AI Slop Code Risk Monitor

Cysharp/UniTask

SlopCodeMonitor badge for Cysharp/UniTask Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

Provides an efficient allocation free async/await integration for Unity.

2.8 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for Cysharp/UniTask, a C# project with 11,277 GitHub stars. SynthScan examined 84,964 lines of code across 234 source files, recording 85 pattern matches distributed across 2 syntactic categories. The legacy adjusted pattern signal is 2.8 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

2.8
Adjusted Signal
2.8
Raw Pattern Score
100%
Time Factor
2026-10-06
Last Push
11.3K
Stars
C#
Language
85.0K
Lines of Code
234
Files
85
Pattern Hits
2026-10-31
Scan Date
0.06
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 4.0/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 72 finding(s).

Hallucinated Dependency & Supply Chain Risk 9.2/100 · LOW

Are imports declared and package/API names verified? 13 finding(s).

Agent Over-Engineering Ratio 0.0/100 · LOW

Are wrappers, guards, and repeated structures necessary? 0 finding(s).

PR Review Velocity Impact 11.2/100 · LOW

Which changes need focused human review? 85 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 13HIGH 0MEDIUM 0LOW 72

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 85 distinct pattern matches across 2 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Hallucination Indicators13 hits · 165 pts
SeverityFileLineSnippetContext
CRITICAL⚡…iTask/Assets/Plugins/UniTask/Runtime/IUniTaskSource.cs39 System.Threading.Tasks.Sources.ValueTaskSourceStatus System.Threading.Tasks.Sources.IValueTaskSource.GetStatus(sCODE
CRITICAL⚡…iTask/Assets/Plugins/UniTask/Runtime/IUniTaskSource.cs44 void System.Threading.Tasks.Sources.IValueTaskSource.GetResult(short token)CODE
CRITICAL⚡…iTask/Assets/Plugins/UniTask/Runtime/IUniTaskSource.cs49 void System.Threading.Tasks.Sources.IValueTaskSource.OnCompleted(Action<object> continuation, object state, shorCODE
CRITICAL…UniTask/Assets/Plugins/UniTask/Runtime/Linq/ToArray.cs14 return Cysharp.Threading.Tasks.Linq.ToArray.ToArrayAsync(source, cancellationToken);CODE
CRITICAL…iTask/Assets/Plugins/UniTask/Runtime/Linq/ToHashSet.cs13 return Cysharp.Threading.Tasks.Linq.ToHashSet.ToHashSetAsync(source, EqualityComparer<TSource>.Default, cancCODE
CRITICAL…iTask/Assets/Plugins/UniTask/Runtime/Linq/ToHashSet.cs21 return Cysharp.Threading.Tasks.Linq.ToHashSet.ToHashSetAsync(source, comparer, cancellationToken);CODE
CRITICAL…/UniTask/Assets/Plugins/UniTask/Runtime/Linq/ToList.cs13 return Cysharp.Threading.Tasks.Linq.ToList.ToListAsync(source, cancellationToken);CODE
CRITICAL…UniTask/Assets/Plugins/UniTask/Runtime/Linq/ForEach.cs14 return Cysharp.Threading.Tasks.Linq.ForEach.ForEachAsync(source, action, cancellationToken);CODE
CRITICAL…UniTask/Assets/Plugins/UniTask/Runtime/Linq/ForEach.cs22 return Cysharp.Threading.Tasks.Linq.ForEach.ForEachAsync(source, action, cancellationToken);CODE
CRITICAL⚡…UniTask/Assets/Plugins/UniTask/Runtime/Linq/ForEach.cs46 return Cysharp.Threading.Tasks.Linq.ForEach.ForEachAwaitAsync(source, action, cancellationToken);CODE
CRITICAL⚡…UniTask/Assets/Plugins/UniTask/Runtime/Linq/ForEach.cs54 return Cysharp.Threading.Tasks.Linq.ForEach.ForEachAwaitAsync(source, action, cancellationToken);CODE
CRITICAL⚡…UniTask/Assets/Plugins/UniTask/Runtime/Linq/ForEach.cs62 return Cysharp.Threading.Tasks.Linq.ForEach.ForEachAwaitWithCancellationAsync(source, action, cancellationToCODE
CRITICAL⚡…UniTask/Assets/Plugins/UniTask/Runtime/Linq/ForEach.cs70 return Cysharp.Threading.Tasks.Linq.ForEach.ForEachAwaitWithCancellationAsync(source, action, cancellationToCODE
Over-Commented Block72 hits · 70 pts
SeverityFileLineSnippetContext
LOWsrc/UniTask.NetCore/NetCore/UniTask.Delay.cs1//using Cysharp.Threading.Tasks.Internal;COMMENT
LOWsrc/UniTask.NetCore/NetCore/UniTask.Delay.cs21// }COMMENT
LOW…c/UniTask.NetCore/NetCore/AsyncEnumerableExtensions.cs101#endifCOMMENT
LOWsrc/UniTask.NetCoreTests/AsyncReactivePropertyTest.cs61 // var f = await rp.FirstAsync();COMMENT
LOWsrc/UniTask/Assets/Scenes/SandboxMain.cs321 // //await r;COMMENT
LOWsrc/UniTask/Assets/Scenes/SandboxMain.cs621COMMENT
