虚拟桌宠模拟器 一个开源的桌宠软件, 可以内置到任何WPF应用程序
This report presents the forensic synthetic code analysis of LorisYounger/VPet, a C# project with 6,572 GitHub stars. SynthScan v2.0 examined 38,401 lines of code across 188 source files, recording 238 pattern matches distributed across 3 syntactic categories. The overall adjusted score of 12.1 places this repository in the Low AI signal band.
The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).
Longitudinal tracking requires multiple scan runs. Once this repository is re-scanned after new commits land, this chart will visualise how the synthetic code signal evolves over time — enabling you to detect whether AI authorship is growing, stabilising, or being actively corrected by human engineers.
Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.
This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.
The scanner identified 238 distinct pattern matches across 3 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs | 194 | mw.Core.Graph.GraphConfig.Moves.Find(x => x.SpeedX < 0 && x.Checked(mw.MWController))?.Display(mw.Main); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs | 199 | mw.Core.Graph.GraphConfig.Moves.Find(x => x.SpeedY < 0 && x.Checked(mw.MWController))?.Display(mw.Main); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs | 204 | mw.Core.Graph.GraphConfig.Moves.Find(x => x.SpeedY > 0 && x.Checked(mw.MWController))?.Display(mw.Main); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winConsole.xaml.cs | 209 | mw.Core.Graph.GraphConfig.Moves.Find(x => x.SpeedX > 0 && x.Checked(mw.MWController))?.Display(mw.Main); | CODE |
| CRITICAL | VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs | 1197 | // mf.Main.ToolBar.MainGrid.Children.Remove(mf.TalkBox); | COMMENT |
| CRITICAL | VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs | 1199 | // mf.Main.ToolBar.MainGrid.Children.Add(mf.TalkBox); | COMMENT |
| CRITICAL | VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs | 1212 | mw.Main.ToolBar.MainGrid.Children.Add(mw.TalkBox); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 318 | mw.Main.ToolBar.MenuStudy.Items.Clear(); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 319 | mw.Main.ToolBar.MenuWork.Items.Clear(); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 320 | mw.Main.ToolBar.MenuPlay.Items.Clear(); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 339 | mw.Main.ToolBar.MenuWork.Items.Add(mi); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 342 | mw.Main.ToolBar.MenuStudy.Items.Add(mi); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 345 | mw.Main.ToolBar.MenuPlay.Items.Add(mi); | CODE |
| CRITICAL | …et-Simulator.Windows/MutiPlayer/winMPBetterBuy.xaml.cs | 222 | rMoney.Text = mf.mw.Core.Save.Money.ToString("f2"); | CODE |
| CRITICAL | …et-Simulator.Windows/MutiPlayer/winMPBetterBuy.xaml.cs | 314 | rMoney.Text = mf.mw.Core.Save.Money.ToString("f2"); | CODE |
| CRITICAL | VPet-Simulator.Windows.Interface/ScheduleTask.cs | 48 | Work work = mw.Core.Graph.GraphConfig.Works.Find(w => w.Name == sub[0]); | CODE |
| CRITICAL | VPet-Simulator.Windows.Interface/TalkBox.xaml.cs | 141 | MainPlugin.MW.Main.ToolBar.CloseTimer.Stop(); | CODE |
| CRITICAL | VPet-Simulator.Windows.Interface/TalkBox.xaml.cs | 145 | MainPlugin.MW.Main.ToolBar.CloseTimer.Start(); | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | VPet-Simulator.Tool/laenum.txt | 1 | /// ��������/ʹ�õ� ��������GrapType S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 21 | /// ���������� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 41 | /// ���ұ��� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 61 | /// ��ͷ (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 81 | /// �������� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 101 | /// �¶� (��ʼ) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 121 | /// �������� (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 141 | /// ��·���� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 161 | /// ���� (��ʼ) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 181 | /// ˯�� (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 201 | /// ˵�� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 221 | /// ���� ģʽ1 (��ʼ) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 241 | /// ���� ģʽ2 (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 261 | /// ѧϰ (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 281 | /// ֱ�� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/Properties/Resources.Designer.cs | 1 | //------------------------------------------------------------------------------ | COMMENT |
| LOW | VPet-Simulator.Tool/Properties/Resources.Designer.cs | 61 | } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IController.cs | 1 | namespace VPet_Simulator.Core | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IController.cs | 21 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IController.cs | 41 | ///// 窗体宽度 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IController.cs | 61 | COMMENT | |
| LOW | VPet-Simulator.Core/Handle/IFood.cs | 1 | namespace VPet_Simulator.Core | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IFood.cs | 21 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 21 | /// 图像名 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 41 | /// 获得说话内容 (若是流式传输则会等待完成) | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 81 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 121 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 141 | /// 当前对话内容 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameSave.cs | 21 | /// 金钱 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameSave.cs | 301 | Feeling = 60; | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameSave.cs | 321 | } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/Function.cs | 101 | //using (PerformanceCounter pc = new PerformanceCounter("Memory", "Available Bytes")) | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameCore.cs | 21 | /// 图形核心 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameCore.cs | 41 | public Size Size; | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 1 | using LinePutScript; | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 21 | double Money { get; set; } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 41 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 61 | /// 饱腹度 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 81 | double StoreStrengthDrink { get; set; } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 101 | double Feeling { get; set; } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 121 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 141 | public enum ModeType | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 161 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 81 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 121 | [Line(ignoreCase: true)] | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 281 | { | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 321 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 361 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 161 | /// 被提起动态 * | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 181 | /// 摸身体 (开始&循环&结束) | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 201 | /// 待机 模式2 (开始&循环&结束) | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 221 | /// 向下切换状态 | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 241 | /// 躲藏(侧面) | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 261 | A_Start, | COMMENT |
| LOW | VPet-Simulator.Core/Graph/FoodAnimation.cs | 61 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/IGraph.cs | 21 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/IGraph.cs | 61 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/IGraph.cs | 81 | /// 清理空闲缓存, 如果该动画长时间未使用, 则释放资源 | COMMENT |
| LOW | VPet-Simulator.Core/Graph/IGraph.cs | 101 | /// 动画控制类 | COMMENT |
| LOW | VPet-Simulator.Core/Graph/IGraph.cs | 121 | { | COMMENT |
| 159 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | VPet.Solution/Properties/Settings.Designer.cs | 3 | // This code was generated by a tool. | COMMENT |