| LOW | design/registry/entities.yaml | 1 | # Game World Entity Registry |
| LOW | design/registry/entities.yaml | 21 | # Section C/D writes to conflict-check new entities/formulas) |
| LOW | design/registry/entities.yaml | 41 | |
| LOW | design/registry/entities.yaml | 61 | # - design/gdd/inventory.md |
| LOW | design/registry/entities.yaml | 81 | |
| LOW | design/registry/entities.yaml | 101 | # Named calculations with defined variables and output ranges. |
| LOW | design/registry/entities.yaml | 121 | # - attack |
| LOW | design/registry/entities.yaml | 141 | |
| LOW | design/registry/entities.yaml | 161 | # source: design/gdd/inventory.md |
| LOW | .claude/agents/ui-programmer.md | 101 | ### Reports to: `lead-programmer` |
| LOW | .claude/docs/workflow-catalog.yaml | 1 | # Workflow Catalog |
| LOW | .claude/hooks/validate-skill-change.sh | 1 | #!/bin/bash |
| LOW | .claude/hooks/log-agent-stop.sh | 1 | #!/bin/bash |
| LOW | .claude/hooks/log-agent.sh | 1 | #!/bin/bash |
| LOW | .claude/hooks/validate-assets.sh | 1 | #!/bin/bash |
| LOW | docs/architecture/tr-registry.yaml | 1 | # Technical Requirement ID Registry |
| LOW | docs/architecture/tr-registry.yaml | 21 | # ID FORMAT: TR-[system-slug]-[NNN] |
| LOW | docs/architecture/tr-registry.yaml | 41 | # |
| LOW | docs/registry/architecture.yaml | 1 | # Architecture Decision Registry |
| LOW | docs/registry/architecture.yaml | 21 | # /create-stories (to embed architectural constraints in stories) |
| LOW | docs/registry/architecture.yaml | 41 | # |
| LOW | docs/registry/architecture.yaml | 61 | # added: 2026-03-26 |
| LOW | docs/registry/architecture.yaml | 81 | # pattern: signal # how the producer notifies consumers |
| LOW | docs/registry/architecture.yaml | 101 | # The registry lets /architecture-review verify the total doesn't exceed the target. |
| LOW | docs/registry/architecture.yaml | 121 | # - docs/architecture/adr-0003-combat-system.md |
| LOW | docs/registry/architecture.yaml | 141 | # api: PhysicsServer3D.space_get_direct_state() |
| LOW | docs/registry/architecture.yaml | 161 | |
| LOW | docs/engine-reference/unity/plugins/cinemachine.md | 101 | // In Inspector: |
| LOW | docs/engine-reference/unity/plugins/cinemachine.md | 221 | // - Orbit Radius: Distance from target |
| LOW | docs/engine-reference/unity/modules/audio.md | 161 | ### Optimize Audio Loading |
| LOW | docs/engine-reference/unreal/modules/animation.md | 81 | ```cpp |
| LOW | docs/engine-reference/godot/modules/animation.md | 41 | # - FABRIK (chains, tentacles) |