LOWsrc/UniTask/Assets/Scenes/SandboxMain.cs641 //RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs1//using Cysharp.Threading.Tasks;COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs21// // var client = new NetworkClient("http://localhost", TimeSpan.FromSeconds(10),COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs41// return await next(context, cancellationToken);COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs61// // if (result == DialogResult.Ok) { }...COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs81// {COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs101COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs121// }COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs141// elseCOMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs161// // return response;COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs181// // UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} MessaCOMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs201// var respsonse = await next(context, cancellationToken);COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs221// }COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs241// bool running;COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs261// async UniTaskVoid Run()COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs281// {COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs301// {COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs321// }COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs341// readonly byte[] bytes;COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs361COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs381COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs401// this.timeout = timeout;COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs421// async UniTask<ResponseContext> IAsyncDecorator.SendAsync(RequestContext context, CancellationToken cancellatioCOMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs441// // Timeout処理はCancellationTokenSourceのCancelAfterSlim(UniTask拡張)を使ってサクッと処理COMMENT
LOWsrc/UniTask/Assets/Scenes/MiddlewareSample.cs461// {COMMENT
LOWsrc/UniTask/Assets/Plugins/UniTask/Runtime/Linq/Do.cs41 return source.Do(observer.OnNext, observer.OnError, observer.OnCompleted); // alloc delegate.COMMENT
LOWsrc/UniTask/Assets/Plugins/UniTask/Runtime/Linq/Do.cs61 //public static IUniTaskAsyncEnumerable<TSource> DoAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, COMMENT
LOWsrc/UniTask/Assets/Tests/CoroutineToUniTaskTest.cs61 //{COMMENT
LOWsrc/UniTask/Assets/Tests/CoroutineToUniTaskTest.cs81 //{COMMENT
LOWsrc/UniTask/Assets/Tests/RunTest.cs41#if !UNITY_WSACOMMENT
LOWsrc/UniTask/Assets/Tests/RunTest.cs61 main.Should().Be(Thread.CurrentThread.ManagedThreadId);COMMENT
LOWsrc/UniTask/Assets/Tests/GenericsWhenAllAny.cs81 await UniTask.WhenAll(t01, t02, t03, t04);COMMENT
LOWsrc/UniTask/Assets/Tests/GenericsWhenAllAny.cs101 // var t01 = Tes<MyGenerics<int>>();COMMENT
LOWsrc/UniTask/Assets/Tests/GenericsWhenAllAny.cs121COMMENT
LOWsrc/UniTask/Assets/Tests/AsyncTest.cs261 //{COMMENT
LOWsrc/UniTask/Assets/Tests/AsyncTest.cs281COMMENT
LOWsrc/UniTask/Assets/Tests/AsyncTest.cs341 yield return null;COMMENT
LOWsrc/UniTask/Assets/Tests/AsyncTest.cs401COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/WhenAnyTestEditor.cs1//#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/WhenAnyTestEditor.cs21// public class WhenAnyTestCOMMENT
LOWsrc/UniTask/Assets/Tests/Editor/WhenAnyTestEditor.cs41//}COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/RunTestEditor.cs1//#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/RunTestEditor.cs21//#elseCOMMENT
LOWsrc/UniTask/Assets/Tests/Editor/RunTestEditor.cs41// //[UnityTest]COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/RunTestEditor.cs61// //[UnityTest]COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/RunTestEditor.cs81// await UniTask.Run<int>(() => throw new Exception(), true);COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/AsyncTestEditor.cs1//#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/AsyncTestEditor.cs21//#elseCOMMENT
LOWsrc/UniTask/Assets/Tests/Editor/AsyncTestEditor.cs41// public struct MyJob : IJobCOMMENT
LOWsrc/UniTask/Assets/Tests/Editor/AsyncTestEditor.cs61// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/AsyncTestEditor.cs81// {COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/AsyncTestEditor.cs101// var a = UniTask.FromResult(999);COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/AsyncTestEditor.cs121// });COMMENT
LOWsrc/UniTask/Assets/Tests/Editor/AsyncTestEditor.cs141// public int MyProperty { get; set; }COMMENT
12 more matches not shown…