AI Slop Code Risk Monitor

Card-Forge/forge

SlopCodeMonitor badge for Card-Forge/forge Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

An unofficial rules engine for the world's greatest card game.

0.3 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for Card-Forge/forge, a Java project with 2,870 GitHub stars. SynthScan examined 1,393,992 lines of code across 40899 source files, recording 360 pattern matches distributed across 17 syntactic categories. The legacy adjusted pattern signal is 0.3 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

0.3
Adjusted Signal
0.3
Raw Pattern Score
100%
Time Factor
2026-11-01
Last Push
2.9K
Stars
Java
Language
1.4M
Lines of Code
40.9K
Files
360
Pattern Hits
2026-10-31
Scan Date
0.00
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 1.0/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 317 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.4/100 · LOW

Are imports declared and package/API names verified? 20 finding(s).

Agent Over-Engineering Ratio 0.3/100 · LOW

Are wrappers, guards, and repeated structures necessary? 33 finding(s).

PR Review Velocity Impact 1.9/100 · LOW

Which changes need focused human review? 360 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 10HIGH 13MEDIUM 16LOW 321

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 360 distinct pattern matches across 17 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block236 hits · 146 pts
SeverityFileLineSnippetContext
LOWforge-gui-ios/pipeline/relocate-time.cfg1# Relocate the ThreeTen backport into the java.time namespace so upstreamCOMMENT
LOWforge-gui-ios/pipeline/ios-pipeline.sh1#!/bin/bashCOMMENT
LOWforge-gui-ios/pipeline/ios-pipeline.sh21# APP_EXEC executable name (default: app.executable from robovm.properties)COMMENT
LOWforge-core/src/main/java/forge/token/TokenDb.java21 // token_nameCOMMENT
LOW…/main/java/forge/item/generation/BoosterGenerator.java161 // 1 Rare or Mythic rare (distribution ratio same as nonfoils)COMMENT
LOWforge-gui-desktop/src/main/java/forge/GuiDesktop.java301 // escapes, and a nested one can name a directory that does not exist, whichCOMMENT
LOW…src/main/java/forge/screens/deckeditor/DeckImport.java841 }COMMENT
LOWforge-gui-desktop/src/main/java/forge/view/Main.java41 // -Djava.awt.headless=false on the command line, since it runs before GraphicsEnvironmentCOMMENT
LOW…src/main/java/forge/adventure/editor/TextListEdit.java41// fc.setCurrentDirectory(new File(Config.instance().getFilePath("")));COMMENT
LOWforge-gui-mobile/src/forge/util/Shaders.java1041// " return hue * ( 1.630\n" +COMMENT
LOWforge-gui-mobile/src/forge/util/Shaders.java1061// " + hue * ( 3.659\n" +COMMENT
LOWforge-gui-mobile/src/forge/util/Shaders.java1081// " return pow(hue, 0.5625);\n" +COMMENT
LOWforge-gui-mobile/src/forge/util/Shaders.java1101COMMENT
LOW…rc/forge/adventure/util/pathfinding/NavigationMap.java41//COMMENT
LOW…rc/forge/adventure/util/pathfinding/NavigationMap.java61//COMMENT
LOW…rc/forge/adventure/util/pathfinding/NavigationMap.java81// if (i > 0 && j + 1 < height) {COMMENT
LOW…rc/forge/adventure/util/pathfinding/NavigationMap.java261 throw(e);COMMENT
LOW…rc/forge/adventure/util/pathfinding/NavigationMap.java281// if (!(originPrecalculated && destinationPrecalculated)) {COMMENT
LOW…rc/forge/adventure/util/pathfinding/NavigationMap.java301// if (destination.epsilonEquals(vertices.get(i).pos))COMMENT
LOW…rc/forge/adventure/util/pathfinding/NavigationMap.java321// if (!rayCollided) {COMMENT
LOW…e-gui-mobile/src/forge/screens/settings/FilesPage.java141// @OverrideCOMMENT
LOWdocs/Adventure/Dungeons.md21### AerieCOMMENT
LOWdocs/Adventure/Dungeons.md41### Phyrexian OutpostsCOMMENT
LOWdocs/Adventure/Dungeons.md61### Nahiri's EncampmentCOMMENT
LOWdocs/Adventure/Dungeons.md81### Sorin's DungeonCOMMENT
