GUI application to analyze game files
This report summarizes scanner evidence for AssetRipper/AssetRipper, a C# project with 8,788 GitHub stars. SynthScan examined 111,862 lines of code across 1364 source files, recording 128 pattern matches distributed across 6 syntactic categories. The legacy adjusted pattern signal is 1.9 (Low pattern signal); it is not an authorship estimate.
Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.
Use each vector to guide manual verification of the underlying findings.
Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.
Can maintainers explain intent, assumptions, and trade-offs? 116 finding(s).
Are imports declared and package/API names verified? 2 finding(s).
Are wrappers, guards, and repeated structures necessary? 11 finding(s).
Which changes need focused human review? 128 finding(s).
This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.
Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.
This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.
The scanner identified 128 distinct pattern matches across 6 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.
Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Source/AssetRipper.AssemblyDumper/Notes.md | 1 | # Notes | COMMENT |
| LOW | Source/AssetRipper.AssemblyDumper/UniversalClass.cs | 21 | /// <summary> | COMMENT |
| LOW | Source/AssetRipper.AssemblyDumper/UniversalClass.cs | 41 | /// </summary> | COMMENT |
| LOW | …AssetRipper.AssemblyDumper/Types/EnumUnderlyingType.cs | 1 | namespace AssetRipper.AssemblyDumper.Types; | COMMENT |
| LOW | …AssetRipper.AssemblyDumper/Types/EnumUnderlyingType.cs | 21 | /// <summary> | COMMENT |
| LOW | …AssetRipper.AssemblyDumper/InjectedTypes/PPtrHelper.cs | 21 | #nullable enable | COMMENT |
| LOW | …yDumper/Attributes/CompilerInjectedAttributeCreator.cs | 81 | /// <summary> | COMMENT |
| LOW | …/AssetRipper.Import/Configuration/CoreConfiguration.cs | 21 | COMMENT | |
| LOW | …AssetRipper.Import/Configuration/ScriptContentLevel.cs | 1 | namespace AssetRipper.Import.Configuration; | COMMENT |
| LOW | …AssetRipper.Import/Configuration/ScriptContentLevel.cs | 21 | /// <summary> | COMMENT |
| LOW | …ructure/Assembly/Serializable/SerializableStructure.cs | 301 | /// </summary> | COMMENT |
| LOW | Source/AssetRipper.Export/ObjectHandlerStack.cs | 1 | namespace AssetRipper.Export; | COMMENT |
| LOW | …etRipper.Export/Configuration/ScriptLanguageVersion.cs | 81 | } | COMMENT |
| LOW | …/AssetRipper.Export/Configuration/ImageExportFormat.cs | 1 | using AssetRipper.Assets; | COMMENT |
| LOW | …/AssetRipper.Export/Configuration/ImageExportFormat.cs | 21 | Hdr, | COMMENT |
| LOW | …rce/AssetRipper.Export/Configuration/ExportSettings.cs | 21 | COMMENT | |
| LOW | …/AssetRipper.Export/Configuration/AudioExportFormat.cs | 1 | namespace AssetRipper.Export.Configuration; | COMMENT |
| LOW | …e/AssetRipper.Export/Configuration/SpriteExportMode.cs | 1 | namespace AssetRipper.Export.Configuration; | COMMENT |
| LOW | …e/AssetRipper.Export/Configuration/SpriteExportMode.cs | 21 | /// Export as a Texture2D png image | COMMENT |
| LOW | …e/AssetRipper.Export/Configuration/ScriptExportMode.cs | 1 | namespace AssetRipper.Export.Configuration; | COMMENT |
| LOW | Source/AssetRipper.Assets/IUnityAssetBase.cs | 21 | /// <returns>True if the field should not be emitted in yaml meta files.</returns> | COMMENT |
