Repository Analysis

LorisYounger/VPet

虚拟桌宠模拟器 一个开源的桌宠软件, 可以内置到任何WPF应用程序

12.1 Low AI signal View on GitHub

Analysis Overview

This report presents the forensic synthetic code analysis of LorisYounger/VPet, a C# project with 6,572 GitHub stars. SynthScan v2.0 examined 38,401 lines of code across 188 source files, recording 238 pattern matches distributed across 3 syntactic categories. The overall adjusted score of 12.1 places this repository in the Low AI signal band.

The scanner applied 160+ deterministic lexical heuristics, multi-line block detectors, abstract syntax tree depth profilers, and a cross-file Jaccard similarity matrix to construct a statistically normalised synthetic code estimate. All matches are individually weighted by severity coefficient and contextual multiplier before summation, and the resulting headline score is temporally discounted to account for the repository's development history relative to the commercial emergence of large language model coding tooling (November 2022 onward).

12.1
Adjusted Score
12.1
Raw Score
100%
Time Factor
2026-07-29
Last Push
6.6K
Stars
C#
Language
38.4K
Lines of Code
188
Files
238
Pattern Hits
2026-08-02
Scan Date
0.10
HC Hit Rate

What These Metrics Mean

Adjusted Score
Primary synthetic code indicator. Raw score normalised per 1,000 lines of code and multiplied by the temporal discount factor. This is the definitive comparative metric — use it to rank repositories by AI authorship density.
Raw Score
The unmodified sum of all severity-weighted, context-multiplied pattern match scores before temporal discounting. Reflects the absolute signal strength independent of when the repository was last active.
Time Factor
The temporal discount multiplier (0–100%) applied to the raw score. Repositories last updated before ChatGPT's launch (Nov 2022) receive a 5% factor. Full signal is only assigned to repositories active in the post-adoption era (Jan 2024+).
Pattern Hits
Total count of individual pattern matches across all files and categories. A high hit count with a low score may indicate a very large codebase with isolated AI snippets; a low count with a high score indicates dense, concentrated AI signatures.
HC Hit Rate
High+Critical pattern hits per file, averaged across the repository. This orthogonal signal catches repositories where a few files are densely packed with high-severity AI tells — a strong indicator even when the normalised score appears moderate due to codebase size.
Lines of Code / Files
Total lines and files analysed. The scanner examines 94 file extensions. These denominators are used to normalise the score, enabling fair comparison between repositories of vastly different sizes.

Score History

Longitudinal tracking requires multiple scan runs. Once this repository is re-scanned after new commits land, this chart will visualise how the synthetic code signal evolves over time — enabling you to detect whether AI authorship is growing, stabilising, or being actively corrected by human engineers.

No multi-scan history yet — run the scanner again to build trend data.

Severity Breakdown

Classifies detected patterns by their diagnostic confidence and structural impact. CRITICAL patterns (coefficient 10) represent definitive synthetic signatures — hallucinated imports, explicit LLM attribution metadata — virtually never produced by human authors. HIGH (5) indicates strong structural tells such as cross-file repetition or cross-linguistic idioms. MEDIUM (2) covers recognisable conversational padding and AI-specific vocabulary. LOW (1) captures subtle indicators like tautological comments and generic boilerplate that require density to carry independent signal.

CRITICAL 18HIGH 1MEDIUM 0LOW 219

Directory Score Breakdown

This horizontal bar chart decomposes the repository's raw synthetic code score by top-level directory, allowing you to pinpoint precisely which modules or components carry the highest AI authorship density. Directories with disproportionately high scores relative to their size warrant targeted manual review: concentrated AI signatures often trace back to mass-generated configuration layers, auto-ported test suites, LLM-scaffolded boilerplate classes, or entire subsystems authored under heavy copilot assistance. Use this view to prioritise your human code-review effort.

Pattern Findings

The scanner identified 238 distinct pattern matches across 3 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a statistically significant AI authorship indicator. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the diagnostic confidence level (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — comment-context matches receive a ×1.5 weight because LLMs systematically over-annotate. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier as dense clusters constitute far stronger evidence of synthetic authorship than isolated hits.