LOW…ame/src/main/java/forge/game/ability/AbilityUtils.java3921 // Refined qualitiesCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt1Rank|Name|Rarity|SetCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt21#20|The Warrior|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt41#40|Oracle of the Alpha|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt61#60|Forth Eorlingas!|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt81#80|Broadside Bombardiers|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt101#100|Jace, the Mind Sculptor|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt121#120|Fury|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt141#140|Snapcaster Mage|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt161#160|Mystic Confluence|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt181#180|Your Puny Minds Cannot Fathom|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt201#200|Necroskitter|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt221#220|The Slayer|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt241#240|Lich-Knights' Conquest|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt261#260|Ravenous Tyrannosaurus|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt281#280|Farseek|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt301#300|Ramunap Excavator|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt321#320|Channeled Dragonfire|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt341#340|Bloodchief's Thirst|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt361#360|Heralds of Tzeentch|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt381#380|Final Act|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt401#400|Gifts Given|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt421#420|Frogkin Kidnapper|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt441#440|Yuffie, Materia Hunter|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt461#460|Vampire Nighthawk|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt481#480|Traveling Chocobo|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt501#500|Morphling|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt521#520|Kozilek's Command|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt541#540|Kura, the Boundless Sky|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt561#560|Bloodthirster|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt581#580|Worldknit|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt601#600|Realmbreaker, the Invasion Tree|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt621#620|Pillar of the Paruns|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt641#640|Stocking Tiger|C|CUSTOMCOMMENT
LOWforge-gui/res/draft/rankings_cubecobra.txt661#660|Starscape Cleric|C|CUSTOMCOMMENT
176 more matches not shown…
Hallucination Indicators10 hits · 100 pts
SeverityFileLineSnippetContext
CRITICALforge-gui-ios/src/forge/ios/Main.java42 org.robovm.apple.foundation.Foundation.log("%@",CODE
CRITICALforge-gui-ios/src/forge/ios/Main.java48 org.robovm.apple.foundation.Foundation.log("%@",CODE
CRITICALforge-gui-ios/src/forge/ios/Main.java135 boolean isTablet = org.robovm.apple.uikit.UIDevice.getCurrentDevice().getUserInterfaceIdiom()CODE
CRITICALforge-gui-ios/src/forge/ios/Main.java256 options.setDebugMetaLoader(io.sentry.internal.debugmeta.NoOpDebugMetaLoader.getInstance());CODE
CRITICAL…rc/test/java/forge/net/NetworkPlayIntegrationTest.java87 var server = forge.gamemodes.net.server.FServerManager.getInstance();CODE
CRITICAL…top/src/test/java/forge/ai/FlatMonteCarloPlanTest.java119 cfg.budgetNanos = java.util.concurrent.TimeUnit.SECONDS.toNanos(8); // the test is about the choice, not about sCODE
CRITICALforge-gui-mobile/src/forge/adventure/util/Config.java697 CardRules rules = rulesReader.readCard(lines, com.google.common.io.Files.getNameWithoutExtension(cardFilCODE
CRITICAL…ge-gui-mobile/src/forge/screens/match/MatchScreen.java1412 forge.gamemodes.net.client.ReplayPlayer.stopFor(MatchController.instance, true); // just leave a recordingCODE
CRITICAL…ui-mobile/src/forge/screens/match/views/VGameMenu.java27 forge.gamemodes.net.client.ReplayPlayer.stopFor(MatchController.instance, true)));CODE
