AI Slop Code Risk Monitor

AlkaidLab/foundation-sunshine

SlopCodeMonitor badge for AlkaidLab/foundation-sunshine Adjusted legacy signal; badge bands: 25 / 50 / 75 (different from dashboard bands).

Sunshine fork: an enhanced sunshine, a self-hosted game streaming host for Moonlight with HDR10/HDR Vivid, virtual displays, advanced audio, optimized encoders, and a modern control panel.

2.0 Low pattern signal View on GitHub

Open-Source Code Quality, Security and Technical Debt Review

This report summarizes scanner evidence for AlkaidLab/foundation-sunshine, a C++ project with 7,571 GitHub stars. SynthScan examined 305,516 lines of code across 1068 source files, recording 536 pattern matches distributed across 13 syntactic categories. The legacy adjusted pattern signal is 2.0 (Low pattern signal); it is not an authorship estimate.

Use the findings to ask whether maintainers can explain intent, verify dependencies, simplify unnecessary scaffolding, and focus review effort. Risk Payload v1 adds ownership, supply-chain, over-engineering, and review-effort vectors when available. These are prompts for human verification, not probabilities, security findings, or measured maintenance costs.

2.0
Adjusted Signal
2.0
Raw Pattern Score
100%
Time Factor
2026-10-31
Last Push
7.6K
Stars
C++
Language
305.5K
Lines of Code
1.1K
Files
536
Pattern Hits
2026-10-31
Scan Date
0.01
HC Hit Rate

Risk Review · Payload v1

Use each vector to guide manual verification of the underlying findings.

Payload schema: 1.0.0 · Engine: 2.0.0 · Scoring: heuristic-density-v1 · Scan date: 2026-10-31.

Cognitive Ownership Risk 7.6/100 · LOW

Can maintainers explain intent, assumptions, and trade-offs? 494 finding(s).

Hallucinated Dependency & Supply Chain Risk 0.9/100 · LOW

Are imports declared and package/API names verified? 21 finding(s).

Agent Over-Engineering Ratio 2.1/100 · LOW

Are wrappers, guards, and repeated structures necessary? 82 finding(s).

PR Review Velocity Impact 9.7/100 · LOW

Which changes need focused human review? 536 finding(s).

What These Metrics Mean

Adjusted Signal
Legacy pattern score normalized per 1,000 scanned lines and multiplied by the repository-level time factor. It is not an estimate of AI authorship.
Raw Pattern Score
Sum of severity- and context-weighted pattern findings before applying the time factor.
Time Factor
A coarse multiplier based on repository last-push metadata. It does not identify when individual code was written.
Pattern Hits
Count of configured pattern findings. Review each location and surrounding code before acting.
HC Hit Rate
High- and critical-severity findings per scanned file. Severity is a configured detector weight, not proof of a vulnerability or authorship.
Lines / Files
Scan coverage denominators used by the legacy normalized score.

Pattern-Signal History

This chart tracks the legacy adjusted pattern score across scan runs. Changes can reflect source changes, scan coverage, or detector/scoring versions; they do not measure AI adoption or prove that a team refactored code. Compare runs only when their scoring versions are compatible. The dashed line tracks the raw pattern-hit count.

Severity Breakdown

Groups findings by configured severity weight. Severity is not a confidence estimate, security rating, or proof that a package is missing. Verify imports against the project's manifests and inspect each finding in its local design context.

CRITICAL 1HIGH 15MEDIUM 3LOW 517

Directory Score Breakdown

This horizontal bar chart shows where configured pattern scores accumulate across directories. Treat the bars as locations to inspect, not as evidence of authorship or code quality. Use the file-level findings to decide whether a directory needs a focused ownership, dependency, complexity, or review check.

Pattern Findings

The scanner identified 536 distinct pattern matches across 13 syntactic categories. Each entry below represents a discrete location in the source code where the engine recorded a detector match to inspect in context. Expand any category row to inspect the individual file paths, line numbers, code snippets, and the lexical context (CODE, COMMENT, or STRING) in which each match was detected.

Reading the findings table: The Severity column indicates the configured finding weight (CRITICAL / HIGH / MEDIUM / LOW). The Context column identifies whether the match occurred inside executable code, an inline comment, or a string literal — legacy comment-context matches receive a ×1.5 score weight. The ⚡ bolt icon marks clustered matches: three or more patterns within a 10-line window, each receiving an additional ×1.5 density multiplier under the legacy scoring model.

