AI Slop Code Risk Monitor

GDRETools/gdsdecomp

SlopCodeMonitor badge for GDRETools/gdsdecomp Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

Godot reverse engineering tools

1.8 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for GDRETools/gdsdecomp, a C++ project with 4,409 GitHub stars. SynthScan examined 231,612 lines of code across 535 source files, recording 497 pattern matches distributed across 9 syntactic categories. The legacy adjusted pattern signal is 1.8 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

1.8
Adjusted Signal
1.8
Raw Pattern Score
100%
Time Factor
2026-10-14
Last Push
4.4K
Stars
C++
Language
231.6K
Lines of Code
535
Files
497
Pattern Hits
2026-10-31
Scan Date
0.01
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 8.3/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 485 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.3/100 · LOW

Are imports declared and package/API names verified? 11 finding(s).

Agent Over-Engineering Ratio 0.1/100 · LOW

Are wrappers, guards, and repeated structures necessary? 7 finding(s).

PR Review Velocity Impact 10.5/100 · LOW

Which changes need focused human review? 497 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 3MEDIUM 2LOW 492

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 497 distinct pattern matches across 9 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block469 hits · 376 pts
SeverityFileLineSnippetContext
LOWregister_types.cpp1/*************************************************************************/COMMENT
LOWregister_types.cpp21#include "utility/app_version_getter.h"COMMENT
LOWregister_types.cpp41#include "compat/resource_compat_binary.h"COMMENT
LOWregister_types.cpp61#include "exporters/obj_exporter.h"COMMENT
LOWregister_types.cpp81#include "plugin_manager/plugin_manager.h"COMMENT
LOWconfig.py21# A terrible hack to force-enable our dependent modules being included on non-editor builds.COMMENT
LOWbytecode_generator.py161 line = line.strip()COMMENT
LOWbytecode_generator.py181# { "sinh", Pair<int, int>(1, 1) },COMMENT
LOWbytecode_generator.py201# ```cppCOMMENT
LOWbytecode_generator.py221# ```COMMENT
LOWbytecode_generator.py241# switch(p_token) {COMMENT
LOWbytecode_generator.py521 template_content = template_content.replace(placeholder, value)COMMENT
LOWbytecode_generator.py661#COMMENT
LOWmisc/gltf_tester.py21COMMENT
LOWmisc/gltf_tester.py41 # project_path,COMMENT
LOWcompat/variant_decoder_compat.cpp1#include "variant_decoder_compat.h"COMMENT
LOWcompat/resource_compat_obdb.cpp1#include "resource_compat_obdb.h"COMMENT
LOWcompat/resource_loader_compat.cpp1#include "resource_loader_compat.h"COMMENT
LOWcompat/fake_script.cpp1#include "fake_script.h"COMMENT
LOWcompat/resource_format_xml.cpp2501 } break;COMMENT
LOWcompat/fake_mesh.cpp781 surface_materials.push_back(material);COMMENT
LOWcompat/fake_mesh.cpp1221 // if (surfaces.is_empty()) {COMMENT
LOWcompat/texture_loader_compat.cpp1#include "compat/texture_loader_compat.h"COMMENT
LOWcompat/texture_loader_compat.cpp1741 case Image::CompressMode::COMPRESS_ETC:COMMENT
LOWcompat/fake_gdscript.cpp1#include "fake_gdscript.h"COMMENT
LOWcompat/fake_csharp_script.cpp1#include "fake_csharp_script.h"COMMENT
LOWcompat/resource_compat_binary.cpp41#include "core/version.h"COMMENT
LOWplugin_manager/plugin_manager.cpp1#include "plugin_manager.h"COMMENT
LOWexporters/gdscript_exporter.cpp1#include "gdscript_exporter.h"COMMENT
LOWexporters/scene_exporter.cpp1#include "scene_exporter.h"COMMENT
LOWexporters/scene_exporter.cpp21#include "scene/3d/physics/collision_shape_3d.h"COMMENT
LOWexporters/scene_exporter.cpp41#include "core/error/error_macros.h"COMMENT
LOWexporters/scene_exporter.cpp1021 // ResourceFormatLoader::CACHE_MODE_IGNORE); // not ignore deep, we want to reuse dependencies if they existCOMMENT
LOWexporters/scene_exporter.cpp2601 // } break;COMMENT
LOWexporters/fontfile_exporter.cpp841 return vformat("%d %d %d %d", glyph_index, advance_value, offset_value.x, offset_value.y);COMMENT
LOWexporters/fontfile_exporter.cpp861 // cache/0/16/0/textures/0/image = SubResource("Image_uer0y")COMMENT
LOWexporters/fontfile_exporter.cpp1021 if (property.name.ends_with("/ascent")) {COMMENT
LOWexporters/texture_exporter.cpp1#include "texture_exporter.h"COMMENT
LOWexporters/texture_exporter.cpp121 // Import options reference:COMMENT
LOWexporters/texture_exporter.cpp141 // 3: SlowerCOMMENT