Hallucination Indicators18 hits · 240 pts
SeverityFileLineSnippetContext
CRITICALVPet-Simulator.Windows/WinDesign/winConsole.xaml.cs194 mw.Core.Graph.GraphConfig.Moves.Find(x => x.SpeedX < 0 && x.Checked(mw.MWController))?.Display(mw.Main);CODE
CRITICALVPet-Simulator.Windows/WinDesign/winConsole.xaml.cs199 mw.Core.Graph.GraphConfig.Moves.Find(x => x.SpeedY < 0 && x.Checked(mw.MWController))?.Display(mw.Main);CODE
CRITICALVPet-Simulator.Windows/WinDesign/winConsole.xaml.cs204 mw.Core.Graph.GraphConfig.Moves.Find(x => x.SpeedY > 0 && x.Checked(mw.MWController))?.Display(mw.Main);CODE
CRITICALVPet-Simulator.Windows/WinDesign/winConsole.xaml.cs209 mw.Core.Graph.GraphConfig.Moves.Find(x => x.SpeedX > 0 && x.Checked(mw.MWController))?.Display(mw.Main);CODE
CRITICALVPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs1197 // mf.Main.ToolBar.MainGrid.Children.Remove(mf.TalkBox);COMMENT
CRITICALVPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs1199 // mf.Main.ToolBar.MainGrid.Children.Add(mf.TalkBox);COMMENT
CRITICALVPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs1212 mw.Main.ToolBar.MainGrid.Children.Add(mw.TalkBox);CODE
CRITICALVPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs318 mw.Main.ToolBar.MenuStudy.Items.Clear();CODE
CRITICALVPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs319 mw.Main.ToolBar.MenuWork.Items.Clear();CODE
CRITICALVPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs320 mw.Main.ToolBar.MenuPlay.Items.Clear();CODE
CRITICALVPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs339 mw.Main.ToolBar.MenuWork.Items.Add(mi);CODE
CRITICALVPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs342 mw.Main.ToolBar.MenuStudy.Items.Add(mi);CODE
CRITICALVPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs345 mw.Main.ToolBar.MenuPlay.Items.Add(mi);CODE
CRITICAL…et-Simulator.Windows/MutiPlayer/winMPBetterBuy.xaml.cs222 rMoney.Text = mf.mw.Core.Save.Money.ToString("f2");CODE
CRITICAL…et-Simulator.Windows/MutiPlayer/winMPBetterBuy.xaml.cs314 rMoney.Text = mf.mw.Core.Save.Money.ToString("f2");CODE
CRITICALVPet-Simulator.Windows.Interface/ScheduleTask.cs48 Work work = mw.Core.Graph.GraphConfig.Works.Find(w => w.Name == sub[0]);CODE
CRITICALVPet-Simulator.Windows.Interface/TalkBox.xaml.cs141 MainPlugin.MW.Main.ToolBar.CloseTimer.Stop();CODE
CRITICALVPet-Simulator.Windows.Interface/TalkBox.xaml.cs145 MainPlugin.MW.Main.ToolBar.CloseTimer.Start();CODE
Over-Commented Block219 hits · 219 pts
SeverityFileLineSnippetContext
LOWVPet-Simulator.Tool/laenum.txt1 /// ��������/ʹ�õ� ��������GrapType SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt21 /// ���������� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt41 /// ���ұ��� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt61 /// ��ͷ (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt81 /// �������� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt101 /// �¶� (��ʼ) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt121 /// �������� (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt141 /// ��·���� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt161 /// ���� (��ʼ) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt181 /// ˯�� (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt201 /// ˵�� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/laenum.txt221 /// ���� ģʽ1 (��ʼ) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt241 /// ���� ģʽ2 (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt261 /// ѧϰ (����) SCOMMENT
LOWVPet-Simulator.Tool/laenum.txt281 /// ֱ�� (ѭ��) MCOMMENT
LOWVPet-Simulator.Tool/Properties/Resources.Designer.cs1//------------------------------------------------------------------------------COMMENT
LOWVPet-Simulator.Tool/Properties/Resources.Designer.cs61 }COMMENT
LOWVPet-Simulator.Core/Handle/IController.cs1namespace VPet_Simulator.CoreCOMMENT
LOWVPet-Simulator.Core/Handle/IController.cs21 /// </summary>COMMENT
LOWVPet-Simulator.Core/Handle/IController.cs41 ///// 窗体宽度COMMENT
LOWVPet-Simulator.Core/Handle/IController.cs61COMMENT
LOWVPet-Simulator.Core/Handle/IFood.cs1namespace VPet_Simulator.CoreCOMMENT
LOWVPet-Simulator.Core/Handle/IFood.cs21 /// <summary>COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs21 /// 图像名COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs41 /// 获得说话内容 (若是流式传输则会等待完成)COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs81 /// </summary>COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs121 /// </summary>COMMENT
LOWVPet-Simulator.Core/Handle/SayInfo.cs141 /// 当前对话内容COMMENT
LOWVPet-Simulator.Core/Handle/GameSave.cs21 /// 金钱COMMENT
LOWVPet-Simulator.Core/Handle/GameSave.cs301 Feeling = 60;COMMENT
LOWVPet-Simulator.Core/Handle/GameSave.cs321 }COMMENT
LOWVPet-Simulator.Core/Handle/Function.cs101 //using (PerformanceCounter pc = new PerformanceCounter("Memory", "Available Bytes"))COMMENT
LOWVPet-Simulator.Core/Handle/GameCore.cs21 /// 图形核心COMMENT
LOWVPet-Simulator.Core/Handle/GameCore.cs41 public Size Size;COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs1using LinePutScript;COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs21 double Money { get; set; }COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs41 /// </summary>COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs61 /// 饱腹度COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs81 double StoreStrengthDrink { get; set; }COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs101 double Feeling { get; set; }COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs121 /// <summary>COMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs141 public enum ModeTypeCOMMENT
LOWVPet-Simulator.Core/Handle/IGameSave.cs161 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs81 /// <summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs121 [Line(ignoreCase: true)]COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs281 {COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs321 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphHelper.cs361 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs161 /// 被提起动态 *COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs181 /// 摸身体 (开始&循环&结束)COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs201 /// 待机 模式2 (开始&循环&结束)COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs221 /// 向下切换状态COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs241 /// 躲藏(侧面)COMMENT
LOWVPet-Simulator.Core/Graph/GraphInfo.cs261 A_Start,COMMENT
LOWVPet-Simulator.Core/Graph/FoodAnimation.cs61 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/IGraph.cs21 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/IGraph.cs61 /// </summary>COMMENT
LOWVPet-Simulator.Core/Graph/IGraph.cs81 /// 清理空闲缓存, 如果该动画长时间未使用, 则释放资源COMMENT
LOWVPet-Simulator.Core/Graph/IGraph.cs101 /// 动画控制类COMMENT
LOWVPet-Simulator.Core/Graph/IGraph.cs121 {COMMENT
159 more matches not shown…
Synthetic Comment Markers1 hit · 8 pts
SeverityFileLineSnippetContext
HIGHVPet.Solution/Properties/Settings.Designer.cs3// This code was generated by a tool.COMMENT