Over-Commented Block402 hits · 358 pts
SeverityFileLineSnippetContext
LOWtools/vtouch_poc.cpp41#define _UNICODECOMMENT
LOWtools/qiin-tabtip.cpp1/**COMMENT
LOWtools/audio.cpp1/**COMMENT
LOWtools/sunshinesvc.cpp1/**COMMENT
LOWtools/test_args.cpp1/**COMMENT
LOWtools/test_args.cpp21#include <cstring>COMMENT
LOWtools/vdd_frame_channel_probe.cpp1#define WIN32_LEAN_AND_MEANCOMMENT
LOWtools/mat-capture/position_cache.h1#pragma onceCOMMENT
LOWtools/mat-capture/quantum_v4_assembler.h1#pragma onceCOMMENT
LOWtools/mat-live/publisher.h1#pragma onceCOMMENT
LOWtools/mat-live/live_check.cpp1// Real native pipe only. No file input, generated source, audio device changes,COMMENT
LOWtools/sonic-mat-live/bridge.h1#pragma onceCOMMENT
LOWtools/sonic-mat-live/plugin_tap.cpp1// Reuse the native-validated paired pre-submit/lifecycle recorder unchanged.COMMENT
LOWtools/sonic-mat-live/components.h1#pragma onceCOMMENT
LOWtools/sonic-mat-live/spatial_probe.cpp1#define NOMINMAXCOMMENT
LOWtests/unit/test_ds5_config.cpp1/**COMMENT
LOWtests/unit/test_webhook_auth.cpp1/**COMMENT
LOWtests/unit/test_remote_usb_host_controller.cpp1/**COMMENT
LOWtests/unit/test_pyrowave.cpp1/**COMMENT
LOWtests/unit/test_pairing_policy.cpp1#include <filesystem>COMMENT
LOWtests/unit/test_image_enhancement_config.cpp1/**COMMENT
LOWtests/unit/test_authored_ir.cpp1#include <algorithm>COMMENT
LOWtests/unit/test_loopback_usbip_bridge.cpp1/**COMMENT
LOWtests/unit/test_client_fingerprint.cpp1/**COMMENT
LOWtests/unit/test_file_mapping_ws_network.cpp1/**COMMENT
LOWtests/unit/test_crypto.cpp1/**COMMENT
LOWtests/unit/test_dlssnr_nvenc.cpp1/** SPDX-License-Identifier: GPL-3.0-onlyCOMMENT
LOWtests/unit/test_confighttp_routes.cpp1/**COMMENT
LOWtests/unit/platform/windows/test_nvprefs.cpp1/** @file test_nvprefs.cppCOMMENT
LOWtests/unit/platform/windows/test_hdr_encoding.cpp1#include <gtest/gtest.h>COMMENT
LOWtests/tools/test_beast_http.cpp1/**COMMENT
LOWtests/tools/controller_handoff_probe.py21reset_handler = source[start:source.index(" class deinit_t", start)]COMMENT
LOWtests/tools/test_webhook_transport.cpp1/**COMMENT
LOWtests/tools/vmouse_send_diag.cpp1#define WIN32_LEAN_AND_MEANCOMMENT
LOWtests/tools/reverse_tunnel_probe.cpp1// Standalone driver for the production tunnel service. The synthetic helperCOMMENT
LOWtests/tools/test_http_safety.cpp1/**COMMENT
LOWtests/tools/vmouse_probe.cpp1#define WIN32_LEAN_AND_MEANCOMMENT
LOWtests/mat-live/live_session_client.c1/* Full production LiStartConnection + native MAT callbacks + H.264 decoding.COMMENT
LOW.github/workflows/main.yml361 with:COMMENT
LOWthird-party/glad/include/KHR/khrplatform.h101 */COMMENT
LOWthird-party/glad/include/EGL/eglplatform.h161#if defined(__cplusplus)COMMENT
LOWthird-party/glad/include/glad/egl.h41 #ifndef GLAD_PLATFORM_WIN32COMMENT
LOWthird-party/glad/include/glad/egl.h61 #define GLAD_PLATFORM_EMSCRIPTEN 0COMMENT
LOWthird-party/glad/include/glad/egl.h81 #endifCOMMENT
LOWthird-party/glad/include/glad/egl.h101 #define GLAD_API_CALL __declspec(dllexport) externCOMMENT
LOWthird-party/glad/include/glad/egl.h121 #define GLAD_API_PTR APIENTRYCOMMENT
LOWthird-party/glad/include/glad/egl.h161#define EGL_BAD_CONFIG 0x3005COMMENT
LOWthird-party/glad/include/glad/egl.h181#define EGL_COLOR_BUFFER_TYPE 0x303FCOMMENT
LOWthird-party/glad/include/glad/egl.h201#define EGL_DISPLAY_SCALING 10000COMMENT
LOWthird-party/glad/include/glad/egl.h221#define EGL_GREEN_SIZE 0x3023COMMENT
LOWthird-party/glad/include/glad/egl.h241#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309ACOMMENT
