虚拟桌宠模拟器 一个开源的桌宠软件, 可以内置到任何WPF应用程序
This report summarizes scanner evidence for LorisYounger/VPet, a C# project with 7,130 GitHub stars. SynthScan examined 47,067 lines of code across 147 source files, recording 210 pattern matches distributed across 3 syntactic categories. The legacy adjusted pattern signal is 6.5 (Moderate pattern signal); it is not an authorship estimate.
Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.
Use each vector to guide manual verification of the underlying findings.
Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.
Can maintainers explain intent, assumptions, and trade-offs? 203 finding(s).
Are imports declared and package/API names verified? 7 finding(s).
Are wrappers, guards, and repeated structures necessary? 0 finding(s).
Which changes need focused human review? 210 finding(s).
Run additional scans to build a history of the legacy pattern signal. Score changes are not a measure of AI adoption or code quality.
Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.
This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.
The scanner identified 210 distinct pattern matches across 3 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | VPet-Simulator.Tool/laenum.txt | 1 | /// ��������/ʹ�õ� ��������GrapType S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 21 | /// ���������� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 41 | /// ���ұ��� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 61 | /// ��ͷ (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 81 | /// �������� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 101 | /// �¶� (��ʼ) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 121 | /// �������� (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 141 | /// ��·���� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 161 | /// ���� (��ʼ) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 181 | /// ˯�� (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 201 | /// ˵�� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 221 | /// ���� ģʽ1 (��ʼ) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 241 | /// ���� ģʽ2 (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 261 | /// ѧϰ (����) S | COMMENT |
| LOW | VPet-Simulator.Tool/laenum.txt | 281 | /// ֱ�� (ѭ��) M | COMMENT |
| LOW | VPet-Simulator.Tool/Properties/Resources.Designer.cs | 1 | //------------------------------------------------------------------------------ | COMMENT |
| LOW | VPet-Simulator.Tool/Properties/Resources.Designer.cs | 61 | } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IController.cs | 1 | namespace VPet_Simulator.Core | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IController.cs | 21 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IController.cs | 41 | ///// 窗体宽度 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IController.cs | 61 | COMMENT | |
| LOW | VPet-Simulator.Core/Handle/IFood.cs | 1 | namespace VPet_Simulator.Core | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IFood.cs | 21 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 21 | /// 图像名 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 41 | /// 获得说话内容 (若是流式传输则会等待完成) | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 81 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 121 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/SayInfo.cs | 141 | /// 当前对话内容 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameSave.cs | 21 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameSave.cs | 301 | StrengthDrink = 100; | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameSave.cs | 321 | //Mode = CalMode(); | COMMENT |
| LOW | VPet-Simulator.Core/Handle/Function.cs | 101 | //using (PerformanceCounter pc = new PerformanceCounter("Memory", "Available Bytes")) | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameCore.cs | 21 | /// 图形核心 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/GameCore.cs | 41 | public Size Size; | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 1 | using LinePutScript; | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 21 | double Money { get; set; } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 41 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 61 | /// 饱腹度 | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 81 | double StoreStrengthDrink { get; set; } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 101 | double Feeling { get; set; } | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 121 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 141 | public enum ModeType | COMMENT |
| LOW | VPet-Simulator.Core/Handle/IGameSave.cs | 161 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 81 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 121 | [Line(ignoreCase: true)] | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 281 | { | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 321 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphHelper.cs | 361 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 21 | /// <summary>动画源目录相对角色动画根目录的路径;程序生成动画没有源目录。</summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 161 | /// 通用动画,用于被被其他动画调用或者mod等用途 | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 181 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 201 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 221 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 241 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 261 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/GraphInfo.cs | 281 | /// 动作: 动画的动作 Start Loop End | COMMENT |
| LOW | VPet-Simulator.Core/Graph/FoodAnimation.cs | 61 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/IGraph.cs | 21 | /// </summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/IGraph.cs | 81 | /// <summary> | COMMENT |
| LOW | VPet-Simulator.Core/Graph/IGraph.cs | 101 | /// <summary> | COMMENT |
| 142 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL | VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs | 1742 | // mf.Main.ToolBar.MainGrid.Children.Remove(mf.TalkBox); | COMMENT |
| CRITICAL | VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs | 1744 | // mf.Main.ToolBar.MainGrid.Children.Add(mf.TalkBox); | COMMENT |
| CRITICAL | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 320 | mw.Main.ToolBar.MenuWork.Items.Clear(); | CODE |
| CRITICAL | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 321 | mw.Main.ToolBar.MenuPlay.Items.Clear(); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 340 | mw.Main.ToolBar.MenuWork.Items.Add(mi); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 343 | mw.Main.ToolBar.MenuStudy.Items.Add(mi); | CODE |
| CRITICAL⚡ | VPet-Simulator.Windows/WinDesign/winWorkMenu.xaml.cs | 346 | mw.Main.ToolBar.MenuPlay.Items.Add(mi); | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | VPet.Solution/Properties/Settings.Designer.cs | 3 | // This code was generated by a tool. | COMMENT |