| LOW | Source/AssetRipper.Assets/IUnityObjectBase.cs | 21 | string ClassName { get; } | COMMENT |
| LOW | Source/AssetRipper.Assets/IUnityObjectBase.cs | 41 | /// <remarks> | COMMENT |
| LOW | Source/AssetRipper.Assets/IUnityObjectBase.cs | 61 | /// The path of this object, if chosen. | COMMENT |
| LOW | Source/AssetRipper.Assets/IUnityObjectBase.cs | 81 | /// </remarks> | COMMENT |
| LOW | Source/AssetRipper.Assets/IUnityObjectBase.cs | 121 | } | COMMENT |
| LOW | …ce/AssetRipper.Assets/Generics/AccessDictionaryBase.cs | 21 | /// </summary> | COMMENT |
| LOW | …ce/AssetRipper.Assets/Generics/AccessDictionaryBase.cs | 41 | /// It could throw exceptions if used improperly. | COMMENT |
| LOW | …ce/AssetRipper.Assets/Generics/AccessDictionaryBase.cs | 61 | /// <summary> | COMMENT |
| LOW | …ce/AssetRipper.Assets/Generics/AccessDictionaryBase.cs | 81 | /// </remarks> | COMMENT |
| LOW | Source/AssetRipper.Assets/Traversal/AssetWalker.cs | 1 | using AssetRipper.Assets.Metadata; | COMMENT |
| LOW | Source/AssetRipper.Assets/Traversal/AssetWalker.cs | 41 | /// </summary> | COMMENT |
| LOW | Source/AssetRipper.Assets/Traversal/AssetWalker.cs | 61 | /// Called when entering a list node during traversal. | COMMENT |
| LOW | Source/AssetRipper.Assets/Traversal/AssetWalker.cs | 81 | where T : notnull | COMMENT |
| LOW | Source/AssetRipper.Assets/Traversal/AssetWalker.cs | 121 | { | COMMENT |
| LOW | Source/AssetRipper.Assets/Traversal/AssetWalker.cs | 141 | /// </remarks> | COMMENT |
| LOW | Source/AssetRipper.Assets/Traversal/AssetWalker.cs | 161 | /// </remarks> | COMMENT |
| LOW | Source/AssetRipper.Assets/Traversal/AssetWalker.cs | 241 | COMMENT | |
| LOW | …Ripper.Assets/Collections/SerializedAssetCollection.cs | 41 | COMMENT | |
| LOW | …urce/AssetRipper.Assets/Collections/SceneDefinition.cs | 41 | } | COMMENT |
| LOW | Source/AssetRipper.Assets/Bundles/Bundle.cs | 21 | /// The list of <see cref="ResourceFile"/>s in this Bundle. | COMMENT |
| LOW | …ssetRipper.SerializationLogic/FieldSerializer.Logic.cs | 21 | private bool IsUInt32Serializable => IsInt16Serializable; | COMMENT |
| LOW | …ssetRipper.SerializationLogic/ManagedReferenceTypes.cs | 1 | namespace AssetRipper.SerializationLogic; | COMMENT |
| LOW | Source/AssetRipper.Export.Modules.Models/GlbMeshType.cs | 21 | PositionNormal = Position | Normal, | COMMENT |
| LOW | Source/AssetRipper.Export.Modules.Models/GlbMeshType.cs | 41 | TextureN = 1 << 5, | COMMENT |
| LOW | Source/AssetRipper.IO.Files/AssetType.cs | 1 | namespace AssetRipper.IO.Files; | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BuildTarget.cs | 1 | namespace AssetRipper.IO.Files; | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BuildTarget.cs | 21 | /// <summary> | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BuildTarget.cs | 41 | /// <summary> | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BuildTarget.cs | 61 | Flash = 18, | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BuildTarget.cs | 81 | MetroPlayerARM = 23, | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BuildTarget.cs | 101 | BB10 = 28, | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BuildTarget.cs | 121 | XboxOne = 33, | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BuildTarget.cs | 141 | Switch = 38, | COMMENT |
| LOW | Source/AssetRipper.IO.Files/BundleFiles/BundleFlags.cs | 21 | /// </summary> | COMMENT |
| LOW | …/AssetRipper.IO.Files/SerializedFiles/FormatVersion.cs | 1 | namespace AssetRipper.IO.Files.SerializedFiles; | COMMENT |