LOWthird-party/glad/include/glad/egl.h261#define EGL_OPENVG_API 0x30A1COMMENT
LOWthird-party/glad/include/glad/egl.h281#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400COMMENT
LOWthird-party/glad/include/glad/egl.h301#define EGL_TRUE 1COMMENT
LOWthird-party/glad/include/glad/egl.h581#endifCOMMENT
LOWthird-party/glad/include/glad/gl.h21 * --api='gl:compatibility=4.6' --extensions='' c --loader --mxCOMMENT
LOWthird-party/glad/include/glad/gl.h41#endifCOMMENT
LOWthird-party/glad/include/glad/gl.h61#endifCOMMENT
LOWthird-party/glad/include/glad/gl.h81COMMENT
LOWthird-party/glad/include/glad/gl.h101 #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILYCOMMENT
342 more matches not shown…
Hyper-Verbose Identifiers61 hits · 72 pts
SeverityFileLineSnippetContext
LOWsrc_assets/common/assets/web/composables/useApps.js31function loadEnabledGameLibrarySkillIds() {CODE
LOWsrc_assets/common/assets/web/composables/useApps.js52function saveEnabledGameLibrarySkillIds(skillIds) {CODE
LOW…assets/common/assets/web/composables/useSetupWizard.js17function hasSavedLanguageThisSession() {CODE
LOW…assets/common/assets/web/composables/useAiDiagnosis.js76function buildLocalDiagnosticsSummary(diagnostics) {CODE
LOWsrc_assets/common/assets/web/config/resources.js196export function resolveRandomResourceHref(resource, randomValue = Math.random()) {CODE
LOW⚡…c_assets/common/assets/web/utils/nativeRtxHdrBridge.js9export function normalizeControlPanelOrigin(url) {CODE
LOW⚡…c_assets/common/assets/web/utils/nativeRtxHdrBridge.js18export function resolveControlPanelOrigin(referrer, ancestorOrigin) {CODE
LOW⚡…c_assets/common/assets/web/utils/nativeRtxHdrBridge.js24export function isTrustedRtxHdrBridgeMessage(event, parentWindow, controlPanelOrigin) {CODE
LOWsrc_assets/common/assets/web/utils/aiLocale.js73export function buildLocalizedInstruction(locale = getCurrentLocale()) {CODE
LOWsrc_assets/common/assets/web/utils/aiProxyFetch.js1export function isSunshineUnavailableError(error) {CODE
LOWsrc_assets/common/assets/web/utils/aiProxyFetch.js5export async function refreshSunshineProxyTarget() {CODE
LOWsrc_assets/common/assets/web/utils/steamApi.js142export async function searchSteamCoversWithDetails(name, maxResults = 20) {CODE
LOWsrc_assets/common/assets/web/utils/steamApi.js527export async function getSteamGridDBCoversBySteamId(steamAppId, gridOptions = {}) {CODE
LOWsrc_assets/common/assets/web/utils/gameMetadataAi.js92function buildMetadataSystemPrompt(locale = getCurrentLocale()) {CODE
LOWsrc_assets/common/assets/web/utils/coverSelectionAi.js123export function pickFallbackCoverCandidate(app, candidates) {CODE
LOWsrc_assets/common/assets/web/utils/coverSelectionAi.js148function buildCoverSelectionPrompt(locale = getCurrentLocale()) {CODE
LOWsrc_assets/common/assets/web/utils/focus.js47export function resolveDialogTeleportTarget(element, fallback = 'body') {CODE
LOWsrc_assets/common/assets/web/utils/helpers.js136export function installExternalLinkHandler(CODE
LOW…ssets/common/assets/web/utils/agents/core/agentCore.js21export function createCapabilityFromSkill(skill, capability = {}) {CODE
LOW…ssets/common/assets/web/utils/agents/core/agentCore.js89export function getSelectableAgentCapabilities(capabilities = []) {CODE