CRITICAL…c/main/java/forge/gamemodes/match/AbstractGuiGame.java429 forge.gamemodes.net.client.ReplayPlayer.stopFor(this, false);CODE
Empty Error Handlers12 hits · 60 pts
SeverityFileLineSnippetContext
HIGHforge-gui/tools/cardnamesTranslations.py121except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py130except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py135except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py145except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py165except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py170except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py175except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py180except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py185except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py190except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py199except:CODE
HIGHforge-gui/tools/cardnamesTranslations.py208except:CODE
Structural Annotation Overuse15 hits · 28 pts
SeverityFileLineSnippetContext
LOW…i-desktop/src/main/java/forge/screens/home/CLobby.java289 // Step 0: If past events exist, offer a choice between creating new and loading oneCOMMENT
LOW…i-desktop/src/main/java/forge/screens/home/CLobby.java304 // Step 1: Choose event type (Draft / Sealed)COMMENT
LOW⚡…i-desktop/src/main/java/forge/screens/home/CLobby.java315 // Step 2: Choose pool typeCOMMENT
LOW⚡…i-desktop/src/main/java/forge/screens/home/CLobby.java322 // Step 3: For draft, build the BoosterDraft now so block/set/cube/theme sub-dialogsCOMMENT
LOW…i-desktop/src/main/java/forge/screens/home/CLobby.java333 // Step 4: Pod size, picks per pack, pick timer and disconnect grace (draft only)COMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java466 // Step 1: Define the localized strings and mappingsCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java470 // Step 2: Get the preference keyCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java473 // Step 3: Create the combo box with localized stringsCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java477 // Step 4: Pre-select the localized value based on the saved internal valueCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java765 //Step 1: Create the combo boxCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java768 //Step 2: Add a listener using the localized to internal mappings to save internal values based on localized selCOMMENT
LOW…desktop/src/main/java/forge/toolbox/FCheckBoxTree.java463 // NOTE: This class ignores the original "selection" mechanism and determines the statusCOMMENT
LOW…gui/src/main/java/forge/deck/DeckImportController.java516 //Step 1: For each token, if it's asking for more copies of a print than we can supply, split the difference outCOMMENT
LOW…gui/src/main/java/forge/deck/DeckImportController.java547 //Step 2: Try to find alternative prints for the ones that do not request an edition.COMMENT
LOW…gui/src/main/java/forge/deck/DeckImportController.java582 //Step 3: Apply the replacement list.COMMENT
Verbosity Indicators14 hits · 27 pts
SeverityFileLineSnippetContext
LOW…i-desktop/src/main/java/forge/screens/home/CLobby.java289 // Step 0: If past events exist, offer a choice between creating new and loading oneCOMMENT
LOW…i-desktop/src/main/java/forge/screens/home/CLobby.java304 // Step 1: Choose event type (Draft / Sealed)COMMENT
LOW⚡…i-desktop/src/main/java/forge/screens/home/CLobby.java315 // Step 2: Choose pool typeCOMMENT
LOW⚡…i-desktop/src/main/java/forge/screens/home/CLobby.java322 // Step 3: For draft, build the BoosterDraft now so block/set/cube/theme sub-dialogsCOMMENT
LOW…i-desktop/src/main/java/forge/screens/home/CLobby.java333 // Step 4: Pod size, picks per pack, pick timer and disconnect grace (draft only)COMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java466 // Step 1: Define the localized strings and mappingsCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java470 // Step 2: Get the preference keyCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java473 // Step 3: Create the combo box with localized stringsCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java477 // Step 4: Pre-select the localized value based on the saved internal valueCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java765 //Step 1: Create the combo boxCOMMENT