| LOW | …/AssetRipper.IO.Files/SerializedFiles/FormatVersion.cs | 21 | /// </summary> | COMMENT |
| LOW | …/AssetRipper.IO.Files/SerializedFiles/FormatVersion.cs | 41 | /// </summary> | COMMENT |
| LOW | …/AssetRipper.IO.Files/SerializedFiles/FormatVersion.cs | 61 | /// </summary> | COMMENT |
| LOW | …etRipper.IO.Files/SerializedFiles/TransferMetaFlags.cs | 21 | /// a Strong PPtr forces the referenced object to be cloned. | COMMENT |
| 45 more matches not shown… | ||||
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| MEDIUM⚡ | .github/workflows/analysis.yml | 10 | # ┌───────────── minute (0 - 59) | COMMENT |
| MEDIUM⚡ | .github/workflows/analysis.yml | 11 | # │ ┌───────────── hour (0 - 23) | COMMENT |
| MEDIUM⚡ | .github/workflows/analysis.yml | 12 | # │ │ ┌───────────── day of the month (1 - 31) | COMMENT |
| MEDIUM⚡ | .github/workflows/analysis.yml | 13 | # │ │ │ ┌───────────── month (1 - 12 or JAN-DEC) | COMMENT |
| MEDIUM⚡ | .github/workflows/analysis.yml | 14 | # │ │ │ │ ┌───────────── day of the week (0 - 6 or SUN-SAT) | COMMENT |
| MEDIUM⚡ | .github/workflows/docfx_build.yml | 20 | # ┌───────────── minute (0 - 59) | COMMENT |
| MEDIUM⚡ | .github/workflows/docfx_build.yml | 21 | # │ ┌───────────── hour (0 - 23) | COMMENT |
| MEDIUM⚡ | .github/workflows/docfx_build.yml | 22 | # │ │ ┌───────────── day of the month (1 - 31) | COMMENT |
| MEDIUM⚡ | .github/workflows/docfx_build.yml | 23 | # │ │ │ ┌───────────── month (1 - 12 or JAN-DEC) | COMMENT |
| MEDIUM⚡ | .github/workflows/docfx_build.yml | 24 | # │ │ │ │ ┌───────────── day of the week (0 - 6 or SUN-SAT) | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| HIGH | Source/AssetRipper.IO.Files/LocalFileSystem.g.cs | 1 | // Auto-generated code. Do not modify manually. | COMMENT |
| HIGH | Source/AssetRipper.IO.Files/FileSystem.g.cs | 1 | // Auto-generated code. Do not modify manually. | COMMENT |
| HIGH | Source/AssetRipper.IO.Files/VirtualFileSystem.g.cs | 1 | // Auto-generated code. Do not modify manually. | COMMENT |
| HIGH | …e/AssetRipper.GUI.Web/Pages/Settings/SettingsPage.g.cs | 1 | // Auto-generated code. Do not modify manually. | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| CRITICAL | Source/AssetRipper.AssemblyDumper/SharedState.cs | 138 | byte[] imageData = Basic.Reference.Assemblies.Net100.ReferenceInfos.AllValues.First(t => t.FileName == fileName).Image | CODE |
| CRITICAL | …/AssetRipper.AssemblyDumper/Passes/Pass040_AddEnums.cs | 27 | Dictionary<string, IReadOnlyList<EnumDefinitionBase>> definitionDictionary = EnumDefinitionBase.Create(SharedState.Ins | CODE |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | docs/articles/RunningOnMac.md | 9 | ### Step 1: Download AssetRipper | COMMENT |
| LOW | docs/articles/RunningOnMac.md | 16 | ### Step 2: Extract the Archive | COMMENT |
| LOW | docs/articles/RunningOnMac.md | 31 | ### Step 3: Open Terminal in the AssetRipper Folder | COMMENT |
| LOW | docs/articles/RunningOnMac.md | 38 | ### Step 4: Run AssetRipper | COMMENT |
| LOW | docs/articles/RunningOnMac.md | 57 | ### Step 5: Handle Security Prompts | COMMENT |
| LOW | docs/articles/RunningOnMac.md | 79 | ### Step 6: AssetRipper GUI | COMMENT |
| Severity | File | Line | Snippet | Context |
|---|---|---|---|---|
| LOW | Source/AssetRipper.Processing/LightingDataProcessor.cs | 27 | public class LightingDataProcessor : IAssetProcessor | CODE |