LOW…ssets/common/assets/web/utils/agents/core/agentCore.js93export function getDefaultEnabledSkillIds(capabilities = []) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js81export function registerGameLibrarySkillExtension(extension = {}) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js85export function getGameLibraryCapabilities() {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js93export function getGameLibrarySelectableCapabilities(capabilities = getGameLibraryCapabilities()) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js97export function getDefaultEnabledGameLibrarySkillIds(capabilities = getGameLibraryCapabilities()) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js101export function normalizeGameLibrarySkillIds(skillIds, capabilities = getGameLibraryCapabilities()) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js105export function getGameLibraryCapabilityIcon(skillId, capabilities = getGameLibraryCapabilities()) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js109export function getGameLibraryCapabilityLabel(skillId, options = {}) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js116export function createDefaultGameLibrarySkills(options = {}) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js125export function createGameLibraryCuratorAgent(options = {}) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js142export async function runGameLibraryCuratorAgent(apps, options = {}) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js149export function applyGameLibraryOverrides(apps) {CODE
LOW⚡…eb/utils/agents/gameLibrary/gameLibraryCuratorAgent.js157export async function enhanceGameLibraryMetadata(apps) {CODE
LOW…utils/agents/gameLibrary/policies/reviewQueuePolicy.js30export function getGameResourceReviewReasons(app, options = {}) {CODE
LOW…s/agents/gameLibrary/skills/scanOverrideMemorySkill.js5export function createScanOverrideMemorySkill(options = {}) {CODE
LOW…utils/agents/gameLibrary/skills/coverSelectionSkill.js31export function createCoverSelectionSkill(options = {}) {CODE
LOW…s/agents/gameLibrary/skills/gameTitleNormalizeSkill.js12export function createGameTitleNormalizeSkill(options = {}) {CODE
LOW⚡…ssets/web/utils/agents/diagnostics/diagnosticsAgent.js82export function registerDiagnosticsSkillExtension(extension = {}) {CODE
LOW⚡…ssets/web/utils/agents/diagnostics/diagnosticsAgent.js86export function getDiagnosticsCapabilities() {CODE
LOW⚡…ssets/web/utils/agents/diagnostics/diagnosticsAgent.js94export function getDiagnosticsSelectableCapabilities(capabilities = getDiagnosticsCapabilities()) {CODE
LOW⚡…ssets/web/utils/agents/diagnostics/diagnosticsAgent.js98export function getDefaultEnabledDiagnosticsSkillIds(capabilities = getDiagnosticsCapabilities()) {CODE
LOW⚡…ssets/web/utils/agents/diagnostics/diagnosticsAgent.js102export function normalizeDiagnosticsSkillIds(skillIds, capabilities = getDiagnosticsCapabilities()) {CODE
LOW⚡…ssets/web/utils/agents/diagnostics/diagnosticsAgent.js106export function getDiagnosticsCapabilityIcon(skillId, capabilities = getDiagnosticsCapabilities()) {CODE
LOW⚡…ssets/web/utils/agents/diagnostics/diagnosticsAgent.js110export function getDiagnosticsCapabilityLabel(skillId, options = {}) {CODE
LOW⚡…ssets/web/utils/agents/diagnostics/diagnosticsAgent.js117export function createDefaultDiagnosticsSkills(options = {}) {CODE
LOW…utils/agents/diagnostics/skills/logRemediationSkill.js91export function createRemediationSuggestions(findings = []) {CODE
LOW…utils/agents/diagnostics/skills/logRemediationSkill.js116export function createLogRemediationSkill(options = {}) {CODE
LOWsrc_assets/common/assets/web/components/SetupWizard.vue477function detectInitialWizardLocale() {CODE
LOWsrc_assets/common/assets/web/components/SetupWizard.vue486function markLanguageSavedForReload() {CODE
LOWsrc_assets/common/assets/web/configs/tabs/General.vue32function handleCommandOrderChanged(newOrder) {CODE
