AI Slop Code Risk Monitor

EpicGames/raddebugger

SlopCodeMonitor badge for EpicGames/raddebugger Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

A native, user-mode, multi-process, graphical debugger.

1.7 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for EpicGames/raddebugger, a C project with 8,729 GitHub stars. SynthScan examined 306,437 lines of code across 509 source files, recording 522 pattern matches distributed across 5 syntactic categories. The legacy adjusted pattern signal is 1.7 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

1.7
Adjusted Signal
1.7
Raw Pattern Score
100%
Time Factor
2026-11-01
Last Push
8.7K
Stars
C
Language
306.4K
Lines of Code
509
Files
522
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 8.0/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 520 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.0/100 · LOW

Are imports declared and package/API names verified? 2 finding(s).

Agent Over-Engineering Ratio 0.0/100 · LOW

Are wrappers, guards, and repeated structures necessary? 0 finding(s).

PR Review Velocity Impact 8.3/100 · LOW

Which changes need focused human review? 522 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 0HIGH 1MEDIUM 1LOW 520

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 522 distinct pattern matches across 5 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block517 hits · 498 pts
SeverityFileLineSnippetContext
LOWobsolete/rdi_from_dwarf/rdi_from_dwarf_old.h21COMMENT
LOWobsolete/rdi_from_dwarf/rdi_from_dwarf_old.c1941 B32 is_vector = dw_flag_from_tag_attrib_kind(input, cu, tag, DW_AttribKind_GNU_Vector);COMMENT
LOWobsolete/dwarf/dwarf_expr_old.h161#define DW_ExprEnc_S8(v) { .type = DW_ExprEncType_S8, .s8 = v }COMMENT
LOWsrc/ui/ui_inc.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/ui/ui_core.h281struct UI_Box;COMMENT
LOWsrc/ui/ui_core.h301# define UI_BoxFlag_DefaultFocusNavX (UI_BoxFlags)(1ull<<13)COMMENT
LOWsrc/ui/ui_core.h321# define UI_BoxFlag_DrawBackground (UI_BoxFlags)(1ull<<29)COMMENT
LOWsrc/ui/ui_core.h341# define UI_BoxFlag_DisableTextTrunc (UI_BoxFlags)(1ull<<49)COMMENT
LOWsrc/ui/ui_core.h1161//~ rjf: Macro Loop WrappersCOMMENT
LOWsrc/ui/ui_core.h1181#define UI_Transparency(v) DeferLoop(ui_push_transparency(v), ui_pop_transparency())COMMENT
LOWsrc/ui/ui_core.h1201COMMENT
LOWsrc/ui/ui_inc.c1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/ui/ui_basic_widgets.h161////////////////////////////////COMMENT
LOWsrc/coff/coff_inc.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/coff/coff_inc.c1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/window_manager/window_manager_stub.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/window_manager/window_manager_inc.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/window_manager/window_manager_inc.c1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/rdi_make/rdi_make_local.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/rdi_make/rdi_make_local.h21#define RDIM_String8Node_StringMember stringCOMMENT
LOWsrc/pe/pe_section_flags.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/pe/pe_section_flags.h21#define PE_GLJMP_SECTION_FLAGS PE_RDATA_SECTION_FLAGSCOMMENT
LOWsrc/pe/x64/unwind/pe_x64_unwind.c261 COMMENT
LOWsrc/raddump/raddump.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/raddump/raddump.h21#define RD_Option_Headers (1ull << 2)COMMENT
LOWsrc/raddump/raddump.h41#define RD_Option_DebugLoc (1ull << 21)COMMENT
LOWsrc/raddump/raddump.h61RD_Option_DebugRngLists | \COMMENT
LOWsrc/raddump/raddump_main.c1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/raddump/raddump_main.c21#include "third_party/sinfl/sinfl.h"COMMENT
LOWsrc/raddump/raddump_main.c41#include "msf/msf_parse.h"COMMENT
LOWsrc/raddump/raddump_main.c61#include "rdi_format/rdi_format_local.c"COMMENT
LOWsrc/raddump/raddump_main.c81#include "dwarf/dwarf_elf.c"COMMENT
LOWsrc/raddump/raddump.c1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/raddump/raddump.c21// [x] .debug_rangesCOMMENT
LOWsrc/raddump/raddump.c1061 } break;COMMENT
LOWsrc/radbin/radbin_main.c1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/radbin/radbin_main.c21#include "pe/pe.h"COMMENT
LOWsrc/radbin/radbin_main.c41#include "rdi_from_coff/rdi_from_coff.h"COMMENT
LOWsrc/radbin/radbin_main.c61#include "codeview/codeview.c"COMMENT
LOWsrc/torture/torture.h21COMMENT
LOWsrc/torture/torture_main.c1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/torture/torture_main.c21COMMENT
LOWsrc/torture/torture_main.c41#include "config/config_inc.h"COMMENT
LOWsrc/torture/torture_main.c61#include "msf/msf_parse.h"COMMENT
LOWsrc/torture/torture_main.c81#include "demon/demon_inc.h"COMMENT
LOWsrc/torture/torture_main.c101#include "linker/pdb_ext/pdb.h"COMMENT
LOWsrc/torture/torture_main.c121#include "rdi_make/rdi_make_local.c"COMMENT
LOWsrc/torture/torture_main.c141#include "pe/pe_make_import_table.c"COMMENT
LOWsrc/torture/torture_main.c161#include "rdi_from_codeview/rdi_from_codeview.c"COMMENT
LOWsrc/torture/torture_main.c181#include "raddbg/raddbg_inc.c"COMMENT
LOWsrc/msf/msf_parse.c61 // super map: [s1, s2, s3, ...]COMMENT
LOWsrc/msf/msf.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/rdi_from_pdb/rdi_from_pdb.c61 // the chainsCOMMENT
LOWsrc/lib_rdi_make/rdi_make.h1// Copyright (c) Epic Games ToolsCOMMENT
LOWsrc/lib_rdi_make/rdi_make.h21// do the following:COMMENT
LOWsrc/lib_rdi_make/rdi_make.h41# define rdim_memcpy rdim_memcpy_fallbackCOMMENT
LOWsrc/lib_rdi_make/rdi_make.h61COMMENT
LOWsrc/lib_rdi_make/rdi_make.h121//~ rjf: Overrideable Arena Allocator TypesCOMMENT
LOWsrc/lib_rdi_make/rdi_make.h141 RDI_U64 pos;COMMENT
LOWsrc/lib_rdi_make/rdi_make.h161COMMENT
457 more matches not shown…
AI Response Leakage1 hit · 8 pts
SeverityFileLineSnippetContext
HIGHsrc/rdi_from_dwarf/rdi_from_dwarf.c1857 // somewhere. but for now, I've added this, to ensure that when thereCOMMENT
AI Slop Vocabulary1 hit · 3 pts
SeverityFileLineSnippetContext
MEDIUMsrc/raddbg/raddbg_core.c1065 //- rjf: success -> wait for cache updates, for small regions - prefer relatively seamlessCOMMENT
Fake / Example Data2 hits · 2 pts
SeverityFileLineSnippetContext
LOWsrc/linker/pdb_ext/pdb_builder.c1529 String8 dummy_value;CODE
LOWsrc/linker/pdb_ext/pdb_builder.c1530 B32 is_virt_path_present = pdb_hash_table_get(&info->src_header_block_ht, virt_path, &dummy_value);CODE
Example Usage Blocks1 hit · 2 pts
SeverityFileLineSnippetContext
LOWsrc/third_party/sinfl/sinfl.h22## Usage:COMMENT