LOW⚡…a/forge/screens/home/settings/CSubmenuPreferences.java768 //Step 2: Add a listener using the localized to internal mappings to save internal values based on localized selCOMMENT
LOW…gui/src/main/java/forge/deck/DeckImportController.java516 //Step 1: For each token, if it's asking for more copies of a print than we can supply, split the difference outCOMMENT
LOW…gui/src/main/java/forge/deck/DeckImportController.java547 //Step 2: Try to find alternative prints for the ones that do not request an edition.COMMENT
LOW…gui/src/main/java/forge/deck/DeckImportController.java582 //Step 3: Apply the replacement list.COMMENT
AI Slop Vocabulary9 hits · 26 pts
SeverityFileLineSnippetContext
MEDIUMforge-core/src/main/java/forge/card/CardDb.java1002 // This get is robust even against expansion aliases (e.g. TE and TMP both valid for Tempest) -COMMENT
MEDIUM…obile/src/forge/adventure/data/AdventureEventData.java780 //todo: more robust logic for event types that can be won without perfect record (Swiss w/cut, round robin)COMMENT
MEDIUMforge-gui-mobile/src/forge/toolbox/FChoiceList.java486 //must create a fake CardManager in order to utilize advance search filterCOMMENT
MEDIUMforge-gui-mobile/src/forge/toolbox/FSelectionBox.java78 framePhase = (System.currentTimeMillis() % CYCLE_MS) / (float) CYCLE_MS * 2 * DASH; // seamless when the cycle wCODE
MEDIUM…rc/forge/itemmanager/filters/AdvancedSearchFilter.java77 //This could be made more robust, processing "and"s, "or"s, and parentheses to fully configure the filter,COMMENT
MEDIUM…ain/java/forge/game/ability/effects/CounterEffect.java168 // TODO: this is hacky... make the detection of this ability more robust and generic?COMMENT
MEDIUM…va/forge/game/ability/effects/DamagePreventEffect.java84 // only for Whimsy, for more robust version see DamageDealEffectCOMMENT
MEDIUM…/main/java/forge/ai/simulation/SpellAbilityPicker.java411 // TODO: Make the below more robust?COMMENT
MEDIUM…rc/main/java/forge/ai/ability/PermanentCreatureAi.java165 // to mana lock the AI or lose the chance to consider other options. Try to utilize it as a response to stacCOMMENT
Deep Nesting24 hits · 24 pts
SeverityFileLineSnippetContext
LOWforge-gui/tools/adventure_i18n.py449CODE
LOWforge-gui/tools/adventure_i18n.py542CODE
LOWforge-gui/tools/adventure_i18n.py792CODE
LOWforge-gui/tools/RankingScraper.py80CODE
LOWforge-gui/tools/EditionTracking.py15CODE
LOWforge-gui/tools/EditionTracking.py109CODE
LOWforge-gui/tools/EditionTracking.py132CODE
LOWforge-gui/tools/EditionTracking.py245CODE
LOWforge-gui/tools/JapaneseTranslations.py130CODE
LOWforge-gui/tools/cardnamesTranslations.py47CODE
LOWforge-gui/tools/tokenCollectorScraper.py6CODE
LOWforge-gui/tools/tokenCollectorScraper.py93CODE
LOWforge-gui/tools/updateCardnameTranslations.py39CODE
LOWforge-gui/tools/updateCardnameTranslations.py49CODE
LOWforge-gui/tools/updateCardnameTranslations.py93CODE
LOWforge-gui/tools/frenchTranslations.py40CODE
LOWforge-gui/tools/frenchTranslations.py88CODE
LOWforge-gui/tools/frenchTranslations.py171CODE
LOWforge-gui/tools/oracleScript.py63CODE
LOWforge-gui/tools/oracleScript.py160CODE
LOWforge-gui/tools/build_forge_matrix.py45CODE
LOWforge-gui/tools/build_forge_matrix.py106CODE
LOWforge-gui/tools/edhrec_to_forge.py167CODE
LOWforge-gui/tools/edhrec_to_forge.py311CODE
Decorative Section Separators6 hits · 22 pts
SeverityFileLineSnippetContext
MEDIUM…src/forge/screens/settings/CardImageBrowserScreen.java113 // ── Search text field ────────────────────────────────────────────────COMMENT
MEDIUM⚡…src/forge/screens/settings/CardImageBrowserScreen.java170 // ── Stats labels ─────────────────────────────────────────────────────COMMENT
MEDIUM⚡…src/forge/screens/settings/CardImageBrowserScreen.java175 // ── Download button ──────────────────────────────────────────────────COMMENT