LOW…s/web/configs/tabs/audiovideo/DisplayDeviceOptions.vue123function scheduleHdrRuntimeStatusRefresh() {CODE
LOWtests/tools/test_cmake_configuration.py65 def test_debug_assertions_survive_both_generators(self):CODE
LOWtests/tools/test_cmake_configuration.py78 def test_presets_keep_parent_test_install_rules_intact(self):CODE
LOWtests/tools/test_cmake_configuration.py88 def test_system_boost_path_defines_all_consumed_components(self):CODE
LOWtests/tools/test_cmake_configuration.py105 def test_stale_boost_redirect_restores_cached_targets_on_reconfigure(self):CODE
LOWtests/tools/test_cmake_configuration.py126 def test_web_ui_is_incremental_and_recovers_missing_outputs(self):CODE
LOWtests/tools/test_cmake_configuration.py162 def test_asset_copies_preserve_paths_edits_additions_and_removals(self):STRING
LOWtests/tools/test_cmake_configuration.py189 def test_wayland_tracks_xml_and_reports_first_command_failure(self):STRING
LOWscripts/validate-i18n.js169function isChineseWebhookPayloadKey(key, localeFile) {CODE
LOWscripts/validate-i18n.js183function shouldSkipTranslationCheck(key, value, localeFile) {CODE
1 more matches not shown…
Empty Error Handlers9 hits · 45 pts
SeverityFileLineSnippetContext
HIGHtests/tools/test_reverse_tunnel.py157except (ssl.SSLError, ConnectionError):CODE
HIGHtests/tools/test_reverse_tunnel.py185except (ConnectionError, ssl.SSLError):CODE
HIGHtests/tools/test_reverse_tunnel.py116except ConnectionResetError:CODE
HIGHtests/tools/test_reverse_tunnel.py169except (ConnectionError, ssl.SSLError):CODE
HIGHtests/tools/test_reverse_tunnel.py247except (ConnectionError, OSError):CODE
HIGHtests/mat-live/operator_process_test.py34except RuntimeError:CODE
HIGHtests/mat-live/operator_process_test.py40except subprocess.TimeoutExpired:CODE
HIGHtests/mat-live/ticket_preflight.py41except ConnectionResetError:CODE
HIGHscripts/_locale.py103except FileNotFoundError:CODE
Structural Annotation Overuse15 hits · 32 pts
SeverityFileLineSnippetContext
LOWscripts/README_I18N.md101#### Step 1: Add keys to en.jsonCOMMENT
LOW⚡scripts/README_I18N.md113#### Step 2: Sync to other localesCOMMENT
LOW⚡scripts/README_I18N.md123#### Step 3: Format all filesCOMMENT
LOW⚡scripts/README_I18N.md131#### Step 4: Translate placeholdersCOMMENT
LOW⚡scripts/README_I18N.md135#### Step 5: ValidateCOMMENT
LOW⚡scripts/README_I18N.md143#### Step 6: Commit changesCOMMENT
LOW⚡scripts/README_I18N.md156#### Step 1: Check for missing keys in en.jsonCOMMENT
LOW⚡scripts/README_I18N.md164#### Step 2: Add missing keys to en.jsonCOMMENT
LOW⚡scripts/README_I18N.md172#### Step 3: Review and update English translationsCOMMENT
LOW⚡scripts/README_I18N.md176#### Step 4: Sync to all localesCOMMENT
LOW⚡scripts/README_I18N.md184#### Step 5: Format all filesCOMMENT
LOW⚡scripts/README_I18N.md190#### Step 6: ValidateCOMMENT
LOW⚡scripts/README_I18N.md198#### Step 7: Commit changesCOMMENT
LOWsrc/assets/abr_prompt.md16### Step 1: Determine base target by interaction type (within allowed range)COMMENT
LOWsrc/assets/abr_prompt.md22### Step 2: Adjust for visual complexity (apply to the base range)COMMENT
Cross-Language Confusion6 hits · 30 pts
SeverityFileLineSnippetContext
HIGHtests/tools/controller_handoff_probe.py105 assert(slot.id == -1 && slot.gamepad_state.buttonFlags == 0);CODE
HIGHtests/tools/controller_handoff_probe.py125 assert(platf::writes.size() == count && slot.gamepad_state.buttonFlags == A_FLAG);CODE
HIGHtests/tools/controller_handoff_probe.py149 assert(previous_release_job->cancelled && latest_release_job != previous_release_job);CODE