LOWexporters/texture_exporter.cpp161 // mipmaps/generate (bool): Whether to generate mipmapsCOMMENT
LOWexporters/texture_exporter.cpp181 //COMMENT
LOWexporters/oggstr_exporter.cpp1#include "oggstr_exporter.h"COMMENT
LOWexporters/gdextension_exporter.cpp1#include "gdextension_exporter.h"COMMENT
LOWexporters/obj_exporter.cpp1#include "obj_exporter.h"COMMENT
LOWexporters/translation_exporter.cpp1#include "translation_exporter.h"COMMENT
LOWexporters/sample_exporter.cpp241 if (err == OK || err == ERR_PRINTER_ON_FIRE) {COMMENT
LOWtests/test_resource_loading.cpp1COMMENT
LOWtests/test_project_export.cpp1#include "tests/test_macros.h"COMMENT
LOWtests/test_common.cpp61#include "platform/windows/os_windows.h"COMMENT
LOWtests/test_gdre_project_loading.cpp1#include "test_common.h"COMMENT
LOWtests/test_bytecode.cpp1#include "core/io/marshalls.h"COMMENT
LOWtests/test_resource_export.cpp1#include "tests/test_macros.h"COMMENT
LOWtests/test_variant_compat.cpp1#include "compat/image_enum_compat.h"COMMENT
LOWtests/gdre_test_include.h1#pragma onceCOMMENT
LOW…mono-decomp/GodotMonoDecomp/GodotMonoDecompSettings.cs21 /// <summary>COMMENT
LOW…mono-decomp/GodotMonoDecomp/GodotMonoDecompSettings.cs41COMMENT
LOW…dot-mono-decomp/GodotMonoDecomp/GodotScriptMetadata.cs1namespace GodotMonoDecomp;COMMENT
LOW…dot-mono-decomp/GodotMonoDecomp/GodotScriptMetadata.cs21// "class": {COMMENT
LOW…o-decomp/GodotMonoDecomp/GodotExpressionTokenWriter.cs1// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop TeamCOMMENT
409 more matches not shown…
Unused Imports8 hits · 8 pts
SeverityFileLineSnippetContext
LOWconfig.py6CODE
LOWconfig.py7CODE
LOWprepop_cache.py4CODE
LOWmisc/gltf_tester.py1CODE
LOWmisc/gltf_tester.py6CODE
LOWexternal/vtracer/vtracer/__init__.py1CODE
LOWexternal/vtracer/vtracer/__init__.py1CODE
LOWexternal/vtracer/vtracer/__init__.py1CODE
Cross-Language Confusion3 hits · 8 pts
SeverityFileLineSnippetContext
HIGHbytecode_generator.py338 f.write("\tif (p_func < 0 || p_func >= num_funcs) {\n")STRING
HIGHbytecode_generator.py352 f.write("\tif (p_func < 0 || p_func >= num_funcs) {\n")STRING
HIGHbytecode_generator.py374 f.write("\tif (p_token < 0 || p_token >= TK_MAX) {\n")STRING
Redundant / Tautological Comments3 hits · 7 pts
SeverityFileLineSnippetContext
LOW⚡godot-mono-decomp/godot-mono-decomp-aot-test/build.sh10# Check if we're in the right directoryCOMMENT
LOW⚡godot-mono-decomp/godot-mono-decomp-aot-test/build.sh16# Check if the header file existsCOMMENT
LOW⚡godot-mono-decomp/godot-mono-decomp-aot-test/build.sh22# Check if the AOT library existsCOMMENT
Verbosity Indicators4 hits · 6 pts
SeverityFileLineSnippetContext
LOWcompat/resource_compat_binary.cpp3240 // we need to check if any of the options are nodepaths (requires rewriting string map) or resources (requires rewritinCOMMENT
LOWexternal/tinygltf/tiny_gltf.h7484 // TODO(syoyo): Do we need to check if `version` is greater or equal to 2.0?COMMENT
LOWutility/gdre_settings.cpp390 // We need to check if the project config is encrypted, if so, we need to load it.COMMENT
LOWutility/gdre_settings.cpp511 // This may be a ".app" bundle, so we need to check if it's a valid Godot appCOMMENT
AI Slop Vocabulary2 hits · 6 pts
SeverityFileLineSnippetContext
MEDIUMexternal/parallel_hashmap/phmap_config.h354// are not defined as such in any file). To utilize the followingCOMMENT
MEDIUMeditor/gdre_editor.cpp500// TODO: More robust loggingCOMMENT
Hyper-Verbose Identifiers6 hits · 4 pts
SeverityFileLineSnippetContext
LOWconfig.py33def monkey_patch_sort_module_list():CODE
LOWprepop_cache.py90def get_plugin_name_from_file(file_path: str) -> str:CODE
LOWprepop_cache.py94def get_asset_lib_plugin_name(plugin_name: str) -> str:CODE
LOWbytecode_generator.py598def generate_bytecode_description_string(bytecode_class: BytecodeClass) -> str:STRING
LOWbytecode_generator.py692def update_bytecode_version_header(dir: Path, bytecode_classes: list[BytecodeClass]) -> None:STRING
LOWbytecode_generator.py708def generate_bytecode_versions_cpp(dir: Path, bytecode_classes: list[BytecodeClass]) -> None:STRING
Deep Nesting1 hit · 1 pts
SeverityFileLineSnippetContext
LOWbytecode_generator.py271CODE
Modern Structural Boilerplate1 hit · 0 pts
SeverityFileLineSnippetContext
LOWbytecode_generator.py692def update_bytecode_version_header(dir: Path, bytecode_classes: list[BytecodeClass]) -> None:STRING