MEDIUM⚡…src/forge/screens/settings/CardImageBrowserScreen.java179 // ── Bulk data sync buttons ───────────────────────────────────────────COMMENT
MEDIUM…src/forge/screens/settings/CardImageBrowserScreen.java214 // ── Clear CDN cache button ─────────────────────────────────────────────COMMENT
MEDIUMforge-gui/tools/adventure_i18n.py62# ----------------------------COMMENT
Unused Imports9 hits · 9 pts
SeverityFileLineSnippetContext
LOWforge-gui/tools/extractSetInfo.py3CODE
LOWforge-gui/tools/extractSetInfo.py3CODE
LOWforge-gui/tools/EditionTracking.py5CODE
LOWforge-gui/tools/EditionTracking.py5CODE
LOWforge-gui/tools/EditionTracking.py7CODE
LOWforge-gui/tools/build_forge_matrix.py4CODE
LOWforge-gui/tools/edhrec_to_forge.py4CODE
LOWforge-gui/tools/scrape_bracket_details.py11CODE
LOWforge-gui/tools/assignSetInfo.py3CODE
Hyper-Verbose Identifiers8 hits · 8 pts
SeverityFileLineSnippetContext
LOWforge-gui/tools/JapaneseTranslations.py92def replace_reminder_text_parentheses(text):CODE
LOWforge-gui/tools/updateCardnameTranslations.py93def build_scryfall_translation_index(target_langs):CODE
LOWforge-gui/tools/edhrec_to_forge.py181def commanders_from_cardviews(cardviews: object) -> list[Commander]:CODE
LOWforge-gui/tools/edhrec_to_forge.py206def parse_commanders_from_json_payload(payload: dict, limit: int) -> tuple[list[Commander], str | None]:CODE
LOWforge-gui/tools/edhrec_to_forge.py252def parse_commanders_from_html(page: str, limit: int) -> list[Commander]:CODE
LOWforge-gui/tools/edhrec_to_forge.py461def parse_card_data_from_json_payload(commander: Commander, payload: dict, per_commander_limit: int) -> list[RawCardDataCODE
LOW…-gui/tools/DeckConversionTools/mtgdecksnet_decksort.py155def get_earliest_set_for_card(card):CODE
LOW…/tools/DeckConversionTools/mtgdecksnet_decksort_EDH.py158def get_earliest_set_for_card(card):CODE
Redundant / Tautological Comments5 hits · 8 pts
SeverityFileLineSnippetContext
LOWforge-gui/tools/cardnamesTranslations.py63 # Check if that card is patchedCOMMENT
LOWforge-gui/tools/cardnamesTranslations.py88 # Check if that patched card exists in original fileCOMMENT
LOWforge-gui/tools/frenchTranslations.py177 # Check if the request returns HTTP Code OKCOMMENT
LOWforge-gui/tools/frenchTranslations.py180 # Check if the card is found on the websiteCOMMENT
LOWforge-gui/tools/scryfallPricesGenerator.py6# Set this to the current Forge editions folder (under res)COMMENT
Excessive Try-Catch Wrapping5 hits · 6 pts
SeverityFileLineSnippetContext
LOWforge-gui/tools/adventure_i18n.py362 except Exception:CODE
LOWforge-gui/tools/adventure_i18n.py687 except Exception:CODE
LOWforge-gui/tools/EditionTracking.py352 except Exception as e:CODE
MEDIUMforge-gui/tools/tokenCollectorScraper.py88 print(f"Error fetching Scryfall data for {code}")CODE
LOWforge-gui/tools/updateCardnameTranslations.py218 except Exception:CODE
AI Response Leakage1 hit · 5 pts
SeverityFileLineSnippetContext
HIGHdocs/User-Guide.md25610. **Battlefield** — see [Battlefield Display](#battlefield-display) for stacking and grouping options. (In this examplCODE
TODO Padding2 hits · 3 pts
SeverityFileLineSnippetContext
LOW…rge-gui/src/main/java/forge/player/GamePlayerUtil.java75 // TODO: implement specific AI profiles for quest mode.COMMENT
LOW…ai/src/main/java/forge/ai/ability/ChooseGenericAi.java282 // TODO: implement a better way to check for possible benefits in each case. If made generic, replaceCOMMENT
AI Structural Patterns2 hits · 2 pts
SeverityFileLineSnippetContext
LOWforge-gui/tools/adventure_i18n.py433CODE
LOWforge-gui/tools/adventure_i18n.py471CODE
Slop Phrases1 hit · 2 pts
SeverityFileLineSnippetContext
LOWforge-gui/tools/tokenCollectorScraper.py114 # I have duplicates in the data. How do I make sure to skip them doing this method?COMMENT
Fake / Example Data1 hit · 1 pts
SeverityFileLineSnippetContext
LOW…/src/main/java/forge/gui/download/ScryfallSetSync.java90 if ("missing".equals(imageStatus) || "placeholder".equals(imageStatus)) return null;CODE