HIGHtests/tools/controller_handoff_probe.py152 assert(platf::writes.size() == count && slot.home_release_timeout_id == latest_release_job);CODE
HIGHtests/tools/controller_handoff_probe.py170 assert(input->input_stopped && home_job->cancelled && back_job->cancelled);CODE
HIGHtests/tools/controller_handoff_probe.py172 assert(slot.gamepad_state.buttonFlags == 0 && platf::writes.back().buttonFlags == 0);CODE
Excessive Try-Catch Wrapping12 hits · 16 pts
SeverityFileLineSnippetContext
LOWtests/mat-live/negotiation_test.py80 except Exception as error:CODE
MEDIUMtests/mat-live/negotiation_test.py55def serve():CODE
LOW⚡tests/mat-live/live_verify.py369 except Exception as error:CODE
LOW⚡tests/mat-live/live_verify.py378 except Exception as e:CODE
LOW⚡tests/mat-live/live_verify.py383 except Exception as e:CODE
LOW⚡tests/mat-live/live_verify.py389 except Exception:CODE
LOW⚡tests/mat-live/live_verify.py394 except Exception as e:CODE
LOW⚡tests/mat-live/live_verify.py401 except Exception as error:CODE
LOW⚡tests/mat-live/live_verify.py408 except Exception as error:CODE
LOWtests/mat-live/android/session.py19 except Exception as primary:CODE
LOWtests/mat-live/android/session.py22 except Exception as cleanup:CODE
LOWtests/mat-live/android/verify.py103 except Exception as error:CODE
Unused Imports13 hits · 13 pts
SeverityFileLineSnippetContext
LOWtests/mat-live/host_support.py8CODE
LOWtests/mat-live/host_support.py11CODE
LOWtests/mat-live/host_support.py12CODE
LOWtests/mat-live/host_support.py13CODE
LOWtests/mat-live/host_support.py15CODE
LOWtests/mat-live/host_support.py16CODE
LOWtests/mat-live/host_support.py17CODE
LOWtests/mat-live/host_support.py18CODE
LOWtests/mat-live/host_support.py19CODE
LOWtests/mat-live/host_support.py20CODE
LOWtests/mat-live/host_support.py21CODE
LOWtests/mat-live/host_support.py22CODE
LOWtests/mat-live/host_support.py24CODE
Deep Nesting11 hits · 11 pts
SeverityFileLineSnippetContext
LOWtests/tools/run_usb_tunnel_e2e.py19CODE
LOWtests/tools/test_reverse_tunnel.py46CODE
LOWtests/tools/run_usb_control_vm_e2e.py25CODE
LOWtests/mat-live/preflight_exit_test.py10CODE
LOWtests/mat-live/host_support.py44CODE
LOWtests/mat-live/negotiation_test.py12CODE
LOWtests/mat-live/negotiation_test.py55CODE
LOWtests/mat-live/live_verify.py107CODE
LOWtests/mat-live/watchdog_test.py38CODE
LOWscripts/_locale.py45CODE
LOWscripts/update_clang_format.py26CODE
Hallucination Indicators1 hit · 10 pts
SeverityFileLineSnippetContext
CRITICALtools/hidmaestro-core-patch/PayloadTool/Program.cs102 var profileDocument = System.Text.Json.Nodes.JsonNode.Parse(File.ReadAllText(args[2]))!.AsObject();CODE
AI Slop Vocabulary2 hits · 4 pts
SeverityFileLineSnippetContext
LOWsrc_assets/macos/misc/uninstall_pkg.sh25 # check if directory is empty... could just use ${DIRECTORIES} here if pkgutils added the `/` prefixCOMMENT
MEDIUMtests/unit/test_video_dolby_vision.cpp335 // A few dark pixels retain the robust first percentile instead of forcing black.COMMENT
Redundant / Tautological Comments2 hits · 3 pts
SeverityFileLineSnippetContext
LOWscripts/format-i18n.js11 * node scripts/format-i18n.js --check # Check if files are properly formatted (for CI)COMMENT
LOW.github/workflows/sign-and-repackage.yml113 # Check if cargo already existsCOMMENT
Self-Referential Comments1 hit · 3 pts
SeverityFileLineSnippetContext
MEDIUMscripts/linux_build.sh402 # Create the packageCOMMENT
Fake / Example Data1 hit · 1 pts
SeverityFileLineSnippetContext
LOWtests/tools/test_http_safety.cpp204 std::ofstream(directory / "assets/box.png") << "placeholder";CODE