AI Slop Code Risk Monitor

LorisYounger/VPet

SlopCodeMonitor badge for LorisYounger/VPet Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

虚拟桌宠模拟器 一个开源的桌宠软件, 可以内置到任何WPF应用程序

6.5 Moderate pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for LorisYounger/VPet, a C# project with 7,130 GitHub stars. SynthScan examined 47,067 lines of code across 147 source files, recording 210 pattern matches distributed across 3 syntactic categories. The legacy adjusted pattern signal is 6.5 (Moderate pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

6.5
Adjusted Signal
6.5
Raw Pattern Score
100%
Time Factor
2026-10-30
Last Push
7.1K
Stars
C#
Language
47.1K
Lines of Code
147
Files
210
Pattern Hits
2026-10-31
Scan Date
0.05
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 19.9/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 203 finding(s).

Hallucinated Dependency & Supply Chain Risk 9.6/100 · LOW

Are imports declared and package/API names verified? 7 finding(s).

Agent Over-Engineering Ratio 0.0/100 · LOW

Are wrappers, guards, and repeated structures necessary? 0 finding(s).

PR Review Velocity Impact 25.6/100 · MEDIUM

Which changes need focused human review? 210 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

Run additional scans to build a history of the legacy pattern signal. Score changes are not a measure of AI adoption or code quality.

No multi-scan history yet — run the scanner again to build trend data.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 7HIGH 1MEDIUM 0LOW 202

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 210 distinct pattern matches across 3 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block202 hits · 202 pts
SeverityFileLineSnippetContext
LOWVPet-Simulator.Tool/laenum.txt1 /// ��������/ʹ�õ� ��������GrapType SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt21 /// ���������� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt41 /// ���ұ��� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt61 /// ��ͷ (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt81 /// �������� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt101 /// �¶� (��ʼ) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt121 /// �������� (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt141 /// ��·���� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt161 /// ���� (��ʼ) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt181 /// ˯�� (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt201 /// ˵�� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt221 /// ���� ģʽ1 (��ʼ) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt241 /// ���� ģʽ2 (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt261 /// ѧϰ (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt281 /// ֱ�� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/Properties/Resources.Designer.cs1//------------------------------------------------------------------------------COMMENT
LOWVPet-Simulator.Tool/Properties/Resources.Designer.cs61 }COMMENT
LOWVPet-Simulator.Core/Handle/IController.cs1namespace VPet_Simulator.CoreCOMMENT
LOWVPet-Simulator.Core/Handle/IController.cs21 /// </summary>COMMENT
LOWVPet-Simulator.Core/Handle/IController.cs41 ///// 窗体宽度COMMENT
LOWVPet-Simulator.Core/Handle/IController.cs61COMMENT
LOWVPet-Simulator.Core/Handle/IFood.cs1namespace VPet_Simulator.CoreCOMMENT
LOWVPet-Simulator.Core/Handle/IFood.cs21 /// <summary>COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs21 /// 图像名COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs41 /// 获得说话内容 (若是流式传输则会等待完成)COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs81 /// </summary>COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs121 /// </summary>COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs141 /// 当前对话内容COMMENT
LOWVPet-Simulator.Core/Handle/GameSave.cs21 /// <summary>COMMENT
LOWVPet-Simulator.Core/Handle/GameSave.cs301 StrengthDrink = 100;COMMENT
LOWVPet-Simulator.Core/Handle/GameSave.cs321 //Mode = CalMode();COMMENT
LOWVPet-Simulator.Core/Handle/Function.cs101 //using (PerformanceCounter pc = new PerformanceCounter("Memory", "Available Bytes"))COMMENT
LOWVPet-Simulator.Core/Handle/GameCore.cs21 /// 图形核心COMMENT
LOWVPet-Simulator.Core/Handle/GameCore.cs41 public Size Size;COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs1using LinePutScript;COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs21 double Money { get; set; }COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs41 /// </summary>COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs61 /// 饱腹度COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs81 double StoreStrengthDrink { get; set; }COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs101 double Feeling { get; set; }COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs121 /// <summary>COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs141 public enum ModeTypeCOMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs161 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs81 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs121 [Line(ignoreCase: true)]COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs281 {COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs321 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs361 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs21 /// <summary>动画源目录相对角色动画根目录的路径;程序生成动画没有源目录。</summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs161 /// 通用动画,用于被被其他动画调用或者mod等用途COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs181 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs201 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs221 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs241 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs261 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs281 /// 动作: 动画的动作 Start Loop EndCOMMENT
LOWVPet-Simulator.Core/Graph/FoodAnimation.cs61 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/IGraph.cs21 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/IGraph.cs81 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/IGraph.cs101 /// <summary>COMMENT
142 more matches not shown…
Hallucination Indicators7 hits · 95 pts
SeverityFileLineSnippetContext
CRITICALVPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs1742 // mf.Main.ToolBar.MainGrid.Children.Remove(mf.TalkBox);COMMENT
CRITICALVPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs1744 // mf.Main.ToolBar.MainGrid.Children.Add(mf.TalkBox);COMMENT
CRITICALVPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs320 mw.Main.ToolBar.MenuWork.Items.Clear();CODE
CRITICALVPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs321 mw.Main.ToolBar.MenuPlay.Items.Clear();CODE
CRITICAL⚡VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs340 mw.Main.ToolBar.MenuWork.Items.Add(mi);CODE
CRITICAL⚡VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs343 mw.Main.ToolBar.MenuStudy.Items.Add(mi);CODE
CRITICAL⚡VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs346 mw.Main.ToolBar.MenuPlay.Items.Add(mi);CODE
Synthetic Comment Markers1 hit · 8 pts
SeverityFileLineSnippetContext
HIGHVPet.Solution/Properties/Settings.Designer.cs3// This code was generated by a tool.COMMENT