min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| CRITICAL | assets/runtime/runtime-25023b521d77-three-min.js | 6 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 241 | </script> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 1081 | float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 1301 | #endif`,Yv=`#if defined( USE_COLOR_ALPHA ) | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 1441 | return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 1581 | #endif | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 1901 | #endif | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 2281 | #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 2341 | #if defined( RE_IndirectDiffuse ) | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 2361 | vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 2401 | #endif`,Dx=`#ifdef USE_MAP | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 2481 | #endif | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 2501 | #endif | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3281 | varying vec2 vMapUv; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3301 | #ifdef USE_METALNESSMAP | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3321 | #endif | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3441 | #endif`,S_=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3461 | #endif | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3481 | vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3501 | #ifdef USE_SPECULAR_COLORMAP | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3581 | gl_FragColor = texColor; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3601 | #include <morphnormal_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3621 | #include <alphahash_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3641 | #elif DEPTH_PACKING == 3202 | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3661 | #include <beginnormal_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3681 | #include <map_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3701 | #include <begin_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3721 | #include <clipping_planes_pars_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3741 | #include <uv_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3761 | #include <premultiplied_alpha_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3781 | #include <skinbase_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3801 | #include <color_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3821 | #include <alphamap_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3841 | #include <dithering_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3861 | #include <morphcolor_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3881 | }`,k_=`#define LAMBERT | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3901 | #include <lights_pars_begin> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3921 | #include <specularmap_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3941 | #include <batching_pars_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3961 | #include <defaultnormal_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 3981 | #include <map_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4001 | #include <normal_fragment_maps> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4021 | #endif | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4041 | #include <begin_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4061 | #include <logdepthbuf_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4081 | #include <fog_pars_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4101 | #include <morphtarget_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4121 | #include <color_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4141 | #include <logdepthbuf_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4161 | #include <lights_fragment_end> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4181 | #include <fog_pars_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4201 | #include <morphtarget_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4241 | #ifdef USE_DISPERSION | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4261 | uniform vec2 anisotropyVector; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4281 | #include <envmap_common_pars_fragment> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4301 | vec3 totalEmissiveRadiance = emissive; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4321 | vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4341 | #include <common> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4361 | #include <skinbase_vertex> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4381 | #include <packing> | COMMENT |
| LOW | …ent-skills/3d/3d-ultra-realistic-water/demo/index.html | 4401 | #include <logdepthbuf_pars_fragment> | COMMENT |
| 7 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | SCREENSHOTS.html | 8 | <main><section id="codex" data-section="codex"><div class="sectionTitle"><h2>Codex</h2><span>11 skills</span></div><div | CODE |
| MEDIUM | assets/runtime/runtime-cb9c6262bdd7-gsap-min.js | 10 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| MEDIUM | assets/runtime/runtime-027051effa47-gsap-min.js | 10 | !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?def | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …-skills/codex/elevenlabs-tts/scripts/generate_voice.py | 4 | CODE | |
| LOW | …erence-originality/scripts/build_evidence_inventory.py | 4 | CODE | |
| LOW | …browser-video-recording/scripts/render_browser_demo.py | 4 | CODE | |
| LOW | …uild-vesperfall-review-assets/scripts/validate_pair.py | 4 | CODE | |
| LOW | …-rigged-game-assets/scripts/validate_asset_manifest.py | 4 | CODE | |
| LOW | agent-skills/media/html-reel/scripts/tighten-voice.py | 18 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …kflow/workflow-progress-screenshots/scripts/compare.py | 35 | except Exception: | CODE |
| LOW | …e-combat/game-dev-combat-skill-polish/scripts/close.py | 10 | except Exception: font = ImageFont.load_default() | CODE |
| LOW | …at/game-dev-combat-skill-polish/scripts/beforeafter.py | 8 | except Exception: font = ImageFont.load_default() | CODE |
| LOW | …-combat/game-dev-combat-skill-polish/scripts/strips.py | 9 | except Exception: FOCUS = {} | CODE |
| LOW | …-combat/game-dev-combat-skill-polish/scripts/strips.py | 11 | except Exception: font = ImageFont.load_default() | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | …erence-originality/scripts/build_evidence_inventory.py | 179 | CODE | |
| LOW | …browser-video-recording/scripts/render_browser_demo.py | 164 | CODE | |
| LOW | …-rigged-game-assets/scripts/validate_asset_manifest.py | 143 | CODE | |
| LOW | agent-skills/media/html-reel/scripts/decursor.py | 276 | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM | agent-skills/ui/design-first-ui-prompting/ARTICLE.md | 86 | ## 9) Use negative prompts like guardrails | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | agent-skills/web-design/globe-particles/SKILL.md | 120 | function buildGlobeParticleGeometry(options = {}) { | CODE |
| LOW | …ld-game-changelog/references/reference-architecture.md | 45 | function expectedVersionForDeployment(deploymentOrdinal: number): GameVersion { | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | assets/runtime/runtime-ccc8894b3418-runtime.js | 27 | `),v=y.length-1,v>0?(k=a+v,S=w-y[v].length):(k=a,S=s),T=D.comment,a=k,p=k,d=w-S):c===D.slash?(w=o,T=c,p=a,d=o-s,l=w+1):( | CODE |